Collect all of the pieces and awaken a 15/16
Divine Shield
,
Windfury
abomination that is Stitches, or wake it up undercooked as a 3/4
Divine Shield
minion: the choice is yours.
Abercrombie
Abercrombie, the Embalmer will awaken your creation at any point you wish.
The Harbingers
The Harbingers are a set of creatures and spells designed to empower your creation.
Do you want to build a snowman? Well, your minions apparently do. They will build it even it means freezing to death!
If your opponent doesn't kill it or your other minions, the Snowman will grow continually and quickly, potentially reaching 5/15 in just 2 turns. This is balanced though by the self-sacrifice of your other minions who worked so hard on him that they forgot to attack each turn. Be sure to employ small but tough to kill minion, preferably with taunt to work on the Snowman. Works well with Wax Elemental , Saronite Chain Gang , Tar Creeper . Pair it up with Moorabi for a consistent influx of new workers.
@Livesage That's true, but as I said in the beginning, I am aware of this. Taking into account all of the possible combinations is too complex and could require weeks if not months of analysis and number-crunching. This is what it is... in my opinion, a good starting point.
With the new expansion come new minions, and it would seem that with this one, the Evolve Shaman is taking a pretty big hit when it comes to random minion stats. Before getting any deeper, this list takes into account only the pure stats of monsters, and The Darkness is treated as a 0/0 though it's much worse than that (makes your part of the field a permanent 6-slot)
Cost
ATK
HP
SUM
SUM before
SUM after
% change
% change overall
1
1.17
2.00
3.17
2.75
2.79
+14.99%
+1.27%
2
1.67
1.89
3.56
4.28
4.22
-16.92%
-2.20%
3
2.11
2.63
4.74
5.68
5.55
-16.57%
-2.89%
4
3.25
3.63
6.88
6.97
6.96
-1.41%
-0.18%
5
2.82
3.73
6.55
8.78
8.53
-25.44%
-1.36%
6
4.71
6.43
11.14
9.81
9.94
+13.59%
+1.36%
7
3.75
3.75
7.50
11.62
11.18
-35.44%
-3.73%
8
5.00
6.29
11.29
13.55
12.96
-16.71%
-4.33%
9
3.40
6.60
10.00
14.22
13.30
-29.69%
-6.45%
Cost - Minion mana cost; ATK - Average attack value of Kobolds and Catacombs (K&C) minions; HP - Average health value of K&C minions; SUM - Sum of ATK and HP; SUM before - Sum of attack and health values of all Standard minions excluding the K&C expansion; SUM after - Sum of attack and health values of all Standard minions including K&C expansion; % change - [(SUM)/(SUM before) -1] Comparison of new minions from K&C to the Standard minions excluding K&C in percentage; % change overall - [(SUM after)/(SUM before) - 1] Impact of new minions from K&C on the average stat values of all standard minions including the K&C expansion.
From the table above, you can see that only 1-cost and 6-cost minion's average stat value is getting higher, the 4-cost average stays roughly the same, and all other mana-cost minion averages are getting lowered. The new expansion will have the highest impact on 8-cost minions, with 4.63% decrease in stat value, meaning an average 8-cost minion will have 0.62 lower stats.
Cost
SUM before
SUM after
+1 evol. before
+1 evol. after
% change
Evol. value before
Evol. value after
0
2.00
2.00
1
2.75
2.79
0.75
0.79
+4.63%
27.37%
28.28%
2
4.28
4.22
1.53
1.43
-6.47%
35.65%
33.85%
3
5.68
5.55
1.40
1.34
-4.37%
24.62%
24.08%
4
6.97
6.96
1.29
1.41
+8.69%
18.58%
20.23%
5
8.78
8.53
1.81
1.57
-13.34%
20.57%
18.36%
6
9.81
9.94
1.03
1.42
+37.52%
10.50%
14.25%
7
11.62
11.18
1.81
1.24
-31.35%
15.56%
11.10%
8
13.55
12.96
1.93
1.78
-7.95%
14.26%
13.72%
9
14.22
13.30
0.67
0.34
-49.22%
4.73%
2.57%
10
18.09
18.09
3.87
4.79
+23.73%
21.38%
26.46%
+1 evol. before - Stat gain from evolving a minion from the 1-cost lower minion, before the addition of K&C minions; +1 evol. after - Stat gain from evolving a minion from the 1-cost lower minion after the addition of K&C minions; % change - [(+1 evol. after)/(+1 evol. before)-1] change in stat gain represented in percentage change; Evol. value before - [1-(SUM before)/(SUM before:-1)] Percentage stat value increase by evolving a minion from a 1-cost lower minion, before the addition of K&C minions; Evol. value after - [1-(SUM after)/(SUM after:-1)] Percentage stat value increase by evolving a minion from a 1-cost lower minion, with the addition of K&C minions
Evolutions that have gotten worse, in order of magnitude: 8 to 9 (-49.22%), 6 to 7 (-31.35%), 4 to 5 (-13.34%), 7 to 8 (-7.95%), 1 to 2 (-6.47%), 2 to 3 (-4.37%)
Evolutions that have gotten better, in order of magnitude: 5 to 6 (+37.52%), 9 to 10 (+23.73%), 3 to 4 (+8.69%), 0 to 1 (+4.63%)
With the new expansion, the best value of evolving a minion is still the 1 to 2-cost evolution, and the worst value is still 8-cost to 9-cost evolution.
Some cards are REALLY bad to evolve to, with the Doomsayer being the prime example. With the pool of cards expanded, here's the list of card you do not want to evolve to, and their chance of appearing (with the % of change compared with the pool before represented in brackets)
TL; DR Evolve has gotten worse on average. Do NOT evolve 8-costs to 9-costs. DO evolve everything else. BEST evolutions (1 to 2), (0 to 1), (9 to 10), (2 to 3). The Darkness REALLY sucks for Evolve Shaman
0
Is this the sort of thing you are talking about?
I won the BG, but there was a guy at 1st place for some reason...
0
0
I see that it's not been implemented yet. Any updates? Tech support?
0
I've been getting it as well
2
Can you add a Copy for Hearthstone button to the Decklists?
2
Collect all of the pieces and awaken a 15/16 Divine Shield , Windfury abomination that is Stitches, or wake it up undercooked as a 3/4 Divine Shield minion: the choice is yours.
Abercrombie
The Harbingers
5
Do you want to build a snowman? Well, your minions apparently do. They will build it even it means freezing to death!
If your opponent doesn't kill it or your other minions, the Snowman will grow continually and quickly, potentially reaching 5/15 in just 2 turns. This is balanced though by the self-sacrifice of your other minions who worked so hard on him that they forgot to attack each turn. Be sure to employ small but tough to kill minion, preferably with taunt to work on the Snowman. Works well with Wax Elemental , Saronite Chain Gang , Tar Creeper . Pair it up with Moorabi for a consistent influx of new workers.
1
Treasure Spells are:
0
Next: One card that would make every Standard Mech Decklist
1
@Livesage That's true, but as I said in the beginning, I am aware of this. Taking into account all of the possible combinations is too complex and could require weeks if not months of analysis and number-crunching. This is what it is... in my opinion, a good starting point.
0
There's that sure, 8.82% less likely ;)
11
With the new expansion come new minions, and it would seem that with this one, the Evolve Shaman is taking a pretty big hit when it comes to random minion stats. Before getting any deeper, this list takes into account only the pure stats of monsters, and The Darkness is treated as a 0/0 though it's much worse than that (makes your part of the field a permanent 6-slot)
Cost - Minion mana cost; ATK - Average attack value of Kobolds and Catacombs (K&C) minions; HP - Average health value of K&C minions; SUM - Sum of ATK and HP; SUM before - Sum of attack and health values of all Standard minions excluding the K&C expansion; SUM after - Sum of attack and health values of all Standard minions including K&C expansion; % change - [(SUM)/(SUM before) -1] Comparison of new minions from K&C to the Standard minions excluding K&C in percentage; % change overall - [(SUM after)/(SUM before) - 1] Impact of new minions from K&C on the average stat values of all standard minions including the K&C expansion.
From the table above, you can see that only 1-cost and 6-cost minion's average stat value is getting higher, the 4-cost average stays roughly the same, and all other mana-cost minion averages are getting lowered. The new expansion will have the highest impact on 8-cost minions, with 4.63% decrease in stat value, meaning an average 8-cost minion will have 0.62 lower stats.
+1 evol. before - Stat gain from evolving a minion from the 1-cost lower minion, before the addition of K&C minions; +1 evol. after - Stat gain from evolving a minion from the 1-cost lower minion after the addition of K&C minions; % change - [(+1 evol. after)/(+1 evol. before)-1] change in stat gain represented in percentage change; Evol. value before - [1-(SUM before)/(SUM before:-1)] Percentage stat value increase by evolving a minion from a 1-cost lower minion, before the addition of K&C minions; Evol. value after - [1-(SUM after)/(SUM after:-1)] Percentage stat value increase by evolving a minion from a 1-cost lower minion, with the addition of K&C minions
Evolutions that have gotten worse, in order of magnitude: 8 to 9 (-49.22%), 6 to 7 (-31.35%), 4 to 5 (-13.34%), 7 to 8 (-7.95%), 1 to 2 (-6.47%), 2 to 3 (-4.37%)
Evolutions that have gotten better, in order of magnitude: 5 to 6 (+37.52%), 9 to 10 (+23.73%), 3 to 4 (+8.69%), 0 to 1 (+4.63%)
With the new expansion, the best value of evolving a minion is still the 1 to 2-cost evolution, and the worst value is still 8-cost to 9-cost evolution.
Some cards are REALLY bad to evolve to, with the Doomsayer being the prime example. With the pool of cards expanded, here's the list of card you do not want to evolve to, and their chance of appearing (with the % of change compared with the pool before represented in brackets)
Ancient Watcher 0.98 (-8.82%)
Doomsayer 0.98% (-8.82%)
Silithid Swarmer 0.70% (-13.29%)
Humongous Razorleaf 0.70% (-13.29%)
Howlfiend 0.70% (-13.29%)
The Darkness 0.79% (NEW)
Ticking Abomination 0.79% (-12.60%)
Abomination 1.03% (-11.34%)
Baron Geddon 2.63% (-10.53%)
Anomalus 3.70% (-25.93%)
TL; DR
Evolve has gotten worse on average. Do NOT evolve 8-costs to 9-costs. DO evolve everything else. BEST evolutions (1 to 2), (0 to 1), (9 to 10), (2 to 3). The Darkness REALLY sucks for Evolve Shaman
8
it would be a real bummer to get this from evolve
0
6 mana 6/5
Battlecry: Deal damage equal to this minion's Attack.
0
Tried turning it off and on again?