Zombie chow was a cool aggro counter, and mirror entity fodder. This though... takes it to a new level. While making druid 2x more consistant.
It's a piloted shredder nerf.
I see 2/3s as "glaivezooka"s in this meta, since a lot of 2/1s die to them and leave up a 2/1 to kill another one.
The drawback is irrelevant because once you have the board as a druid, it's really hard to steal it from you, and if you don't have the board as a druid, you just lose unless you pull off a thalnos-swipe or double-kobold swipe or something along these lines.
Remember those times you laughed at druid who hero powered on turn 2? Now they have a tool to play a ZOMBIE CHOW, A WILD GROWTH on the SAME TURN with NO DRAWBACK (what they lose is what they gained from it, and if you deal with it, you only lost your whole turn.).
Druid is borderline devastating to face as a hunter because if they have the right opener, you just can't win. This is may put the matchup even more over the top.
Also, druid already has a bunch of battlecry minions that benefit from youthful brewmaster. Now there is one more.
This is an auto-include in every standard druid list.
the more I think about it, the more I love it! definitely in my top 5 favorite TGT cards revealed so far! (and I'm assuming playing this on turn 10 will NOT give you a card)
I don't know if there is any place for this card in my deck, because i already placed every card and there is no place for this card. It will never replace wild growth, because WG will gives you a mana crystal forever and it means you will be ahead of your opponent all of the next turns. But if you play this and it dies, you won't have that advantage and it sucks! Maybe if it was a beast it would see play in a Beast Druid deck!
Interesting to see all the hype for a Pint Sized Summoner with +1 hp. It tricks you into thinking that you are playing ramp, but basically if you are lucky you can get a free coin from this. Other cute combos and hoping that it will survive for a turn are just pipe dreams.
Well it does improve druid aggro matchup. When played on turn two, it kills Mad Scientist. It ramps you to 4 or forces a trade(both good). When you get up to 4 mana you can either Swipe or Keeper of the Grove.
You don't even need to silence it. If it survives a turn, which it easily could b/c the 3 health, then the text is essentially "The first card you play costs (1) less." Like a Pint-Sized Summoner, but not just for minions and with a better statline. Even if it only lives for 1-2 turns, you get insane ramp value. Also, you can always Keeper it on he next turn if you want to keep the bonus. Pandas are also a possibility. Druid already runs things that are worth bouncing: Lore, Keeper...
Interesting to see all the hype for a Pint Sized Summoner with +1 hp. It tricks you into thinking that you are playing ramp, but basically if you are lucky you can get a free coin from this. Other cute combos and hoping that it will survive for a turn are just pipe dreams.
Its at least a River Crocolisk that forced a trade/removal and at most a River Crocolisk + Wild Growth which does give insane ramp potential. I don't understand why people need to shit on literally EVERY card that comes out because it isn't 10/10 1-drop with "Battlecry: Win the game." This is a solid 2 drop that has plenty of potential. Sorry if you cant see that.
Interesting to see all the hype for a Pint Sized Summoner with +1 hp. It tricks you into thinking that you are playing ramp, but basically if you are lucky you can get a free coin from this. Other cute combos and hoping that it will survive for a turn are just pipe dreams.
Its at least a River Crocolisk that forced a trade/removal and at most a River Crocolisk + Wild Growth which does give insane ramp potential. I don't understand why people need to shit on literally EVERY card that comes out because it isn't 10/10 1-drop with "Battlecry: Win the game." This is a solid 2 drop that has plenty of potential. Sorry if you cant see that.
Interesting to see all the hype for a Pint Sized Summoner with +1 hp. It tricks you into thinking that you are playing ramp, but basically if you are lucky you can get a free coin from this. Other cute combos and hoping that it will survive for a turn are just pipe dreams.
Its at least a River Crocolisk that forced a trade/removal and at most a River Crocolisk + Wild Growth which does give insane ramp potential. I don't understand why people need to shit on literally EVERY card that comes out because it isn't 10/10 1-drop with "Battlecry: Win the game." This is a solid 2 drop that has plenty of potential. Sorry if you cant see that.
I don't base constructed viability by asking myself "Is this better than a River Crocolisk?" Sorry I hurt your feelings with my opinion.
But you should ask yourself "What this card has to go against on turn it can be played". Unlike a Pint-Sized Summoner, this card can go up against 2/1s or infamous Mad Scientist. Druids generally do not have early game minion drops besides Zombie Chow, this gives them one. It dies to a Frostbolt / similar cards but most of the early-game minions do. I do agree with "cute combos" though. I would not toss 2x Young Brewmaster & 2x Wailing Soul into my deck just because of this card.
solid arena card and maybe possible use in constructed?
Either becomes a plain 2 mana 2/3 (if it dies after being played) or a 2 mana 2/3 that gives you an extra mana the next turn (and the rest of the game if it actually lived that long...)
Coin it out Turn 1. You now have 3 mana on 'Turn 2'
Play on Turn 2 and it lives. You not have 4 mana on Turn 4.
If it dies you lost nothing.
Really; it's easier to call it a +1 HP Pint-Sized Summoner that works on spells too.
2/3 is a lot better if you coin it out Turn 1; since it dosen't die to many 2 attack 1 costs.
Current Deck -http://www.hearthpwn.com/decks/240420-army-paladin - Token Paladin
We have a very good card here. Definetly, I'm going to use it.
Beeee-roken!!!
Zombie chow was a cool aggro counter, and mirror entity fodder. This though... takes it to a new level. While making druid 2x more consistant.
It's a piloted shredder nerf.
I see 2/3s as "glaivezooka"s in this meta, since a lot of 2/1s die to them and leave up a 2/1 to kill another one.
The drawback is irrelevant because once you have the board as a druid, it's really hard to steal it from you, and if you don't have the board as a druid, you just lose unless you pull off a thalnos-swipe or double-kobold swipe or something along these lines.
Remember those times you laughed at druid who hero powered on turn 2? Now they have a tool to play a ZOMBIE CHOW, A WILD GROWTH on the SAME TURN with NO DRAWBACK (what they lose is what they gained from it, and if you deal with it, you only lost your whole turn.).
Druid is borderline devastating to face as a hunter because if they have the right opener, you just can't win. This is may put the matchup even more over the top.
Also, druid already has a bunch of battlecry minions that benefit from youthful brewmaster. Now there is one more.
This is an auto-include in every standard druid list.
the more I think about it, the more I love it! definitely in my top 5 favorite TGT cards revealed so far! (and I'm assuming playing this on turn 10 will NOT give you a card)
"Sometimes you eat the bear, and sometimes the bear turns into a cat and eats you." - Anonymous Druid
Anti Sylvanas?
Why do I see Trump talking about how this card won't see play in his next review?
Someone please remove that part of my brain, please. I actually see a future for this card.
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
I don't know if there is any place for this card in my deck, because i already placed every card and there is no place for this card. It will never replace wild growth, because WG will gives you a mana crystal forever and it means you will be ahead of your opponent all of the next turns. But if you play this and it dies, you won't have that advantage and it sucks! Maybe if it was a beast it would see play in a Beast Druid deck!
The Light Shall Burn You!
Interesting to see all the hype for a Pint Sized Summoner with +1 hp. It tricks you into thinking that you are playing ramp, but basically if you are lucky you can get a free coin from this. Other cute combos and hoping that it will survive for a turn are just pipe dreams.
I legit think that this will be a staple for a good aggro Druid. It's sick tempo.
I Designed A Card This Week
No.
Savage Combatant and now this? Wow...Druid is getting some love..
Meta changes the moment you switch your deck.
Finally good2 drop for druid.
Well it does improve druid aggro matchup. When played on turn two, it kills Mad Scientist. It ramps you to 4 or forces a trade(both good). When you get up to 4 mana you can either Swipe or Keeper of the Grove.
You don't even need to silence it. If it survives a turn, which it easily could b/c the 3 health, then the text is essentially "The first card you play costs (1) less." Like a Pint-Sized Summoner, but not just for minions and with a better statline. Even if it only lives for 1-2 turns, you get insane ramp value. Also, you can always Keeper it on he next turn if you want to keep the bonus. Pandas are also a possibility. Druid already runs things that are worth bouncing: Lore, Keeper...
Its at least a River Crocolisk that forced a trade/removal and at most a River Crocolisk + Wild Growth which does give insane ramp potential. I don't understand why people need to shit on literally EVERY card that comes out because it isn't 10/10 1-drop with "Battlecry: Win the game." This is a solid 2 drop that has plenty of potential. Sorry if you cant see that.
Oh and lets see you turn 3 Swipe with Pint-Sized Summoner.
There once was a man from Nantucket...
I don't base constructed viability by asking myself "Is this better than a River Crocolisk?" Sorry I hurt your feelings with my opinion.
Why would you steal this? >.> You'd only lose a mana crystal...
There once was a man from Nantucket...
But you should ask yourself "What this card has to go against on turn it can be played". Unlike a Pint-Sized Summoner, this card can go up against 2/1s or infamous Mad Scientist. Druids generally do not have early game minion drops besides Zombie Chow, this gives them one. It dies to a Frostbolt / similar cards but most of the early-game minions do. I do agree with "cute combos" though. I would not toss 2x Young Brewmaster & 2x Wailing Soul into my deck just because of this card.
You gain a crystal and when it dies it takes away the bonus crystal so it's not like Felguard where it straight up puts you back one.
solid arena card and maybe possible use in constructed?
Either becomes a plain 2 mana 2/3 (if it dies after being played) or a 2 mana 2/3 that gives you an extra mana the next turn (and the rest of the game if it actually lived that long...)