Good card. But I wonder if you can't make another version of it that's more in line with his raid encounter in WoW. In WoW he has a raid wide debuff that is different for every class in the game. Maybe he has a diffeent battlecry depending on what hero the opponent is playing as.
Good card. But I wonder if you can't make another version of it that's more in line with his raid encounter in WoW. In WoW he has a raid wide debuff that is different for every class in the game. Maybe he has a diffeent battlecry depending on what hero the opponent is playing as.
That would be fun, but how exaclty do u want to put so many words in there ?:D
Good card. But I wonder if you can't make another version of it that's more in line with his raid encounter in WoW. In WoW he has a raid wide debuff that is different for every class in the game. Maybe he has a diffeent battlecry depending on what hero the opponent is playing as.
That would be fun, but how exaclty do u want to put so many words in there ?:D
Not an issue. The battlecry would be pre-determined by the opposing player's hero. Basically it would be different according to what class your opponent is playing.
This guy came up with an awesome set. Plus a Nefarian idea, with a new shadow token for each class. Very promising idea.
He actually has a full set of legendaries for Blackrock Mountain. Weirdest thing is, he made the set 2 days ago. That's before the announcement of BRM ever happened.
Your ideas seem pretty balanced for speculative cards. I don't know about that Majordomo Executus guy though. If your opponent plays him and you don't have any hard removal you lose. Its a bit like Earth elemental in that sense except you have to kill it twice. Still I commend you good sir!
oh god that would make a fun mage deck play this with several dragons in hand then drop explosive sheep. Follow up with Explosive sheep + fire blast for a board clear and summoning an army of dragons.
Rollback Post to RevisionRollBack
Doctor Who? Dr. Boom. Timelord and Friend of All Daleks(Boom Bot).
I was actually working on a Molten Core Adventure last week. Guess I'll just dump them here now.
*cards*
Lava Spawn: Love it! Debatable if it should be 2/2 or 2/1. 2/1 might be a bit weak for a 2-drop, but once you get rolling you could get infinite value from that guy. Ancient Core Hound: Would love a card like that! Problem is that it could completely shut down a few decks that run low cost minions. I dont think Blizzard would like the idea of a single card limiting all deck construction. Maybe buff its stats and instead reduce the attack of all 3-or-lower by 1? Lava Rager: Seems all good and balanced! Dark Iron Thug: Sadly, Blizzard don't really like the concept of messing with the opponents hand. It's a bit clumsy with such high mana cost and very weak stats, maybe lower the cost and nerf the effect? Living Bomb: I like it, very unique effect that requires a fairly specific board state to work. Not too overpowered. Lucifron: Seems very underpowered! Think you can beef him up a bit. Compare him to Nerub'ar Weblord. I definitely think you can make him 3/4 for 4 with this effect. It's cool though, like a permanent, but weaker Loatheb
I will create some Cards for this Expansion and will post them later. Here a foretaste ;)
I like Lucifron a lot, but Magmadar is probably OP.
Survives both Shadow Words, BGH, every damage spell short of Pyroblast, and for some reason lacks beast typing, so it doesn't even make Hemmet Nessingwary any better.
If, by virtue of the aforementioned immunities, it survives a single turn. it's pretty much game over.
Here's an idea, although it might be a bit too complex... If it's not clear enough, at the end of the turn it will dig down into the ground, only to emerge at a different spot on the board. This could be both on your side and your opponent's. Then it deals 2 damage to any minions close to it, because a giant drill emerging from the ground would probably hurt.
I really like this idea. Though I have to wonder, if it moves to your opponent's side of the board do they get to use it? I think it would be unplayable if that were the case.
Yes, that was my idea. But it would still be possible for it to return to your board. Now that you mention it though, it does seem a bit weak. I guess it could cost 3 instead, or even less and have the text "Can't attack."
my version of Nefarian.
lets see your cards :D
speculation new adventure:
http://www.hearthpwn.com/news/792-hearthstone-patch-8036-blackrock-mountain-three
Sorry. I had to.
"We've done the impossible and that makes us mighty."
Thanks on fixing.
Good card. But I wonder if you can't make another version of it that's more in line with his raid encounter in WoW. In WoW he has a raid wide debuff that is different for every class in the game. Maybe he has a diffeent battlecry depending on what hero the opponent is playing as.
That would be fun, but how exaclty do u want to put so many words in there ?:D
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Not an issue. The battlecry would be pre-determined by the opposing player's hero. Basically it would be different according to what class your opponent is playing.
http://i.imgur.com/bpBNVhA.png - Nefarian
http://imgur.com/qjs1TDf,WlGZIZ7,b7HWhqj,iRpQA5J,GwoU9al,q5sGFHO,0V6rPv2,QgFMYSc,8eNASXx,TOuCnTg,w42Ysqp,bpBNVhA,NgcLzAD,j21IkXl#11 - the full set of cards
This guy came up with an awesome set. Plus a Nefarian idea, with a new shadow token for each class. Very promising idea.
He actually has a full set of legendaries for Blackrock Mountain. Weirdest thing is, he made the set 2 days ago. That's before the announcement of BRM ever happened.
It might mean that they're going to make an elemental subtype? And also maybe make interactions with the dragon subtype?
And yeah, my guess is that Nefarian will have a battlecry depending on which class you play against.
Can't make cards atm but I have to say that Razorgore the Untamed would be pretty interesting :P
Your ideas seem pretty balanced for speculative cards. I don't know about that Majordomo Executus guy though. If your opponent plays him and you don't have any hard removal you lose. Its a bit like Earth elemental in that sense except you have to kill it twice. Still I commend you good sir!
You have Ysera and and Azure drake in your hand.
Cast Dragon nesting you get 2 eggs on board, one of the eggs got "'deathrattle: summon Ysera'', other one - deathrattle: summon Azure drake.
How about a little Dwarven love?
oh god that would make a fun mage deck play this with several dragons in hand then drop explosive sheep. Follow up with Explosive sheep + fire blast for a board clear and summoning an army of dragons.
Doctor Who? Dr. Boom. Timelord and Friend of All Daleks(Boom Bot).
Some suggestions. I'd love to see some Battlecry and Dragon synergy with this adventure!
I was actually working on a Molten Core Adventure last week. Guess I'll just dump them here now.
Lava Spawn: Love it! Debatable if it should be 2/2 or 2/1. 2/1 might be a bit weak for a 2-drop, but once you get rolling you could get infinite value from that guy.
Ancient Core Hound: Would love a card like that! Problem is that it could completely shut down a few decks that run low cost minions. I dont think Blizzard would like the idea of a single card limiting all deck construction. Maybe buff its stats and instead reduce the attack of all 3-or-lower by 1?
Lava Rager: Seems all good and balanced!
Dark Iron Thug: Sadly, Blizzard don't really like the concept of messing with the opponents hand. It's a bit clumsy with such high mana cost and very weak stats, maybe lower the cost and nerf the effect?
Living Bomb: I like it, very unique effect that requires a fairly specific board state to work. Not too overpowered.
Lucifron: Seems very underpowered! Think you can beef him up a bit. Compare him to Nerub'ar Weblord. I definitely think you can make him 3/4 for 4 with this effect. It's cool though, like a permanent, but weaker Loatheb
I like Lucifron a lot, but Magmadar is probably OP.
Survives both Shadow Words, BGH, every damage spell short of Pyroblast, and for some reason lacks beast typing, so it doesn't even make Hemmet Nessingwary any better.
If, by virtue of the aforementioned immunities, it survives a single turn. it's pretty much game over.
If it gets silenced, it's still a 4/8.
Vaelastrasz - Your hero takes 3 damage and gains 5 attack every turn
Here's an idea, although it might be a bit too complex... If it's not clear enough, at the end of the turn it will dig down into the ground, only to emerge at a different spot on the board. This could be both on your side and your opponent's. Then it deals 2 damage to any minions close to it, because a giant drill emerging from the ground would probably hurt.
I really like this idea. Though I have to wonder, if it moves to your opponent's side of the board do they get to use it? I think it would be unplayable if that were the case.
Yes, that was my idea. But it would still be possible for it to return to your board. Now that you mention it though, it does seem a bit weak. I guess it could cost 3 instead, or even less and have the text "Can't attack."