DISCLAIMER: I started working on this expansion around a year ago, none of these cards or archetypes in this expansion were designed with cards from the Boomsday expansion on in mind.
Greetings, adventurer! I will be your guide throughout this trip through the deserts, we will be crossing through the lands of Tanaris, Uldum, Desolace, and even the dangerous sands of Silithus and Ahn'Qiraj! Are you sure you want to go? There's no going back. Alright then, let's go!
Introduction
As you might have picked up from your guide, we will be travelling all throughout the deserts of Kalimdor, with each one of them being very diffrent! This is why each zone has a theme with 2 classes connected with it. We first start with... Tanaris! Home to the city of Gadgetzan, Zul'Farrak, and most importantly the home of the Bronze Dragonflight. They've been tinkering around with time a bit lately. This is the theme for Rogues and Priests, time! This is mostly represented by very carefuly planning out your turns and most cards interacting with your previous turns!
It appears we have come across the Caverns of Time adventurer! This is the home of the Bronze Dragonflight and one of the most important places in all of Azeroth, i hope they won't mind us peeking inside real quick.
Woah, look at that, a Bronze Dragon in it's Gnome form manipulating the timelines, a very impressive sight that! And look at that, that is a weird device. It appears to be... RUN ADVENTURER! WE'VE SEEN ENOUGH!
Next on our stop: Uldum! This is the desert of pure beauty, and treasure! Lots o' treasure!
There is lots to be explored in Uldum, it is the most beautiful and mysterious desert on Azeroth. This desert's theme has to do with a new keyword! Explore is a brand ne... well not quitte brand new. Explore is a keyword that translates to: "Reveal ... from..." Basicly Jousting from TGT would Translate to: "Explore a card from both decks." Not really a keyword in itself, but it has lots of synergies. Mostly for Hunter and Paladin, but exploration is for all! So of course there are also some Neutral Explore cards. I'll give the word to your trusty guide!
We've reached Uldum! According to my knowledge about this place it is very unlikely we'll find another bomb here, but be on the look out regardless. You never know... This place is home to the Tol'Vir, a kind created by the titans themselfs to guard the Forge of Origination. The Forge of Origination is the most powerful device on Azeroth capable of wiping out all life on Azeroth! See it as a restart button in case it's needed. Daring to peek inside again?
These are the Tol'Vir. They are split into 2 diffrent kinds,The Ramkahen who are the descendants of the original Tol'Vir which got affected by the curse of flesh. And then there's the Neferset. The Neferset joined Deathwing and Al'Akir during the Cataclysm in exchange to revert the curse of flesh. Oh look, there's one! Let's see if we can get just a little clo... Nevermind that, he looks quitte angry. I would run if i were you adventurer!
Next stop: Silithus and the fallen kingdom of Ahn'Qiraj! This is home to C'Thun, and his endless armies. This is partly Druid's theme, swarms. But that is mostly explored in the wasteland of Desolace. Warlock's theme however is the manipulation of the faceless abominations wandering around these sands. It uses cards from your opponent's deck much like Priest does but it synergises more with the cards you'll see some examples really soon!
It appears we have found the Ruins of Ahn'Qiraj, home to the countless minions C'thun controls for his endless army! And not to far from C'Thun himself. This is without a doubt the most dangerous place in Kalimdor next to the Temple of Ahn'Qiraj adventurer so watch your step! Look there adventurer, it's faceless creatures. These things have the ability to transform into anyone they want. Next thing you know i could be one of them without you knowing! Look at that adventurer, that is by far the largest statue i've seen in my life! Let's look at it up clo... That isn't a statue! Run adventurer!
Greetings fellow member of the human kind. As i may have stated earlier, i am your guide which will deliver your soul to the mighty C'Thun lead you through the sands of Kalimdor. Let's begin shall we?
Skippable lore:
We are heading for the final stop, Desolace! Desolace is a wasteland home to countless species by Demons. But it wasn't always like this. Let me tell you a very tragic story about someone called Zaetar. Zaetar was the son of Cenarius. One day however, he was sent to Desolace to investigate a very important issue. The lands of Desolace were being drained of their life and were sending ripples all throughout Azeroth. The cause he had found, was the daughter of Therezane herself called Theradras. Therezane is one of the 4 Elemental lords, her daughter awakened in Desolace and was in a weakened state and drained all the life from Desolace to regenerate. Upon seeing this, Zaetar imprisoned her to stop the draining of life from the lands that were now named Desolace by the Tauren who used to live there. But for some strange reason, Zaetar fell in love with Theradras and they even became mates. But the children they produced were horrifying beings named centaurs, upon seeing the look of disgust in Zaetars eyes, the centaurs brutally murdered him and they spread throughout Azeroth. Celebras, Zaetars nephew, went to Desolace in an attempt to free Zaetars spirit. But Couldn't handle the corruption of the caverns of Mauradon and wandered around aimlessly there untill adventures finally put an end to him and Theradras...
How about that for a story aye? I'm sorry i couldn't here the entire thing i was buisy escaping from that damn place full o' scarabs! Why did you even leave without me? Wai... Adventurer, who's that? He looks an aweful lot like me. It must be one of those faceless things. Quick, find cover in these caverns! Well these caverns look quitte nice, oh what are these?
I believe that's a... Centaur! Get out of here foul being. Quick adventurer, let's get out of this wasteland!
Well that was quitte the tour was it now? Well adventurer, i must say i didn't expect you to be this brave! I hope we can meet again sometime. For now i wish you the best of luck with your adventures!
Card Spotlight:
Cards:
Druid: 3 Common, 2 Rare, 1 Epic, 1 Legendary
This expansion for Druid will be based around the Token Druid archetype that has never really taken of for a stable period of time. Yes here and there it has been good but i decided to add an interesting spin on it and maybe if these cards existed it would be a thing. Not only are there just buffs now, or just summoning stuff. There's also synergies with minions that didn't start in your deck which are mostly tokens. This all takes place in Desolace near the caves of Maraudon which is the polace the Centaurs originated from.
Hunter: 3 Common, 2 Rare, 1 Epic, 1 Legendary
Hunters will be represented by the Tol'Vir but more specificly the Neferset tribe that had sided with Deathwing during the Cataclysm. It mostly focusses around gaining value which is something Hunters previously weren't great at but now with the new keyword Explore it's possible with all the crazy synergies mostly taking place inside the Hunter and Paladin classes.
Mage: 3 Common, 1 Rare, 2 Epic, 1 Legendary
Mages will have card draw as their main foccus this expansion. Lots of synergies will be based around it and lots of new and unique ideas will interact with them.
Paladin: 3 Common, 3 Rare, 2 Epic, 1 Legendary
Paladin will also be represented by the Tol'Vir but by the Ramkahen tribe which refused to side with Deathwing and instead fought against him. They use the light as their weapon and this new Paladin archetype will again use the new keyword Explore a bunch.
Priest: 2 Common, 3 Rare, 1 Legendary
Priest will be tinkering around with time in Tanaris this expansion, all sorts of new and unique cards based on what you did during your previous turn will come into play and will open up for interesting decisions. They mosly use the magic of the Bronze Dragonflight to tinker with their time.
Rogue: 3 Common, 3 Rare, 2 Epic, 1 Legendary
The same goes for rogue, they however are using Infinite Magic granted to them by the Infinite Dragonflight. Instead of just having cards benefitting you now you will also have some cards messing with your opponent.
Shaman
Shamans will use the power of air granted by them from Al'Akir the Windlord who is located around Uldum but mostly the power of Thunder left behind by Lei-Shen, the Thunderking who was the one who had turned Uldum from a beautiful rainforest into a desert. The main archetype is a little specific but it's and Odd-Spell damage Shaman. The idea behind it is the ability of being able to place guarenteed Spell Damage Totems to then benefit from your Spells like Lightning Storm a lot more.
Warlock: 3 Common, 2 Rare, 2 Epic, 1 Legendary
Warlocks have sided with C'Thun in Silithus and Ahn'Qiraj! They use the power of the Faceless to manipulate and copy their victims. The main theme is similar to Priest's thief theme except you actually have a reason to do it now! Lots of interesting synergies are shown throughout this expansion for this new archetype.
Warrior: 3 Common, 1 Rare, 1 Legendary
Warriors still as always like to smash, slash, and stab things. They use their weapons and synergise with them in new interesting ways.
Tokens:
Neutral
Common: 16/22
Tokens:
Rare: 4/9
Epic: 3/9
Legendary: 3/5
I hope you're enjoying this expansion so far and i'm hoping to update this frequently. Also leave your feedback if you don't mind to help improve this expansion and if you have suggestions don't mind telling me in the comments!
Hello again everyone, i've already come with the first update for this Fan-Made expansion! So i will be doing a diffrent format of updates than as what i used to do. Instead of posting updates consisting of about 10-15 cards each i will be posting smaller ones more frequently. I'm hoping to do this pretty often, i have it planned to be every 1-3 days. That is if i don't take a sudden break or 4 as i did last expansion. So having gotten into that, let's talk about this update.
This update consists of 3 new random cards that do not have to do with any themes just do start it of with something a little basic. Let's have a look at them shall we?
Barrage:
Barrage is a cheap AOE card for hunter, i love the idea of Defile and i wanted to create a similar feeling of that but with more positioning involved so you can also try to play around it better. I feel this is a really great fit for that. A card Hunter really needs i think.
Nomad Farseer:
Nomad Farseer is a great spying tool and you can even try to sabotage your opponent with it to either mulligan away your opponent's good cards or keep his bad ones. It can get you in quitte a big advantage the only problem is that you aren't doing all that much on your side of the board or when in bad shape.
Charming Princess:
I really like this card a lot. It can be used very effectively as an on curve play against a control deck. It can also be used in a wide variety since it can be given Taunt, or it could even be used in an Aggro deck. It's pretty solid in everything and i personally like the flavour, One of my favourite ones i've created this expansion so far!
It's been about 2 days so i decided to make another update for this expansion. This one is themed around the Centaurs that originate rfom the wasteland of Desolace. If you're interested and haven't looked at it yet you can see the lore behind it in the original thread under the "Skippable Lore" section. If you've already seen it though or aren't interested no problem. Regardless, The Centaurs originate from druidism but because they are pretty barbaric and tribal some are also warriors. The Druid side is part of a Token Druid archetype i'm trying to make for Druid and the warriors work with their weapons. Here they are!
Centaur Keeper:
The entire token Druid archetype i'm trying to make is a little diffrent than the the usual "summon minions, buff, win" idea. It synergises more with your tokens. With this card in particular, if your board gets whiped you probally still have a very solid minion to work with. This makes the entire archetype much more interesting and makes it feel refreshing. It's also a design never really seen in Hearthstone yet making it pretty unique :)
Centaur Axemaster:
This card is also relatively unique, it can get very powerful effects but it's a more late game card which benefits from more control/late-game weapons which makes it pretty unplayable for aggro if you were concerned about that. This has tons of synergies and fun effects with other weapons if you could get this as another class. This also has lots of fun combos in wild with stuff like Tentacles For Arms. Oh, and if you where wondering it wouldn't lose health but 1 attack whenever it attacks a minion with Gorehowl, pretty interesting effect!
Centaur Shadowhuntress:
Another Token Druid card benefiting from the amount of minions you control! This time all of them however. This is great removal in certain situations which Druid lacks and a really good tempo swing. Overall a pretty solid card that can really make an impact on the game.
Isn't Tolvir Shadowhunter just: "Battlecry: Recruit a Beast"? In either case it's way too op.
My bad!
I hoped i sort of fixed the issue with this. It seems good in both ways to either draw a large minion in the late game or summon a decent minion in the early game.
Hello again everyone, after just a day i decided to post another update for this expansion to keep the momentum going a little and i made 3 new cards for the Warlock class. At first i didn't have a great idea for the Silithus and Ahn'Qiraj desert and just decided to make it Zoo themed. But as time went on i started really disliking the idea so at that point i was starting to think of better ideas. Eventually i came up with the idea to make a brand new Thief Warlock archetype which is enabled by the corruption and faceless inside of Ahn'Qiraj. It's very similar to the Priest archetype since it uses card from your opponent's deck but now you actually synergise with those cards and are more useful to you. Here are 3 brand new examples:
Faceless Copier
This is the first thief card for Warlock in this update and it's a very decent value generator! On an open board your opponent is probally going to have to counter it somehow which requires your opponent to play cards which can easilly generate a lot of value on your side. Although if your opponent does have anything on board this card can be very weak if not used well.
Faceless Mind Reader
This card is similar to Chameleos in the form of it scouting your opponent's hand and copying stuff from it. But this is very diffrent in the way that it only copies minions and has a fixed statline and mana cost. You can keep this in your hand untill you finally get the Ragnaros or the Lich King you were looking for.
Ossirian the Unscarred
This is the final boss of the Ruins of Ahn'Qiraj raid in WoW, so i thought it would be fitting to have him in this expansion. This is the main win condition for the new Thief Warlock archetype i'm making and while it's not that unique it is still a really fun card. You can expect pretty high power level cards from your opponent but considering this archetype is new it's not horrible to have this card be just a little powerful. This is probally what a deck like this needs to be viable.
The following part is a bit of lore about Ossirian the Unscarred told to you by your trusty guide! With every legendary card revealed your guide will tell some lore about the revealed character in this section. This is of course completely skippable however if you're not interested!
Adventurer, i didn't expect you to be back so soon! What do you say? Back to Ahn'Qiraj, have you gone mad!? Last time here i was stuck in some dirty scarab nest. You know what, fine. I'll come, but next time i get to choose the adventure you hear me?
Well here we are again adventurer, the Ruins of Ahn'Qiraj. Home of Ossirian the Unscarred. We are going to have to travel quitte a bit to get to him so we better get moving before we get noticed. Look adventurer in the distance, there he is!
A long ago adventurer, there was a war you may have heard of called the War of the Shifting Sands. It was originaly a war between the Night Elves and C'thun's forces (mostly the Qiraji and Anubisath), but later the Bronze Dragonflight also joined on the side of the Night Elves. This for the Qiraji and the Anubisath was a huge blow, most were uncapable of effectively defeating targets in the air causing them not to be able to do anything and having to retreat. In one battle fought by the Anubisath against the Bronze Dragonflight the Anubisath were not able to fight back, all the could do was watch as their armies were burned untill there was nothing left. But one of them did what first seemed impossible, Ossirian targeted one of the leaders of the Dragons named Grakkakrond threw his obsidian sword through the Dragon's wing. The crippled Dragon still nearly still killed Osirian but the Anubisaths and the Qiraji now had a ground target to focus on and they quickly overwhelmed the Dragon saving Osirian's life. He was then dragged to the Ruins of Ahn'Qiraj and then when he awoke he found himself transformed. He had gained great strenght and had his essance bound to several ancient crystals giving him near invulnerability. Going far from these crystals though, would quickly mean his death as his life was maintained by them. The Anubistath starting refering to him as "The Unscarred" honoring him as a nearly invincible hero!
And that, adventurer, is the story of Ossirian the Unscarred. Now let's get out of here before we get spotted again!
Gotta say I love the Faceless Copier. Drop it on an empty board and in the worst case scenario you're getting some removal from your opponent, Really cool card.
Faceless mind reader is kinda busted though. It's a huge rng card and losing to it because it copied some late game minion's text from your hand would feel way to bad. Don't get me wrong, I like the effect but it shouldn't be something that you stick on a 2 mana minion. Just think about the doomsday scenario like alex, shudderwock etc. I'd increase the the mana cost as well as the stats on this guy.
So at the moment the distribution of the cards isn't really that great at the moment which i'm trying to fix here. Druid and Warlock already both have 4 out of 10 cards revealed while Shaman and Mage don't have any revealed. I'm trying to keep the distribution even so you can expect some updates for Mage and Shaman soon but for now i want to fill in the gap in the Neutral category. These cards don't really have anything in common but i'm just revealing some Neutrals here to keep the distribution even, regardless i feel they're really cool so here they are:
Pigmy Squad
So this is one of the more interesting designs this expansion. The way it works is that for expample you draw it and it starts with the stats it has above, but when you end your turn the attack, health, and damage dealt randomly swap around. For example it starts as a 2/3 deal 1 damage but then the next turn it would be a 2/1 that deals 3 damage. Or maybe a 1/3 that deals 2. All of the options are viable and it's overall a pretty cool idea in my opinion. At least not like anything we've seen in the game so far.
Lightforged Tol'Vir
This greatly rewards control decks and gives them a very good and sometimes even consistant heal against aggro decks. This can also be a decent minion on curve if needed. Maybe this could be a decent replacement for Refreshment Vendor for the types of decks that used it.
Time Traveller
At worst most likely a 5 mana 4/5 which isn't that bad when you think about it. This card can also be very solid with the Coin which means going second could be a slight advantage. The reason this is 6 mana and not 5 is also because of the insane potential it has if you coin out two 1-drops turn 1 and you can play this the turn after. Still though you can play 3 cards which isn't that difficult in most decks and you already have yourself a really great discount. Overall though this has the potential to be a very good card.
Card Changes
This change was because as stated earlier, the card had just too much potential if your opponent had for example an Alexstrasza in their hand or you'd play a 1/1 Tirion Fordring on turn 2. With this change things like that can still be pretty insane but not as much as earlier.
Gotta say I love the Faceless Copier. Drop it on an empty board and in the worst case scenario you're getting some removal from your opponent, Really cool card.
Faceless mind reader is kinda busted though. It's a huge rng card and losing to it because it copied some late game minion's text from your hand would feel way to bad. Don't get me wrong, I like the effect but it shouldn't be something that you stick on a 2 mana minion. Just think about the doomsday scenario like alex, shudderwock etc. I'd increase the the mana cost as well as the stats on this guy.
Thank you for the feedback :)
I changed Faceless Mind Reader but it might still be too powerful. If you've got any other cards you feel are unbalanced or if i didn't balance this one correctly let me know please!
Gotta say I love the Faceless Copier. Drop it on an empty board and in the worst case scenario you're getting some removal from your opponent, Really cool card.
Faceless mind reader is kinda busted though. It's a huge rng card and losing to it because it copied some late game minion's text from your hand would feel way to bad. Don't get me wrong, I like the effect but it shouldn't be something that you stick on a 2 mana minion. Just think about the doomsday scenario like alex, shudderwock etc. I'd increase the the mana cost as well as the stats on this guy.
Thank you for the feedback :)
I changed Faceless Mind Reader but it might still be too powerful. If you've got any other cards you feel are unbalanced or if i didn't balance this one correctly let me know please!
Gotta say that I like it a lot more as a 5 mana card. At least you can't play double Mind Reader with Antonidas' effect and start going ham or anything like that :p
Great work on these cards though. I especially like the tour thing you're putting in. My favorite has to be the Time bomb but I really like the idea of Pigmy squad as well. Pigmy's effect is pretty original imo.
Yoyo, great ideas over here. I was just wondering how does Centaur Axemaster interact with Medivh? I thought it summons the weapon as a battlecry. How would it work with Molten Blade? would it change its text everytime the Molten Blade changes in your hand?
If a weapon has a battlecry, would it use that battlecry when entering the battlefield or just Deathrattle/other effects?
So i sort of messed up with the Medivh thing and totally forgot about it being a Battlecry, with Molten Blade however it gains the effect of the weapon it transforms into. If however you have the original Molten Blade in your hand it wouldn't really work since it wouldn't be in your hand but if you somehow managed to bounce it back and get that to work i guess it would change into a random weapon in your hand though the chances of that working would be incredibly low. And yes it does use the Battlecry and Deathrattle of the weapon since it gains the entire text.
Hello again everyone! During the last update i said i would focus on the diversity of the card reveals which i will be trying to stick to. That's why i'm now revealing the first 3 Shaman cards this expansion and the new archetype it will be getting which will be a very unique Odd-Spell Damage-Shaman. I got this idea when i was thought about how and Odd Shaman could totally remove the random element of summoning your totems and in theory could always summon a Spell Damage totem if they wanted to. This is combination with some cards could be really good and maybe even worth the deck restriction. The name also comes from Lei Shen, the Thunderking which plays a big role in the history of Uldum and will be explained more later but for now i hope you like these cards!
Summon Storm
Already a playable card on it's own but it becomes insane if wou have some spell damage! This can possibly get you huge tempo swings in the early game to then get to the late game and try to win in the long run. The design as well is pretty unique and takes advantage of having Spell Damage very well. Overall really solid card.
Totem Enchanter
This has potentially insane synergy with the card above but this again with any other spells in hand can be really good. This card can be good because you're most likely going to have board control with your Spell Damage totems by constantly removing your opponent's minions of the board with those buffed up Spells which means eventually you'll have at least 3 standing at some point. At that point you can maybe play this and completely lock down your opponent. You could also maybe be in a situation where you need just 1 more damage in which this can also be used well.
Unbound Air Elemental
This also is a great tempo card, you could for example Summon a Totem, play this, Lightning Storm and you've dealt 6-7 damage to your opponent's minions with a respectable board. This has insane potential and can easilly swing the entire game in your favour. But their will be even more synergies with Upcoming Shaman cards so stay tuned for those!
Hello again everyone! I'm updating this post again to add 3 new Mage cards to the set. Mage's archetype will have to do with drawing cards. They released quitte a couple of cool cards in the Witchwood for Mage and then the Taverns of Time got me thinking if it could be an actual thing. To be fair i think it wouldn't be since the Taverns of Time just seemed like a scrapped idea from Blizzard to me which they didn't want to waste. Regardless though i decided to make this the archetype for Mage and give it some more synergies.
Uldum Scavenger
Just an overall solid card draw tool. It doesn't give you near guaranteed card draw like Acolyte of Pain does but it is a much better card to play on curve and a very big threat for your opponent which could easilly get out of controll if it doesn't die instantly.
Forge Guardian
This card is an example of some of the card draw synergies you might see for the Mage cards this expansion. This one is very conditional and pretty terrible if you don't get the effect but the condition is easy to complete so it isn't that bad. And it may seem pretty OP to have a 3/9 with taunt on turn 5 but there's barely any card draw cards for 4 mana and you could argue you could coing it out but that means you most likely had an incredibly slow turn 3. Overall it's powerful but it's not as powerful as you might think.
Fire Burst
This card really has to be used in the right situation. The mage hero power does make it slightly more flexible but that means you have to spend 2 additional mana. At first glanse this also might seem pretty overpowered but at best it kills a 1 health minion which you could've also just pinged and would draw you 4 cards which is powerful but not broken since it's not that common on turn 5 or higher. This does however synergise incredible well with Spell Damage and is a really flexible card.
Exploration of the Forge - 3 New Hunter Explore Cards
After being gone for 10 days i've finally come back to update this post again! I've been a little busy these last couple of days so forgive me for that and i'll head right to the new cards. This update is about Hunter, this is the direction the Explore Hunter archetype is going which will be based around the Explore keyword that i explained in my main post. This deck will be able to get a lot of value and even draw some cards to not run out of steam which has been a very big weakness for Hunter but of course you can't run these sorts of cards in aggro. It's probally best to just show them and not explain it myself since you will see what i mean :)
Setesh's Deciple
This is the first of the 3 reveals, this is a cheap card that has a very acceptable statline and a very useful effect. The only problem however is that sometimes you haven't Explored a card by turn 3 making it a tough decision if you should play it or not. Though later in the game this card is still a very respectful play and most certainly when you concider you also get another card from it. Overall a pretty basic but very solid card.
Tol'Vir Void Sorcerer
This is a very solid tempo play, Fire Elemental is already a decent card even in constructed which means you'd need to have just Explored 3 cards, that may seem like a lot at the moment but there are going to be more cards revealed that Explore cards themselfs in the future so this isn't that hard to do. Get 5 damage however and this is a really insane card. Another solid card that can keep Hunter into the late game a little.
Setesh
Setesh is the main Hunter legendary for this archetype in this set, it refills your hand completely giving you an insane amount of value. This will probally set you up for the rest of the game and if you have good cards to finish the game this can get you that final push you need to win it. This is most likely the win condition and can probally work well as that, it also has some combo potential but that's a little far fetched haha.
Lore
The following will be presented by your trusty guide:
Woah, adventurer! Haven't seen you in a while, where in the sands of Kalimdor do you want to travel to? There is so many great places, think about the Caverns of Time, the Oasis in Uldum, or maybe even a trip to Gadgetzan! What do you say, The Forge of Origination!? We've already been there and we nearly got ourselfs killed. But of course your trusty guide would not let such an adventurer like you down in situations like this! Let's go adventurer.
Since this is going to be quitte a long walk, let me tell you a story adventurer, a story of the Tol'Vir. The Tol'Vir are a race made by the mighty titans themselfs forged to guard and maintain their structures here in Uldum and in the far north. After a while these Tol'Virs split up in three diffrent factions: The Ramkahen, the Neferset, and the Orsis. The last of which remaining neutral for a long time between the two. When the Cataclysm happened however, the Tol'vir tribes were offered by Deathwing to help him and be on his side, this offer was refused by the Ramkahen. But the Neferset however sided with Deathwing. Similarly to the Ramkahen, the Orsis also refused but were met by a terrible faith... Nearly all of them were burried by a giant sandstorm along with their city, with the ones surviving seeking help from the Ramkahen which strengthend their defenses after seeing what had happened to the Orsis.
Oh look adventurer, we're finally there. If you come and look over here adventurer you can see another titan construct in the distance named Setesh. Setesh was created along with three other giant constructs to guard the Forge of Origination which is a device able to eradicate all life on Azeroth allowing life to start all over again. These four constructs all represented something, Setesh representing chaos. This construct would be a serious threat if corrupted. Now before any of that happens, i suggest we leave adventurer and head back to safety!
Great work! You should definitely let Blizzard know about your work or just go ahead and apply for a job there. Your ideas are crazy cool and I am in love with the cards shown so far.
After another short break from creating cards i have again come back to post this update right here. I already made these cards some time ago and decided to post these before i continue on making new ones. Regardless, these cards are 3 spells themed around the manipulation of time. They all interact with your previous turn which really gets you to think ahead of your turns and causes some interesting decisions to be made and this is a mechanic that i personally really want to see in the game at some point. I'm also hoping to post updates more of ten than this but regardless, i've been rambling on too much and here's the cards:
Blessing of the Sands
This card may seem overpowered at first but the biggest downside of this card is that it's very hard to play on curve just like the upcoming one, i also want to get the fact out there that this is also an indirect buff to Echo cards but nobody probably cares since they'd still suck... Past that though this is a very powerful card in the late game and it could be some unexpected burst damage your opponent wouldn't expect. I find it a very interesting card personally and there would be a lot of interesting combos with it.
Sands of Time
Another card that seems overpowered at first but the fact that you can't play it on curve brings it's powerlevel down by a lot. It is still powerful however and even more for a card like Priest which is known for having a lot of dead turns. You would have to make some really interesting decisions with this card for example you could choose to not play your four-drop on that turn and instead play it on turn five along with this card which then gets a huge discount. That is just an example but think of the cool plays that could be made with this card. This is one i'd deffinetly want to see in the game at some point to make decision making more interesting.
Rewind
Just a very interesting card that also has some interesting interactions and combos to go with it. You could do some amazing stuff with this card and is not as RNG based as you'd think since it's specificly targeted at spells. Overall a fun card to think about being in the gam but nothing special in my opinion haha.
Also thank you Aspect and all the other people that left their feedback here, it really helps me improve and better this expansion and again thank you so much to the people who left such kind words, it means a lot to me :)
Yes it is, i've changed the text to say last turn now and TBH i don't know how i first made the wrong text and then didn't notice it untill you made me aware of it haha. Thanks for pointing that out. :)
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Deserts of Kalimdor
DISCLAIMER: I started working on this expansion around a year ago, none of these cards or archetypes in this expansion were designed with cards from the Boomsday expansion on in mind.
Greetings, adventurer! I will be your guide throughout this trip through the deserts, we will be crossing through the lands of Tanaris, Uldum, Desolace, and even the dangerous sands of Silithus and Ahn'Qiraj! Are you sure you want to go? There's no going back. Alright then, let's go!
Introduction
As you might have picked up from your guide, we will be travelling all throughout the deserts of Kalimdor, with each one of them being very diffrent! This is why each zone has a theme with 2 classes connected with it. We first start with... Tanaris! Home to the city of Gadgetzan, Zul'Farrak, and most importantly the home of the Bronze Dragonflight. They've been tinkering around with time a bit lately. This is the theme for Rogues and Priests, time! This is mostly represented by very carefuly planning out your turns and most cards interacting with your previous turns!
It appears we have come across the Caverns of Time adventurer! This is the home of the Bronze Dragonflight and one of the most important places in all of Azeroth, i hope they won't mind us peeking inside real quick.
Woah, look at that, a Bronze Dragon in it's Gnome form manipulating the timelines, a very impressive sight that! And look at that, that is a weird device. It appears to be... RUN ADVENTURER! WE'VE SEEN ENOUGH!
Next on our stop: Uldum! This is the desert of pure beauty, and treasure! Lots o' treasure!
There is lots to be explored in Uldum, it is the most beautiful and mysterious desert on Azeroth. This desert's theme has to do with a new keyword! Explore is a brand ne... well not quitte brand new. Explore is a keyword that translates to: "Reveal ... from..." Basicly Jousting from TGT would Translate to: "Explore a card from both decks." Not really a keyword in itself, but it has lots of synergies. Mostly for Hunter and Paladin, but exploration is for all! So of course there are also some Neutral Explore cards. I'll give the word to your trusty guide!
We've reached Uldum! According to my knowledge about this place it is very unlikely we'll find another bomb here, but be on the look out regardless. You never know... This place is home to the Tol'Vir, a kind created by the titans themselfs to guard the Forge of Origination. The Forge of Origination is the most powerful device on Azeroth capable of wiping out all life on Azeroth! See it as a restart button in case it's needed. Daring to peek inside again?
These are the Tol'Vir. They are split into 2 diffrent kinds,The Ramkahen who are the descendants of the original Tol'Vir which got affected by the curse of flesh. And then there's the Neferset. The Neferset joined Deathwing and Al'Akir during the Cataclysm in exchange to revert the curse of flesh. Oh look, there's one! Let's see if we can get just a little clo... Nevermind that, he looks quitte angry. I would run if i were you adventurer!
Next stop: Silithus and the fallen kingdom of Ahn'Qiraj! This is home to C'Thun, and his endless armies. This is partly Druid's theme, swarms. But that is mostly explored in the wasteland of Desolace. Warlock's theme however is the manipulation of the faceless abominations wandering around these sands. It uses cards from your opponent's deck much like Priest does but it synergises more with the cards you'll see some examples really soon!
It appears we have found the Ruins of Ahn'Qiraj, home to the countless minions C'thun controls for his endless army! And not to far from C'Thun himself. This is without a doubt the most dangerous place in Kalimdor next to the Temple of Ahn'Qiraj adventurer so watch your step! Look there adventurer, it's faceless creatures. These things have the ability to transform into anyone they want. Next thing you know i could be one of them without you knowing! Look at that adventurer, that is by far the largest statue i've seen in my life! Let's look at it up clo... That isn't a statue! Run adventurer!
Greetings fellow member of the human kind. As i may have stated earlier, i am your guide which will
deliver your soul to the mighty C'Thunlead you through the sands of Kalimdor. Let's begin shall we?Skippable lore:
We are heading for the final stop, Desolace! Desolace is a wasteland home to countless species by Demons. But it wasn't always like this. Let me tell you a very tragic story about someone called Zaetar. Zaetar was the son of Cenarius. One day however, he was sent to Desolace to investigate a very important issue. The lands of Desolace were being drained of their life and were sending ripples all throughout Azeroth. The cause he had found, was the daughter of Therezane herself called Theradras. Therezane is one of the 4 Elemental lords, her daughter awakened in Desolace and was in a weakened state and drained all the life from Desolace to regenerate. Upon seeing this, Zaetar imprisoned her to stop the draining of life from the lands that were now named Desolace by the Tauren who used to live there. But for some strange reason, Zaetar fell in love with Theradras and they even became mates. But the children they produced were horrifying beings named centaurs, upon seeing the look of disgust in Zaetars eyes, the centaurs brutally murdered him and they spread throughout Azeroth. Celebras, Zaetars nephew, went to Desolace in an attempt to free Zaetars spirit. But Couldn't handle the corruption of the caverns of Mauradon and wandered around aimlessly there untill adventures finally put an end to him and Theradras...
How about that for a story aye? I'm sorry i couldn't here the entire thing i was buisy escaping from that damn place full o' scarabs! Why did you even leave without me? Wai... Adventurer, who's that? He looks an aweful lot like me. It must be one of those faceless things. Quick, find cover in these caverns! Well these caverns look quitte nice, oh what are these?
I believe that's a... Centaur! Get out of here foul being. Quick adventurer, let's get out of this wasteland!
Well that was quitte the tour was it now? Well adventurer, i must say i didn't expect you to be this brave! I hope we can meet again sometime. For now i wish you the best of luck with your adventures!
Card Spotlight:
Cards:
Druid: 3 Common, 2 Rare, 1 Epic, 1 Legendary
This expansion for Druid will be based around the Token Druid archetype that has never really taken of for a stable period of time. Yes here and there it has been good but i decided to add an interesting spin on it and maybe if these cards existed it would be a thing. Not only are there just buffs now, or just summoning stuff. There's also synergies with minions that didn't start in your deck which are mostly tokens. This all takes place in Desolace near the caves of Maraudon which is the polace the Centaurs originated from.
Hunter: 3 Common, 2 Rare, 1 Epic, 1 Legendary
Hunters will be represented by the Tol'Vir but more specificly the Neferset tribe that had sided with Deathwing during the Cataclysm. It mostly focusses around gaining value which is something Hunters previously weren't great at but now with the new keyword Explore it's possible with all the crazy synergies mostly taking place inside the Hunter and Paladin classes.
Mage: 3 Common, 1 Rare, 2 Epic, 1 Legendary
Mages will have card draw as their main foccus this expansion. Lots of synergies will be based around it and lots of new and unique ideas will interact with them.
Paladin: 3 Common, 3 Rare, 2 Epic, 1 Legendary
Paladin will also be represented by the Tol'Vir but by the Ramkahen tribe which refused to side with Deathwing and instead fought against him. They use the light as their weapon and this new Paladin archetype will again use the new keyword Explore a bunch.
Priest: 2 Common, 3 Rare, 1 Legendary
Priest will be tinkering around with time in Tanaris this expansion, all sorts of new and unique cards based on what you did during your previous turn will come into play and will open up for interesting decisions. They mosly use the magic of the Bronze Dragonflight to tinker with their time.
Rogue: 3 Common, 3 Rare, 2 Epic, 1 Legendary
The same goes for rogue, they however are using Infinite Magic granted to them by the Infinite Dragonflight. Instead of just having cards benefitting you now you will also have some cards messing with your opponent.
Shaman
Shamans will use the power of air granted by them from Al'Akir the Windlord who is located around Uldum but mostly the power of Thunder left behind by Lei-Shen, the Thunderking who was the one who had turned Uldum from a beautiful rainforest into a desert. The main archetype is a little specific but it's and Odd-Spell damage Shaman. The idea behind it is the ability of being able to place guarenteed Spell Damage Totems to then benefit from your Spells like Lightning Storm a lot more.
Warlock: 3 Common, 2 Rare, 2 Epic, 1 Legendary
Warlocks have sided with C'Thun in Silithus and Ahn'Qiraj! They use the power of the Faceless to manipulate and copy their victims. The main theme is similar to Priest's thief theme except you actually have a reason to do it now! Lots of interesting synergies are shown throughout this expansion for this new archetype.
Warrior: 3 Common, 1 Rare, 1 Legendary
Warriors still as always like to smash, slash, and stab things. They use their weapons and synergise with them in new interesting ways.
Tokens:
Neutral
Common: 16/22
Tokens:
Rare: 4/9
Epic: 3/9
Legendary: 3/5
I hope you're enjoying this expansion so far and i'm hoping to update this frequently. Also leave your feedback if you don't mind to help improve this expansion and if you have suggestions don't mind telling me in the comments!
Sands of Uldum - 3 New cards
Hello again everyone, i've already come with the first update for this Fan-Made expansion! So i will be doing a diffrent format of updates than as what i used to do. Instead of posting updates consisting of about 10-15 cards each i will be posting smaller ones more frequently. I'm hoping to do this pretty often, i have it planned to be every 1-3 days. That is if i don't take a sudden break or 4 as i did last expansion. So having gotten into that, let's talk about this update.
This update consists of 3 new random cards that do not have to do with any themes just do start it of with something a little basic. Let's have a look at them shall we?
Barrage:
Barrage is a cheap AOE card for hunter, i love the idea of Defile and i wanted to create a similar feeling of that but with more positioning involved so you can also try to play around it better. I feel this is a really great fit for that. A card Hunter really needs i think.
Nomad Farseer:
Nomad Farseer is a great spying tool and you can even try to sabotage your opponent with it to either mulligan away your opponent's good cards or keep his bad ones. It can get you in quitte a big advantage the only problem is that you aren't doing all that much on your side of the board or when in bad shape.
Charming Princess:
I really like this card a lot. It can be used very effectively as an on curve play against a control deck. It can also be used in a wide variety since it can be given Taunt, or it could even be used in an Aggro deck. It's pretty solid in everything and i personally like the flavour, One of my favourite ones i've created this expansion so far!
Centaurs from Desolace - 3 New Cards
It's been about 2 days so i decided to make another update for this expansion. This one is themed around the Centaurs that originate rfom the wasteland of Desolace. If you're interested and haven't looked at it yet you can see the lore behind it in the original thread under the "Skippable Lore" section. If you've already seen it though or aren't interested no problem. Regardless, The Centaurs originate from druidism but because they are pretty barbaric and tribal some are also warriors. The Druid side is part of a Token Druid archetype i'm trying to make for Druid and the warriors work with their weapons. Here they are!
Centaur Keeper:
The entire token Druid archetype i'm trying to make is a little diffrent than the the usual "summon minions, buff, win" idea. It synergises more with your tokens. With this card in particular, if your board gets whiped you probally still have a very solid minion to work with. This makes the entire archetype much more interesting and makes it feel refreshing. It's also a design never really seen in Hearthstone yet making it pretty unique :)
Centaur Axemaster:
This card is also relatively unique, it can get very powerful effects but it's a more late game card which benefits from more control/late-game weapons which makes it pretty unplayable for aggro if you were concerned about that. This has tons of synergies and fun effects with other weapons if you could get this as another class. This also has lots of fun combos in wild with stuff like Tentacles For Arms. Oh, and if you where wondering it wouldn't lose health but 1 attack whenever it attacks a minion with Gorehowl, pretty interesting effect!
Centaur Shadowhuntress:
Another Token Druid card benefiting from the amount of minions you control! This time all of them however. This is great removal in certain situations which Druid lacks and a really good tempo swing. Overall a pretty solid card that can really make an impact on the game.
Isn't Tolvir Shadowhunter just: "Battlecry: Recruit a Beast"? In either case it's way too op.
10/10 tour, would recommend every time.
My bad!
I hoped i sort of fixed the issue with this. It seems good in both ways to either draw a large minion in the late game or summon a decent minion in the early game.
Manipulation - 3 New Cards
Hello again everyone, after just a day i decided to post another update for this expansion to keep the momentum going a little and i made 3 new cards for the Warlock class. At first i didn't have a great idea for the Silithus and Ahn'Qiraj desert and just decided to make it Zoo themed. But as time went on i started really disliking the idea so at that point i was starting to think of better ideas. Eventually i came up with the idea to make a brand new Thief Warlock archetype which is enabled by the corruption and faceless inside of Ahn'Qiraj. It's very similar to the Priest archetype since it uses card from your opponent's deck but now you actually synergise with those cards and are more useful to you. Here are 3 brand new examples:
Faceless Copier
This is the first thief card for Warlock in this update and it's a very decent value generator! On an open board your opponent is probally going to have to counter it somehow which requires your opponent to play cards which can easilly generate a lot of value on your side. Although if your opponent does have anything on board this card can be very weak if not used well.
Faceless Mind Reader
This card is similar to Chameleos in the form of it scouting your opponent's hand and copying stuff from it. But this is very diffrent in the way that it only copies minions and has a fixed statline and mana cost. You can keep this in your hand untill you finally get the Ragnaros or the Lich King you were looking for.
Ossirian the Unscarred
This is the final boss of the Ruins of Ahn'Qiraj raid in WoW, so i thought it would be fitting to have him in this expansion. This is the main win condition for the new Thief Warlock archetype i'm making and while it's not that unique it is still a really fun card. You can expect pretty high power level cards from your opponent but considering this archetype is new it's not horrible to have this card be just a little powerful. This is probally what a deck like this needs to be viable.
The following part is a bit of lore about Ossirian the Unscarred told to you by your trusty guide! With every legendary card revealed your guide will tell some lore about the revealed character in this section. This is of course completely skippable however if you're not interested!
Adventurer, i didn't expect you to be back so soon! What do you say? Back to Ahn'Qiraj, have you gone mad!? Last time here i was stuck in some dirty scarab nest. You know what, fine. I'll come, but next time i get to choose the adventure you hear me?
Well here we are again adventurer, the Ruins of Ahn'Qiraj. Home of Ossirian the Unscarred. We are going to have to travel quitte a bit to get to him so we better get moving before we get noticed. Look adventurer in the distance, there he is!
A long ago adventurer, there was a war you may have heard of called the War of the Shifting Sands. It was originaly a war between the Night Elves and C'thun's forces (mostly the Qiraji and Anubisath), but later the Bronze Dragonflight also joined on the side of the Night Elves. This for the Qiraji and the Anubisath was a huge blow, most were uncapable of effectively defeating targets in the air causing them not to be able to do anything and having to retreat. In one battle fought by the Anubisath against the Bronze Dragonflight the Anubisath were not able to fight back, all the could do was watch as their armies were burned untill there was nothing left. But one of them did what first seemed impossible, Ossirian targeted one of the leaders of the Dragons named Grakkakrond threw his obsidian sword through the Dragon's wing. The crippled Dragon still nearly still killed Osirian but the Anubisaths and the Qiraji now had a ground target to focus on and they quickly overwhelmed the Dragon saving Osirian's life. He was then dragged to the Ruins of Ahn'Qiraj and then when he awoke he found himself transformed. He had gained great strenght and had his essance bound to several ancient crystals giving him near invulnerability. Going far from these crystals though, would quickly mean his death as his life was maintained by them. The Anubistath starting refering to him as "The Unscarred" honoring him as a nearly invincible hero!
And that, adventurer, is the story of Ossirian the Unscarred. Now let's get out of here before we get spotted again!
Gotta say I love the Faceless Copier. Drop it on an empty board and in the worst case scenario you're getting some removal from your opponent, Really cool card.
Faceless mind reader is kinda busted though. It's a huge rng card and losing to it because it copied some late game minion's text from your hand would feel way to bad. Don't get me wrong, I like the effect but it shouldn't be something that you stick on a 2 mana minion. Just think about the doomsday scenario like alex, shudderwock etc. I'd increase the the mana cost as well as the stats on this guy.
3 New neutral cards
So at the moment the distribution of the cards isn't really that great at the moment which i'm trying to fix here. Druid and Warlock already both have 4 out of 10 cards revealed while Shaman and Mage don't have any revealed. I'm trying to keep the distribution even so you can expect some updates for Mage and Shaman soon but for now i want to fill in the gap in the Neutral category. These cards don't really have anything in common but i'm just revealing some Neutrals here to keep the distribution even, regardless i feel they're really cool so here they are:
Pigmy Squad
So this is one of the more interesting designs this expansion. The way it works is that for expample you draw it and it starts with the stats it has above, but when you end your turn the attack, health, and damage dealt randomly swap around. For example it starts as a 2/3 deal 1 damage but then the next turn it would be a 2/1 that deals 3 damage. Or maybe a 1/3 that deals 2. All of the options are viable and it's overall a pretty cool idea in my opinion. At least not like anything we've seen in the game so far.
Lightforged Tol'Vir
This greatly rewards control decks and gives them a very good and sometimes even consistant heal against aggro decks. This can also be a decent minion on curve if needed. Maybe this could be a decent replacement for Refreshment Vendor for the types of decks that used it.
Time Traveller
At worst most likely a 5 mana 4/5 which isn't that bad when you think about it. This card can also be very solid with the Coin which means going second could be a slight advantage. The reason this is 6 mana and not 5 is also because of the insane potential it has if you coin out two 1-drops turn 1 and you can play this the turn after. Still though you can play 3 cards which isn't that difficult in most decks and you already have yourself a really great discount. Overall though this has the potential to be a very good card.
Card Changes
This change was because as stated earlier, the card had just too much potential if your opponent had for example an Alexstrasza in their hand or you'd play a 1/1 Tirion Fordring on turn 2. With this change things like that can still be pretty insane but not as much as earlier.
I love this! Would definitely play this expansion if it existed in the game!
Thank you for the feedback :)
I changed Faceless Mind Reader but it might still be too powerful. If you've got any other cards you feel are unbalanced or if i didn't balance this one correctly let me know please!
Thank you for the feedback! :D Really apprieciate that.
Gotta say that I like it a lot more as a 5 mana card. At least you can't play double Mind Reader with Antonidas' effect and start going ham or anything like that :p
Great work on these cards though. I especially like the tour thing you're putting in. My favorite has to be the Time bomb but I really like the idea of Pigmy squad as well. Pigmy's effect is pretty original imo.
So i sort of messed up with the Medivh thing and totally forgot about it being a Battlecry, with Molten Blade however it gains the effect of the weapon it transforms into. If however you have the original Molten Blade in your hand it wouldn't really work since it wouldn't be in your hand but if you somehow managed to bounce it back and get that to work i guess it would change into a random weapon in your hand though the chances of that working would be incredibly low. And yes it does use the Battlecry and Deathrattle of the weapon since it gains the entire text.
Minions of the Thunder King - 3 New Cards
Hello again everyone! During the last update i said i would focus on the diversity of the card reveals which i will be trying to stick to. That's why i'm now revealing the first 3 Shaman cards this expansion and the new archetype it will be getting which will be a very unique Odd-Spell Damage-Shaman. I got this idea when i was thought about how and Odd Shaman could totally remove the random element of summoning your totems and in theory could always summon a Spell Damage totem if they wanted to. This is combination with some cards could be really good and maybe even worth the deck restriction. The name also comes from Lei Shen, the Thunderking which plays a big role in the history of Uldum and will be explained more later but for now i hope you like these cards!
Summon Storm
Already a playable card on it's own but it becomes insane if wou have some spell damage! This can possibly get you huge tempo swings in the early game to then get to the late game and try to win in the long run. The design as well is pretty unique and takes advantage of having Spell Damage very well. Overall really solid card.
Totem Enchanter
This has potentially insane synergy with the card above but this again with any other spells in hand can be really good. This card can be good because you're most likely going to have board control with your Spell Damage totems by constantly removing your opponent's minions of the board with those buffed up Spells which means eventually you'll have at least 3 standing at some point. At that point you can maybe play this and completely lock down your opponent. You could also maybe be in a situation where you need just 1 more damage in which this can also be used well.
Unbound Air Elemental
This also is a great tempo card, you could for example Summon a Totem, play this, Lightning Storm and you've dealt 6-7 damage to your opponent's minions with a respectable board. This has insane potential and can easilly swing the entire game in your favour. But their will be even more synergies with Upcoming Shaman cards so stay tuned for those!
3 New mage cards
Hello again everyone! I'm updating this post again to add 3 new Mage cards to the set. Mage's archetype will have to do with drawing cards. They released quitte a couple of cool cards in the Witchwood for Mage and then the Taverns of Time got me thinking if it could be an actual thing. To be fair i think it wouldn't be since the Taverns of Time just seemed like a scrapped idea from Blizzard to me which they didn't want to waste. Regardless though i decided to make this the archetype for Mage and give it some more synergies.
Uldum Scavenger
Just an overall solid card draw tool. It doesn't give you near guaranteed card draw like Acolyte of Pain does but it is a much better card to play on curve and a very big threat for your opponent which could easilly get out of controll if it doesn't die instantly.
Forge Guardian
This card is an example of some of the card draw synergies you might see for the Mage cards this expansion. This one is very conditional and pretty terrible if you don't get the effect but the condition is easy to complete so it isn't that bad. And it may seem pretty OP to have a 3/9 with taunt on turn 5 but there's barely any card draw cards for 4 mana and you could argue you could coing it out but that means you most likely had an incredibly slow turn 3. Overall it's powerful but it's not as powerful as you might think.
Fire Burst
This card really has to be used in the right situation. The mage hero power does make it slightly more flexible but that means you have to spend 2 additional mana. At first glanse this also might seem pretty overpowered but at best it kills a 1 health minion which you could've also just pinged and would draw you 4 cards which is powerful but not broken since it's not that common on turn 5 or higher. This does however synergise incredible well with Spell Damage and is a really flexible card.
Exploration of the Forge - 3 New Hunter Explore Cards
After being gone for 10 days i've finally come back to update this post again! I've been a little busy these last couple of days so forgive me for that and i'll head right to the new cards. This update is about Hunter, this is the direction the Explore Hunter archetype is going which will be based around the Explore keyword that i explained in my main post. This deck will be able to get a lot of value and even draw some cards to not run out of steam which has been a very big weakness for Hunter but of course you can't run these sorts of cards in aggro. It's probally best to just show them and not explain it myself since you will see what i mean :)
Setesh's Deciple
This is the first of the 3 reveals, this is a cheap card that has a very acceptable statline and a very useful effect. The only problem however is that sometimes you haven't Explored a card by turn 3 making it a tough decision if you should play it or not. Though later in the game this card is still a very respectful play and most certainly when you concider you also get another card from it. Overall a pretty basic but very solid card.
Tol'Vir Void Sorcerer
This is a very solid tempo play, Fire Elemental is already a decent card even in constructed which means you'd need to have just Explored 3 cards, that may seem like a lot at the moment but there are going to be more cards revealed that Explore cards themselfs in the future so this isn't that hard to do. Get 5 damage however and this is a really insane card. Another solid card that can keep Hunter into the late game a little.
Setesh
Setesh is the main Hunter legendary for this archetype in this set, it refills your hand completely giving you an insane amount of value. This will probally set you up for the rest of the game and if you have good cards to finish the game this can get you that final push you need to win it. This is most likely the win condition and can probally work well as that, it also has some combo potential but that's a little far fetched haha.
Lore
The following will be presented by your trusty guide:
Woah, adventurer! Haven't seen you in a while, where in the sands of Kalimdor do you want to travel to? There is so many great places, think about the Caverns of Time, the Oasis in Uldum, or maybe even a trip to Gadgetzan! What do you say, The Forge of Origination!? We've already been there and we nearly got ourselfs killed. But of course your trusty guide would not let such an adventurer like you down in situations like this! Let's go adventurer.
Since this is going to be quitte a long walk, let me tell you a story adventurer, a story of the Tol'Vir. The Tol'Vir are a race made by the mighty titans themselfs forged to guard and maintain their structures here in Uldum and in the far north. After a while these Tol'Virs split up in three diffrent factions: The Ramkahen, the Neferset, and the Orsis. The last of which remaining neutral for a long time between the two. When the Cataclysm happened however, the Tol'vir tribes were offered by Deathwing to help him and be on his side, this offer was refused by the Ramkahen. But the Neferset however sided with Deathwing. Similarly to the Ramkahen, the Orsis also refused but were met by a terrible faith... Nearly all of them were burried by a giant sandstorm along with their city, with the ones surviving seeking help from the Ramkahen which strengthend their defenses after seeing what had happened to the Orsis.
Oh look adventurer, we're finally there. If you come and look over here adventurer you can see another titan construct in the distance named Setesh. Setesh was created along with three other giant constructs to guard the Forge of Origination which is a device able to eradicate all life on Azeroth allowing life to start all over again. These four constructs all represented something, Setesh representing chaos. This construct would be a serious threat if corrupted. Now before any of that happens, i suggest we leave adventurer and head back to safety!
Great work! You should definitely let Blizzard know about your work or just go ahead and apply for a job there. Your ideas are crazy cool and I am in love with the cards shown so far.
Sands of Time - 3 New Time-Themed Priest Cards
After another short break from creating cards i have again come back to post this update right here. I already made these cards some time ago and decided to post these before i continue on making new ones. Regardless, these cards are 3 spells themed around the manipulation of time. They all interact with your previous turn which really gets you to think ahead of your turns and causes some interesting decisions to be made and this is a mechanic that i personally really want to see in the game at some point. I'm also hoping to post updates more of ten than this but regardless, i've been rambling on too much and here's the cards:
Blessing of the Sands
This card may seem overpowered at first but the biggest downside of this card is that it's very hard to play on curve just like the upcoming one, i also want to get the fact out there that this is also an indirect buff to Echo cards but nobody probably cares since they'd still suck... Past that though this is a very powerful card in the late game and it could be some unexpected burst damage your opponent wouldn't expect. I find it a very interesting card personally and there would be a lot of interesting combos with it.
Sands of Time
Another card that seems overpowered at first but the fact that you can't play it on curve brings it's powerlevel down by a lot. It is still powerful however and even more for a card like Priest which is known for having a lot of dead turns. You would have to make some really interesting decisions with this card for example you could choose to not play your four-drop on that turn and instead play it on turn five along with this card which then gets a huge discount. That is just an example but think of the cool plays that could be made with this card. This is one i'd deffinetly want to see in the game at some point to make decision making more interesting.
Rewind
Just a very interesting card that also has some interesting interactions and combos to go with it. You could do some amazing stuff with this card and is not as RNG based as you'd think since it's specificly targeted at spells. Overall a fun card to think about being in the gam but nothing special in my opinion haha.
Also thank you Aspect and all the other people that left their feedback here, it really helps me improve and better this expansion and again thank you so much to the people who left such kind words, it means a lot to me :)
Is Blessing of sands suppose to say last turn
Check out my Custom Expansion
Blasted Lands
https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/220269-blasted-lands-custom-expansion-4-classes-complete
Yes it is, i've changed the text to say last turn now and TBH i don't know how i first made the wrong text and then didn't notice it untill you made me aware of it haha. Thanks for pointing that out. :)