What do you guys think? Kind of like Flare with a 6/5 body except it triggers your own secrets without losing them so if your secret is non-target specific like Explosive Trap or Ice Barrier you get its effect for free. It also removes enemy secrets. They may also hurt you with non-target specific secrets but you still get the card advantage.
Can be a 0-mana faerie dragon which can snowball your board advantage early game. Weak to common aoe mid-game but can be played for 3 mana if you're really in a pinch.
Dragonheart - The thing about Dragon Consort is that it makes playing +6 mana dragons easier after turn 5. Dragonheart can let you play Fey Dragon on turn 3 which is broken.
Ruby Whelp should just read "Battlecry: If you're holding a dragon gain +1/+1" and end up as a 2/3. A 2/4 is just power creeping to much on Twilight Whelp. I know Twilight whelp sucks but that's balance. At least Ruby Whelp wouldn't die to a ping.
Dragonmaw is a great concept but poorly executed. When you're holding a dragon he's ridiculous, if you're not he's extremely bad. That's a unhealthy gap between extremes. Blackwing Corrupter and Technician are strong when they work, and sub-par when they don't. Making Dragonmaw as a 3/4 with overload (2) would be better.
Wyrm Cultist - I think a good comparison is to Void Caller. She draws you a dragon so you always have a target, but she doesn't place it into the battlefield like Void Caller. Her balance depends on the strength of dragons but I think she's a strong, balanced card.
When comparing Dragonkin Warrior to Foe Reaper the warrior is stronger stat-per-mana wise. Should a 2 attack at 5 mana or a 3/7 for 6 mana.
Fey Dragon looks great. A bigger spectral knight. A+
Kairozdormu - Basically you pay 4 mana for a 3/5 body, and 3 mana to draw 2 cards. Very balanced and is a must remove for your opponent. Great job. Definitely my favourite of the bunch along with Dragonmaw in concept.
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Warrior Weapon. Hold the front line!
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Hero Power and Weapon in spoiler.
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Everyone is chasing after one another. Speeds up the game a lot or can set up a combo. Fits into Warrior's Charge and Taunt themes.
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What do you guys think? Kind of like Flare with a 6/5 body except it triggers your own secrets without losing them so if your secret is non-target specific like Explosive Trap or Ice Barrier you get its effect for free. It also removes enemy secrets. They may also hurt you with non-target specific secrets but you still get the card advantage.
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Oh Christmas tree, Oh Christmas tree...
Reveal would trigger all secrets. Explosive trap would deal damage but Freezing Trap would do zilch.
Edited name, image, and decreased mana cost by 1.
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Gives a lot more reach in the late game with Eviscerate, Blade Flurry, and other great rogue spells.
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Can be a 0-mana faerie dragon which can snowball your board advantage early game. Weak to common aoe mid-game but can be played for 3 mana if you're really in a pinch.
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Second weapon goes where the Hero Power would. Click and drag the weapon you want to attack with, weapon related spells as well.
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I am hoping Blizzard will release a card with some combo potential to this card because the mechanic is very unique.
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Dragonheart - The thing about Dragon Consort is that it makes playing +6 mana dragons easier after turn 5. Dragonheart can let you play Fey Dragon on turn 3 which is broken.
Ruby Whelp should just read "Battlecry: If you're holding a dragon gain +1/+1" and end up as a 2/3. A 2/4 is just power creeping to much on Twilight Whelp. I know Twilight whelp sucks but that's balance. At least Ruby Whelp wouldn't die to a ping.
Dragonmaw is a great concept but poorly executed. When you're holding a dragon he's ridiculous, if you're not he's extremely bad. That's a unhealthy gap between extremes. Blackwing Corrupter and Technician are strong when they work, and sub-par when they don't. Making Dragonmaw as a 3/4 with overload (2) would be better.
Wyrm Cultist - I think a good comparison is to Void Caller. She draws you a dragon so you always have a target, but she doesn't place it into the battlefield like Void Caller. Her balance depends on the strength of dragons but I think she's a strong, balanced card.
When comparing Dragonkin Warrior to Foe Reaper the warrior is stronger stat-per-mana wise. Should a 2 attack at 5 mana or a 3/7 for 6 mana.
Fey Dragon looks great. A bigger spectral knight. A+
Kairozdormu - Basically you pay 4 mana for a 3/5 body, and 3 mana to draw 2 cards. Very balanced and is a must remove for your opponent. Great job. Definitely my favourite of the bunch along with Dragonmaw in concept.