Just another tool for beast druid. It's kind of like a Houndmaster for druid, and when it's not used that way, it turns into an Assassin's Blade with reversed stats.
Also, it's not bad getting this with Malkorok. 4/2 weapons are always good to have.
"Here comes a skinny guy dressed in a tunic with a flimsy stick in his hand... scary!"
Concept:
It´s a Priest only weapon, and it´s legendary so you can only have one in your deck. I love this week´s premise of using the weapon slot for staffs, wands and other magic devices in classes that usually can´t, focusing on magic effects instead of raw damage, like Atiesh does. I also love having legendary class weapons. The idea is to help Priest deal with the first turns in which he does nothing and make him less vulnerable to aggro decks or give him a late game powerful healing mechanic together with Justicar Trueheart. Note that this only works for healing, unlike Prophet Velen, which states healing and damage. I do not play WoW so no lore here, just a plain card idea that helps making Priest viable.
All these crazy custom weapons and I go the realism route, dang.
I designed this card in hopes to directly improve more control-based Warlocks, since the huge majority of Warlocks right now are entirely early or mid-game with burst. This card allows Warlocks to embrace their hero power against aggressive decks knowing that they can fight back onto the board and gain plenty of health while doing it. It can easily be fit into many Hand and Renolocks, and potentially into many other variants of Control Warlock. Three-sevenths of the class is all about war, so why not give them a nice, sharp weapon and a shiny, sturdy set of armor?
Remember, this only includes collectible weapons, so things like Ashbringer, Wicked Knife, and Sharp Fork wont be obtainable. However, you could get a 3/9 Doomhammer, a 5/3 Truesilver Champion, or a 6/3 Gladiator's Longbow, but there's always that risk of getting a 2/5 Light's Justice, a 2/4 Poisoned Blade, or even a 3/4 Cursed Blade. No matter what, though, the weapon you obtain can simply be used to swing the health pool, slicing your opponent down while gaining health quickly, or be used to quickly gain control of the late game board, and generally your weapon will be of pretty strong value.
It's no miracle card to fix Priest, but it is a card to make more people reconsider control Warlock again.
A little Overwatch to Hearthstone crossover. Just like in her game of origin, Mercy's staff can provide effective healing to or boost the damage of her allies. You wouldn't deal the 1 damage when attacking your own minions.
The legendary skull that Illidan consumed. It plays around discardlock, but tries to aproach a more controlly version, due to its cost and, poor value if you summon little minions.
A weapon that allows you to take out those pesky 1 Health minions. It also allows you to play minions like Injured Blademaster, Eerie Statue, Fel Reaver with impunity.
Its high Durability is both a strength and weakness. Sure, it can help a lot if you have minions with negative ability, but it's gonna be such a shame if you want to play Sylvanas/Justicar but can't get rid of this weapon...
REMOVED
Meh.
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Choose One Cards
Warlock weapon.
There are a lot of remedies we don't yet know a disease for.
Just another tool for beast druid. It's kind of like a Houndmaster for druid, and when it's not used that way, it turns into an Assassin's Blade with reversed stats.
Also, it's not bad getting this with Malkorok. 4/2 weapons are always good to have.
Flavor text:
"Here comes a skinny guy dressed in a tunic with a flimsy stick in his hand... scary!"
Concept:
It´s a Priest only weapon, and it´s legendary so you can only have one in your deck. I love this week´s premise of using the weapon slot for staffs, wands and other magic devices in classes that usually can´t, focusing on magic effects instead of raw damage, like Atiesh does. I also love having legendary class weapons. The idea is to help Priest deal with the first turns in which he does nothing and make him less vulnerable to aggro decks or give him a late game powerful healing mechanic together with Justicar Trueheart. Note that this only works for healing, unlike Prophet Velen, which states healing and damage. I do not play WoW so no lore here, just a plain card idea that helps making Priest viable.
Everything is OP.
Seeing as how the developers love giving priest more silence I based this Priest weapon around silencing the board selectively, I give you purity.
All these crazy custom weapons and I go the realism route, dang.
I designed this card in hopes to directly improve more control-based Warlocks, since the huge majority of Warlocks right now are entirely early or mid-game with burst. This card allows Warlocks to embrace their hero power against aggressive decks knowing that they can fight back onto the board and gain plenty of health while doing it. It can easily be fit into many Hand and Renolocks, and potentially into many other variants of Control Warlock. Three-sevenths of the class is all about war, so why not give them a nice, sharp weapon and a shiny, sturdy set of armor?
Remember, this only includes collectible weapons, so things like Ashbringer, Wicked Knife, and Sharp Fork wont be obtainable. However, you could get a 3/9 Doomhammer, a 5/3 Truesilver Champion, or a 6/3 Gladiator's Longbow, but there's always that risk of getting a 2/5 Light's Justice, a 2/4 Poisoned Blade, or even a 3/4 Cursed Blade. No matter what, though, the weapon you obtain can simply be used to swing the health pool, slicing your opponent down while gaining health quickly, or be used to quickly gain control of the late game board, and generally your weapon will be of pretty strong value.
It's no miracle card to fix Priest, but it is a card to make more people reconsider control Warlock again.
This staff seems somehow familiar...
A little Overwatch to Hearthstone crossover. Just like in her game of origin, Mercy's staff can provide effective healing to or boost the damage of her allies. You wouldn't deal the 1 damage when attacking your own minions.
RIP Patron
The legendary skull that Illidan consumed. It plays around discardlock, but tries to aproach a more controlly version, due to its cost and, poor value if you summon little minions.
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N'ero- Priest Weapon
My Entry for this week's Card Design Competition - Season 8.16:
Spell damage is notoriously underused. So there you go:
I am a servant of the world. And if I'm a servant, then you should consider yourself a tool, at best.
All aboard the Purify train!
A weapon that allows you to take out those pesky 1 Health minions. It also allows you to play minions like Injured Blademaster, Eerie Statue, Fel Reaver with impunity.
Its high Durability is both a strength and weakness. Sure, it can help a lot if you have minions with negative ability, but it's gonna be such a shame if you want to play Sylvanas/Justicar but can't get rid of this weapon...
I really wanted to make something for priest. I think this would be a cool weapon to have early game.
Flavor Text: "Not all thoughts are good ones."
This card fits in with The likes of thoughtsteal and mind vision.