This is card makes your opponent to think faster but is balanced because in late game it is not that good and in early game turns are a lot faster. This is a great aggro card that punishes your opponent for afking.
Collect all of the pieces and awaken a 15/16
Divine Shield
,
Windfury
abomination that is Stitches, or wake it up undercooked as a 3/4
Divine Shield
minion: the choice is yours.
Abercrombie
Abercrombie, the Embalmer will awaken your creation at any point you wish.
The Harbingers
The Harbingers are a set of creatures and spells designed to empower your creation.
For reference
Sylvanas Windrunner
. This card although slow (its a 5/5 for 5 mana that does nothing) can be a very powerful card in the right deck as it offers 2 deathrattles and a looming threat in summoning
Sylvanas Windrunner
back on any turn. However it still can be countered through
silence
or
transform
effects.
The card shows off the transformation of Sylvanas from when she was alive to when she was slain at the hands of Arthas (later known as
The Lich King
) then resurrected to serve him in undeath.
Note: Spells cast after this awakens keep track of the original caster. For example,
Ultimate Infestation
will award cards,
summon
a 5/5 and give 5 Armor to the original caster.
Good against spell-heavy burn decks, or buff decks.
This could be used on both friendly and enemy minions in order to temporarily remove a minion from the equation either to open up an enemy for face damage or protect a critical minion of your own. Probably weighted a bit too heavy on the negative effects to use on your own, but as a last ditch effort it might be a good choice.
Thought of few different ways to do this, but I thought this would be best to give it Gorehowl stats to give it more impact on turn 10+ rather then weaker attack but stronger durability.
This minion "Dodge" those effect by going dormant, allowing you to keep board presence. On the flip side through, you cannot buff this minion with
Demonfire
or
Bloodfury Potion
etcetc
This is card makes your opponent to think faster but is balanced because in late game it is not that good and in early game turns are a lot faster. This is a great aggro card that punishes your opponent for afking.
Let's make some room:
A simple tech if the dormant mechanic goes out of hand.
you dont really want to be near it when he awakens in the morning...
...Soul of Wyrm. Soul of Root. Heart of Void...
Collect all of the pieces and awaken a 15/16 Divine Shield , Windfury abomination that is Stitches, or wake it up undercooked as a 3/4 Divine Shield minion: the choice is yours.
Abercrombie
The Harbingers
For reference Sylvanas Windrunner . This card although slow (its a 5/5 for 5 mana that does nothing) can be a very powerful card in the right deck as it offers 2 deathrattles and a looming threat in summoning Sylvanas Windrunner back on any turn. However it still can be countered through silence or transform effects.
The card shows off the transformation of Sylvanas from when she was alive to when she was slain at the hands of Arthas (later known as The Lich King ) then resurrected to serve him in undeath.
Beam of Confusion , Beam of Death , Beam of Decay , Beam of Fear , Beam of Fire , Beam of Frost .
When creating the cards, he calls them out, just like his Boss form (Flame, Fear, Fatigue, Flummox, Frost and Fatality.)
One new Beam is added to the mix: Xol says Fault when creating it.
Note: Still gains Spell Damage when Dormant
It's a dead 5 drop tempo-wise, but makes up for it with a strong turn 6 play.
Note: Spells cast after this awakens keep track of the original caster. For example, Ultimate Infestation will award cards, summon a 5/5 and give 5 Armor to the original caster.
Good against spell-heavy burn decks, or buff decks.
Inspired by Galio from League of Legends. Galio will lie dormant for centuries only to be awakened by magic so he can defeat it.
Picture source .
"That's the trouble with zombies - they're unreliable."
This could be used on both friendly and enemy minions in order to temporarily remove a minion from the equation either to open up an enemy for face damage or protect a critical minion of your own. Probably weighted a bit too heavy on the negative effects to use on your own, but as a last ditch effort it might be a good choice.
She used to be Ysera the Dreamer but because of X reasons she's now into red tattoos and stuff.
(First time posting like this)
I cant see this being posted so i'm leaving this just to be sure.
Thought of few different ways to do this, but I thought this would be best to give it Gorehowl stats to give it more impact on turn 10+ rather then weaker attack but stronger durability.
Add some spices to Quest Paladin.
Very straight forward concept. Warlock has many board clears that also destroy your own minions, such as Defile , Twisting Nether , Hellfire , DOOM!
This minion "Dodge" those effect by going dormant, allowing you to keep board presence. On the flip side through, you cannot buff this minion with Demonfire or Bloodfury Potion etcetc