• 3

    posted a message on Weekly Card Design Competition 6.12 - Submission Topic

    Q: What if there's no demon in your deck?

    A: Nothing happens.

    Posted in: Fan Creations
  • 2

    posted a message on I'll show them, I'll show them all!!!!!!!!!

    And he did make it! 

    So inspiring, isn't it?

    Posted in: Card Discussion
  • 3

    posted a message on Expansion Creation Competition - Phase III [Submissions]

    Thrall once had a dream. In his dream, he saw the scene of Taretha being killed over and over. He tried to save her, but all his attempts turned out to be in vain. 
    Jaina once had a dream. In her dream, she followed Arthas in the ravage at Stratholme. Later on, they went to Northend together, where she took hold of the Frostmourne and became the Lich Queen.
    Magni once had a dream. In his dream, his daughter's son was born. To his astonishment, the baby's father was Ragnaros.
     

    NEW MECHANIC:

    Shifting is a new kind of random effect. When you're holding a Shifting card, the random result will be shown in its card text; and the result changes after you play a card. In this way, the random effect becomes partially controllable to players.
    Token is a mechanic that already exists in game, but it is not yet widely explored. The only existing card that utilizes the mechanic is Open the Waygate. Note that this mechanic is NOT limited to cards in your hand, but also applies to minions on board, such as Imp and Treant.
     

    Everyone sleeps, and most of us dream.
    What is the most unforgettable dream of legends in Azeroth?

     
           
         

    Other Cards

    Warrior

     
     
     
     
     
     
     
     

     Priest

     
     
     
     
     
     
     
     

     Paladin

     
     
     
     
     
     
     
     


    It's time for bed. Have a nice dream!





    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 6.04 - Submission Topic

    It's the same with "Cards deal damage to this have Lifesteal", just to be cooooooooooooooool.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 6.04 - Discussion Topic

    I'm not sure whether it counts, what your thoughts?

    Note that it's LIFESTOLEN, which means when damaged, heal your opponent that much health.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 6.04 - Discussion Topic
    Quote from TheM4Kh >>

    Second Attempt:

    Feedback ?

     Oh no, I've just thought of that TAT
    Posted in: Fan Creations
  • 10

    posted a message on Expansion Creation Competition - Phase II [Submission]


    Thrall once had a dream. In his dream, he saw the scene of Taretha being killed over and over. He tried to save her, but all his attempts turned out to be in vain. 

    Jaina once had a dream. In her dream, she followed Arthas in the ravage at Stratholme. Later on, they went to Northend together, where she took hold of the Frostmourne and became the Lich Queen. 
    Magni once had a dream. In his dream, his daughter's son was born. To his astonishment, the baby's father was Ragnaros.

    Everyone sleeps, and most of us dream. What is the most unforgettable dream of legends in Azeroth?

    New Mechanics

      

    Since the mechanics are a bit complicated, we now show two examples on how these mechanics work.
    Shifting is a new kind of random effect. When you're holding a Shifting card, the random result will be shown in its card text; and the result changes after you play a card. In this way, the random effect becomes partially controllable to players.
    Token is a mechanic that already exists in game, but it is not yet widely explored. The only existing card that utilizes the mechanic is Open the Waygate. Note that this mechanic is NOT limited to cards in your hand, but also applies to minions on board, such as Imp and Treant.

    New Cards

    The more charming your dream is, the more frustrated you'll be when awakening from it. Keep your hero at full health to maintain their dream; and once they take damage, their dream ends.
    The Shifting mechanic depicts what a dream is like. There is nothing certain in a dream; the text of cards in your hand keeps changing.       
    There's one thing special in this expansion: every legendary card describe a character's most unforgettable dream. Take Solia for instance: in her dream, she became the housemaster at Karazhan, taking care of all those candles, brooms and teapots summoned by Kara Kazham!.
    Mulligan is another theme of the expansion that symbolizes the ever-changing feature of dreamland.
    In particular, Nat's dream is about winning a fishing competition. He set free any fish he does not want until he caught the biggest fish he had ever seen in his life.
          
      

    Full List of Neutral Cards

    Shifting Cards

    http://imgur.com/pbUDhbL.png

    Everything is changing during the dream. You will see more Shifting cards in Class Cards.

    Token Synergy Cards

     ---These cards can create tokens. The tokens of Elven Whisperer, Mirage Maker and Dream Sower are here---

     Wisp  Mirror Image  
      

    ---These cards have special interaction with tokens.---

    Mulligan Synergy Cards

    Hero Health Synergy

    http://imgur.com/3wesHTP.png

     

     

     

    It's time for bed. Have a nice dream. Good night.

     
     
    Posted in: Fan Creations
  • 8

    posted a message on Weekly Card Design Competition 6.02 - Submission Topic

    You can use Spell Damage + minions to draw more cards ( of course, more damages).

    Hope you like it.

    Posted in: Fan Creations
  • 0

    posted a message on Expansion Creation Competition - Phase II [Discussion]

    That was awesome! Good luck to everyone!

    And my final exams week ended one hour ago, time to do something creative! 

    Posted in: Fan Creations
  • 0

    posted a message on Expansion Creation Competition- [Phase I Discussion]
    Quote from SnorlaxBR >>

    I'd like to describe a new mechanics named Shifting, which make random effect partially controllable. The result of Shifting changes after you use a card while you are holding it, like Hermione's changeable Galleons (Harry Potter reference). For example, look at this card: 

    When you are holding it, assuming that the result is Fire Fly, you will see:

    As a non-native speaker, I don't know how to describe this mechanics.

     

    Which do you think is better? Or there is another? Pls help me.

    You can see my submission here and get more information. 

     

     Maybe something as

    Shifting:
    When you hold this card, replace "Shifting" with a random card.

    Still isn't ideal, the idea is straightfoward, but hard to put into text :c
     
    Quote from UndeadRebel13 >>

    I'd like to describe a new mechanics named Shifting, which make random effect partially controllable. The result of Shifting changes after you use a card while you are holding it, like Hermione's changeable Galleons (Harry Potter reference). For example, look at this card: 

    When you are holding it, assuming that the result is Fire Fly, you will see:

    As a non-native speaker, I don't know how to describe this mechanics.

     

    Which do you think is better? Or there is another? Pls help me.

    You can see my submission here and get more information. 

     I would make the tooltip say "The result of this card's effect is visible to you, and changes each time you play a card."

    This is a great idea for a mechanic, it's a really cool way to work RNG into the game without making it too crazy and broken.

     

     

    Thx a lot! How about "Random result visible to you. Change after you play a card".

    Posted in: Fan Creations
  • 0

    posted a message on Expansion Creation Competition- [Phase I Discussion]

    I'd like to describe a new mechanics named Shifting, which make random effect partially controllable. The result of Shifting changes after you use a card while you are holding it, like Hermione's changeable Galleons (Harry Potter reference). For example, look at this card: 

    When you are holding it, assuming that the result is Fire Fly, you will see:

    As a non-native speaker, I don't know how to describe this mechanics.

     

    Which do you think is better? Or there is another? Pls help me.

    You can see my submission here and get more information. 

    Posted in: Fan Creations
  • 17

    posted a message on Expansion Creation Competition - [Phase I Submission]

    Thrall once had a dream. In his dream, he saw the scene of Taretha being killed over and over. He tried to save her, but all his attempts turned out to be in vain.

    Jaina once had a dream. In her dream, she followed Arthas in the ravage at Stratholme. Later on, they went to Northend together, where she took hold of the Frostmourne and became the Lich Queen.
    Magni once had a dream. In his dream, his daughter's son was born. To his astonishment, the baby's father was Ragnaros.

    Everyone sleeps, and most of us dream. What is the most unforgettable dream of legends in Azeroth?

    New Mechanics

      

    Since the mechanics are a bit complicated, we now show two examples on how these mechanics work.
    Shifting is a new kind of random effect. When you're holding a Shifting card, the random result will be shown in its card text; and the result changes after you play a card. In this way, the random effect becomes partially controllable to players.
    Token is a mechanic that already exists in game, but it is not yet widely explored. The only existing card that utilizes the mechanic is Open the Waygate. Note that this mechanic is NOT limited to cards in your hand, but also applies to minions on board, such as Imp and Treant.

    New Cards

    The Shifting mechanic depicts what a dream is like. There is nothing certain in a dream; everything in your hand keeps changing.    
         
     
    The Token mechanic is also a metaphor of our dreamland. Characters in the dream are not real entities; they are merely imaginary tokens.
    There's one thing special in this expansion: every legendary card describe a character's most unforgettable dream. Take Brann for instance: his dream is about getting lost in one of his explorations. He attempted to get out of the jungle, but kept returning to the same place.       
    Note that the action of "return" doesn't create new tokens, see Spirit Echo. Thus, if you play two spells from the same Cabalist's Tome successively, you won't receive two copies of Cabalist's Tome via Brann's effect.
      
    It's time for bed. Have a nice dream. Good night.
     
     
    Posted in: Fan Creations
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