The concept and idea of this card originate from my experience of World of Warcraft story. Anduin Lothar is a renown champion of the kingdom of Azeroth. His weapon is, in fact, one of the most powerful weapons of all time. But to balance off the meta a bit, but yet push the paladin death knight a bit stronger, I think buffing minions (from the idea of Prince Keleseth) and also summoning a very strong 8-drop minion. Also a very strong weaponed-base hero power, so I took the reminiscent idea from the previous death knight weapon (Grave Vengeance: 5 drop, 5/3 weapon with lifesteal). But two mana for generating a weapon will be too strong. So I decided to give the opponent a copy of it too.
Don't think Mage is still the best arena class. With my current arena stats after Knights of the Frozen Thrones release, my rogue runs seemed to be slightly higher than mage. Mage lacks minions due to heavy spell removal demand and deck drafting priority, makes it lacking in behind. Besides there isn't much great mage arena cards to catch up with current meta.
Delusion Illusion, originally inspired by the new card from the Knights of the Frozen Thrones, Archbishop Benedictus. Archbishop Benedictus does not seem to fit in and or influence the meta the much as other cards, so I decided to extract it's similar mechanics but made it with a twist.
Swapping your deck with your opponent first might potentially disable/completely shut down your opponent's combo deck plan. But then, you will be drawing cards from your opponent's deck, which might not seem too relevant in terms of priest game plan. So I decided to add one archbishop benedictus, and obtain a copy of your original deck.
This deck is great, and it's definitely a deck that requires a lot of thinking. It is something that everyone should play to test their skill. I've gone 16-5 with this deck so far. Very solid.
1
The concept and idea of this card originate from my experience of World of Warcraft story. Anduin Lothar is a renown champion of the kingdom of Azeroth. His weapon is, in fact, one of the most powerful weapons of all time. But to balance off the meta a bit, but yet push the paladin death knight a bit stronger, I think buffing minions (from the idea of Prince Keleseth) and also summoning a very strong 8-drop minion. Also a very strong weaponed-base hero power, so I took the reminiscent idea from the previous death knight weapon (Grave Vengeance: 5 drop, 5/3 weapon with lifesteal). But two mana for generating a weapon will be too strong. So I decided to give the opponent a copy of it too.
0
Mike128#1255
Asia
Sorry, no trade.
0
Don't think Mage is still the best arena class. With my current arena stats after Knights of the Frozen Thrones release, my rogue runs seemed to be slightly higher than mage. Mage lacks minions due to heavy spell removal demand and deck drafting priority, makes it lacking in behind. Besides there isn't much great mage arena cards to catch up with current meta.
My avg. arena wins with all classes:
Mage: 7
Paladin: 6.5
Rogue: 8.2
Hunter: 5.4
Druid: 4.6
Warlock: 4.1
Priest: 5.7
Shaman: 3.7
Warrior 4.1
0
Does seem to work in a few times, but the steady shot hero power doesn't really work with the deck that well. But overall, interesting discovery.
1
Delusion Illusion, originally inspired by the new card from the Knights of the Frozen Thrones, Archbishop Benedictus. Archbishop Benedictus does not seem to fit in and or influence the meta the much as other cards, so I decided to extract it's similar mechanics but made it with a twist.
Swapping your deck with your opponent first might potentially disable/completely shut down your opponent's combo deck plan. But then, you will be drawing cards from your opponent's deck, which might not seem too relevant in terms of priest game plan. So I decided to add one archbishop benedictus, and obtain a copy of your original deck.
So far it mentions two advantages already:
1) Disable combo decks (e.g Jade druid, Miracle rogue, Exodia Mage)
2) Wins the late-value game (Anti-fatigue plan, value game plan)
1
This deck is great, and it's definitely a deck that requires a lot of thinking. It is something that everyone should play to test their skill. I've gone 16-5 with this deck so far. Very solid.
0
Great decklist. I removed Anduin and replaced it with another Humongous Razorleaf instead.
3
Agree. But what if it turns into SMOrc?
-6
Priest DK be like:
Battlecry: Heal you hero back to full health.
Hero power: Heal for 4 Elegiggle 4Head
0
Ikr.
-3
Priest will always be priest. I feel you bruh.
2
SCAMAZ
0
I know right.
0
SMOrc
0
6 mana 9/7
Stealth
Battlecry: Give your opponent 2 Bananas.