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    posted a message on My Youtube Channel (Sherman1986 - Gamedevmagician, video game developer)

    Maybe he wants to play it on a PC...

    Posted in: Streams and Videos
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    posted a message on a conversation about RNG
    Quote from Pr1ncipe4i20 >>
    Quote from Crusader2020 >>

    If I had a company like Blizzard...

     You know that nobody will read this , right?

     Read it, it's fun :)

    It's also surprising no one said anything about the irony ;)

    Posted in: General Discussion
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    posted a message on a conversation about RNG

    The problem is this doesn't apply to blizzard. It has no real competition. And some people are too indoctrinated to try other games. Also, when they see a blizzard game, they spend. It's like a reflex.

    In the food business it's true. Because it's food. You need it to survive. A card game is different, especially being digital and all.

    Posted in: General Discussion
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    posted a message on a conversation about RNG

    If I had a company like Blizzard...

    I'd implement a mechanic that allowed me to choose from 3 random cards. If people find some they don't have, and like them for whatever reason, they are gonna spend money on packs.

    Also, i'd create a battle arena game that is 90% rng, in order to make people take breaks from the card game. When they lose too much in that one, they come back to play cards, in a shitty enough mood to make any loss very bitter, thus encouraging a behavior towards getting an advantage. This usually means getting the cards they lack by using packs, getting a skin they "feel" lucky about, buying meta decks, etc.

    Thirdly, i'd make sure to create a way to play the card game such that it allows building decks out of random cards. Some people are lucky so there must be a gold sink for them, and this is it. No one can be lucky forever and gamblers lose more than they win. Also, by comparison, this mode always needs to look shittier to the base game (to most players), such that they are mentally incentivised to play the latter, and hopefully just spend their gold in the former (thus needing money to buy packs).

    Fourthly, i'd make sure the chance to get the good cards is very low, out of packs, and that the opening animations are really impactful. Teenagers are a viable market when they cry to their parents to buy them digital stuff.

    Lastly, i'd make sure every expansion/etc contains only about 10% useful cards while the rest are dogshit. People need to feel a sense of progression, i.e. getting many useless cards, then getting happy for a few good ones, then having to spend again for that "chance at happiness" while opening the bad cards. Rinse and repeat. Constant income.

    An additional idea would be to release some small and unfinished game modes, either to distract the attention from the base game when it has some heavy issues, or to just take a huge quick lump of money, because every company knows that customers are morons that can't see beyond some colorful marketing.

    Damn, i'm so rich by now, while the game plays itself and the company basically runs itself. If i ever want to get a 10mil$ yacht instead of the 5mil$ one i already have, i'd just push for more aggressive monetization, since they are all my subordinates basically. And they are afraid to lose their jobs. That's awesome - feared and full of money in the Cayman islands. Guess i could donate that smaller yacht to charity so everything is not that obvious for the people giving me all this money indirectly...could even try some attempt at marketing while i'm at it, to attract more spending.

    Posted in: General Discussion
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    posted a message on My Youtube Channel (Sherman1986 - Gamedevmagician, video game developer)
    Quote from Sherman1986 >>
    Quote from Crusader2020 >>

    Hey Sherman, nice to see your face :D

    Also, you've achieved more than I could ever do, even if they are basic, so congrats on that.

    The only way from here on is up. Improve and maybe you'll release a lovely indie game in the next few years. At least i'm sure you'll do the monetization properly :D

    So, are you telling me At the End of the Rainbow and Defending El Dorado look like basic games?

    Quote from Shipmen >>

     I didn't say that. I didn't play your games yet. Simply wanted to offer a different (more encouraging) perspective with respect to the previous opinions you received.

    Posted in: Streams and Videos
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    posted a message on My Youtube Channel (Sherman1986 - Gamedevmagician, video game developer)

    Hey Sherman, nice to see your face :D

    Also, you've achieved more than I could ever do, even if they are basic, so congrats on that.

    The only way from here on is up. Improve and maybe you'll release a lovely indie game in the next few years. At least i'm sure you'll do the monetization properly :D

    Posted in: Streams and Videos
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    posted a message on Ysera In Arena
    Quote from Sherman1986 >>

    Obvious choice is obvious. :P

     Indeed, the Curator. 7 mana draw 3 + stats is so damn OP!

     

     

     

    Kappa

    Posted in: The Arena
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    posted a message on Announcing Runestones - With Usage and Frequent Questions

    Your definitions are not wrong per-se, but you missed the essence of F2P. Someone has to pay for the game, right? So where should we draw the line? I don't care if it's a whale or not, but no company should take advantage of the "compulsion" or other mental instabilities that weak people have with respect to gaming.

    The pandemic made us stay home and lonely even more. It is as if someone knew it's the perfect time to release a virus so that people got more enganged online and towards only having a life there. And it's not important that the target audience for this was 12-30 year-olds. Companies (online ones especially) had even more reasons to push boundaries and extract money from the increased number of depressed and newly antisocial people (+ existing ones that got even more involved in online and retreated from real life).

    There's no surprise that these practices came during or after the pandemic. Should we embrace them? Definitely not. The problem is there are not enough psychologists around to make people realize certain things...

    Posted in: News
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    posted a message on Announcing Runestones - With Usage and Frequent Questions
    Quote from Malaky >>

    After Diablo Immortal I don't see how anyone could trust anything these people say.

    Remember the whole "Don't worry, you won't be able to buy equipment with money"? Yeah, right. Because while technically true, they knew that equipment wasn't the important part of the game's itemization, runes were. And those were massively made P2W.

    These people are liars. You can't trust anything they say.

     Yet people still spent a lot on Diablo Immoral and are going to do the same on HS. Until someone is able to prove, in court, that these practices are taking advantage of weak customers (like trying to sell an ounce of drugs to a junkie), there will be no laws that prohibit them.

    Go to law school guys and do your best to f.k over these greedy bastards.

    Posted in: News
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    posted a message on LITERALLY SICK OF THIS RNG CODING

    Why do you people keep playing this?

    More importantly, why do you play with your wallet? Go to a psychologist and ask him to help you stop hurting yourself by playing this and by spending money in it.

    There are so many good games out there, old and new...

    Posted in: General Discussion
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    posted a message on Hear me out - A Hearthstone Auction House

    Nice almost 1 year necro lol

    Posted in: General Discussion
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    posted a message on Oops? Blizzard Accidentally Reveals Some Balance Changes And Then Confirms Them

    Oopsy doopsy my a*s. It's not the first time you're doing it blizzard...

    Posted in: News
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    posted a message on Castle Nathria, First Thoughts and Impressions

    Why do you people keep playing this shit???

    :)

    Posted in: General Discussion
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    posted a message on The North remembers

    I read these forums for the drama that sometimes comes up. If I want something serious i go to OutOfCards. 

    While i stopped playing long ago, it's nice to either read serious stuff about the game (so as to see the trends that Blizzard follows, as it allows me to have an informed decision about future games), or simply feed on the drama of the people that didn't understand yet that this game is not for them (and stopping to play it will actually improve their lives).

    Thus, I agree it's a lot more quiet than before :(

    Posted in: General Chat
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    posted a message on Animation time: Speed it up, a lot?

    Most predatory games nowadays are created with a clear purpose of making you spend as much time as possible in game, without actually playing it.

    The more you wait, the more likely you are to pay to "speed everything up". I won't be surprised when HS introduces a paid feature to control animation speed in game. Possibly even like a subscription.

    Why do they do it? Simply because they know most people are too weak or too impulsive, and are gonna do anything to get rid of something that annoys them. This usually means paying up.

    The stupidity lies with us human beings. Self control or a better global thinking (i.e. why play something predatory when i can do so much more with that money?!) is something very few people have or are willing to learn/evolve into.

    How does this work in HS? Probably you'll be so annoyed eventually that you are gonna pay for packs in order to craft faster decks so as to waste much less time overall. Maybe. Or some custom bundle in the shop is gonna make you want to buy it because it provides the counter to the "roping deck types" you encounter. Things like these probably.

    Posted in: General Discussion
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