A very thought intensive card, playing off the deck copying aspect of priest. Since it is your opponents deck, they are likely going to benefit more from the card draw in the short term, but you know 3 cards in their hand. Also works well to deal a blow if a game is heading for fatigue. Obviously this card would struggle against Aggro decks, but it's strength in a control mirror makes up for it.
Flavor: "Not to be confused with The Great Saddening...It still makes me sad to think about those stolen decks..."
I wanted to make a card that, instead of help a already established deck archetype, actually made (or attempted to) make a new one. I will create new cards for card creation competitions in the future that will expand the Mill Shaman archetype. This card could even be used by itself since even if your opponent has 4 or 5 minions you could still burn cards and draw cards yourself. Another important thing to remember is that they also draw for all the minions killed on your side which really helps the burning cards process.
This is a theoretical start to secrets being in more than three classes. A Rogue Secret that allows cards to be drawn in a following turn, but runs the risk of being destroyed by anti-secret tech cards.
Here is my submission this week:
flavor text: He has 50% chance to cast an Arcane Intellect or Arcane Ignorant.
A super RNG card, sorry for that.
Please upvote my submission: Weekly Card Design Competition 6.12 - Submission Topic
My Recent Competition Design:
Warlock lover! Fan Card Designer! Low dust high win rate deck builder! Redqueen is here!
Recent Deck: R5 Budget Zoolock against priest
Design Post: Redqueen Cards design every day
A very thought intensive card, playing off the deck copying aspect of priest. Since it is your opponents deck, they are likely going to benefit more from the card draw in the short term, but you know 3 cards in their hand. Also works well to deal a blow if a game is heading for fatigue. Obviously this card would struggle against Aggro decks, but it's strength in a control mirror makes up for it.
Check out my entrant for the WCDC 9.12: Bilgewater Highroller
For 1-cost hunter
THERE IS NO GAME.
If you draw and play Light's Justice, this is equivalent of N'Zoth's First Mate. And it's still good to thin your deck.
Flavor:
not to be confused with a druidpath
Tokens:
Ps, I am not sure if this complies with the rules, so if a mod asks me to take it down, I will
Hishamsa
Sink your teeth deep into your deck.
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
"Wait a second...I'm getting an idea! N--no, false alarm. No, yeah, no. Yeah, NO. Wait, no, yeah, YEAH, NO, no. ...Yes!"
Flavor: "Not to be confused with The Great Saddening...It still makes me sad to think about those stolen decks..."
I wanted to make a card that, instead of help a already established deck archetype, actually made (or attempted to) make a new one. I will create new cards for card creation competitions in the future that will expand the Mill Shaman archetype. This card could even be used by itself since even if your opponent has 4 or 5 minions you could still burn cards and draw cards yourself. Another important thing to remember is that they also draw for all the minions killed on your side which really helps the burning cards process.
This is a theoretical start to secrets being in more than three classes. A Rogue Secret that allows cards to be drawn in a following turn, but runs the risk of being destroyed by anti-secret tech cards.
This space is intentionally blank.
It'll be interesting to see a meta of cards without card text!
Full list of minions without card text:
Neutral:
Wisp, Murloc Raider, Bloodfen Raptor,Duskboar, River Crocolisk, Carrion Grub, Magma Rager, Chillwind Yeti, Oasis Snapjaw, Worgen Greaser, Boulderfist Ogre, Core Hound, War Golem, Eldritch Horror,Faceless Behemoth, Ultrasaur
Class:
Enchanted Raven
You can use Spell Damage + minions to draw more cards ( of course, more damages).
Hope you like it.
Fandral has enough influence to take two of each:
A simple card draw for druid. Take two spells if you need to respond to your opponent's board or two minions if you need to build your own.