I can't believe no one sees a balance issue with Selective Harvest. It's literally Computer Search. You can actually just search your deck for any card you want AND gain information about what's left in your deck as a bonus.
We've already discusssed this to death in another thread. You can search your deck for any card, but that means potentially giving up a ton of cards from your deck. Every time you don't get the card you want there's a trade-off between discarding a card you might need later and getting the card you need now. How much that trade-off is worth is up for debate, but I don't feel like debating it any more.
I can't believe no one sees a balance issue with Selective Harvest. It's literally Computer Search. You can actually just search your deck for any card you want AND gain information about what's left in your deck as a bonus.
We've already discusssed this to death in another thread. You can search your deck for any card, but that means potentially giving up a ton of cards from your deck. Every time you don't get the card you want there's a trade-off between discarding a card you might need later and getting the card you need now. How much that trade-off is worth is up for debate, but I don't feel like debating it any more.
Unless you go to fatigue, you're simply viewing the bottom cards of your deck. You're actually GAINING information not losing any cards.
I can't believe no one sees a balance issue with Selective Harvest. It's literally Computer Search. You can actually just search your deck for any card you want AND gain information about what's left in your deck as a bonus.
We've already discusssed this to death in another thread. You can search your deck for any card, but that means potentially giving up a ton of cards from your deck. Every time you don't get the card you want there's a trade-off between discarding a card you might need later and getting the card you need now. How much that trade-off is worth is up for debate, but I don't feel like debating it any more.
Unless you go to fatigue, you're simply viewing the bottom cards of your deck. You're actually GAINING information not losing any cards.
We've had this exact debate before, and I don't really want to do it again. It's exhausting.
I can't believe no one sees a balance issue with Selective Harvest. It's literally Computer Search. You can actually just search your deck for any card you want AND gain information about what's left in your deck as a bonus.
We've already discusssed this to death in another thread. You can search your deck for any card, but that means potentially giving up a ton of cards from your deck. Every time you don't get the card you want there's a trade-off between discarding a card you might need later and getting the card you need now. How much that trade-off is worth is up for debate, but I don't feel like debating it any more.
Unless you go to fatigue, you're simply viewing the bottom cards of your deck. You're actually GAINING information not losing any cards.
We've had this exact debate before, and I don't really want to do it again. It's exhausting.
I wasn't there, and if you think I'm wrong then whoever tried to convince you last time sucked so I'm not surprised it was exhausting. There's actually not much to it.
I can't believe no one sees a balance issue with Selective Harvest. It's literally Computer Search. You can actually just search your deck for any card you want AND gain information about what's left in your deck as a bonus.
We've already discusssed this to death in another thread. You can search your deck for any card, but that means potentially giving up a ton of cards from your deck. Every time you don't get the card you want there's a trade-off between discarding a card you might need later and getting the card you need now. How much that trade-off is worth is up for debate, but I don't feel like debating it any more.
Unless you go to fatigue, you're simply viewing the bottom cards of your deck. You're actually GAINING information not losing any cards.
We've had this exact debate before, and I don't really want to do it again. It's exhausting.
I wasn't there, and if you think I'm wrong then whoever tried to convince you last time sucked so I'm not surprised it was exhausting. There's actually not much to it.
If you really want to debate it, go look up the previous debate. I'm pretty sure it was just in the Final Poll for that week. I don't want to type all that out again.
I can't believe no one sees a balance issue with Selective Harvest. It's literally Computer Search. You can actually just search your deck for any card you want AND gain information about what's left in your deck as a bonus.
We've already discusssed this to death in another thread. You can search your deck for any card, but that means potentially giving up a ton of cards from your deck. Every time you don't get the card you want there's a trade-off between discarding a card you might need later and getting the card you need now. How much that trade-off is worth is up for debate, but I don't feel like debating it any more.
Unless you go to fatigue, you're simply viewing the bottom cards of your deck. You're actually GAINING information not losing any cards.
We've had this exact debate before, and I don't really want to do it again. It's exhausting.
I wasn't there, and if you think I'm wrong then whoever tried to convince you last time sucked so I'm not surprised it was exhausting. There's actually not much to it.
If you really want to debate it, go look up the previous debate. I'm pretty sure it was just in the Final Poll for that week. I don't want to type all that out again.
What is there to type? This is all it is; the ONLY time those discarded cards matter is if you go to fatigue. Otherwise, you can just treat the discarded cards as the cards at the bottom of your deck.
I can't believe no one sees a balance issue with Selective Harvest. It's literally Computer Search. You can actually just search your deck for any card you want AND gain information about what's left in your deck as a bonus.
We've already discusssed this to death in another thread. You can search your deck for any card, but that means potentially giving up a ton of cards from your deck. Every time you don't get the card you want there's a trade-off between discarding a card you might need later and getting the card you need now. How much that trade-off is worth is up for debate, but I don't feel like debating it any more.
Unless you go to fatigue, you're simply viewing the bottom cards of your deck. You're actually GAINING information not losing any cards.
We've had this exact debate before, and I don't really want to do it again. It's exhausting.
I wasn't there, and if you think I'm wrong then whoever tried to convince you last time sucked so I'm not surprised it was exhausting. There's actually not much to it.
If you really want to debate it, go look up the previous debate. I'm pretty sure it was just in the Final Poll for that week. I don't want to type all that out again.
What is there to type? This is all it is; the ONLY time those discarded cards matter is if you go to fatigue. Otherwise, you can just treat the discarded cards as the cards at the bottom of your deck.
If you aren't willing to go look up the previous debate to see what's been said, then I'm not willing to debate it with you. You're literally asking me to retype answers to the same question so that you don't have to go find them yourself.
I can't believe no one sees a balance issue with Selective Harvest. It's literally Computer Search. You can actually just search your deck for any card you want AND gain information about what's left in your deck as a bonus.
We've already discusssed this to death in another thread. You can search your deck for any card, but that means potentially giving up a ton of cards from your deck. Every time you don't get the card you want there's a trade-off between discarding a card you might need later and getting the card you need now. How much that trade-off is worth is up for debate, but I don't feel like debating it any more.
Unless you go to fatigue, you're simply viewing the bottom cards of your deck. You're actually GAINING information not losing any cards.
We've had this exact debate before, and I don't really want to do it again. It's exhausting.
I wasn't there, and if you think I'm wrong then whoever tried to convince you last time sucked so I'm not surprised it was exhausting. There's actually not much to it.
If you really want to debate it, go look up the previous debate. I'm pretty sure it was just in the Final Poll for that week. I don't want to type all that out again.
What is there to type? This is all it is; the ONLY time those discarded cards matter is if you go to fatigue. Otherwise, you can just treat the discarded cards as the cards at the bottom of your deck.
But you can't just say as a blanket statement that the discarded cards don't matter. They just don't matter at that moment. Let's say you are up against an aggro deck and you really need to clear the board. Selective Harvest will find a swipe or starfall for you, but you may discard fandral or ultimate infestation or something. True, those cards are useless when you need a board clear to survive but once you clear the board you may regret having lost them. Or lets say you are playing ramp druid. You play selective harvest on turn 3 hoping to find ramp cards but you draw one of your big minions like Y'Shaarj or Deathwing. They are useless to you on turn 3 but discarding him now means you won't be able to play him later.
The card was intended to provide meaningful choices. You need to weigh your immediate needs against what you think you will need later in the game. In many cases, the immediate need will be more important and I agree that it is a strong card because of that. But its not without downsides and could easily be misplayed. If you are lucky, the discarded cards won't matter. That's the hope. But I don't see how you can say that they will never matter in any situation unless you go to fatigue.
That being said, as nurgling mentioned this was debated to death during the weekly competition. Its silly to turn this into an extended rehash of that debate, especially when (a) I imagine nearly everyone who intends to vote has already done so and (b) Selective Harvest isn't likely to win anyway. As I've said before, I appreciate everyone who has supported the card. For those that don't, there are 19 other excellent choices to vote for.
I can't believe no one sees a balance issue with Selective Harvest. It's literally Computer Search. You can actually just search your deck for any card you want AND gain information about what's left in your deck as a bonus.
We've already discusssed this to death in another thread. You can search your deck for any card, but that means potentially giving up a ton of cards from your deck. Every time you don't get the card you want there's a trade-off between discarding a card you might need later and getting the card you need now. How much that trade-off is worth is up for debate, but I don't feel like debating it any more.
Unless you go to fatigue, you're simply viewing the bottom cards of your deck. You're actually GAINING information not losing any cards.
We've had this exact debate before, and I don't really want to do it again. It's exhausting.
I wasn't there, and if you think I'm wrong then whoever tried to convince you last time sucked so I'm not surprised it was exhausting. There's actually not much to it.
If you really want to debate it, go look up the previous debate. I'm pretty sure it was just in the Final Poll for that week. I don't want to type all that out again.
What is there to type? This is all it is; the ONLY time those discarded cards matter is if you go to fatigue. Otherwise, you can just treat the discarded cards as the cards at the bottom of your deck.
But you can't just say as a blanket statement that the discarded cards don't matter. They just don't matter at that moment. Let's say you are up against an aggro deck and you really need to clear the board. Selective Harvest will find a swipe or starfall for you, but you may discard fandral or ultimate infestation or something. True, those cards are useless when you need a board clear to survive but once you clear the board you may regret having lost them. Or lets say you are playing ramp druid. You play selective harvest on turn 3 hoping to find ramp cards but you draw one of your big minions like Y'Shaarj or Deathwing. They are useless to you on turn 3 but discarding him now means you won't be able to play him later.
The card was intended to provide meaningful choices. You need to weigh your immediate needs against what you think you will need later in the game. In many cases, the immediate need will be more important and I agree that it is a strong card because of that. But its not without downsides and could easily be misplayed. If you are lucky, the discarded cards won't matter. That's the hope. But I don't see how you can say that they will never matter in any situation unless you go to fatigue.
That being said, as nurgling mentioned this was debated to death during the weekly competition. Its silly to turn this into an extended rehash of that debate, especially when (a) I imagine nearly everyone who intends to vote has already done so and (b) Selective Harvest isn't likely to win anyway. As I've said before, I appreciate everyone who has supported the card. For those that don't, there are 19 other excellent choices to vote for.
I love how Nurgling keeps saying that he doesn't want a repeat of this debate, yet it happens anyway. Point is, a huge discussion of Selective Harvest has already went down. A few less than kind punches were already thrown. (And the card, not the users thankfully)
Also, you're probably right. Selective Harvest, according to my calculations has a 5% chance of winning. Heck, if you were to look at any specific entry at random, there's a 5% chance that it will win. 5% "isn't likely to win". Yes, one (or more) of the entries is probably currently "winning". No, there's nothing I can do about it.
Lol, of course one is currently winning. In a contest of 20, chances are that not everyone is tied XDXD.
I can't believe no one sees a balance issue with Selective Harvest. It's literally Computer Search. You can actually just search your deck for any card you want AND gain information about what's left in your deck as a bonus.
We've already discusssed this to death in another thread. You can search your deck for any card, but that means potentially giving up a ton of cards from your deck. Every time you don't get the card you want there's a trade-off between discarding a card you might need later and getting the card you need now. How much that trade-off is worth is up for debate, but I don't feel like debating it any more.
Unless you go to fatigue, you're simply viewing the bottom cards of your deck. You're actually GAINING information not losing any cards.
We've had this exact debate before, and I don't really want to do it again. It's exhausting.
I wasn't there, and if you think I'm wrong then whoever tried to convince you last time sucked so I'm not surprised it was exhausting. There's actually not much to it.
If you really want to debate it, go look up the previous debate. I'm pretty sure it was just in the Final Poll for that week. I don't want to type all that out again.
What is there to type? This is all it is; the ONLY time those discarded cards matter is if you go to fatigue. Otherwise, you can just treat the discarded cards as the cards at the bottom of your deck.
But you can't just say as a blanket statement that the discarded cards don't matter. They just don't matter at that moment. Let's say you are up against an aggro deck and you really need to clear the board. Selective Harvest will find a swipe or starfall for you, but you may discard fandral or ultimate infestation or something. True, those cards are useless when you need a board clear to survive but once you clear the board you may regret having lost them. Or lets say you are playing ramp druid. You play selective harvest on turn 3 hoping to find ramp cards but you draw one of your big minions like Y'Shaarj or Deathwing. They are useless to you on turn 3 but discarding him now means you won't be able to play him later.
The card was intended to provide meaningful choices. You need to weigh your immediate needs against what you think you will need later in the game. In many cases, the immediate need will be more important and I agree that it is a strong card because of that. But its not without downsides and could easily be misplayed. If you are lucky, the discarded cards won't matter. That's the hope. But I don't see how you can say that they will never matter in any situation unless you go to fatigue.
That being said, as nurgling mentioned this was debated to death during the weekly competition. Its silly to turn this into an extended rehash of that debate, especially when (a) I imagine nearly everyone who intends to vote has already done so and (b) Selective Harvest isn't likely to win anyway. As I've said before, I appreciate everyone who has supported the card. For those that don't, there are 19 other excellent choices to vote for.
But if those cards are on the bottom of your deck, you wouldn't have seen them anyway. You're ignoring the fundamental part of the argument; discarding cards is exactly the same as them being at the bottom of your deck, unless you go to fatigue. In the case that you go to fatigue, yes the discarded cards matter, because you are now not gaining cards when you could have. But 99% of games will not go to fatigue (especially ones where you get to search your deck for a specific card) so there is NO drawback to discarding those cards. The following points are on the basis that going to fatigue is negligible and can be ignored.
Even if you need an Ultimate Infestation or Fandral later in the game, there is no guarantee you will draw it if you don't discard it with Selective Harvest. In fact there is EXACTLY as much chance of it being in the bottom X cards of your deck (the ones you won't see that game because it ends before you draw them) as there is discarding it with Selective Harvest. The chance of seeing it DOES NOT CHANGE in a game that you use a Selective Harvest vs a game that you don't. Discarding UI does not change the game from "You will have UI later" to "you will not" it simply shows that it's too far down in your deck to see this game. Again, it's by no means my main point, but it in fact BENEFITS you slightly knowing that.
Again, the ONLY valid argument is the increased chance of going to fatigue. If you believe that is not negligible and has a tangible impact on the card's power level then that opinion has basis. Outside of that though, opinion does not come into play here. This is objectively correct, factual information. There is no discussion to be had. I could argue that the world is flat but that doesn't change that it is objectively round.
I can't believe no one sees a balance issue with Selective Harvest. It's literally Computer Search. You can actually just search your deck for any card you want AND gain information about what's left in your deck as a bonus.
We've already discusssed this to death in another thread. You can search your deck for any card, but that means potentially giving up a ton of cards from your deck. Every time you don't get the card you want there's a trade-off between discarding a card you might need later and getting the card you need now. How much that trade-off is worth is up for debate, but I don't feel like debating it any more.
Unless you go to fatigue, you're simply viewing the bottom cards of your deck. You're actually GAINING information not losing any cards.
We've had this exact debate before, and I don't really want to do it again. It's exhausting.
I wasn't there, and if you think I'm wrong then whoever tried to convince you last time sucked so I'm not surprised it was exhausting. There's actually not much to it.
If you really want to debate it, go look up the previous debate. I'm pretty sure it was just in the Final Poll for that week. I don't want to type all that out again.
What is there to type? This is all it is; the ONLY time those discarded cards matter is if you go to fatigue. Otherwise, you can just treat the discarded cards as the cards at the bottom of your deck.
But you can't just say as a blanket statement that the discarded cards don't matter. They just don't matter at that moment. Let's say you are up against an aggro deck and you really need to clear the board. Selective Harvest will find a swipe or starfall for you, but you may discard fandral or ultimate infestation or something. True, those cards are useless when you need a board clear to survive but once you clear the board you may regret having lost them. Or lets say you are playing ramp druid. You play selective harvest on turn 3 hoping to find ramp cards but you draw one of your big minions like Y'Shaarj or Deathwing. They are useless to you on turn 3 but discarding him now means you won't be able to play him later.
The card was intended to provide meaningful choices. You need to weigh your immediate needs against what you think you will need later in the game. In many cases, the immediate need will be more important and I agree that it is a strong card because of that. But its not without downsides and could easily be misplayed. If you are lucky, the discarded cards won't matter. That's the hope. But I don't see how you can say that they will never matter in any situation unless you go to fatigue.
That being said, as nurgling mentioned this was debated to death during the weekly competition. Its silly to turn this into an extended rehash of that debate, especially when (a) I imagine nearly everyone who intends to vote has already done so and (b) Selective Harvest isn't likely to win anyway. As I've said before, I appreciate everyone who has supported the card. For those that don't, there are 19 other excellent choices to vote for.
But if those cards are on the bottom of your deck, you wouldn't have seen them anyway. You're ignoring the fundamental part of the argument; discarding cards is exactly the same as them being at the bottom of your deck, unless you go to fatigue. In the case that you go to fatigue, yes the discarded cards matter, because you are now not gaining cards when you could have. But 99% of games will not go to fatigue (especially ones where you get to search your deck for a specific card) so there is NO drawback to discarding those cards. The following points are on the basis that going to fatigue is negligible and can be ignored.
Even if you need an Ultimate Infestation or Fandral later in the game, there is no guarantee you will draw it if you don't discard it with Selective Harvest. In fact there is EXACTLY as much chance of it being in the bottom X cards of your deck (the ones you won't see that game because it ends before you draw them) as there is discarding it with Selective Harvest. The chance of seeing it DOES NOT CHANGE in a game that you use a Selective Harvest vs a game that you don't. Discarding UI does not change the game from "You will have UI later" to "you will not" it simply shows that it's too far down in your deck to see this game. Again, it's by no means my main point, but it in fact BENEFITS you slightly knowing that.
Again, the ONLY valid argument is the increased chance of going to fatigue. If you believe that is not negligible and has a tangible impact on the card's power level then that opinion has basis. Outside of that though, opinion does not come into play here. This is objectively correct, factual information. There is no discussion to be had. I could argue that the world is flat but that doesn't change that it is objectively round.
There are some fallacies in this argument.
First, discarding a card is the same as it being at the bottom of your deck, but the card isn't at the bottom of your deck when you're making a choice with Selective Harvest. For every card you look at with Selective Harvest, you are making a decision between that card effectively being at the bottom of your deck, and drawing that card right now. Also, the chance that card X won’t be drawn in a game because it’s too far down in your deck is not the same as the chance that it will be discarded by Selective Harvest, since how many cards are discarded with Selective Harvest is not related to how many turns are left in the game. What is true is that the chance that card X will be in the bottom N cards of your deck is the same as it will be in the top N cards of your deck. You can set N to be the number of cards Selective Harvest will discard, but this could be high enough that you would have drawn it in the game without Selective Harvest. Anyway, this is only true before you play Selective Harvest. When you're making a choice with Selective Harvest, that isn't true. You are making a choice between a 100% chance of having card X and a 100% chance of it being on the bottom of your deck.
And the discarding UI for Selective Harvest absolutely does change the game from "You will have UI later" to "You will not". How can you possibly say it doesn't do that? That is exactly what the choice is with Selective Harvest. When you come upon UI with Selective Harvest, your two choices are to keep it in your hand, meaning you will have UI now, or to discard it, meaning you will not have it later. It doesn't matter what the chances were of these outcomes before you played Selective Harvest. Once you draw UI, the wave function necessarily collapses to one of these.
You do make a valid point that discarding a card with UI isn't all bad, because it does provide more information about your deck, but it is not true that there is no downside to it other than increasing the chances of fatigue. The downsides are not from the overall effect of playing Selective Harvest. You are treating Selective Harvest as if it said "Choose card Y. Discard cards from the top of your deck until you draw it". If that were true, then your argument would also be true. The downside comes from the fact that you are making a bunch of iterative decisions with Selective Harvest. Whenever you draw a card, you have to decide whether to stop looking and stick with the card you just drew or keep looking. You're kind of ignoring those decisions right now. Before you played Selective Harvest, you had to make a decision if it was worth it to try to get card Y (you don't actually have to use it to search for a single card, so you can use it try to card something from the set of cards Y). Whenever you draw a card (let's call it Z) with Selective Harvest, you have to re-evaluate. You make the new decision is it better to try to look for a card from set Y, knowing Z will be discarded in the process, or to draw card Z?
The recursive execution of Selective Harvest means you are essentially recasting it each turn with additional information. For example, let's say you could really use card Y, but discarding Z would be worse. If Selective Harvest were a straight tutor effect that drew straight to card Y, you would evaluate what the chances are of discarding Z before casting it and decide if it was worth the risk. It's not a straight tutor, but you would make the same decision before casting the real card (although the risks wouldn't be the same). The difference is that, if Z would be discarded, you will at some point draw Z and have to make the decision "Should I keep Z, or discard it and keep looking for Y?"
In summary, Selective Harvest is not just computer search, because it recursively keeps recasting itself and you have to make the decision about whether it’s a good idea to cast Selective Harvest based on that new information. Discarding cards is not inconsequential. You do get information about your deck by discarding them by collapsing the pool of possible deck states, but this can potentially be a worse pool of states than if you hadn’t played Selective Harvest.
My only worry about Selective Harvest is in Jade Druid, so hear me out.
Jade Druid plays long enough to find out whether there opponent is playing argo or control (normally takes 3 or 4 turns), during these turns you play a Jade Idol. If control, on turn 3 you play Selective Harvest until you have discarded 3 of the Jade Idols in your deck (2 shuffles and 1 orginal), statistically, most your deck is gone. You now have a small deck which is a lot better for filling up with Jade Idols means around turn 8 to 9, you can be pumping out a Jade Golem nearly every turn.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Lol, of course one is currently winning. In a contest of 20, chances are that not everyone is tied XDXD.
Wished to be pink.
Then did.
Then fired myself.
Then did again.
Even if you need an Ultimate Infestation or Fandral later in the game, there is no guarantee you will draw it if you don't discard it with Selective Harvest. In fact there is EXACTLY as much chance of it being in the bottom X cards of your deck (the ones you won't see that game because it ends before you draw them) as there is discarding it with Selective Harvest. The chance of seeing it DOES NOT CHANGE in a game that you use a Selective Harvest vs a game that you don't. Discarding UI does not change the game from "You will have UI later" to "you will not" it simply shows that it's too far down in your deck to see this game. Again, it's by no means my main point, but it in fact BENEFITS you slightly knowing that.
There are some fallacies in this argument.
First, discarding a card is the same as it being at the bottom of your deck, but the card isn't at the bottom of your deck when you're making a choice with Selective Harvest. For every card you look at with Selective Harvest, you are making a decision between that card effectively being at the bottom of your deck, and drawing that card right now. Also, the chance that card X won’t be drawn in a game because it’s too far down in your deck is not the same as the chance that it will be discarded by Selective Harvest, since how many cards are discarded with Selective Harvest is not related to how many turns are left in the game. What is true is that the chance that card X will be in the bottom N cards of your deck is the same as it will be in the top N cards of your deck. You can set N to be the number of cards Selective Harvest will discard, but this could be high enough that you would have drawn it in the game without Selective Harvest. Anyway, this is only true before you play Selective Harvest. When you're making a choice with Selective Harvest, that isn't true. You are making a choice between a 100% chance of having card X and a 100% chance of it being on the bottom of your deck.
And the discarding UI for Selective Harvest absolutely does change the game from "You will have UI later" to "You will not". How can you possibly say it doesn't do that? That is exactly what the choice is with Selective Harvest. When you come upon UI with Selective Harvest, your two choices are to keep it in your hand, meaning you will have UI now, or to discard it, meaning you will not have it later. It doesn't matter what the chances were of these outcomes before you played Selective Harvest. Once you draw UI, the wave function necessarily collapses to one of these.
You do make a valid point that discarding a card with UI isn't all bad, because it does provide more information about your deck, but it is not true that there is no downside to it other than increasing the chances of fatigue. The downsides are not from the overall effect of playing Selective Harvest. You are treating Selective Harvest as if it said "Choose card Y. Discard cards from the top of your deck until you draw it". If that were true, then your argument would also be true. The downside comes from the fact that you are making a bunch of iterative decisions with Selective Harvest. Whenever you draw a card, you have to decide whether to stop looking and stick with the card you just drew or keep looking. You're kind of ignoring those decisions right now. Before you played Selective Harvest, you had to make a decision if it was worth it to try to get card Y (you don't actually have to use it to search for a single card, so you can use it try to card something from the set of cards Y). Whenever you draw a card (let's call it Z) with Selective Harvest, you have to re-evaluate. You make the new decision is it better to try to look for a card from set Y, knowing Z will be discarded in the process, or to draw card Z?
The recursive execution of Selective Harvest means you are essentially recasting it each turn with additional information. For example, let's say you could really use card Y, but discarding Z would be worse. If Selective Harvest were a straight tutor effect that drew straight to card Y, you would evaluate what the chances are of discarding Z before casting it and decide if it was worth the risk. It's not a straight tutor, but you would make the same decision before casting the real card (although the risks wouldn't be the same). The difference is that, if Z would be discarded, you will at some point draw Z and have to make the decision "Should I keep Z, or discard it and keep looking for Y?"
In summary, Selective Harvest is not just computer search, because it recursively keeps recasting itself and you have to make the decision about whether it’s a good idea to cast Selective Harvest based on that new information. Discarding cards is not inconsequential. You do get information about your deck by discarding them by collapsing the pool of possible deck states, but this can potentially be a worse pool of states than if you hadn’t played Selective Harvest.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
My only worry about Selective Harvest is in Jade Druid, so hear me out.
Jade Druid plays long enough to find out whether there opponent is playing argo or control (normally takes 3 or 4 turns), during these turns you play a Jade Idol. If control, on turn 3 you play Selective Harvest until you have discarded 3 of the Jade Idols in your deck (2 shuffles and 1 orginal), statistically, most your deck is gone. You now have a small deck which is a lot better for filling up with Jade Idols means around turn 8 to 9, you can be pumping out a Jade Golem nearly every turn.
Today is the last day before the poll is locked! Cast your votes in and tomorrow we'll find who shall be the one who rules them all!
2 more hours! Last chance...
I predict a winner that noone expected!
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Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Less than an hour left. Really intense.
Click the image to go to my custom Time Traveler class.
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I knew I was going to be last. I got screwed by Team 5.
Congrats KingKuba. This is quite the achievement you've got there.
Click the image to go to my custom Time Traveler class.
Congrats! Awesome season guys. Good job everyone :)