I'm afraid I don't really like Warfront as a mechanic. You're putting all control over it's activation in the hands of your opponent, which means if they have either minions on the board or removal in hand - which they basically always will - the keyword has no effect.
Anduin seems a bit dull and we already have him as a death knight. At least make the hero power have an exclamation point at the end (that's how people know that you are serious)
Magical Ogre Idol is really bad. Compare it to Eye for an Eye which pretty much has the same effect but guaranteed. If it were 3 mana I still don't think that it would be good.
Zandalari High Priest is the same as above but with Mass Dispel. It's just a really weak card that even when it works perfectly is not all that great.
Vision of the Void=Meme Time!
Blinded by faith- Not exactly how silence works. You might remove the weapon or remove armor or remove health additions (Amara, Warden of Hope) but not make it that they cannot play weapons. It's too powerful then.
I like Wave of Light. It's simple but good.
Hunter cards-
I don't get the hero card so I'm not going to say anything about it. What is a Horde Warrior? Is it any minion from the hunter class?
Aim Down Sights- Why would you want to give the enemy hero taunt? I see no point in that especially with no upside for you. Their is a boss (The Curator) where his entire advantage is that he has taunt.
Black Widow- A 1 mana 4/3 is already WAAAAAAAAAAAAY too powerful but then giving it a chance to summon a 1/1 is too powerful. Make it a 1/2 with the same effect or maybe a 1/3. No more than that.
Kobold Tracker-Recruit your Party but on steroids and with a body. Ridiculously powerful.
Lady Jaina- The card should say Cast a random spell for every Battlefront minion played this game (Yogg 1.5) and the hero power should not have the bottom half (it is implied like in mysterious tome)
Storwind Conjuror just has really weak stats for it's cost and effect.
Very nice expansion!!! Great Artwork and keyword and very nice ideas!!!
My only comment would be:
Vision of the Void is more a rogue card, it should say: "replace your hand with cards from your opponent deck". The difference between Priest and Rogue is that Priest takes cards from opponents deck (or hand) and Rogue takes cards from opponents class.
Priest Cards
Hunter Cards
Mage Cards
Shaman Cards
Black Widow and Furbolg Tracker is just so op
where did you get the art from, I'd love to borrow some! And great expansion man I appreciate the effort :)
Found it, most of it is from offical Blizard TCG.
Those Warfront epics are beyond ridiculous, but it's a nice idea for a keyword.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Nope, just google search :c
Added Shaman and Mage Cards.
I'm afraid I don't really like Warfront as a mechanic. You're putting all control over it's activation in the hands of your opponent, which means if they have either minions on the board or removal in hand - which they basically always will - the keyword has no effect.
Dawg, tell me why over half of these are absolutely busted and unbalanced.
A short review of your cards:
Priest cards:
Anduin seems a bit dull and we already have him as a death knight. At least make the hero power have an exclamation point at the end (that's how people know that you are serious)
Magical Ogre Idol is really bad. Compare it to Eye for an Eye which pretty much has the same effect but guaranteed. If it were 3 mana I still don't think that it would be good.
Zandalari High Priest is the same as above but with Mass Dispel. It's just a really weak card that even when it works perfectly is not all that great.
Vision of the Void=Meme Time!
Blinded by faith- Not exactly how silence works. You might remove the weapon or remove armor or remove health additions (Amara, Warden of Hope) but not make it that they cannot play weapons. It's too powerful then.
I like Wave of Light. It's simple but good.
Hunter cards-
I don't get the hero card so I'm not going to say anything about it. What is a Horde Warrior? Is it any minion from the hunter class?
Aim Down Sights- Why would you want to give the enemy hero taunt? I see no point in that especially with no upside for you. Their is a boss (The Curator) where his entire advantage is that he has taunt.
Black Widow- A 1 mana 4/3 is already WAAAAAAAAAAAAY too powerful but then giving it a chance to summon a 1/1 is too powerful. Make it a 1/2 with the same effect or maybe a 1/3. No more than that.
Kobold Tracker-Recruit your Party but on steroids and with a body. Ridiculously powerful.
Lady Jaina- The card should say Cast a random spell for every Battlefront minion played this game (Yogg 1.5) and the hero power should not have the bottom half (it is implied like in mysterious tome)
Storwind Conjuror just has really weak stats for it's cost and effect.
Fingers of Frost- Freezing Potion
Dungeon Items should not be in the game. They are not in the game currently for a reasonn. They are overpowered.
World Shaman Thrall should format his text like Bloodreaver Gul'dan and cut the copy.
Wax Rager- Super op!!! E
nslaved Air Elemental- 2 mana 2/4, no repercussions and having the ability to get bigger is too strong.
Thank you for reading through everything and I hope to see more of your creations in the future! :))
Very nice expansion!!! Great Artwork and keyword and very nice ideas!!!
My only comment would be:
Vision of the Void is more a rogue card, it should say: "replace your hand with cards from your opponent deck". The difference between Priest and Rogue is that Priest takes cards from opponents deck (or hand) and Rogue takes cards from opponents class.