I do realize this card will be really strong for Quest Druid and I think can fit some other zoo decks. I am considering increasing the mana cost and/or summoning the minions from the hand instead of the deck. Let me know what you guys think.
Quest Druid? What r u talking about? More like token druid. I actually am not entirely sure if its broken or not, i mean u can have four 0-cost 1/1s in the deck when KFT hits (and even 0/4 would be good for druid), so that would be pretty broken in token druid, if u got that on T4 ... but u might not get it on T4 and if u compare it to paladin's Stand Against Darkness, which does basically the same thing ... although this would thin your deck, which would be a big deal, but u could have already drawn the 1/1s before u play this.
Quest Druid reward changes the cost of all cards in your deck to 0. So, this card fills the Board with 8/8s(on an Average).
Edit: Sorry, I just now remembered that the cost reduction takes place when you draw the cards.
I actually didn't know that the cost reduction took place when you drew the card. In that case, I think the card works well. Mass buffing is going to make this really strong, but you are going to need to put a lot of otherwise poor cards in your deck, so I think it is a fair trade.
Well then, due to quite some time issues these days i didn't really have the time (duh) to browse through 23 (seriously?) pages of discussion and also cross-check them with already submitted cards - and i somehow sense that a lot of interesting stuff has already been pushed out into the submission topic.
But of course i'll still be a selfish prick and post my ideas for possible feedback - meaning that if anyone likes to share his/her thougts, the least i can do is making sure to return the favor :)
Twitching Corpse: Personally, i dont like minions with 0 hp just for the sake of immediatelly triggering the deathrattle, i think its cheap design.
Army of the Damned: interesting card, realy good flavor, not sure if it could be abused tho. Btw how would it work with Jaraxxus ?:p
Skill Transfer: power creep, power creep! :D I dont think this can be 0 mana tho, u could clear your opponents minions and pretty much guarantee the effect landing on one of yours, so this card is probably out of this competition.
Oblivious Trapper: this one looks cool.
U can check my card via the link in my signature if u want ;-)
Thanks for your thoughts - i actually agree with most of them. I guess Twitching Corpse's design is kind of a Yea-or-Nay thing and Skill Transfer is basically a power creep over a card that's already bad and isn't being played - but you're right, it might be more fair in a competition where it doesn't have to cost 0 :D Also the Jaraxxus interaction depends on whether Hero-Jaraxxus also still counts as a minion or not - but since Sacrificial Pact does work on him, i'd like to imagine he (aka you) would still be killed by Army of the dead, too.
I see you submitted already (and are doing pretty fine up until now) so my opinion likely won't do much at this point, but since you hinted on it, i'll give it anyways :D What i really like about the card is that "high-risk-high-reward" style of play it supports and it also involves your opponent to some degree - which can also be nice to have balance-wise. What's dangerous and possibly very frustrating about it is the wide range of possible outcomes it offers - which ranges from outright horrible to batshit broken tempo swing. I somehow always keep banging on about that concept of "Delta of Randomness" and i think your card borders on dangerous territory regarding that - but overall i like it.
I think Sinti is correct om all counts only wasn't enthusiastic enough about Army of the Damed!!! :D. This is great and if you want a card that definitely hasn't been created already, here's your winner. I think Jaraxxus/hero would die, which is innatly an excellent way of balancing it too :D
I'm surprised you're that excited about it, as i was really weighing the flavour of Army of the Damned against its actual usefulness in Warlock as well as overall - and i'm not sure yet if it really is that useful to Warlocks.
I also don't really have anything to add on your ylready submitted card. It was truly and suddenly turned into an overpowered value-bomb the very moment Moorabi was revealed - i guess there was no playing arund that, sadly :D
Well, I just love the flavour :), didn't think too long about the usefulness. Works great for Warlock as they can fill their hands... feels like it will work with bloodbllom + doom type affair, which is also a useless deck all about flavour ;D Sometimes fun is all that's needed!!
I still think my card is required (or somthing like it) for the Moorabi deck to compete (3+1OL tkx sinti ><)... so many weak cards. That said, Ahune, Arturas, the Shaman hero + others are still to be revealed which will lightly improve the base strength of the deck witout the global effect.
All your cards are interesting btw, although the 0 health has been done quite a lot this comp GL!,
I ended up going with my old Bloomsayer. At my kids baptism this weekend so kind of phone this one in late on page 6. Oh well :)
I love this meme, However, the Tree of Life cost 9 mana to fully heal all character. Although this could be easier to be countered than a spell, this still imbalanced. I suggest it should cost at least 5 mana as a druid card. If it is a warlock card, it could be 4 mana.
Okay, it's been a while since I've done this, but lemme just throw some ideas out there.
The first one lets you draw key cards like Innervate, or Preparation, while also capable of thinning your deck massively if you use some other 0-Drops. It also helps your opponent, but you can also use it to force-draw cards like the Iron Juggernaut's bomb, or the Ambush tokens from Beneath the Grounds.
The second one doesn't really need much explaining.
EDIT: Forget it, I just checked and realised that the submission deadline was today XD. That's what I get for not paying attention...
I love this meme, However, the Tree of Life cost 9 mana to fully heal all character. Although this could be easier to be countered than a spell, this still imbalanced. I suggest it should cost at least 5 mana as a druid card. If it is a warlock card, it could be 4 mana.
Keep in mind that Doomsayer is a neutral that basically casts a Twisting Nether. So with Bloomsayer being a class card "casting" a rarely used 9 mana spell (especially when compared to usage of twisting nether in reno/hand lock decks), it seemed about right. It could be toned down to only heal ALL minions but I feel like it'd be unplayable at that point.
Okay, it's been a while since I've done this, but lemme just throw some ideas out there.
The first one lets you draw key cards like Innervate, or Preparation, while also capable of thinning your deck massively if you use some other 0-Drops. It also helps your opponent, but you can also use it to force-draw cards like the Iron Juggernaut's bomb, or the Ambush tokens from Beneath the Grounds.
The second one doesn't really need much explaining.
EDIT: Forget it, I just checked and realised that the submission deadline was today XD. That's what I get for not paying attention...
I rly dont like the first one and it could probably be abused AF in WIld with Burrowing Mines.
The second one is good tho, keep it for next competition :)
Is the description right?I want to say it just like Water Elemental ,change the minions' Attack to 0,whomever damaged by him.If I was wrong,please change it to the right.Thank you.
Is the description right?I want to say it just like Water Elemental ,change the minions' Attack to 0,whomever damaged by him.If I was wrong,please change it to the right.Thank you.
Is the description right?I want to say it just like Water Elemental ,change the minions' Attack to 0,whomever damaged by him.If I was wrong,please change it to the right.Thank you.
Is the description right?I want to say it just like Water Elemental ,change the minions' Attack to 0,whomever damaged by him.If I was wrong,please change it to the right.Thank you.
There should be a space after "Battlecry" - if it wasn't that you should actually remove the battlecry to make it functional, otherwise it would never have a chance to damage any minions prior to the effect happening. You should also end the card text with a dot. Finally, I think the wording should be "Set the Attack of minions damaged by this minion to 0.", though I'm actually not certain about the latter part.
I ended up going with my old Bloomsayer. At my kids baptism this weekend so kind of phone this one in late on page 6. Oh well :)
Always liked your Dr. Bloom, and this is pretty similar, so obviously I like this one too. Unfortunately, I think it's overpowered. I don't mind it being a delayed 2 mana Tree of Life, but I don't like the fact that it's an ongoing effect. I think you should add: "... then/and destroy this minion." - You'd have to kill it in one turn, otherwise it'll just heal itself again making it a pain to play against. I also think it's too powerful with "...fully heal all other characters."
Is the description right?I want to say it just like Water Elemental ,change the minions' Attack to 0,whomever damaged by him.If I was wrong,please change it to the right.Thank you.
There should be a space after "Battlecry" - if it wasn't that you should actually remove the battlecry to make it functional, otherwise it would never have a chance to damage any minions prior to the effect happening. You should also end the card text with a dot. Finally, I think the wording should be "Set the Attack of minions damaged by this minion to 0.", though I'm actually not certain about the latter part.
Is the description right?I want to say it just like Water Elemental ,change the minions' Attack to 0,whomever damaged by him.If I was wrong,please change it to the right.Thank you.
There should be a space after "Battlecry" - if it wasn't that you should actually remove the battlecry to make it functional, otherwise it would never have a chance to damage any minions prior to the effect happening. You should also end the card text with a dot. Finally, I think the wording should be "Set the Attack of minions damaged by this minion to 0.", though I'm actually not certain about the latter part.
Thank you very much! It's modified.
Also, there should be a space behind "," in the card's name :P
That being said, im not sure if its balanced or not, i suppose that most minions that would trade with this would also die and having a simple 6/6 taunt isnt THAT great, so if there ever was a big minion that would survive, i suppose its fair it would get negated. And most of the big minions played nowdays would already gave u some value (battlecry + traded for this) or have an ongoin effect, which would still be valuable. So yeah, i guess its balanced.
Is the description right?I want to say it just like Water Elemental ,change the minions' Attack to 0,whomever damaged by him.If I was wrong,please change it to the right.Thank you.
There should be a space after "Battlecry" - if it wasn't that you should actually remove the battlecry to make it functional, otherwise it would never have a chance to damage any minions prior to the effect happening. You should also end the card text with a dot. Finally, I think the wording should be "Set the Attack of minions damaged by this minion to 0.", though I'm actually not certain about the latter part.
Thank you very much! It's modified.
Also, there should be a space behind "," in the card's name :P
That being said, im not sure if its balanced or not, i suppose that most minions that would trade with this would also die and having a simple 6/6 taunt isnt THAT great, so if there ever was a big minion that would survive, i suppose its fair it would get negated. And most of the big minions played nowdays would already gave u some value (battlecry + traded for this) or have an ongoin effect, which would still be valuable. So yeah, i guess its balanced.
Is the description right?I want to say it just like Water Elemental ,change the minions' Attack to 0,whomever damaged by him.If I was wrong,please change it to the right.Thank you.
There should be a space after "Battlecry" - if it wasn't that you should actually remove the battlecry to make it functional, otherwise it would never have a chance to damage any minions prior to the effect happening. You should also end the card text with a dot. Finally, I think the wording should be "Set the Attack of minions damaged by this minion to 0.", though I'm actually not certain about the latter part.
Thank you very much! It's modified.
Also, there should be a space behind "," in the card's name :P
That being said, im not sure if its balanced or not, i suppose that most minions that would trade with this would also die and having a simple 6/6 taunt isnt THAT great, so if there ever was a big minion that would survive, i suppose its fair it would get negated. And most of the big minions played nowdays would already gave u some value (battlecry + traded for this) or have an ongoin effect, which would still be valuable. So yeah, i guess its balanced.
PS: SMALLER IMAGES!!!
Thanks for your advise! Is ths size OK?
Yeah, much better :) ideal dimensions for the card r 200-220 width (height can be filled out automatically with Constrain proportions). Its rly messy and super annoying when ppl post pics (cards) that take up half the screen.
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
I actually didn't know that the cost reduction took place when you drew the card. In that case, I think the card works well. Mass buffing is going to make this really strong, but you are going to need to put a lot of otherwise poor cards in your deck, so I think it is a fair trade.
I ended up going with my old Bloomsayer. At my kids baptism this weekend so kind of phone this one in late on page 6. Oh well :)
I love this meme, However, the Tree of Life cost 9 mana to fully heal all character. Although this could be easier to be countered than a spell, this still imbalanced. I suggest it should cost at least 5 mana as a druid card. If it is a warlock card, it could be 4 mana.
Please upvote my submission: Weekly Card Design Competition 6.12 - Submission Topic
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Okay, it's been a while since I've done this, but lemme just throw some ideas out there.
The first one lets you draw key cards like Innervate, or Preparation, while also capable of thinning your deck massively if you use some other 0-Drops. It also helps your opponent, but you can also use it to force-draw cards like the Iron Juggernaut's bomb, or the Ambush tokens from Beneath the Grounds.
The second one doesn't really need much explaining.
EDIT: Forget it, I just checked and realised that the submission deadline was today XD. That's what I get for not paying attention...
Why Rogue is my favourite class:
My submission for this week's card design competition.
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Is the description right?I want to say it just like Water Elemental ,change the minions' Attack to 0,whomever damaged by him.If I was wrong,please change it to the right.Thank you.
Hi there..
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Final Poll is now up!
You can find me here! Good luck everyone!