I believe priest has 6 spells that cost 0 mana after rotation. I'd play those with auctioneer, but sometimes waiting for auctioneer loses you the game. So maybe this fits in such a miracle/ spell deck?
Good but slow. Too slow, imo, no matter the synergy she can find.
(Unless cheated out early ofc)
It's too slow for the current meta, but come next week this card will be okay. If you can play a couple of spells in the same turn (not impossible with the cheap Shaman spells) then you get quite a bit of value out of it.
If you have Hagatha the Witch already played, you're summoning minions, generating cheap spells, that summon even more minions...welcome to value-town!
Edit: forgot you need to play a minion with Hagatha the Witch, to get a random spell - won't be this easy then.
It's another not so impressive card (stats wise) that needs to be dealt with straight away. So far this expansion has got quite a few of those.
4 mana 3/3 is 3 health below vanilla stats (3/6), it's just the worst turn 4 play ever, weak to 90% of removals and board clears, weak to 3 health minion on the board, you are forced to combo it aka keep it in your hand longer and at that point the 3 health become increasingly more painful. Also a lot of the time it will summon a weak 1/1 body. Most of the time it's better to play water elemental for tempo.
7 mana 5/8, is 1 health below vanilla stats (5/9), it's a decent turn 7 as other mentioned, more likely to survive a turn and a better standalone pile of stats, so you don't feel as forced to combo it on the same turn you play it, requires specific removal or trade, also being a 7 mana card it gives you time to actually collect all those cheap spells you want to combo, or draw your Kadghar. Often on turn 4 you have your vex crow in hand and no spell in hand because they all were spent in the first 3 turns and you didn't have time to refill your hand. And the pool of cards it summons from is much stronger than the vex crow pool. 3 mana beast are way more consistent and powerful than 2 mana minions, also no stupid backfire like Doomsayer.
Like vex crow couldn't compete with the premium mage 4 drops, if think that this card will have to compete with Astrologist, and won't win that fight.
5/8 is a pretty good body for a minion that will be important to remove. Not sure if any small spell deck will need a card like this, but it looks like good value.
This is just simply a neutral yet very slow Vex Crow. I am quite surprised that they are printing some spawners. I am not sure if this one is any good.
If you have Hagatha the Witch already played, you're summoning minions, generating cheap spells, that summon even more minions...welcome to value-town!
Edit: forgot you need to play a minion with Hagatha the Witch, to get a random spell - won't be this easy then.
It's another not so impressive card (stats wise) that needs to be dealt with straight away. So far this expansion has got quite a few of those.
I still think it's an interesting point. If you have Hagatha out, playing this minion itself GIVES you a spell that you can probably use if you play it on 9-10 mana. Pretty much any deck with Hagatha has a strong economy of cheap spells (3 cost or less) at their disposal. Could find a home in board-focused Shaman decks if we see those.
Why neutral?! Did hunter run out of epic slots for this expansion???
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“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
i gave it "playable" because i think the card has some good potential and has fair stats. Maybe u can play this in a hybrid hunter. Downside is the high cost but all in all pretty good balanced card in my opinion.
Im testing this girl out in aggro secret paladin that runs 8 secrets + 2x the new twinspell, plus 2x might and 2x kings, and 2x blessing of wisdom for draw. Obviously even then draw is still sometimes an issue, and the 2 acolytes im also running feel questionable, but she does make playing secrets out much much better lategame and you dont feel bad for not activating a spy or blade when on turn 9 you simply put like 11-14 worth of stats out along with secrets.
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I believe priest has 6 spells that cost 0 mana after rotation. I'd play those with auctioneer, but sometimes waiting for auctioneer loses you the game. So maybe this fits in such a miracle/ spell deck?
It's too slow for the current meta, but come next week this card will be okay. If you can play a couple of spells in the same turn (not impossible with the cheap Shaman spells) then you get quite a bit of value out of it.
If you have Hagatha the Witch already played, you're summoning minions, generating cheap spells, that summon even more minions...welcome to value-town!Edit: forgot you need to play a minion with Hagatha the Witch, to get a random spell - won't be this easy then.
It's another not so impressive card (stats wise) that needs to be dealt with straight away. So far this expansion has got quite a few of those.
It's better than vex crow in every way.
4 mana 3/3 is 3 health below vanilla stats (3/6), it's just the worst turn 4 play ever, weak to 90% of removals and board clears, weak to 3 health minion on the board, you are forced to combo it aka keep it in your hand longer and at that point the 3 health become increasingly more painful. Also a lot of the time it will summon a weak 1/1 body. Most of the time it's better to play water elemental for tempo.
7 mana 5/8, is 1 health below vanilla stats (5/9), it's a decent turn 7 as other mentioned, more likely to survive a turn and a better standalone pile of stats, so you don't feel as forced to combo it on the same turn you play it, requires specific removal or trade, also being a 7 mana card it gives you time to actually collect all those cheap spells you want to combo, or draw your Kadghar. Often on turn 4 you have your vex crow in hand and no spell in hand because they all were spent in the first 3 turns and you didn't have time to refill your hand. And the pool of cards it summons from is much stronger than the vex crow pool. 3 mana beast are way more consistent and powerful than 2 mana minions, also no stupid backfire like Doomsayer.
Like vex crow couldn't compete with the premium mage 4 drops, if think that this card will have to compete with Astrologist, and won't win that fight.
5/8 is a pretty good body for a minion that will be important to remove. Not sure if any small spell deck will need a card like this, but it looks like good value.
This is just simply a neutral yet very slow Vex Crow.
I am quite surprised that they are printing some spawners.
I am not sure if this one is any good.
The effect is only really useful in a mid-range/tempo hunter or mage deck, and this card is just way too slow for that. Won't see any play, 2/10
Oh, Lethal - where did you go? I miss you all the time.
I still think it's an interesting point. If you have Hagatha out, playing this minion itself GIVES you a spell that you can probably use if you play it on 9-10 mana. Pretty much any deck with Hagatha has a strong economy of cheap spells (3 cost or less) at their disposal. Could find a home in board-focused Shaman decks if we see those.
Given how shallow the 3 beast slot will be, the effect is worth it. The cost is the only thing holding it back.
Just a winmore card. Too slow to play turn 10+cheap spells. Will seldom stick when played naked turn 7.
Why neutral?! Did hunter run out of epic slots for this expansion???
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
i gave it "playable" because i think the card has some good potential and has fair stats. Maybe u can play this in a hybrid hunter. Downside is the high cost but all in all pretty good balanced card in my opinion.
Im testing this girl out in aggro secret paladin that runs 8 secrets + 2x the new twinspell, plus 2x might and 2x kings, and 2x blessing of wisdom for draw. Obviously even then draw is still sometimes an issue, and the 2 acolytes im also running feel questionable, but she does make playing secrets out much much better lategame and you dont feel bad for not activating a spy or blade when on turn 9 you simply put like 11-14 worth of stats out along with secrets.