Every competitive player in the world can tell you that a card that shuffles something in your deck and has to be drawn to get value is bad like Gang Up. Trump will show you plebs how bad this card is dont worry.
You mean the card Gang Up, which made mill rogue semi-viable?
If this card denies your opponent the draw it is incredibly powerful... imagine the warlock tapping into a 4/4 for you! That's very powerful, especially if they draw cards at the end of the turn. For example if you ambush turn three and a Mage uses Arcane Intellect, or a Warrior uses a Gnomish Inventor, and gives you the 4/4, it will be hard for them to clear it so its almost like you just played it down.
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S16 Top 200 Legend NA | Beat ErA with DS/IF Priest | Mur-lock 4 life
WOW! This card is Amazing! Now for 3 mana I get 3 free Sylvanus effects. Thank you for drawing a card and playing a minion for me at the same time. Keep Drawing please, I have two of them plus gang ups in my deck.
Oh,so you have a lot of card I see! Let me give you some more!
Wow. This card will be so so good in mill rogue. There's no way it will skip their draw. If it doesn't skip their draw, it won't technically increase their deck size or prevent fatigue. In mill we are drawing out their entire deck so we are guaranteed to get value here. If you cast this after your opponent has hit fatigue, will they draw into 3 nerubians and then take a fatigue draw? Like getting 3 burrowing mines in a row. I'm excited! I'll cut Dancing Swords for two of these.
OH LOOK ANOTHER BAD ROGUE EPIC EleGiggle EleGiggle EleGiggle EleGiggle EleGiggle EleGiggle EleGiggle
How is it bad? you get 12/12 for 3 mana over the course of the game.
Every competitive player in the world can tell you that a card that shuffles something in your deck and has to be drawn to get value is bad like Gang Up. Trump will show you plebs how bad this card is dont worry.
Gang Up actually turned out to be good, and is the reason Mill Rogue was born in its present-day glory. Likewise, Beneath the Grounds is a great tool if you can force your opponent to draw cards because it gets value after your opponent draws a single Ambush. As time passes, you get more and more value out of this slow card, time which you spend simply stalling because, chances are, you're running a controlly Rogue.
This is actually pretty bloody good in a Control Rogue or Mill Rogue. Utter value, just needs to be run in decks that either a) last a long time or b) force the opponent to mill.
OH LOOK ANOTHER BAD ROGUE EPIC EleGiggle EleGiggle EleGiggle EleGiggle EleGiggle EleGiggle EleGiggle
How is it bad? you get 12/12 for 3 mana over the course of the game.
Every competitive player in the world can tell you that a card that shuffles something in your deck and has to be drawn to get value is bad like Gang Up. Trump will show you plebs how bad this card is dont worry.
Gang Up is seeing play and Trump thought Patron and Boom were bad - people make mistakes.
Anyone who thinks that this could potentially deny THREE draws is absolutely nuts. There is literally zero chance that your opponent doesn't get a normal draw like burrowing mine. It would be the best card in the game otherwise.
This is actually pretty bloody good in a Control Rogue or Mill Rogue. Utter value, just needs to be run in decks that either a) last a long time or b) force the opponent to mill.
Last a long time? Seriously?
What's the problem? Decks that go to the late-game is what I mean, control decks, basically.
I don't think this card should be underestimated too quickly, its value is not immediate but it is there and the design that i see behind is it is to serve as a major punishment to those that rely on reckless card draw, oh and for note i am sure there are some popular decks out right now that relies on emptying their own decks as fast as possible to get the cards to win, because then they either need to get rid of it, which may mean sacking a card spell or minion on it....or prepare for what the rogue will do next with it and considering rogue I think it would be safe to assume something very damaging.
Can someone ask Zeriyah on Twitter about the specifics of "Ambush"?
i want to know what ambush does and if opponent gets to draw another card...that makes card very different.
You mean the card Gang Up, which made mill rogue semi-viable?
so for 3 mana you have chance to loose your weapon plus a random minion not sure
ITS A TRAP!
Mrghl Mrghl!
If this card denies your opponent the draw it is incredibly powerful... imagine the warlock tapping into a 4/4 for you! That's very powerful, especially if they draw cards at the end of the turn. For example if you ambush turn three and a Mage uses Arcane Intellect, or a Warrior uses a Gnomish Inventor, and gives you the 4/4, it will be hard for them to clear it so its almost like you just played it down.
S16 Top 200 Legend NA | Beat ErA with DS/IF Priest | Mur-lock 4 life
Check out my entry in this week's Card Design Contest by clicking here! (Its called Spell Swipe)
Seems pretty ok to me. It's not meant to be played on curve.
WOW! This card is Amazing! Now for 3 mana I get 3 free Sylvanus effects. Thank you for drawing a card and playing a minion for me at the same time. Keep Drawing please, I have two of them plus gang ups in my deck.
Oh,so you have a lot of card I see! Let me give you some more!
Wow. This card will be so so good in mill rogue. There's no way it will skip their draw. If it doesn't skip their draw, it won't technically increase their deck size or prevent fatigue. In mill we are drawing out their entire deck so we are guaranteed to get value here. If you cast this after your opponent has hit fatigue, will they draw into 3 nerubians and then take a fatigue draw? Like getting 3 burrowing mines in a row. I'm excited! I'll cut Dancing Swords for two of these.
Gang Up actually turned out to be good, and is the reason Mill Rogue was born in its present-day glory. Likewise, Beneath the Grounds is a great tool if you can force your opponent to draw cards because it gets value after your opponent draws a single Ambush. As time passes, you get more and more value out of this slow card, time which you spend simply stalling because, chances are, you're running a controlly Rogue.
Rawr I'm a dinosaur
This can make Mill Rogue playable in Constructed
This is actually pretty bloody good in a Control Rogue or Mill Rogue. Utter value, just needs to be run in decks that either a) last a long time or b) force the opponent to mill.
Gang Up is seeing play and Trump thought Patron and Boom were bad - people make mistakes.
definitely a mill rogue card, its not going to put mill rogue on the map, but its definitely a nice addition
Anyone who thinks that this could potentially deny THREE draws is absolutely nuts. There is literally zero chance that your opponent doesn't get a normal draw like burrowing mine. It would be the best card in the game otherwise.
What's the problem? Decks that go to the late-game is what I mean, control decks, basically.
I don't think this card should be underestimated too quickly, its value is not immediate but it is there and the design that i see behind is it is to serve as a major punishment to those that rely on reckless card draw, oh and for note i am sure there are some popular decks out right now that relies on emptying their own decks as fast as possible to get the cards to win, because then they either need to get rid of it, which may mean sacking a card spell or minion on it....or prepare for what the rogue will do next with it and considering rogue I think it would be safe to assume something very damaging.
And good luck to you in forum missing the fucking point.
ok now this is perfect for control/pirate rouge...
Spider meta confirmed!
Drink me up