So basically it should be a Hunter or Warlock card.
@SrVitor - It's not bad, but not interesting enough for this competition.
@Viridian: The first one is not interesting. The second is more but it could cost 1 because it's a very clunky card draw that is worse than Purify. Also people might be confused by the fact that playing this card would reduce your hand size by 1. If you have no other ideas, go with Nether Tome but I suggest you find some more.
@thepowerofcheese: Not interesting enough.
@Entro9: No it's not because it only deals damage to enemies. That said I had the exact same idea which means it's not original and won't do well.
Observer owl is ok but the other two are insanely broken, about the druid card: It's a 0 mana dead man's hand that also draws you cards, insanely op. The same goes for finger of death, you just need 2 other cards in your hand to be the same cost as assassinate. Should cost 8 or more.
Observer owl is ok but the other two are insanely broken, about the druid card: It's a 0 mana dead man's hand that also draws you cards, insanely op. The same goes for finger of death, you just need 2 other cards in your hand to be the same cost as assassinate. Should cost 8 or more.
I don't disagree with you that Finger of Death is undercosted, but you're wrong about Regrowth conceptually... It doesn't say shuffle a copy of your hand into your deck, it only shuffles your hand into your deck. This is basically 'my hand sucks. I need to get different ones out of my deck and just save these to be drawn later'.
Also, feedback on these would be appreciated (bottom of page 1)
New Designs:
@Shatterstar1998 Dawn Drake should say '1 Health' not just 'Health' as it's ambiguous. It might be a bit strong conditionally compared to Antique Healbot, but it's fine overall. Not tremendously exciting... Maybe if it was a class card... Like... a Paladin class card... Lakkari Drake: "Discard your hand. Adapt for each card you discarded." on a 6 mana 5/5 makes this kind of a better Galvadon in most cases; Galvadon decks usually don't care about their hand the turn they play Galvadon, and this is usually going to get 5 or more adapts, especially in Warlock. Seems kind of overpowered, but I appreciate the flavour. I'd just step away from rogue healing altogether, though. :/ It might seem tempting because it hasn't been done, but hardly anyone ever likes it because it isn't 'flavorful'.
@LucasPassado I'm not exactly sure how broken this is, but I'm pretty sure it's either terrible or amazing. I can imagine this as the modern day equivalent of Wilfred Fizzlebang, in that it reduces the cost of cards to (0), but it's a lot more consistent and controllable— at the expense of shuffling your whole hand. Warlock doesn't have a lot of mass draw (e.g. Sprint) so it would be difficult for them to get these cards back very quickly. However, it's a really powerful effect and I can see OTK decks being made with it, as you can mulligan for it and some high cost cards to play it on turn 3 after you've already established some strange zoo-ey board presence. I would up the cost to (5) and shuffle only 5 cards into your deck, as it seems to similar to Warlock's discard effects.
@Thezzy This should be a Battlecry... or a Combo. "Battlecry: If you have 5 or more cards in hand, gain +3 Attack and Stealth. If not, +3 Health and Taunt." to be more concise. The art is too small and dark to be able to clearly see the character, which is unfortunate. This is also—at least I would consider it to be— strictly better than Shellshifter, so that's something to think about. Try toning down the buff, also considering that Rogue isn't really a taunt class.
@LucasPassado I'm not exactly sure how broken this is, but I'm pretty sure it's either terrible or amazing. I can imagine this as the modern day equivalent of Wilfred Fizzlebang, in that it reduces the cost of cards to (0), but it's a lot more consistent and controllable— at the expense of shuffling your whole hand. Warlock doesn't have a lot of mass draw (e.g. Sprint) so it would be difficult for them to get these cards back very quickly. However, it's a really powerful effect and I can see OTK decks being made with it, as you can mulligan for it and some high cost cards to play it on turn 3 after you've already established some strange zoo-ey board presence. I would up the cost to (5) and shuffle only 5 cards into your deck, as it seems to similar to Warlock's discard effects.
@Thezzy This should be a Battlecry... or a Combo. "Battlecry: If you have 5 or more cards in hand, gain +3 Attack and Stealth. If not, +3 Health and Taunt." to be more concise. The art is too small and dark to be able to clearly see the character, which is unfortunate. This is also—at least I would consider it to be— strictly better than Shellshifter, so that's something to think about. Try toning down the buff, also considering that Rogue isn't really a taunt class.
Oh right, forgot to add the Battlecry tag. Thanks. Also made an update:
Two more ideas. Will make some actual cards starting later tonight. Honor Guard is a decent early Taunt against agro. Unstable Elementalist probably has too long text.
Honor Guard (3) Rare Neutral 2/5 - Has Taunt if you have more cards in your hand than your opponent.
Unstable Elementalist - (4) 4/4 Epic Shaman - Battlecry: Transform this minion into a random minion with Cost equal to the number of cards in your hand.
Nice theme! These are the one's I've come up with so far:
Avaricious Adventurer: Great tool for control decks. Though it's similar to Corridor Creeper, you cannot put down two of them so easily since after playing one of them you hand will not be full.
Forgotten Ancient: Since Druid has so many draw now, why not give it a card that can take advantage of that? I'm split on whether I should give it a statline of 4/4; or 2/5 with Taunt.
@N0VEX0R The priest card seems pretty broken to me, assuming you start with it in hand with a Free From Amber and the coin you're starting with 5 (4 minus the card), pass 3 turns (which is fairly common) and you now have this card and 7 other in hand with 4 mana, which means you're getting this card and a minion costing 8 or more, seems pretty OP. The rogue card would almost always overdraw unless you have 3 cards or less which rogues almost never have. I really don't know what the other card is doing honestly so I have no comment on that.
@ColinthePyro I understand the flavor of this card but it's overall just a really weird/bad minion. I see what you're going for (disrupting card draw) but the cost and stats on this make it very undesirable, maybe bring down the cost/stats a bit so it sees earlier play or change the effect to 'place 2 coins on the top of your opponents deck' so it guarantees that they will be drawing nothing useful for the next few draws?
@ffinderous Pepe doesn't count it can't be legendary. I love the -1/-1, but the wording is awkward with 'If opponent has more hand'. maybe switch it to 'If your opponent has X or more cards', and my only gripe with the Mushroom is that it doesn't specify an amount of health to restore
@Vilegloom I feel like adventurer would be broken in warlock, could you imagine turn 4/5 5/5 and 8/8 giant? I like the Ancient's direction more but I feel like as it get's way to started if played closer to turn 10 and beyond. Maybe make it still based on hand difference but make it a choose one gain health or attack instead of gain both? that way you can either set up a giant wall or a giant threat
Let's consider this a first draft; I don't even have art for it yet lel:
The idea is that the more cards you have, the more "divine energy" spills forth onto your minions. If you have 7 cards when you play this, 7 random Adapts will be handed out to your minions (with the recipients also being random). A wide table would probably see the Adapts spread among them, while you'd see a Galvadon-esque super-Adapt if your board was smaller.
Combo this card with Divine Favor, and really punish your opponent for having such a large hand. Compared to Evolving Spores, you have no control over what Adapts will be handed out, nor who will get them. However, you could potentially see far more Adapts and/or see them clustered on to a couple of minions in a way you can't see otherwise.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Just a question here. I just started using imgur today, but when I try to attach the link, the image is only a little square with nothing inside. Am I doing something wrong, or is that normal?
Why is this just Divine Favor with a downside? Not to mention most warlocks won't ever play this because they will almost always have more cards in hand than their opponent (except Zoolock, which makes this an aggro card). Discolock already has reliable hand refill with Malchezaar's Imp + Cataclysm. I'd say this isn't very original at all. shrug
Thoughts? Not my best cards but I think Scourge has cool flavor.
Both cards look pretty good, but I would go the secure way with Loan Shark, it has a very good effect, probably too strong for it's cost, maybe cost (6) or reducing Health to 5, since also because Rogue has a lot of good 5-Cost cards, heck, but I love the effect.
Where did you get that Scourge Warrior art? It looks fuckin awesome.
Though of which to submit, I pay for Loan Shark, however The Scourge doesn't looks bad either.
Just a question here. I just started using imgur today, but when I try to attach the link, the image is only a little square with nothing inside. Am I doing something wrong, or is that normal?
Put .jpeg at the end of the link. Then resize and do everything you need to.
@joedarke7
Looks weak, I know it's a Divine Favor but to Warlock, honestly it can't find a place since Warlock is a very draw-ey class, I don't know, doesn't seems original either.
EDIT: Yes I know I should've edited my post instead DX.
Maybe... nah nah nah nah
Okay, this seems interesting, here are my cards:
The joke is you.
@Shatterstar1998 Dawn Drake should say '1 Health' not just 'Health' as it's ambiguous. It might be a bit strong conditionally compared to Antique Healbot, but it's fine overall. Not tremendously exciting... Maybe if it was a class card... Like... a Paladin class card...
Lakkari Drake: "Discard your hand. Adapt for each card you discarded." on a 6 mana 5/5 makes this kind of a better Galvadon in most cases; Galvadon decks usually don't care about their hand the turn they play Galvadon, and this is usually going to get 5 or more adapts, especially in Warlock. Seems kind of overpowered, but I appreciate the flavour.
I'd just step away from rogue healing altogether, though. :/ It might seem tempting because it hasn't been done, but hardly anyone ever likes it because it isn't 'flavorful'.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Any thoughts?
Maybe... nah nah nah nah
My idea for this one. Can be defensive or offensive depending on how and when you play it.
@LucasPassado I'm not exactly sure how broken this is, but I'm pretty sure it's either terrible or amazing. I can imagine this as the modern day equivalent of Wilfred Fizzlebang, in that it reduces the cost of cards to (0), but it's a lot more consistent and controllable— at the expense of shuffling your whole hand. Warlock doesn't have a lot of mass draw (e.g. Sprint) so it would be difficult for them to get these cards back very quickly. However, it's a really powerful effect and I can see OTK decks being made with it, as you can mulligan for it and some high cost cards to play it on turn 3 after you've already established some strange zoo-ey board presence. I would up the cost to (5) and shuffle only 5 cards into your deck, as it seems to similar to Warlock's discard effects.
@Thezzy This should be a Battlecry... or a Combo. "Battlecry: If you have 5 or more cards in hand, gain +3 Attack and Stealth. If not, +3 Health and Taunt." to be more concise. The art is too small and dark to be able to clearly see the character, which is unfortunate. This is also—at least I would consider it to be— strictly better than Shellshifter, so that's something to think about. Try toning down the buff, also considering that Rogue isn't really a taunt class.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Two more ideas. Will make some actual cards starting later tonight. Honor Guard is a decent early Taunt against agro. Unstable Elementalist probably has too long text.
Honor Guard (3) Rare Neutral 2/5 - Has Taunt if you have more cards in your hand than your opponent.
Unstable Elementalist - (4) 4/4 Epic Shaman - Battlecry: Transform this minion into a random minion with Cost equal to the number of cards in your hand.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Unpopular opinion: Rogue is OP
Nice theme! These are the one's I've come up with so far:
Avaricious Adventurer: Great tool for control decks. Though it's similar to Corridor Creeper, you cannot put down two of them so easily since after playing one of them you hand will not be full.
Forgotten Ancient: Since Druid has so many draw now, why not give it a card that can take advantage of that? I'm split on whether I should give it a statline of 4/4; or 2/5 with Taunt.
I'll start reviewing cards soon.
Ideas for this week.
@N0VEX0R The priest card seems pretty broken to me, assuming you start with it in hand with a Free From Amber and the coin you're starting with 5 (4 minus the card), pass 3 turns (which is fairly common) and you now have this card and 7 other in hand with 4 mana, which means you're getting this card and a minion costing 8 or more, seems pretty OP. The rogue card would almost always overdraw unless you have 3 cards or less which rogues almost never have. I really don't know what the other card is doing honestly so I have no comment on that.
@ColinthePyro I understand the flavor of this card but it's overall just a really weird/bad minion. I see what you're going for (disrupting card draw) but the cost and stats on this make it very undesirable, maybe bring down the cost/stats a bit so it sees earlier play or change the effect to 'place 2 coins on the top of your opponents deck' so it guarantees that they will be drawing nothing useful for the next few draws?
@ffinderous Pepe doesn't count it can't be legendary. I love the -1/-1, but the wording is awkward with 'If opponent has more hand'. maybe switch it to 'If your opponent has X or more cards', and my only gripe with the Mushroom is that it doesn't specify an amount of health to restore
@Vilegloom I feel like adventurer would be broken in warlock, could you imagine turn 4/5 5/5 and 8/8 giant? I like the Ancient's direction more but I feel like as it get's way to started if played closer to turn 10 and beyond. Maybe make it still based on hand difference but make it a choose one gain health or attack instead of gain both? that way you can either set up a giant wall or a giant threat
Weekly Card Design Competition 10.15
Let's consider this a first draft; I don't even have art for it yet lel:
The idea is that the more cards you have, the more "divine energy" spills forth onto your minions. If you have 7 cards when you play this, 7 random Adapts will be handed out to your minions (with the recipients also being random). A wide table would probably see the Adapts spread among them, while you'd see a Galvadon-esque super-Adapt if your board was smaller.
Combo this card with Divine Favor, and really punish your opponent for having such a large hand. Compared to Evolving Spores, you have no control over what Adapts will be handed out, nor who will get them. However, you could potentially see far more Adapts and/or see them clustered on to a couple of minions in a way you can't see otherwise.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Scourge Token:
Thoughts? Not my best cards but I think Scourge has cool flavor.
Edit: Original idea for the Scourge was 5/5s instead of 3/3s, which is why "discard your hand" is included. I should probably remove that now, right?
Unpopular opinion: Rogue is OP
Any thoughts on this?
Just a question here. I just started using imgur today, but when I try to attach the link, the image is only a little square with nothing inside. Am I doing something wrong, or is that normal?
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
The joke is you.
The joke is you.