I somehow think pirate warrior (if not nerfed correctly) and paladin will become (or remain) OP in a bad way using some broken mechanics, also DH has the chance of becoming the new cubelock. Every proper control new thing I read pushes me to the direction than alterac will be again Timmy's favourite expansion of dumb mechanics exploit on aggro tier 0 decks.
Saidan the Scarlet I understand, but what’s the issue with Brasswing? I don’t know if that card would have been that good two years ago when there actually was dragon paladin support. We don’t even see Sneed’s Masterpiece anywhere in the meta and it’s a more reliable 8-mana board clear than this card ever could be (situational healing effect is mostly irrelevant).
Well if I understand the new machanic honorable kill, if it also works for effects not just direct damage, this has the potential of becoming aoe + reno in a single card against most aggro where you can have 2 in your deck. Or I don't understand the effect correctly.
Well if I understand the new machanic honorable kill, if it also works for effects not just direct damage, this has the potential of becoming aoe + reno in a single card against most aggro where you can have 2 in your deck. Or I don't understand the effect correctly.
It's already hard to play reno at 6 mana against hyper aggro, what do you expect will happen with a 8 mana conditional card ? You do understand the effect but you vastly overestimate its impact at 8 mana imo.
brasswing is to slow,in turn 8 if opponent had a board with tiny minions i suppose you are already dead.And in turn 8 i dont think you go for build board with tiny minions.the only way he can work is with libram but they already have the tradeable card with aoe and heal
Saidan : Just a big rush dude that takes time to build up, dies to any hard removal.
"Dies to any hard removal" is true of every single minion ever printed. Either Blizzard should stop printing minions, or you should stop acting like this is a real downside.
It's true that big minions that don't do anything are often bad for that very reason, but a minion with rush will actually do something. A very large rush minion for 3 mana is a very good card, period.
The issue is that the relationship between mana cost and card effect is now pretty much out the window. Mana cheating, "free" card draw etc. are all effects which undermine the whole point of mana in the first place.
Rune of the Archmage is a great example of this - literally 11 free mana and the potential for some huge upsides. It's the sort of card that you will basically play as soon as you have it in hand, because why wouldn't you (unless you already have a lethal)?
Edit: one reason not to play it from hand is that it already got played for free by something else!
There are in actuality only one (maybe two) really disturbing cards, that I'am genuinely worried about, and it will be proven on Day 1.
Which ones?
Wildheart Guff - Everyone seems to be sleeping on Guff, including RegisKillbin himself. Turn 1 Double LB into continously ramping up with Heropower, so while your opponent is Turn 4 you are 9 Mana, lul. Seems totally fine.
Saidan : Just a big rush dude that takes time to build up, dies to any hard removal.
"Dies to any hard removal" is true of every single minion ever printed. Either Blizzard should stop printing minions, or you should stop acting like this is a real downside.
It's true that big minions that don't do anything are often bad for that very reason, but a minion with rush will actually do something. A very large rush minion for 3 mana is a very good card, period.
Yeah sure like deathrattle minions with board effects never existed, stop intentionally not getting what I mean.
It is just a plain minion with no downside from a removal point of view. Deathrattle, Divine shield, things like that exist and hard (or not hard) removal can suffer greatly from such effects.
I don't know if you noticed but I didn't say this card is trash unlike the other cards the op mentionned. Saidan is a amazing card, very strong, meta defining even. But it's not going to break the game in any way, because it dies so easily to most hard removals. That was my entire point and I think you know it.
Saidan : Just a big rush dude that takes time to build up, dies to any hard removal.
"Dies to any hard removal" is true of every single minion ever printed. Either Blizzard should stop printing minions, or you should stop acting like this is a real downside.
It's true that big minions that don't do anything are often bad for that very reason, but a minion with rush will actually do something. A very large rush minion for 3 mana is a very good card, period.
I agree with you here. Paladin already has a large repertoire of cheap buffed minions that end up sticking on the board because their opponent doesn’t have enough removal or doesn’t have good removal tools to begin with. They definitely didn’t need one more than gains double the stats per buff, and with the new hero card’s improved HP it’s even more concerning
There are in actuality only one (maybe two) really disturbing cards, that I'am genuinely worried about, and it will be proven on Day 1.
Which ones?
Wildheart Guff - Everyone seems to be sleeping on Guff, including RegisKillbin himself. Turn 1 Double LB into continously ramping up with Heropower, so while your opponent is Turn 4 you are 9 Mana, lul. Seems totally fine.
Seems totally fine yes, doing nothing for 4 turns = death, no matter how many mana crystals you end up with. Maybe I'm wrong but I think Guff is way too slow and incremental for today's fast and explosive combo-based hearthstone. Guff in 2016 ? yeah sure, probably the most outrageous card ever made. Guff in 2021 is... well, playable, let's hope.
Guff is by far the fastest Herocard, it can be cheated out as soon as Turn 1.
Just to explain what I meant with LB = Lightning Bloom, which has still not seen a nerf.
But even without Lightning Bloom, if u want you can add even shitty cards like Innervate or Wild Growth, which all help out, since you can just ramp up further as soon as you have Guff. And Guff can be tutored with Coldtooth Mine, although I realized that is less efficient, because you want to add some Big spells or minions for this strategy to have it's full impact, but even in a Token variant of this deck I think it's gonna be insane, as you will then either draw the Herocard or your Arbor Up. Both cards in either case are game winners.
I really hope I don't understand and I am the only one to think so but
https://www.hearthpwn.com/cards/774192-captain-galvangar
https://www.hearthpwn.com/cards/774193-sigil-of-reckoning
https://www.hearthpwn.com/cards/774160-saidan-the-scarlet
https://www.hearthpwn.com/cards/774201-brasswing
I somehow think pirate warrior (if not nerfed correctly) and paladin will become (or remain) OP in a bad way using some broken mechanics, also DH has the chance of becoming the new cubelock. Every proper control new thing I read pushes me to the direction than alterac will be again Timmy's favourite expansion of dumb mechanics exploit on aggro tier 0 decks.
I hope I am wrong :)
Saidan the Scarlet I understand, but what’s the issue with Brasswing? I don’t know if that card would have been that good two years ago when there actually was dragon paladin support. We don’t even see Sneed’s Masterpiece anywhere in the meta and it’s a more reliable 8-mana board clear than this card ever could be (situational healing effect is mostly irrelevant).
Every expansion is the same. The game's core design is flawed in that sense, and having too fast prior expansions doesn't help either.
And it's not going to change, likely not until new designers get employed.
So...why still play the game?!
Well if I understand the new machanic honorable kill, if it also works for effects not just direct damage, this has the potential of becoming aoe + reno in a single card against most aggro where you can have 2 in your deck. Or I don't understand the effect correctly.
Brasswing : no taunt, horrible card, worse than the 4/8 taunt dragon from un'goro.
Galvangar : aggro finisher that requires you to gain 15 armor. Absolute anti synergy trash.
Sigil of reckoning : a third of skull of the ma'nari, terrible card.
Saidan : Just a big rush dude that takes time to build up, dies to any hard removal.
Yeah, so far, you are wrong.
Only OP card that has been revealed so far is the paladin hero, because it literally breaks multiple game rules (damage taken and weapon durability).
It's already hard to play reno at 6 mana against hyper aggro, what do you expect will happen with a 8 mana conditional card ? You do understand the effect but you vastly overestimate its impact at 8 mana imo.
Broken cards for a broken game
brasswing is to slow,in turn 8 if opponent had a board with tiny minions i suppose you are already dead.And in turn 8 i dont think you go for build board with tiny minions.the only way he can work is with libram but they already have the tradeable card with aoe and heal
"Dies to any hard removal" is true of every single minion ever printed. Either Blizzard should stop printing minions, or you should stop acting like this is a real downside.
It's true that big minions that don't do anything are often bad for that very reason, but a minion with rush will actually do something. A very large rush minion for 3 mana is a very good card, period.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
The issue is that the relationship between mana cost and card effect is now pretty much out the window. Mana cheating, "free" card draw etc. are all effects which undermine the whole point of mana in the first place.
Rune of the Archmage is a great example of this - literally 11 free mana and the potential for some huge upsides. It's the sort of card that you will basically play as soon as you have it in hand, because why wouldn't you (unless you already have a lethal)?
Edit: one reason not to play it from hand is that it already got played for free by something else!
There are in actuality only one (maybe two) really disturbing cards, that I'am genuinely worried about, and it will be proven on Day 1.
Which ones?
Wildheart Guff - Everyone seems to be sleeping on Guff, including RegisKillbin himself. Turn 1 Double LB into continously ramping up with Heropower, so while your opponent is Turn 4 you are 9 Mana, lul. Seems totally fine.
Second card is a Druid one as well
Capture Coldtooth Mine - This one in that context seems rather obvious I guess
Yeah sure like deathrattle minions with board effects never existed, stop intentionally not getting what I mean.
It is just a plain minion with no downside from a removal point of view. Deathrattle, Divine shield, things like that exist and hard (or not hard) removal can suffer greatly from such effects.
I don't know if you noticed but I didn't say this card is trash unlike the other cards the op mentionned. Saidan is a amazing card, very strong, meta defining even. But it's not going to break the game in any way, because it dies so easily to most hard removals. That was my entire point and I think you know it.
I agree with you here. Paladin already has a large repertoire of cheap buffed minions that end up sticking on the board because their opponent doesn’t have enough removal or doesn’t have good removal tools to begin with. They definitely didn’t need one more than gains double the stats per buff, and with the new hero card’s improved HP it’s even more concerning
Seems totally fine yes, doing nothing for 4 turns = death, no matter how many mana crystals you end up with. Maybe I'm wrong but I think Guff is way too slow and incremental for today's fast and explosive combo-based hearthstone. Guff in 2016 ? yeah sure, probably the most outrageous card ever made. Guff in 2021 is... well, playable, let's hope.
Paladin will rock this meta and be the absolute "winner" of this expansion, but not because of Brasswing friend :)
Guff is by far the fastest Herocard, it can be cheated out as soon as Turn 1.
Just to explain what I meant with LB = Lightning Bloom, which has still not seen a nerf.
But even without Lightning Bloom, if u want you can add even shitty cards like Innervate or Wild Growth, which all help out, since you can just ramp up further as soon as you have Guff. And Guff can be tutored with Coldtooth Mine, although I realized that is less efficient, because you want to add some Big spells or minions for this strategy to have it's full impact, but even in a Token variant of this deck I think it's gonna be insane, as you will then either draw the Herocard or your Arbor Up. Both cards in either case are game winners.