This young Grand Tournament attendee is inspired by the great heroes she sees and wants to imitate them. Compared to
, her transform pool is better, but she has a barrier to transforming. If you get something good, though, you could refrain from using your Hero Power and keep her as-is for when the time is right.
"Oooh MAN, is it good to stop sucking in that 19,873 pound gut!"
for the idea of making this a Rogue card. Why
Priest get all the fun Dragon cards? As Hunter demonstrated in The Witchwood expansion, you don't have to be Priest, or Warrior, or, to a stalled out extent, Paladin to get some fun Dragon tools. Thematically, Rogue makes for a good, sneaky, "ha ha ha, I was the villain all along!" kind of move, plus it plays into an angle of Dragons not fully explored in Hearthstone. More than just phenomenal power and breaths of different damage types, they're also dangerously cunning. "Katrana Prestor"/Onyxia gives us a good example of that in WoW, itself.
But what about
? The dream, there, is having a minion in play, and then Prep + True to Form on 3, to average into a turn 3 8/8 that can't attack until turn 4, potentially high rolling into Deathwing or Ysera, but also low rolling into Temporus. It still requires you to have a live minion on your side of the board, and sacrifices that minion plus True to Form plus however many cards you spend to expedite the play, which can be a significant investment that could backfire if they have an answer.
I've also heard fan ideas about nerfing Prep to instead make the next 1-4 mana spell cost 0 instead of any spell cost 3 less and frankly yes that should be a thing that happens.
I've always wished that Rogue has a
and some kind of
Fel Prince Gallywix
you have both! It is up to
to decide which card
rules. The unworthy ones get destroyed.
(which changes randomly each turn) will make the
An absolute mess, just corrupted
A painted card has a yellow, purple, blue, or grey color splash on the card back. See below for color splashes.
Yellow=Legendary; Epic=Purple; Rare=Blue; Grey=Common. Basic cards do not get a color splash.
Master Michelo is designed to reward both knowledge of an opponent's deck and smart deckbuilding by your opponent. You can use Michelo to help predict what your opponent has drawn and will draw, especially if their deck only has 1 or 2 cards of a single rarity. Likewise, the opponent can bluff having a certain card in hand of the same rarity as another key card.
EDIT: Picture formatting and concept.
EDIT 2: Credits to Fortify for this great example picture: