Like what the actual fuck. I know this card is encouraging people to play the no minion mage they're trying to push but why wouldn't I just run this card on every single mage deck? Even if you only run 3 spells on your deck this card is already reimbursing you 1 mana and we all know mages run a healthy amount of spells on every deck. Also the card is 2 mana, if you tell me 'ok, you wanna ping or you wanna discount a bunch cards in your deck' the anwer is pretty obvious.
This type of card has terrible game design, a card that is supposed to encourage an specific style of deck and makes it a lot better but that also on its own is insane for other decks. Blizz really dropped the ball with this card.
It is kind of a "2 mana do nothing" though, by itself. And it's one of the thirty cards you get, so it makes you run out of cards faster and uses up a draw. I dunno maybe you're right and it's super strong.
If you think Wild Mages are bad now just wait until they get their hands on this card. This guy is making a good point. This card has probably opened even more stupid OTKs with Kael’thas.
They probably were thinking about the new retarded Demon Hunter class (and how to give it more broken stuff) and didn't realize they were just designing a new mage card until it was too late. XD
I think people overlook that this costs you a card. Compare to Frizz Kindleroost. A good card, yes, but also severely overrated when it was first revealed. And that card came with a minion attached.
I think people overlook that this costs you a card. Compare to Frizz Kindleroost. A good card, yes, but also severely overrated when it was first revealed. And that card came with a minion attached.
I don't know, dude, this is very different, just because Mage spells >>> Dragons. I know dragons are usually very powerful, but I'm pretty sure mage spells are in another league, especially in Wild (I know this thread has the Standard tag, but I guess my point still stands... :P).
If it's so strong then play it on day 1. You will be back here crying about how the meta is too fast to draw your discounted spells and that mage must be buffed.
Yeah I hate it when they release cards that both encourage a specific archetype but also are potentially good in a wide variety of decks and allow more expensive mage spells to be played without relying on Sorcerer's apprentice...
It is kinda scary if there is an even slightly viable freeze mage which can discount cantrips, then get a TON of Fireballs with Archmage Antonidas. This isn't really great in standard, but wild has Ice Block, Frostbolt + Ice Lance and Primordial Glyph (you can actually play Antonidas + Frost Bolt + 2x Ice Lance + Primordial Glyph + any 3-mana spell you discover for 10 mana, dealing at least 11 to their face while adding 5 Fireball to your hand. From behind an Ice Block, this is a really threatening finisher for 23+ damage over 2 turns.
Like what the actual fuck. I know this card is encouraging people to play the no minion mage they're trying to push but why wouldn't I just run this card on every single mage deck? Even if you only run 3 spells on your deck this card is already reimbursing you 1 mana and we all know mages run a healthy amount of spells on every deck. Also the card is 2 mana, if you tell me 'ok, you wanna ping or you wanna discount a bunch cards in your deck' the anwer is pretty obvious.
This type of card has terrible game design, a card that is supposed to encourage an specific style of deck and makes it a lot better but that also on its own is insane for other decks. Blizz really dropped the ball with this card.
Pretty skitz mate.
you're right this card is fine in almost every mage deck not sure what your fuss is about they gave mage a great card.
Google search: Is Hearthstone free to play?
WAHHHHHHHHHHHH, WAHHHHHH. ALREADY COMPLAINING. Let the tears flow my friend!
It is kind of a "2 mana do nothing" though, by itself. And it's one of the thirty cards you get, so it makes you run out of cards faster and uses up a draw. I dunno maybe you're right and it's super strong.
Ok kids let's play a game of finding the mage main.
Mage needs this kinda shit. Literally 0 Healing outside of Secret.
Discovering This through Magic Trick will be ^^^SuperStonks^^^
Go take a nap
If you think Wild Mages are bad now just wait until they get their hands on this card. This guy is making a good point. This card has probably opened even more stupid OTKs with Kael’thas.
this shit will be broken in wild and standard
Incanter's Flow is crazy good, I agree with you on that OP, but at least it's not another overpowered Demon Hunter card, hehe. ;)
They probably were thinking about the new retarded Demon Hunter class (and how to give it more broken stuff) and didn't realize they were just designing a new mage card until it was too late. XD
I think people overlook that this costs you a card. Compare to Frizz Kindleroost. A good card, yes, but also severely overrated when it was first revealed. And that card came with a minion attached.
I don't know, dude, this is very different, just because Mage spells >>> Dragons. I know dragons are usually very powerful, but I'm pretty sure mage spells are in another league, especially in Wild (I know this thread has the Standard tag, but I guess my point still stands... :P).
If it's so strong then play it on day 1. You will be back here crying about how the meta is too fast to draw your discounted spells and that mage must be buffed.
They go and realease a new class with no bad cards and you assume they are thinking? KEKW
this may be the most overrated card I've seen in a long time.
Going to run this bad boy with Vargoth
Yeah I hate it when they release cards that both encourage a specific archetype but also are potentially good in a wide variety of decks and allow more expensive mage spells to be played without relying on Sorcerer's apprentice...
It is kinda scary if there is an even slightly viable freeze mage which can discount cantrips, then get a TON of Fireballs with Archmage Antonidas. This isn't really great in standard, but wild has Ice Block, Frostbolt + Ice Lance and Primordial Glyph (you can actually play Antonidas + Frost Bolt + 2x Ice Lance + Primordial Glyph + any 3-mana spell you discover for 10 mana, dealing at least 11 to their face while adding 5 Fireball to your hand. From behind an Ice Block, this is a really threatening finisher for 23+ damage over 2 turns.