Delusion Illusion, originally inspired by the new card from the Knights of the Frozen Thrones, Archbishop Benedictus. Archbishop Benedictus does not seem to fit in and or influence the meta the much as other cards, so I decided to extract it's similar mechanics but made it with a twist.
Swapping your deck with your opponent first might potentially disable/completely shut down your opponent's combo deck plan. But then, you will be drawing cards from your opponent's deck, which might not seem too relevant in terms of priest game plan. So I decided to add one archbishop benedictus, and obtain a copy of your original deck.
Ok so this card is basically an anti aggro tool for control decks. I made it 7 mana because if it were say, 5 mana I feel like it would be way too powerful. You drop this card on turn 7, your opponent would take around 20 damage and you would heal for 20. You also get a 5/5 minion. The only drawback is that you discard all of the cards in your hand and that you draw cards for your opponent. If there are 4 cards in your hand when you play this card, you draw 2 and your opponent draws 2. If there are 3 cards in your hand, you still draw 2. In other words, it will always round up. So 5 cards = 3, 7 = 4, etc.
Also, this card could be used in some kind of discard control Warlock that will never be viable, where you would run this card and maybe a few other discard cards and activate your quest by turn 7 if you can draw into Psycho.
This card is also somewhat similar to Reno in that it can basically heal to full health but you don't need the "one of each card" requirement.
Swapping goes left to right, so for instance with 6 cards in your hand (after casting) and only 3 in your deck the left half is swapped while the right half stays put.
It gives your minion high Attack but low Health to match the buff of the Grimestreet. You can also make this weapon more powerful in this way.
"Who stole my Ultimate card?"
Card Clarification:
The discovered card is replaced with Shadow tap. That means your opponent will lose that spell from his deck and it will be added to your hand.
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
...Soul of Wyrm. Soul of Root. Heart of Void...
He turk er jurbs
This card has synergy with cards like AOE like Holy Nova, Shadow Word: Horror + Pint-Size Potion etc for obvious reasons.
When you do not have a minion in your deck you get
If you like to bet, I'll be your champion.
Love the tribes.
At first sight, it might just seem to be a more expensive Twisting Nether with an irrelevant extra effect. However, it can help you gain your opponent's deathrattle effects or deny them resurrection of their minions with Resurrect, Eternal Servitude, Kazakus Potion, N'Zoth, the Corruptor, Bloodreaver Gul'dan or Hadronox.
"You thought you could steal life, yet only death awaits."
Flavor: When the best defense is a good offense ... on yourself
First attempt at this!
Here's my entry. (unspent mana is swap by overload).
Delusion Illusion, originally inspired by the new card from the Knights of the Frozen Thrones, Archbishop Benedictus. Archbishop Benedictus does not seem to fit in and or influence the meta the much as other cards, so I decided to extract it's similar mechanics but made it with a twist.
Swapping your deck with your opponent first might potentially disable/completely shut down your opponent's combo deck plan. But then, you will be drawing cards from your opponent's deck, which might not seem too relevant in terms of priest game plan. So I decided to add one archbishop benedictus, and obtain a copy of your original deck.
So far it mentions two advantages already:
1) Disable combo decks (e.g Jade druid, Miracle rogue, Exodia Mage)
2) Wins the late-value game (Anti-fatigue plan, value game plan)
Michael Li
Flavor Text: Prepare your deck tracker, for Science!
Entry: Lets make some science tonight!
Attack: Taste my Science
Death: Donate..my body..to science..
With Bananas Bananed Toast gets the stats 1/3.
Ok so this card is basically an anti aggro tool for control decks. I made it 7 mana because if it were say, 5 mana I feel like it would be way too powerful. You drop this card on turn 7, your opponent would take around 20 damage and you would heal for 20. You also get a 5/5 minion. The only drawback is that you discard all of the cards in your hand and that you draw cards for your opponent. If there are 4 cards in your hand when you play this card, you draw 2 and your opponent draws 2. If there are 3 cards in your hand, you still draw 2. In other words, it will always round up. So 5 cards = 3, 7 = 4, etc.
Also, this card could be used in some kind of discard control Warlock that will never be viable, where you would run this card and maybe a few other discard cards and activate your quest by turn 7 if you can draw into Psycho.
This card is also somewhat similar to Reno in that it can basically heal to full health but you don't need the "one of each card" requirement.
Whenever this little dude sees another minion takes damage, it swaps.
Otherwards, it's a 4 mana legendary that says: Whenever another minion takes damage, swap it's attack and health.
I also wasnt sure how to attach a card text to a picture.
Swapping goes left to right, so for instance with 6 cards in your hand (after casting) and only 3 in your deck the left half is swapped while the right half stays put.