Based on Medivh's Prophecy, at the start of Warcraft III: Reign of Chaos. He warns of the coming of the Legion and urges the game's heroes to band together.
Card Effect notes:
3 Dark Omens are put into both player's decks. So there are 6 Dark Omens in total.
There must be no Dark Omens left in your AND your opponent's deck. If your opponent still has an Omen in his deck, while you have drawn all yours, the Reign of Chaos will not (yet) happen.
Dark Omens destroy themselves after they are drawn (Like Ambush!)
When the last Dark Omen is overdrawn, or transformed (by Golden Monkey, for example), no Reign of Chaos will occur.
Reign of Chaos is technically a spell that is cast at the start of EACH player's turn, by an invisible game-entity. It does not use Spell Damage, or trigger spell-cast related effects (such as Flamewaker)
Further design notes
It was tough to come up with a legendary spell that would feel legendary. Many legendary minions have a lot of character, by themselves, or with mind-blowing effects. Crafting a spell with character is a lot harder to achieve because they don't stick around as much. With the 'blink and you miss it' effect of most spells, I looked to create something that instead has a lasting impact throughout the game. Although I am normally not a fan of cards that require additional cards, and tons of text to function, it is what I arrived at with this entry. A failing on my ideals, but you can only spend that long iterating :)
Edit log
Edit: Changed the links to imgur ones. Edit 2: Changed the cards, and description to be more concise. Hopefully that's okay... Edit 3: Formatting of the post, elaboration on notes. Edit 4: Balance change, 6 Dark Omens (total) instead of 12.
Straight forward and useful. While destroying your opponent's Hero Power may not be very significant against Tempo/Midrange/Aggro decks, especially since it set your Tempo back by 5 Mana, it's very useful against Control decks. Destroying a Control Warrior/Priest's Hero Power is devastating for their survival, and if you're lucky to hold this when your opponent use Jaraxxus...
Lore-wise, Gul'dan used the Cipher to sever the connection of Orc and spirit, causing a profound sense of loss among themselves. What better way to express "Sever your core tradition and belief" than destroying the core of every class that is their Hero Power.
I would love to see an expansion of a legendary weapon for "non-weapon" class Heroes someday in Hearthstone. This iconic weapon is well known throughout the World of Warcraft (and you see it in the new Warcraft movie!).
The weapon carries a high cost of 7 mana but has interesting potential in late game situations. A mage could potentially have Spell Damage +1 for the rest of the game if the user doesn't use its durability. The weapon battlecry effect also adds to the fun of this legendary weapon. You will discover 3 random spells in the game and receive one of them with a nice cost discount.
Perhaps this may 'revive' Priests? So when you include this during deck-building, you are allowed to put 1 or 2 other class spells in your deck. Notice it's spell cards so class legendaries are excluded. The downsides: 1) you are using 1 precious card slot for this; 2) the spell card from another class costs (1) more. Reason for increasing the card cost is to balance against the advantage of getting to play spells from other classes, such as possible OTK.
Priests can be much more fun, flexible and unpredictable like this. Feel that Priests need more AOE? Then just add Brawl or Twisting Nether into your deck. Feel that Priests need more aggression? Then just add Call of the Wild or Power Overwhelming into your deck. Feel that Priests need more tempo? Then just add Backstab or Execute into your deck.
Edit: Changed the art and name of the card. Added in 'It costs (1) more' for balance.
This little gem was made before having Taunt on your Hero was possible (or even intended). Good stats with a downside (upside?) to giving your Hero Taunt.
Seeing Malfurion shapeshifting is a legendary even by its own. The master druid finally takes a form. I tried to keep it balanced and simple. All forms are made in order to fit somewhere. I consider them pretty strong although.
Ferral
Extra mana coast makes up for the permanent weapon. I would like to think of it as. 2 mana for a fiery axe with 1 durability.
Tree of Life
Well this power requires you to have a board. Otherwise is useless. Since druid lacks the removals compared to priest i thought it is fine.
Moonkin
This one is like having a moonfire each turn with extra spell power. I feel it is powerfull and i tried to balance it buy giving minions extra cost. Its impossible to Malygos OTK this way. And also consider that most of the cards are minions in Heartstone.
it triggers on attack so when you swing it it'll be a 6/3>6/2 then 8/2>8/1 etc.
Creates:
Based on Medivh's Prophecy, at the start of Warcraft III: Reign of Chaos. He warns of the coming of the Legion and urges the game's heroes to band together.
Card Effect notes:
Further design notes
It was tough to come up with a legendary spell that would feel legendary. Many legendary minions have a lot of character, by themselves, or with mind-blowing effects. Crafting a spell with character is a lot harder to achieve because they don't stick around as much. With the 'blink and you miss it' effect of most spells, I looked to create something that instead has a lasting impact throughout the game. Although I am normally not a fan of cards that require additional cards, and tons of text to function, it is what I arrived at with this entry. A failing on my ideals, but you can only spend that long iterating :)
Edit log
Edit: Changed the links to imgur ones.
Edit 2: Changed the cards, and description to be more concise. Hopefully that's okay...
Edit 3: Formatting of the post, elaboration on notes.
Edit 4: Balance change, 6 Dark Omens (total) instead of 12.
The Ancient Prophecy [4 Mana, Warlock, Legendary, Spell]
Shuffle 3 Dark Omens into both decks. When all are drawn, the Reign of Chaos begins…
My entry in the Weekly Card Design Competition 3.20
The Keepers of the Staff are the 10/10 minions from the Heroic Rafaam fight:
Archaedas, Chieftain Scarvash, Giantfin,Lady Naz'jar, Lord Slitherspear, Skelesaurus Hex, Sun Raider Phaerix, The Steel Sentinel, and Zinaar.
Explosive Shot => Meteor
Power Word: Tentacles => Spikeridged Steed
Straight forward and useful. While destroying your opponent's Hero Power may not be very significant against Tempo/Midrange/Aggro decks, especially since it set your Tempo back by 5 Mana, it's very useful against Control decks. Destroying a Control Warrior/Priest's Hero Power is devastating for their survival, and if you're lucky to hold this when your opponent use Jaraxxus...
Lore-wise, Gul'dan used the Cipher to sever the connection of Orc and spirit, causing a profound sense of loss among themselves. What better way to express "Sever your core tradition and belief" than destroying the core of every class that is their Hero Power.
Atiesh, Greatstaff of the Guardian!
I would love to see an expansion of a legendary weapon for "non-weapon" class Heroes someday in Hearthstone. This iconic weapon is well known throughout the World of Warcraft (and you see it in the new Warcraft movie!).
The weapon carries a high cost of 7 mana but has interesting potential in late game situations. A mage could potentially have Spell Damage +1 for the rest of the game if the user doesn't use its durability. The weapon battlecry effect also adds to the fun of this legendary weapon. You will discover 3 random spells in the game and receive one of them with a nice cost discount.
Legendary Weapons in Hearthstone!
Orb of dominion from the legendary quest line as a warlock legendary weapon.
Perhaps this may 'revive' Priests? So when you include this during deck-building, you are allowed to put 1 or 2 other class spells in your deck. Notice it's spell cards so class legendaries are excluded. The downsides: 1) you are using 1 precious card slot for this; 2) the spell card from another class costs (1) more. Reason for increasing the card cost is to balance against the advantage of getting to play spells from other classes, such as possible OTK.
Priests can be much more fun, flexible and unpredictable like this. Feel that Priests need more AOE? Then just add Brawl or Twisting Nether into your deck. Feel that Priests need more aggression? Then just add Call of the Wild or Power Overwhelming into your deck. Feel that Priests need more tempo? Then just add Backstab or Execute into your deck.
Edit: Changed the art and name of the card. Added in 'It costs (1) more' for balance.
"I don't think the museum can afford that" -Harrison Jones
This little gem was made before having Taunt on your Hero was possible (or even intended).
Good stats with a downside (upside?) to giving your Hero Taunt.
All rights reserved.
Overload: (2)
"We pray you're not as easily corrupted as Frostmournes previous owner."
These are the five captured souls:
.
REMOVED
(Reminder: Deleting Submission Topic posts is against the rules.)
It's like an army in your pocket!
Seeing Malfurion shapeshifting is a legendary even by its own. The master druid finally takes a form. I tried to keep it balanced and simple. All forms are made in order to fit somewhere. I consider them pretty strong although.
Ferral
Extra mana coast makes up for the permanent weapon. I would like to think of it as. 2 mana for a fiery axe with 1 durability.
Tree of Life
Well this power requires you to have a board. Otherwise is useless. Since druid lacks the removals compared to priest i thought it is fine.
Moonkin
This one is like having a moonfire each turn with extra spell power. I feel it is powerfull and i tried to balance it buy giving minions extra cost. Its impossible to Malygos OTK this way. And also consider that most of the cards are minions in Heartstone.
RAWRRRRRRRRRRRRRRRRRRR!
NO MORE HIDING !!!!!!
"Im looking for the Golden Monkey"