• 2

    posted a message on New Priest Card - Embrace the Shadow
    Quote from Real_MrHotTits >>

    Yes yes, I understand that, but that's the point, you're paying 2 more and you'll have the permanent effect and a 3/5 minion on board, I think it's much better than this spell, it's a card less in your hand, literally

     Combo'd with circle it's two mana less and you don't waste an auchanai that will likely just die to a ping. Also there are times you want auchenai's effect for one turn but need to go back to healing and having an auchanai left on the board can be a hindrance. One of the problems with priest is there are so many combo pieces that are pretty bad on their own. If you never draw your auchanai, your circles and flash heals can end up being useless in some match ups. This just gives another activator for those combo pieces. Don't underestimate the power of a 2 mana board clear, even if it is two cards. The tempo you can gain from that is massive.
    Posted in: Card Discussion
  • 1

    posted a message on New Hunter Card - Call of the Wild
    Quote from TechstepSW >>
    Quote from Dreams4Lyfe >>
    Quote from igniteice >>
    Quote from Ilikemoba >>
    Quote from TazdingoFTW >>
    Quote from Ilikemoba >>

    This is OP in Face Hunter decks. 5 charge damage for 8 mana? Sign me up. It's especially good since you want to end the game quickly. It's also great to topdeck at turn 5-6 when you are out of cards.

     Great in Face Hunter? Face Hunters don't even run Leeroy cause it's too slow, and they curve out at 3 mana. I think you don't really understand how the deck works.
    Also, 5/6? The card is 8 mana.
     The current Icehowl + Owl face hunter finisher is way more inconsistent that running 2 of these
     I have never seen anyone play Icehowl + Owl, probably because using Owl on Icehowl removes the Charge, which means you've spent 10 mana doing nothing, except for maybe killing a minion with Icehowl.
     Sarcasm people, it's called a joke.
     I dunno mate considering he thought call of the wild would be OP in face hunter of all decks..
    The original post was sarcasm as well...
    Posted in: Card Discussion
  • 3

    posted a message on New Legendary Card - The Boogeymonster

    It'd still be trash if it was just "anytime it attacks".

    Posted in: Card Discussion
  • 0

    posted a message on New Shaman Legendary Card - Hallazeal the Ascended
    Quote from ShadowSpectreX >>

    This is still 5 mana though... so that means Lava Burst and double Lightning Bolt,  but it only heals for 11...

    Conclusion: Reno is still better.

     Reno requires you to run a deck of all one of's which may be harder to do as we lose naxx and gvg. This fills a similar role but fits in a very different type of deck.
    Posted in: Card Discussion
  • 1

    posted a message on Anyone else finding Eydis Darkbane making Patron Warrior even more amazing?
    Quote from RoaghdusMe jump

    Eydis Darkbane + Charge + Inner Rage x2 + Rampage x2 is exactly 30 face damage when played on an empty board.

    I can smell a new OTK Warrior deck because of you ;<

     

    Or you just play raging worgen and don't need an empty board.

    Posted in: Card Discussion
  • 0

    posted a message on New Rogue Card - Beneath the Grounds

    There's no way it denies the normal card draw because it would then be the most broken card in the game. It'll act like burrowing mine in which case it doesn't actually increase the size of your opponents deck at all.

    Posted in: Card Discussion
  • 4

    posted a message on New Rogue Card - Beneath the Grounds
    Quote from trialq jump
    I'm assuming ambush is like burrowing mine in that it will read "summon a 4/4 Nerubian for your opponent, draw a card"; beneath the grounds would be broken if it denied the opponent 3 card draws (and would be played for that alone were that true).

    It's blowing my mind how many people think this card might be playable if it denied the draws. It would be the most broken card in the game if it denied draws.

    Posted in: Card Discussion
  • 3

    posted a message on New Rogue Card - Beneath the Grounds
    Quote from DoctorDen_ jump

    Bad for mill - you increase the size of opponent deck to 33 cards.

    No you don't.

    Posted in: Card Discussion
  • 2

    posted a message on New Rogue Card - Beneath the Grounds

    Anyone who thinks that this could potentially deny THREE draws is absolutely nuts. There is literally zero chance that your opponent doesn't get a normal draw like burrowing mine. It would be the best card in the game otherwise.

    Posted in: Card Discussion
  • 0

    posted a message on Brawl cards in "normal" play?

    Lol wut. He would have ridiculously good stats for 5 mana, put a brawl in your hand, and win all brawls if he's left on the board (and aforementioned stats make him quite hard to kill.) That would be one of the best cards in the game.

    Posted in: Tavern Brawl
  • 0

    posted a message on Has this been the longest stretch without any nerfs?
    Quote from Hearthsam »

    I just have no clue at all why they haven't nerfed scientist, I hate it more than boom. Just make it draw the secret instead of playing it, the card holds way too much value and tempo in a 2/2 trading body.

    Definitely. People don't whine about it as much as Boom because it doesn't really look OP, but the pure value and tempo you get out can be game-ending. It would still be very good if it just drew a secret which shows how ridiculous it is now.

    Posted in: General Discussion
  • 0

    posted a message on Mal'Ganis Mechechanic

    I believe this is because the malganis buff is re-applied after the equality.

    Equality lowers health to 1 -> malganus gives +2 health to 3 -> consecration takes them back down to 1

    Posted in: Warlock
  • 12

    posted a message on New Card - Solemn Vigil - Paladin

    The wild pyromancer, muster for battle, draw two cards for two mana dream.

    Posted in: Card Discussion
  • 5

    posted a message on GVG card drop nerf.

    ITT: People who don't understand variance and sample size.

    Posted in: General Discussion
  • 0

    posted a message on Most important class legendary?

    Grommash for Warrior is pretty much a must have.

    Tirion is run in almost every Paladin deck.

    Jaraxxus is played in a decent amount of Warlock decks.

    Other than those, pretty much every other class is capable of running decks without a class legendary.

     

    Posted in: General Discussion
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