People who think that this would be a good replacement of Southsea Deckhand in Oil Rogue, never tried Oil Rogue..
Average card with the problem that Harvest Golem and Shade of Naxxramas outclass this card in their specific roles. Anyway the community is overreacting like most of the time.. It isn't unplayable.. Besides being a budged Shade, you might build OTK decks which have both Shade + this one for example. Maybe we see even more buffs from some classes which would make this card more viable. Since I heard about Trump's reaction.. It is entertaining listening to him and you might learn how to play certain decks if you watch him but he is certainly terrible about guessing how valueable a card is. He is great in understanding the meta but terrible in the understanding of deck building.. So Tuck Frump in that case.
Rollback Post to RevisionRollBack
Who can take your trash out? Stomp it down for you? Shake the plastic bag and do the twisty thingy, too?
It's a super situational card...With it's only true value being against a ping class and if you have kings lined up for a much higher chance at no dmg trade. It's not horrible...Will trade for a 3/4....Nothing special tho...5/10 card. Average.
I'm bit skeptical about this card, but I would like to see the complete collection for final conclusions. But having seen that at the beginning we are having lot of bubbles in low cost minions makes me remember the extreme value of Blood Knight if you have the right cards in the start of a game. Turn 2 this card especially if you have coin and turn 3 Blood Knight turning to 6/6..
Why so much hate for this card? It's awesome with buffs. Let's say druid +2/+2 taunt buff. You can buff, trade with 4 hp minion, have big body on the board.
Stealth says "you choose when and where to trade", divine shield says "the trade will be in your favor".
True that but you ususally taunt up when you want to protect your board/face, so lets say you play Paladin drop the Knight use Hero Power and drop Argus to protect per example your idk Ysera
You get a 2/2 taunt a 2/3 and a 2/2 Stealth that can activate taunt when attacking next turn.
But first let us see what blizz comes up with, maybe they with give us some badass combos :3
Kolento played some deck with gilblin stalker + shade +inner Fire and divine Spirit. The biggest Problem of the deck (besides Drawing right cards) was the kill of the stealthed Minions before they where Buffed enough (AoE). This minion Could be buffed much safer AND Could become a staple in such combodecks.
Basically this. The best thing going for Silent Knight is the fact that he's stickier than pretty much every other low cost stealth minion in the game making him much more difficult for your opponent to remove while stealthed. This primes him perfectly for those large/game-changing buffs.
However, this guy is so incredibly niche that the only deck I can see him fitting in would be same sort of gimmicky Divine Spirit + Inner Fire combo deck we've seen fail so many other times in the past. While I love the idea of cards being introduced that will give birth to new deck archetypes or make viable some that have been tried but currently aren't (DS+IF in this case), I don't think this card will accomplish that.
We may see a handful of DS+IF priests play around with this guy and like all DS+IF decks that's ever been built, there's going to be the occasional game where the stars align and you manage to make this dude a 32/32 wrecking ball that destroys your opponent. However, the other 80% of the games played with a deck like that will still likely fall flat on it's face and get steamrolled over.
Overall I have to say I think this minion is trash tier. Horrendous in constructed and below average in arena. He really does just seem all around bad.
True that but you ususally taunt up when you want to protect your board/face, so lets say you play Paladin drop the Knight use Hero Power and drop Argus to protect per example your idk Ysera
You get a 2/2 taunt a 2/3 and a 2/2 Stealth that can activate taunt when attacking next turn.
But first let us see what blizz comes up with, maybe they with give us some badass combos :3
This isn't nearly as bad as people are saying. It's fairly costed if you compare it to Jungle Panther (take off two stats, get a divine shield) and this might just be the stickiest minion in the game. It's virtually guaranteed to survive a turn and then will probably two for one at least. It has potential in buff decks, against aggro. Remains to be seen if it will actually make the cut in constructed but at the very least this is a good arena pick. Keep in mind that Shielded Minibot is an overbudget class card. So saying that this is weak because of Minibot is only true in Paladin.
Rollback Post to RevisionRollBack
"I wouldn't anticipate seeing much of doctor boom" - Trump 2014
"I myself am not too hopeful about the Grim Patron deck" - Trump 2015
"(Secret Paladin) didn't work out and I don't think Mysterious Challenger will change that." - Trump 2015
"(Darkshire Councilman) takes a bit too long to get set up...bad" - Trump 2016
This isn't nearly as bad as people are saying. It's fairly costed if you compare it to Jungle Panther (take off two stats, get a divine shield) and this might just be the stickiest minion in the game. It's virtually guaranteed to survive a turn and then will probably two for one at least. It has potential in buff decks, against aggro. Remains to be seen if it will actually make the cut in constructed but at the very least this is a good arena pick. Keep in mind that Shielded Minibot is an overbudget class card. So saying that this is weak because of Minibot is only true in Paladin.
Agree 100% The stickier part of this card is incredible. Some people do not realize how important it is to keep a minion on a board one turn in this meta. That's why cards like Stranglethorn Tiger or Piloted Shredder are so good right now
Great arena card! Being able to maximize the value of divine shield your own thanks to steath is actually very helpful, otherwise divine shield gets hero powered, not to mention a cheap sticky minion that you can rely on to always buff with a spell or other minions combo next turn on demand.
People who think that this would be a good replacement of Southsea Deckhand in Oil Rogue, never tried Oil Rogue..
Average card with the problem that Harvest Golem and Shade of Naxxramas outclass this card in their specific roles. Anyway the community is overreacting like most of the time.. It isn't unplayable.. Besides being a budged Shade, you might build OTK decks which have both Shade + this one for example. Maybe we see even more buffs from some classes which would make this card more viable.
Since I heard about Trump's reaction.. It is entertaining listening to him and you might learn how to play certain decks if you watch him but he is certainly terrible about guessing how valueable a card is. He is great in understanding the meta but terrible in the understanding of deck building.. So Tuck Frump in that case.
Who can take your trash out?
Stomp it down for you?
Shake the plastic bag
and do the twisty thingy, too?
It's a super situational card...With it's only true value being against a ping class and if you have kings lined up for a much higher chance at no dmg trade. It's not horrible...Will trade for a 3/4....Nothing special tho...5/10 card. Average.
I'm bit skeptical about this card, but I would like to see the complete collection for final conclusions. But having seen that at the beginning we are having lot of bubbles in low cost minions makes me remember the extreme value of Blood Knight if you have the right cards in the start of a game. Turn 2 this card especially if you have coin and turn 3 Blood Knight turning to 6/6..
Please insert Coin....
Blood Knight intensifies.
This card MAY suck, but it could see use in Druids, Paladins and Priests that use a lot of buff Spells.
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No it doesn't intensify. Minibot can have it on turn 2 and stay on curve with Blood Knight turn 3.
That's the joke.
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This is a guy for Priest or Paladin or Druid. Stealth it until you get your buff; offensive buffs are effectively boosted by Divine Shield.
It's a reliable King's Target. And with Kings it's a 6/6 with D-Shield.
It has a clear purpose; it's not awful. It's niche, but not awful.
Also; Blood Knight
Current Deck -http://www.hearthpwn.com/decks/240420-army-paladin - Token Paladin
Bruh
Sup
How?
Minions cant taunt and stealth at the same time
Sup
They can get Taunt, but it won't activate until they come out of Stealth.
Why so much hate for this card? It's awesome with buffs. Let's say druid +2/+2 taunt buff. You can buff, trade with 4 hp minion, have big body on the board.
Stealth says "you choose when and where to trade", divine shield says "the trade will be in your favor".
a manly beard like that should be at least a 4/4
True that but you ususally taunt up when you want to protect your board/face, so lets say you play Paladin drop the Knight use Hero Power and drop Argus to protect per example your idk Ysera
You get a 2/2 taunt a 2/3 and a 2/2 Stealth that can activate taunt when attacking next turn.
But first let us see what blizz comes up with, maybe they with give us some badass combos :3
Sup
Basically this. The best thing going for Silent Knight is the fact that he's stickier than pretty much every other low cost stealth minion in the game making him much more difficult for your opponent to remove while stealthed. This primes him perfectly for those large/game-changing buffs.
However, this guy is so incredibly niche that the only deck I can see him fitting in would be same sort of gimmicky Divine Spirit + Inner Fire combo deck we've seen fail so many other times in the past. While I love the idea of cards being introduced that will give birth to new deck archetypes or make viable some that have been tried but currently aren't (DS+IF in this case), I don't think this card will accomplish that.
We may see a handful of DS+IF priests play around with this guy and like all DS+IF decks that's ever been built, there's going to be the occasional game where the stars align and you manage to make this dude a 32/32 wrecking ball that destroys your opponent. However, the other 80% of the games played with a deck like that will still likely fall flat on it's face and get steamrolled over.
Overall I have to say I think this minion is trash tier. Horrendous in constructed and below average in arena. He really does just seem all around bad.
It would actually be a 3/3, but I get you.
Y'all motherfuckers need to chill the fuck out.
This isn't nearly as bad as people are saying. It's fairly costed if you compare it to Jungle Panther (take off two stats, get a divine shield) and this might just be the stickiest minion in the game. It's virtually guaranteed to survive a turn and then will probably two for one at least. It has potential in buff decks, against aggro. Remains to be seen if it will actually make the cut in constructed but at the very least this is a good arena pick. Keep in mind that Shielded Minibot is an overbudget class card. So saying that this is weak because of Minibot is only true in Paladin.
Agree 100% The stickier part of this card is incredible. Some people do not realize how important it is to keep a minion on a board one turn in this meta. That's why cards like Stranglethorn Tiger or Piloted Shredder are so good right now
Great arena card! Being able to maximize the value of divine shield your own thanks to steath is actually very helpful, otherwise divine shield gets hero powered, not to mention a cheap sticky minion that you can rely on to always buff with a spell or other minions combo next turn on demand.
Not that bad, if the shield isn't pinged off it's essentially a 4-4 minion for 3 mana. It's just a slow card. Above average i'd say.