The card feels dull to me. Not saying it couldn't be powerful. Hey, maybe they will release an OP card that has 1 cost and 1 health, and every deck will have to pack this little Juggler just to deal with that, 50% chances be damned.
Stopping aggro you say... so Undertaker is playable again? Okay, I guess.
Not exciting. Could be good. Just not exciting.
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"Are you not entertained?! ARE YOU NOT ENTERTAINED?!"
"What we do in life, echoes in eternity." - Maximus Decimus Meridius
Actually, I can see putting this in my Rogue deck. My Rogue deck doesn't really HAVE a type, other than "Suppression". A 2 mana 2/3 isn't bad at all, and can trade efficiently enough. The hard part would be finding a slot to swap out that would merit the space...
Actually, I can see putting this in my Rogue deck. My Rogue deck doesn't really HAVE a type, other than "Suppression". A 2 mana 2/3 isn't bad at all, and can trade efficiently enough. The hard part would be finding a slot to swap out that would merit the space...
I'll definitely have to give it some thought.
The only thing you would want to do on turn 2 playing a Rogue would be equip a dagger, take a sip of wine (if you are older than 18) or water (if you are older than 78) and press "End Turn". SI:7 Agent does a way better job too, if you are looking for something similar.
This card does nothing against Aggro so stop even saying it...Mad Bomber does a vastly better job on turn 2 and yet it sees almost no constructed play, so if Mad Bomber hardly sees play then this card will most defiantly not get played in Constructed and is still a worse card even in Arena. Even if the damage connects most minions have 2/3 health.
This card does nothing against Aggro so stop even saying it...Mad Bomber does a vastly better job on turn 2 and yet it sees almost no constructed play, so if Mad Bomber hardly sees play then this card will most defiantly not get played in Constructed and is still a worse card even in Arena. Even if the damage connects most minions have 2/3 health.
This card can be played when ahead or in a neutral position on board; Mad bomber can't. 2/3 body is good against aggro and tempo decks, 3/2 is pretty bad.
I see this card as a early control minion, only being useful on turn 1 play with coin, with minion on opponents board. I would consider test playing it over zombie chow. Maybe.
To be completely honest I feel like the potential for the juggle to hit face actually is a good balance for this card, as without it it becomes a huge early tempo play in Arena; you kill their 1-drop for free and get an acceptable vanilla 2/3 out of the deal. Since it can hit face it doesn't power-creep other 2/3s for 2 (ignoring mechwarper obv, that card is blatantly stupid) Something of note that's maybe been mentioned is that if the juggle happens to hit an opposing 2/3, the Flame Juggler eats it and still survives to contest their turn 3 play. Overall I like this card, and I see it being a frequent appearance in TGT Arena.
In constructed the only time you will see this is when FTP players just start out and open this as a replacement for the River Crocs of their basic decks. Too average to pass in the cutthroat environment of constructed.
People saying Mad Bomber does a vastly better job need to L2probability.
If they have a 1 health on turn 1 and you play Flame Juggler you have a 50% chance to do 1 damage to the minion and 1 damage to the Hero.
Mad Bomber has 58% chance to kill the 1 health minion, doesn't seem vastly better to me. Yes it has the potential to kill a 2 health minion but it has an equal chance to completely backfire and kill itself.
It's actually 70%. but not every scenario will be Mad Bomber vs a single x/1 minion. 3 HP is actually a huge difference too.
People saying Mad Bomber does a vastly better job need to L2probability.
If they have a 1 health on turn 1 and you play Flame Juggler you have a 50% chance to do 1 damage to the minion and 1 damage to the Hero.
Mad Bomber has 58% chance to kill the 1 health minion, doesn't seem vastly better to me. Yes it has the potential to kill a 2 health minion but it has an equal chance to completely backfire and kill itself.
Mad bomber can't kill itself. I've played bomber warrior enough to know that bomber does prioritize your face over your opponents minions though. Seems like half the time it's just a 2 mana flame imp. (oh and I believe that it's 70% to kill the 1 health minion with bomber. In order to not hit the target, bomber would have to miss 3 1/3 chances. 2/3*2/3*2/3 is approximately 30%).
I'm thinking it might actually fit INTO the face hunter deck... is this better than a wolf rider or haunted creeper for face smashing?
No, face hunter values high burst damage from every minion. There is also a few cards that are stick enough for them to pull off extra damage from cards like Abusive Sergeant or Glavezooka. There is no card in a typical face deck that could be better replaced by this new card.
People saying Mad Bomber does a vastly better job need to L2probability.
If they have a 1 health on turn 1 and you play Flame Juggler you have a 50% chance to do 1 damage to the minion and 1 damage to the Hero.
Mad Bomber has 58% chance to kill the 1 health minion, doesn't seem vastly better to me. Yes it has the potential to kill a 2 health minion but it has an equal chance to completely backfire and kill itself.
Mad bomber can't kill itself. I've played bomber warrior enough to know that bomber does prioritize your face over your opponents minions though. Seems like half the time it's just a 2 mana flame imp. (oh and I believe that it's 70% to kill the 1 health minion with bomber. In order to not hit the target, bomber would have to miss 3 1/3 chances. 2/3*2/3*2/3 is approximately 30%).
Lol I'm a derper, of course he can't hit himself.
/facepalm
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Nope.
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Nice stats but bad battlecry.
Good for arena.
Its a decent card. Its good in arena and its a good replacement in a zoo budget deck for new players
The card feels dull to me. Not saying it couldn't be powerful. Hey, maybe they will release an OP card that has 1 cost and 1 health, and every deck will have to pack this little Juggler just to deal with that, 50% chances be damned.
Stopping aggro you say... so Undertaker is playable again? Okay, I guess.
Not exciting. Could be good. Just not exciting.
"Are you not entertained?! ARE YOU NOT ENTERTAINED?!"
"What we do in life, echoes in eternity." - Maximus Decimus Meridius
Actually, I can see putting this in my Rogue deck. My Rogue deck doesn't really HAVE a type, other than "Suppression". A 2 mana 2/3 isn't bad at all, and can trade efficiently enough. The hard part would be finding a slot to swap out that would merit the space...
I'll definitely have to give it some thought.
The only thing you would want to do on turn 2 playing a Rogue would be equip a dagger, take a sip of wine (if you are older than 18) or water (if you are older than 78) and press "End Turn". SI:7 Agent does a way better job too, if you are looking for something similar.
"Are you not entertained?! ARE YOU NOT ENTERTAINED?!"
"What we do in life, echoes in eternity." - Maximus Decimus Meridius
I would have liked it more if it only targets minions
This card does nothing against Aggro so stop even saying it...Mad Bomber does a vastly better job on turn 2 and yet it sees almost no constructed play, so if Mad Bomber hardly sees play then this card will most defiantly not get played in Constructed and is still a worse card even in Arena. Even if the damage connects most minions have 2/3 health.
This card can be played when ahead or in a neutral position on board; Mad bomber can't. 2/3 body is good against aggro and tempo decks, 3/2 is pretty bad.
I see this card as a early control minion, only being useful on turn 1 play with coin, with minion on opponents board. I would consider test playing it over zombie chow. Maybe.
I think if it was a minion and on turn 2 if the other guy didn't play a minion he would just be a normal 2/3
To be completely honest I feel like the potential for the juggle to hit face actually is a good balance for this card, as without it it becomes a huge early tempo play in Arena; you kill their 1-drop for free and get an acceptable vanilla 2/3 out of the deal. Since it can hit face it doesn't power-creep other 2/3s for 2 (ignoring mechwarper obv, that card is blatantly stupid) Something of note that's maybe been mentioned is that if the juggle happens to hit an opposing 2/3, the Flame Juggler eats it and still survives to contest their turn 3 play. Overall I like this card, and I see it being a frequent appearance in TGT Arena.
In constructed the only time you will see this is when FTP players just start out and open this as a replacement for the River Crocs of their basic decks. Too average to pass in the cutthroat environment of constructed.
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Stop comparing it with Mad Bomber.
There is this clever opponent the other day when I fling out an Undertaker, his/her response is Mad Bomber.
The first bomb came out, directly at my opponent's face.
The second bomb came out, directly at my opponent's face.
The third bomb came out, directly at my opponent's face.
The exchange:
Opponent - "Not quite what was planned"
Me - "Sorry about that".
"Are you not entertained?! ARE YOU NOT ENTERTAINED?!"
"What we do in life, echoes in eternity." - Maximus Decimus Meridius
Edit: Terribad derpy math
Nope.
Would be playable if he just up and killed a random enemy, including the enemy hero.
But not as this current iteration.
It's actually 70%. but not every scenario will be Mad Bomber vs a single x/1 minion. 3 HP is actually a huge difference too.
I'm thinking it might actually fit INTO the face hunter deck... is this better than a wolf rider or haunted creeper for face smashing?
Not every card needs to be OP, not every new card needs to be strictly better than one of the previous set.
BUT having one OP minion just to hard-counter super aggro is not too much to ask. So I can definitely see where people are coming from here.
Mad bomber can't kill itself. I've played bomber warrior enough to know that bomber does prioritize your face over your opponents minions though. Seems like half the time it's just a 2 mana flame imp. (oh and I believe that it's 70% to kill the 1 health minion with bomber. In order to not hit the target, bomber would have to miss 3 1/3 chances. 2/3*2/3*2/3 is approximately 30%).
No, face hunter values high burst damage from every minion. There is also a few cards that are stick enough for them to pull off extra damage from cards like Abusive Sergeant or Glavezooka. There is no card in a typical face deck that could be better replaced by this new card.
Lol I'm a derper, of course he can't hit himself.
/facepalm
Nope.