Could be cool in Deathrattle Priest. You get to trade and trigger your deathrattles twice. Also the cost is good because you usually want to throw this with big deathrattles or lots of them.
Personally, I love meme cards if they are tasteful. This is the perfect example of a tasteful meme card. The card name is tongue-in-cheek, but the card effect actually does something and it has something to do with the card's name. Art is excellent too, which just proved my point a funny card can still be as polished as a normal card. Well done! I think it is a little on the weak side. I'd bump it down to 3 mana.
Happy Spooktober and Christmas/Winter festivities! More-so halloween themed and a little boring & weak, but can be used on your own minions too. Hope you like it!
Great card name! I also love the effect. Fits class identity perfectly, and like all the GOOD combo cards, It's great with the combo and sucks if you have to play it without activating it. I like the cost at 4. Draw 2 for 4 mana SUUUUCKS, but discover two cards in your deck for 4 mana seems pretty nice to me. Nice art. 7/10
I want to like this card. I think the effect could be extremely useful, but if it was me,I'd either re-stat this competely (too weak) or I might make this a weapon instead of a minion, maybe losing durability every turn or something to that effect. I could be wrong, idk. Nevertheless, like the idea 5/10
I'm sad that Luna's pocket galaxy is unusable again. So I made this card to help.
This effect will make playing luna's more consistent and less punishing. However, it will be quite strong. But I think the elemental synergy will help. Elemental mage is pretty dead in standard or wild, so this might give it a push. Of course, you don't have to use it in a pure elemental deck, but making the synergy can be challenging.
Another limitation is that if you want this to be consistent, you cannot run any other spells. Elemental was good once with Book of Spector and mountain giant, but that combo will be limited here, since running low-cost spell work against the tutor and also not mana efficient.
On that thought, an Elemental Big Spell mage doesn't sound bad either. However big spell probably breaks the elemental chain. Additional help may be needed.
First off, let me congratulate you for creating a 4-line card that didn't use the letter 'H'.
Second, this is very weak, even when you play an elemental. It's a huge tempo loss. Plus, there are very few viable elementals left in standard. I'd make it a 6 mana 5/4 (or 4/5) "Battlecry: Draw a spell. If you played an Elemental last turn, it costs (5) less."
This way, it is still not a bad play simply dropping it down by itself on 6. Decent body, and you cycle.
What's up, mates. So in this one I'll go with my favorite class. What do you think? Open Spiler tab to be surprised!!! (The great Krasus deserves an impactiful presence in the game.
Gort is an interesting card. Considering it's battlecry, it will be able to attack only on turn 3, if i'm not mistaken, so it's balanced. But that artwork is so weird, man...
Bedlam Imp is an overall solid card: it passes the vanilla test and even with it's anti-sinergy with Sea Giant, it would be nice in a zoolock with many low cost cards.
Nice card design. An overstated minion with a downside. The interesting thing about this card is that sometimes the downside will be bigger than the benefit of playing a 3/4 on turn two, and other times it will not, due to the large pool of paladin secrets.
I think this card is a little bit overstated. An 8 mana 9/11 split on two bodies - one of them with Taunt - is huge, even though it's a Legendary card. Maybe increase it's mana cost by 1? Also the artwork of the card is really weird.
I had a hard time to balance it I think it should be 7 mana its epic do
A balanced version of Vile Necrodoctor. Although I like the card design, you should adjust somethings before submiting it:
1) Each part of the card's name should start with an uppercase. You should've written "Fire Bringer".
2) Each keyword should start with an uppercase aswell. Besides that, when a card have multiple keywords, they should be separated by a dot. You should've written "Taunt. Lifesteal."
3) You forgot the keyword Battlecry for your card's effect.
4) What do you mean by "enemy caricatures"? Was that some kind of auto-correction?
5) In the end, I think that's how your card's text should be: "Taunt. Lifesteal. Battlecry: Deal 1 damage to all enemy minions."
I think this card is very weak. I mean, even if you build a deck around "special summoning" that card, it's still a 4 mana 3/5. Even in decks like Ressurect Priest that card would be outclassed by things like Khartut Defender and Convincing Infiltrator
I love that idea. They have not yet made a elemental synergy that starts in the middle of the battle cry
i do want to point out that I specifically made this for kobold and And catacombs. There were a lot more elementals back then. also Luna’s is a big tempo loss itself in exchange of a super OP effect. This card will make it more consistent. If there is no tempo lost, I fear that it will be too broken.
Basically it's hearthstone without h... Maybe I should change the name to Eart Stone to make it more obvious? Also obviously the art :P
Could be cool in Deathrattle Priest. You get to trade and trigger your deathrattles twice. Also the cost is good because you usually want to throw this with big deathrattles or lots of them.
Click here to see my custom pirate adventure, The Treasures of VanCleef! https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/240766-expansion-competition-the-treasures-of-vancleef
At 3 mana it's strictly better than Arcane Intellect, but maybe that's okay? Rogues are known for having some of the best card-draw engines.
Happy Spooktober and Christmas/Winter festivities! More-so halloween themed and a little boring & weak, but can be used on your own minions too. Hope you like it!
I decided to take your advice and do exactly that. I also didn't realise that it can "counter" mill decks when you're about to fatigue xD
Yeah, "H" letter is my bad. English is not my native language...
The description of the card was meant that at the beginning of your next turn you don't receive a card from the top of the deck as usual.
Man, this is creative. I'm a huge fan of this card, and love how it fits with rogue's bounce mechanics. 8/10
As you stated: simple yet effective. Also, the art scares me. Thanks for that... 6/10
Great card name! I also love the effect. Fits class identity perfectly, and like all the GOOD combo cards, It's great with the combo and sucks if you have to play it without activating it. I like the cost at 4. Draw 2 for 4 mana SUUUUCKS, but discover two cards in your deck for 4 mana seems pretty nice to me. Nice art. 7/10
I think this is the best out of your three submissions. I'd definitely want to play this card against Quest druid's big boards! 7/10
I want to like this card. I think the effect could be extremely useful, but if it was me,I'd either re-stat this competely (too weak) or I might make this a weapon instead of a minion, maybe losing durability every turn or something to that effect. I could be wrong, idk. Nevertheless, like the idea 5/10
I'm sad that Luna's pocket galaxy is unusable again. So I made this card to help.
This effect will make playing luna's more consistent and less punishing. However, it will be quite strong. But I think the elemental synergy will help. Elemental mage is pretty dead in standard or wild, so this might give it a push. Of course, you don't have to use it in a pure elemental deck, but making the synergy can be challenging.
Another limitation is that if you want this to be consistent, you cannot run any other spells. Elemental was good once with Book of Spector and mountain giant, but that combo will be limited here, since running low-cost spell work against the tutor and also not mana efficient.
On that thought, an Elemental Big Spell mage doesn't sound bad either. However big spell probably breaks the elemental chain. Additional help may be needed.
First off, let me congratulate you for creating a 4-line card that didn't use the letter 'H'.
Second, this is very weak, even when you play an elemental. It's a huge tempo loss. Plus, there are very few viable elementals left in standard. I'd make it a 6 mana 5/4 (or 4/5) "Battlecry: Draw a spell. If you played an Elemental last turn, it costs (5) less."
This way, it is still not a bad play simply dropping it down by itself on 6. Decent body, and you cycle.
No, it's Pyramad now XD
THERE IS NO GAME.
Looks like I got no feedback so I assume my card is OK to go. (?) However, I can't post it on submission topic, when's it opening?
You can make it 4/4 and remove "if you played an elemental last turn" part, or make it 5/5 and keep the text. But looking weak as it is for me.
I saw this one on Trump's stream while he was reviewing Custome Hearthstone cards on reddit. Hope it's yours or it might break some rules ^^
What's up, mates. So in this one I'll go with my favorite class. What do you think? Open Spiler tab to be surprised!!! (The great Krasus deserves an impactiful presence in the game.
What do you guys think?
Card enabling new deck-buliding strategies:
you can ensure to have 1-drop on 1 turn, or increase chances to draw all combo pieces.
Really great design. It greatly fits the Rogue's class identity: draw cards and benefit from bounce effects.
Gort is an interesting card. Considering it's battlecry, it will be able to attack only on turn 3, if i'm not mistaken, so it's balanced. But that artwork is so weird, man...
Bedlam Imp is an overall solid card: it passes the vanilla test and even with it's anti-sinergy with Sea Giant, it would be nice in a zoolock with many low cost cards.
Nice card design. An overstated minion with a downside. The interesting thing about this card is that sometimes the downside will be bigger than the benefit of playing a 3/4 on turn two, and other times it will not, due to the large pool of paladin secrets.
I think this card is a little bit overstated. An 8 mana 9/11 split on two bodies - one of them with Taunt - is huge, even though it's a Legendary card. Maybe increase it's mana cost by 1? Also the artwork of the card is really weird.
A balanced version of Vile Necrodoctor. Although I like the card design, you should adjust somethings before submiting it:
1) Each part of the card's name should start with an uppercase. You should've written "Fire Bringer".
2) Each keyword should start with an uppercase aswell. Besides that, when a card have multiple keywords, they should be separated by a dot. You should've written "Taunt. Lifesteal."
3) You forgot the keyword Battlecry for your card's effect.
4) What do you mean by "enemy caricatures"? Was that some kind of auto-correction?
5) In the end, I think that's how your card's text should be: "Taunt. Lifesteal. Battlecry: Deal 1 damage to all enemy minions."
I think this card is very weak. I mean, even if you build a deck around "special summoning" that card, it's still a 4 mana 3/5. Even in decks like Ressurect Priest that card would be outclassed by things like Khartut Defender and Convincing Infiltrator
I'd Like to Buy a Vowel: outclassed by The Soularium.
Keepers of Sacred Words: I really like that one. Reminds me of how Nerub'ar Weblord is such a fun card to play with. Thumbs up for that one.
Nice design. It would fit really well in a Lackey Zoolock. Really liked that one.
When does the Submission thread open? The listed time was 10 pm CST yesterday. Am I misreading something?
Sorry. Was studying late last night. Open now.
Everybody (okay, maybe not everyone) like Pirates! That little guy is a companion from World of Warcraft.
I love that idea. They have not yet made a elemental synergy that starts in the middle of the battle cry
i do want to point out that I specifically made this for kobold and And catacombs. There were a lot more elementals back then.
also Luna’s is a big tempo loss itself in exchange of a super OP effect. This card will make it more consistent. If there is no tempo lost, I fear that it will be too broken.
I really liked the Evil Dead card, my favorite so far