Hey, I think I have my first bunch of cards designed, and I want to know what do you think...
Voltaic burst seems too good compared to Flame Geyser. That one only adds 1 elemental to your hand.
Engineering intern seems alright though these Voltaic Sparks have anti synergy with the legendary. Pursuing different themes in the set is good, but making them incompatible with each other is not.
Wormhole feels like a weaker Psychic Scream in my opinion, as there's a chance you perhapsonly kind of Vanish the enemy. Weaker than scream, stronger and more expensive than Vanish, maybe it's alright.
Due to negative feedback, Gutter Runner has been reworked
Added Thanquol and The End times
Added a ton of cards
Warpstone Ninjitsu:
Eshin Tricks:
Clan knowledge cards (similar to Animal Companions/Demon companions, but you choose which one you want):
Swarm Aggression:
Tokens:
The End Times is support to be an ultimatum card. Like Chef Nomi, you run out of cards and have a dangerous board as a reward. In true skaven style the minions are not super big, only 3/3s, but they never end. Now, as op as this may look, my class is super weak on defense. No good taunts and super weak heals through a basic minion or maybe you get something out of Throt.
Man 15 cards is a lot to make, stayed hours for this.
Due to negative feedback, Gutter Runner has been reworked
Added Thanquol and The End times
Added a ton of cards
Warpstone Ninjitsu:
Eshin Tricks:
Clan knowledge cards (similar to Animal Companions/Demon companions, but you choose which one you want):
Swarm Aggression:
Tokens:
The End Times is support to be an ultimatum card. Like Chef Nomi, you run out of cards and have a dangerous board as a reward. In true skaven style the minions are not super big, only 3/3s, but they never end. Now, as op as this may look, my class is super weak on defense. No good taunts and super weak heals through a basic minion or maybe you get something out of Throt.
Man 15 cards is a lot to make, stayed hours for this.
The End Times repeats more than once? If so, maybe you could think on rewording it.
Both Poison Distiller and Always More could use buffs. One could be a 2/2 perfectly, and the other would work better as 2 mana, like Soul of the Murloc. Thanquol, being super late game card, might also become a 5/4 or 4/5 or something, vanilla stats. Specially since you don't have that much reliable card draw.
I love The Great Clans and Scuba-Skaven. I love how this class keeps being loyal to the concept of what a skaven is like (even without that many "deal X damage to random characters").
Hey, showing here the first batch of the Fisherman, following the Darmoon Faire themes, like circus, parties, entertainment, and corrupted magic from ancient evil gods. Just 2/3 to go xD
Did you know that in this Darkmoon Faire a band composed of aquatic species would make a concert? Because they will.
Not 100% sure about the wording on Drummollusk, yet. Some minions:
@Noah_McGrath: I'm seeing some "easy" OTK potential with Snitkch Prime. Not sure how to properly balance, tho. I really like Skuba Skaven and the Eshin Tricks pack. Imprisoned Vermin's effect doesn't seem very fun to me. It may do nothing on late game or define the game in early turns. Even though its fine for cost and stats. "The End Times" look too OP to for me. We have Chef Nomi that triggers only once. I think triggering twice should be more okay.
@MvonTzeskagrad: Aeon Keeper is the man here. Reminded me of the old Bomb Lobber, but stronger. Perhaps you can switch the rarity to Rare if you somehow run out of ideas. But I think it's not a must, tho, due to the powercreeping over time HS got. Voltaic sparks are interesting. Have potential for unique mechanics. Magnos, right now, I see it more limiting than rewarding. Maybe limiting the effect to spells or minions, if you plan on having big ones?
Can we make our threads now and edit them until the phase ends? Would be much better if we could create them incrementally instead in one attempt. We'd have time to adjust formatting, correct errors and avoid the risk of just losing everything due to random events (blackouts while writing the page for example).
First, your first two cards are increibly similar. Both are 2 damages with beast synergy (also, the second one would be something like "deal 1 more for each Beast you control").
Specialized Cook should be worded as "Shuffle three Common Fishes into your deck."
River Giant would only decrease its cost by (1) each time you used a shuffle effect? Or (1) per each shuffled card? In the latter situation, I think you should consider rising its cost to (10), because just with one Cook it would get to 5, and both would make it potentially a turn 3 (2) cost giant.
Hey everyone ! I've got a lot of ground to cover this time around so here is the first half. Mvon and I are working on our dual-class cards, I think we should have a first draft to show you soon.
Most of these have to do with the Paladin-Seer combination 'cause I was in that vibe but I'll try to round out the set with cards more typical for the Seer.
Hm, I'm not sure whether I prefer the Prepared Pupil or the Cryptic Studies as dual class, although the chance of discovering either paladin or seer secrets in the same game might be too bonkers.
Slow Learning could use a buff imo.
Coach Andrik affects himself? Btw, it's a cool concept, although might better watch out for those 0 attack minions.
Gotta say... Detention scares me, and I think that is a good thing.
All in all, I think your set so far looks pretty solid. With thee many draws your class have, I am not even concerned about Beginner Prophet clogging your deck with 1 mana secrets, it's pretty much anti-fatigue at this point.
Having this in a week, then making a thread on it, it's gonna be craaaaazy!
Well, anyway, I tried to apply critics so far, and ended up doing this. Let's see what do yout guys think.
Still wondering some things like probably taking Lifesteal from Aeon Keeper but make its battlecry heal the hero still.
Kraem's wording means that if you discover or get some card that costs more than (5) after you play it, it costs more than (5). And yes, I am aware of the Malygos synergy. That said, this class has no way to discount cheap spells, and not many ultra cheap reliable direct damage spells, wich sort of balance things.
And now... well, turns out Warrior likes the travellers crazy gadgets and combat skills!
Yep, it's a Thanos reference. No, I regret nothing.
Idea behind the mixed set is, both classes like control gameplays (even if they have aggressive ones too), can heal in a way or another, like rush minions (taunts are more of a warrior thing, but who tells a traveller will reject help when needed?) and tried this expansion to go for big plays, like this minion Thanael.
First, your first two cards are increibly similar. Both are 2 damages with beast synergy (also, the second one would be something like "deal 1 more for each Beast you control").
Specialized Cook should be worded as "Shuffle three Common Fishes into your deck."
River Giant would only decrease its cost by (1) each time you used a shuffle effect? Or (1) per each shuffled card? In the latter situation, I think you should consider rising its cost to (10), because just with one Cook it would get to 5, and both would make it potentially a turn 3 (2) cost giant.
Thanks for the additions. These spells are intended to be quite similar due to the sub-theme around them. But I should change the second one to 5 mana, It's too strong right now I think. The River Giant will count for every "act" of shuffling. No matter how many cards are shuffled, will only count 1.
@MvonTzeskagrad : At the time I talked about Aeon Keeper I didn't realize it has Lifesteal too. Which makes it MUCH stronger than I thought hahaha. I would increase one or two mana. (and perhaps make it rare too). I believe the text of Grand Researcher Kraem should be something like "Change the cost of cards in your hand and deck that cost (5) or more to (5)." because it is a battlecry effect. My favorite so far for the game design: Aether Corsair. For flavor: Wormhole. +1 for Thanael, too.
@Klipce: Slow Learning looks strong. I see good snowball potential. Divination Major is also strong, but not out of bounds. I also like Coach Andrik. Only thing is that his "paladin feeling" surpasses the Seer's by far.
@Adm and @Mods: One question: Do the rarity distribution of the set must follow the same Demon Hunter had in our respective expansions? Just checked hearthpwn and DH in Darkmoon Faire has 8 commons, 2 rares, 3 epics and 2 legendaries. So much commons and so FEW rares. Now I found it really weird. I would prefer to add some more rares (2, possibly) and take out the commons.
Having this in a week, then making a thread on it, it's gonna be craaaaazy!
Well, anyway, I tried to apply critics so far, and ended up doing this. Let's see what do yout guys think.
Still wondering some things like probably taking Lifesteal from Aeon Keeper but make its battlecry heal the hero still.
Kraem's wording means that if you discover or get some card that costs more than (5) after you play it, it costs more than (5). And yes, I am aware of the Malygos synergy. That said, this class has no way to discount cheap spells, and not many ultra cheap reliable direct damage spells, wich sort of balance things.
And now... well, turns out Warrior likes the travellers crazy gadgets and combat skills!
Yep, it's a Thanos reference. No, I regret nothing.
Idea behind the mixed set is, both classes like control gameplays (even if they have aggressive ones too), can heal in a way or another, like rush minions (taunts are more of a warrior thing, but who tells a traveller will reject help when needed?) and tried this expansion to go for big plays, like this minion Thanael.
Thanael wording suggests he also works when being attacked, making it kinda impossible to be killed by trading. Might be too strong. Also a bit of flavour mistake, don't warriors love getting their minions damaged?
Hey everyone ! I've got a lot of ground to cover this time around so here is the first half. Mvon and I are working on our dual-class cards, I think we should have a first draft to show you soon.
Most of these have to do with the Paladin-Seer combination 'cause I was in that vibe but I'll try to round out the set with cards more typical for the Seer.
I both love and hate how well the art fits your dual class cards. You'll surely get some votes just for aesthetic alone.
Detention is cool, but i feel the "set to 1 attack" theme has already beet taken by Priest/Paladin. Not sure if it's a good idea to have another card with that effect.
Edit: Detention is also weaker when compared to Humility. Secrets shoud be stronger effects for their mana cost, and dua class carfs even more so.
Divination Major is kinda strong. I think a 5/5 would be better.
Hey, showing here the first batch of the Fisherman, following the Darmoon Faire themes, like circus, parties, entertainment, and corrupted magic from ancient evil gods. Just 2/3 to go xD
Did you know that in this Darkmoon Faire a band composed of aquatic species would make a concert? Because they will.
Not 100% sure about the wording on Drummollusk, yet. Some minions:
Corrupted version:
Any thoughts?
Slap the Bass and Drummollusk are too similar, 2 damage aoe with beast synergy
Drummollusk is also too OP. 1 beast and it's a straight up better Consecration. 2 beasts and it's Flamestrike for 4 mana.
I've unfortunately decided to drop out, unless I really turn on the jets. I have work tomorrow so that's even less time for me to make 15 cards. Time will have to tell if I reverse this decision. Felt a little burnt out as well as being a bit busy this week. I'll still get the voting thread up.
You can probably find better art for Slap the Bass. Also, having two cards that fit similar roles in a single set (Slap the Bass, Drummollusk) is fine, but if you get better ideas, I'd take one out.
Enchanted Jellymaid's a little weird unless she gets strong token support as she is a token synergizer but without tempo.
This has been a bit of an issue with your keyword... it just doesn't do anything by itself. Prepared Pupil is basically just a glorified Argent Squire, especially because I don't see any synergy in the cards you've posted this week with Omen. Furthermore, Dual-class cards are supposed to synergize very well with 2 classes. Paladin can't really do anything with this. They already have lots of good 1-drops early game so this isn't needed. They don't have any Divine Shield synergy cards at the moment either.
Beginner Prophet is probably a double-edged sword. Your secrets are 1-mana and therefore have to be fairly low impact. Shuffling a bunch of them into your deck will dilute it.
Coach Andrik is excellent on paper. But do remember Paladin already has access to Lord Barov.
Just a bit of flavour, wouldn't chemistry make more sense than physics for Elementals?
Someone already mentioned Wormhole's problems, I agree with them.
If we go by Basic and Classic set standards, Reinforced Battle Suit *should* cost 3. But at this point in the powercreep curve, I don't think it really matters. Up to you, I guess, if you want it at 2 or 3.
Thanael's concept doesn't work. It basically cannot be traded into by anything with less than 6 Health. Furthermore, with its current wording, it is immune to damaging spells.
So, Avatar of the Horned Rat, your class doesn't have any shuffling into deck mechanics, right? If so, then this card is fine.
Weeping Blades seems pretty counter-productive seeing how your class plays. You'll mostly have 1 to 2 Attack minions on board. On the flip side, if your class is able to amass big minions easily, this becomes a better Mass Hysteria.
Thanks everyone for your feedback ! I've reworked some cards, made new ones and confided with Mvon to get our common cards made. Her goes !
As some people pointed out, Omen didn't make much sense for Paladin and that Andrik didn't feel like a Seer card. I hope it's a better combination of the two classes.
This is the set of cards the Seer and the Traveler share. We are still workshopping the flavor but we're quite happy with the blend of mechanics.
A few new cards and a tweak to Divination Major's stats. I'm pushing the core identity of the Seer while having a tone of fun with the flavor of SA. I'm really glade that I chose this expansion !
Other cards I didn't change:
Only 5 more cards to finish the set ! Right now I need some rest but why not getting feedback in the meantime ?
Could we perhaps delay the deadline by a few days? It seems everyone is taking it very slow this round, some even might drop out. Since it's the final phase and we have to make more cards than usual, more time seems appropiate, right?
I'm testing new ideas to replace Thanquol and Weeping Blades. Exploring different versions of skaven plagues, which one do you think it's the best?
I might change the flavor of some cards to be Pestilens themed later today if this is received well. I feel like the infinite value of Thanquol will be badly received by the voters.
Could we perhaps delay the deadline by a few days? It seems everyone is taking it very slow this round, some even might drop out. Since it's the final phase and we have to make more cards than usual, more time seems appropiate, right?
Could we perhaps delay the deadline by a few days? It seems everyone is taking it very slow this round, some even might drop out. Since it's the final phase and we have to make more cards than usual, more time seems appropiate, right?
Sure I can do that. Let's say another 3 days?
I'm perfectly fine with it, though i'm more finished than the others. If no one wants a longer delay, i think 3 days is good.
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Hey, I think I have my first bunch of cards designed, and I want to know what do you think...
Click to see my Hearthstone projects:
Changes:
Warpstone Ninjitsu:
Eshin Tricks:
Clan knowledge cards (similar to Animal Companions/Demon companions, but you choose which one you want):
Swarm Aggression:
Tokens:
The End Times is support to be an ultimatum card. Like Chef Nomi, you run out of cards and have a dangerous board as a reward. In true skaven style the minions are not super big, only 3/3s, but they never end. Now, as op as this may look, my class is super weak on defense. No good taunts and super weak heals through a basic minion or maybe you get something out of Throt.
Man 15 cards is a lot to make, stayed hours for this.
The End Times repeats more than once? If so, maybe you could think on rewording it.
Both Poison Distiller and Always More could use buffs. One could be a 2/2 perfectly, and the other would work better as 2 mana, like Soul of the Murloc. Thanquol, being super late game card, might also become a 5/4 or 4/5 or something, vanilla stats. Specially since you don't have that much reliable card draw.
I love The Great Clans and Scuba-Skaven. I love how this class keeps being loyal to the concept of what a skaven is like (even without that many "deal X damage to random characters").
Click to see my Hearthstone projects:
Hey, showing here the first batch of the Fisherman, following the Darmoon Faire themes, like circus, parties, entertainment, and corrupted magic from ancient evil gods. Just 2/3 to go xD
Did you know that in this Darkmoon Faire a band composed of aquatic species would make a concert? Because they will.
Not 100% sure about the wording on Drummollusk, yet. Some minions:
Corrupted version:
Any thoughts?
Now, some feedback:
@Noah_McGrath: I'm seeing some "easy" OTK potential with Snitkch Prime. Not sure how to properly balance, tho. I really like Skuba Skaven and the Eshin Tricks pack. Imprisoned Vermin's effect doesn't seem very fun to me. It may do nothing on late game or define the game in early turns. Even though its fine for cost and stats. "The End Times" look too OP to for me. We have Chef Nomi that triggers only once. I think triggering twice should be more okay.
@MvonTzeskagrad: Aeon Keeper is the man here. Reminded me of the old Bomb Lobber, but stronger. Perhaps you can switch the rarity to Rare if you somehow run out of ideas. But I think it's not a must, tho, due to the powercreeping over time HS got. Voltaic sparks are interesting. Have potential for unique mechanics. Magnos, right now, I see it more limiting than rewarding. Maybe limiting the effect to spells or minions, if you plan on having big ones?
Can we make our threads now and edit them until the phase ends? Would be much better if we could create them incrementally instead in one attempt. We'd have time to adjust formatting, correct errors and avoid the risk of just losing everything due to random events (blackouts while writing the page for example).
Lol this isn't even a good scam. 26$ for the first month and 7$ in the last?
Hearthpwn seriously needs some protection guys, there were like 2 messages like this every discussion thread in this comp.
@B3ckemon
I have to give yous some advices.
First, your first two cards are increibly similar. Both are 2 damages with beast synergy (also, the second one would be something like "deal 1 more for each Beast you control").
Specialized Cook should be worded as "Shuffle three Common Fishes into your deck."
River Giant would only decrease its cost by (1) each time you used a shuffle effect? Or (1) per each shuffled card? In the latter situation, I think you should consider rising its cost to (10), because just with one Cook it would get to 5, and both would make it potentially a turn 3 (2) cost giant.
Click to see my Hearthstone projects:
Hey everyone ! I've got a lot of ground to cover this time around so here is the first half. Mvon and I are working on our dual-class cards, I think we should have a first draft to show you soon.
Most of these have to do with the Paladin-Seer combination 'cause I was in that vibe but I'll try to round out the set with cards more typical for the Seer.
Hm, I'm not sure whether I prefer the Prepared Pupil or the Cryptic Studies as dual class, although the chance of discovering either paladin or seer secrets in the same game might be too bonkers.
Slow Learning could use a buff imo.
Coach Andrik affects himself? Btw, it's a cool concept, although might better watch out for those 0 attack minions.
Gotta say... Detention scares me, and I think that is a good thing.
All in all, I think your set so far looks pretty solid. With thee many draws your class have, I am not even concerned about Beginner Prophet clogging your deck with 1 mana secrets, it's pretty much anti-fatigue at this point.
Click to see my Hearthstone projects:
Holy cow, 15 cards... and still some left!
Having this in a week, then making a thread on it, it's gonna be craaaaazy!
Well, anyway, I tried to apply critics so far, and ended up doing this. Let's see what do yout guys think.
Still wondering some things like probably taking Lifesteal from Aeon Keeper but make its battlecry heal the hero still.
Kraem's wording means that if you discover or get some card that costs more than (5) after you play it, it costs more than (5). And yes, I am aware of the Malygos synergy. That said, this class has no way to discount cheap spells, and not many ultra cheap reliable direct damage spells, wich sort of balance things.
And now... well, turns out Warrior likes the travellers crazy gadgets and combat skills!
Yep, it's a Thanos reference. No, I regret nothing.
Idea behind the mixed set is, both classes like control gameplays (even if they have aggressive ones too), can heal in a way or another, like rush minions (taunts are more of a warrior thing, but who tells a traveller will reject help when needed?) and tried this expansion to go for big plays, like this minion Thanael.
Click to see my Hearthstone projects:
Thanks for the additions. These spells are intended to be quite similar due to the sub-theme around them. But I should change the second one to 5 mana, It's too strong right now I think. The River Giant will count for every "act" of shuffling. No matter how many cards are shuffled, will only count 1.
@MvonTzeskagrad : At the time I talked about Aeon Keeper I didn't realize it has Lifesteal too. Which makes it MUCH stronger than I thought hahaha. I would increase one or two mana. (and perhaps make it rare too). I believe the text of Grand Researcher Kraem should be something like "Change the cost of cards in your hand and deck that cost (5) or more to (5)." because it is a battlecry effect. My favorite so far for the game design: Aether Corsair. For flavor: Wormhole. +1 for Thanael, too.
@Klipce: Slow Learning looks strong. I see good snowball potential. Divination Major is also strong, but not out of bounds. I also like Coach Andrik. Only thing is that his "paladin feeling" surpasses the Seer's by far.
@Adm and @Mods: One question: Do the rarity distribution of the set must follow the same Demon Hunter had in our respective expansions? Just checked hearthpwn and DH in Darkmoon Faire has 8 commons, 2 rares, 3 epics and 2 legendaries. So much commons and so FEW rares. Now I found it really weird. I would prefer to add some more rares (2, possibly) and take out the commons.
Changes:
Cards, in order of rarity this time:
Legendaries:
Tokens:
Epics:
Tokens:
Rares:
Commons:
Tokens:
And now feedback for other people. If i skip you i'm sorry, i do have an exam tomorrow so i can't stay too long.
Quote from MvonTzeskagrad >>
Quote from Klipce >>
Quote from B3ckemon>>
I've unfortunately decided to drop out, unless I really turn on the jets. I have work tomorrow so that's even less time for me to make 15 cards. Time will have to tell if I reverse this decision. Felt a little burnt out as well as being a bit busy this week. I'll still get the voting thread up.
In lieu of a submission, here is some feedback:
You can probably find better art for Slap the Bass. Also, having two cards that fit similar roles in a single set (Slap the Bass, Drummollusk) is fine, but if you get better ideas, I'd take one out.
Enchanted Jellymaid's a little weird unless she gets strong token support as she is a token synergizer but without tempo.
Excellent artwork.
This has been a bit of an issue with your keyword... it just doesn't do anything by itself. Prepared Pupil is basically just a glorified Argent Squire, especially because I don't see any synergy in the cards you've posted this week with Omen. Furthermore, Dual-class cards are supposed to synergize very well with 2 classes. Paladin can't really do anything with this. They already have lots of good 1-drops early game so this isn't needed. They don't have any Divine Shield synergy cards at the moment either.
Beginner Prophet is probably a double-edged sword. Your secrets are 1-mana and therefore have to be fairly low impact. Shuffling a bunch of them into your deck will dilute it.
Coach Andrik is excellent on paper. But do remember Paladin already has access to Lord Barov.
Just a bit of flavour, wouldn't chemistry make more sense than physics for Elementals?
Someone already mentioned Wormhole's problems, I agree with them.
If we go by Basic and Classic set standards, Reinforced Battle Suit *should* cost 3. But at this point in the powercreep curve, I don't think it really matters. Up to you, I guess, if you want it at 2 or 3.
Thanael's concept doesn't work. It basically cannot be traded into by anything with less than 6 Health. Furthermore, with its current wording, it is immune to damaging spells.
So, Avatar of the Horned Rat, your class doesn't have any shuffling into deck mechanics, right? If so, then this card is fine.
Weeping Blades seems pretty counter-productive seeing how your class plays. You'll mostly have 1 to 2 Attack minions on board. On the flip side, if your class is able to amass big minions easily, this becomes a better Mass Hysteria.
Thanks everyone for your feedback ! I've reworked some cards, made new ones and confided with Mvon to get our common cards made. Her goes !
As some people pointed out, Omen didn't make much sense for Paladin and that Andrik didn't feel like a Seer card. I hope it's a better combination of the two classes.
This is the set of cards the Seer and the Traveler share. We are still workshopping the flavor but we're quite happy with the blend of mechanics.
A few new cards and a tweak to Divination Major's stats. I'm pushing the core identity of the Seer while having a tone of fun with the flavor of SA. I'm really glade that I chose this expansion !
Other cards I didn't change:
Only 5 more cards to finish the set ! Right now I need some rest but why not getting feedback in the meantime ?
Could we perhaps delay the deadline by a few days? It seems everyone is taking it very slow this round, some even might drop out. Since it's the final phase and we have to make more cards than usual, more time seems appropiate, right?
I'm testing new ideas to replace Thanquol and Weeping Blades. Exploring different versions of skaven plagues, which one do you think it's the best?
I might change the flavor of some cards to be Pestilens themed later today if this is received well. I feel like the infinite value of Thanquol will be badly received by the voters.
Sure I can do that. Let's say another 3 days?
I'm perfectly fine with it, though i'm more finished than the others. If no one wants a longer delay, i think 3 days is good.