I'm glad this was posted by Fluxflashor. From any other mod I'd assume they lost their mind, wanted to quit, and trolled their way out the door in a blaze of legendary glory.
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Anger is the punishment we give ourselves for someone else's mistake.
This is clearly broken AF. If this was is in the hearthpwn card design competition it would have been torn to shreds... Who thought this would be a good idea? Who greenlit this? Wtf is team 5 smoking? So many questions...
I think that this is BY FAR the strongest card in the set, at least for wild. 4 mana draw whole Togwaggle combo instantly. The consistency of the combo deck through the roof. My God, this is so insane.
Well, Leute, now this is a broken card. While the floop will function as a back-up plan, this will severely help the druids. I told you before what the core of their power consists of - ramp and ultra draw abilities. This card is a must-include in any druid combo deck (and probably in big druid too).
Disgusting, 4 mana draw 4 is really good ! And Druid ? The class with mana ramp and a lot of draw already?
Now coming to druid decks, this means Hadronox or Master Oakheart are almost guaranteed now on 9 mana crystals. On Wild, Druid is 90% OTK type of decks, now, this i’ll help them even more...
Another rant - I thought Ben Brode said how a competent team of experts sits behind the game development and does all of its best, in order for the game to be on the right track. Quote:
I get too much credit by virtue of being a public face, but the 80+ people on the development team are still there, and they are the ones actually making the cards, brawls, events, missions, and features. I am confident the game is in the best possible hands, and I’m excited to see where a new generation of leaders takes Hearthstone from here.
I'm sorry, but some cards are just broken from the start. You don't have to be an expert to make this bold assumtpion (look at Jade Idol back in MSoG, Psychic Scream as the ultimate clear and Ultimate Infestation in combination with ramp and now the juicy, juicy Juicy Psychmelon as a tutor for key combo pieces).
This wouldn't be so bad if Druid wasn't suddenly better even than Warrior at amassing armor. Used to be ramping was a risk-reward because you had no defense playing all those ramp cards. Now Druid can armor up so much, they have no problem surviving while playing ramp and draw.
wut
Anger is the punishment we give ourselves for someone else's mistake.
Wait. This isnt the legendary spell? You mean I can put TWO of these?
I suppose the legendary spell will draw a weapon too.
Anger is the punishment we give ourselves for someone else's mistake.
I'm glad this was posted by Fluxflashor. From any other mod I'd assume they lost their mind, wanted to quit, and trolled their way out the door in a blaze of legendary glory.
Anger is the punishment we give ourselves for someone else's mistake.
This is clearly broken AF. If this was is in the hearthpwn card design competition it would have been torn to shreds... Who thought this would be a good idea? Who greenlit this? Wtf is team 5 smoking? So many questions...
glad I didn’t preorder
I think that this is BY FAR the strongest card in the set, at least for wild. 4 mana draw whole Togwaggle combo instantly. The consistency of the combo deck through the roof. My God, this is so insane.
Bloody Hellfire! Yet another good Druid draw card, well it's a tutor I guess, but still the class get so many good ones.
Togg this, ramp that. Imagine the combo potential in future sets that we haven't even dreamt of yet.
Anger is the punishment we give ourselves for someone else's mistake.
This was the last card Ben Brode signed off on before giving Mike Morhaime the middle finger.
Anger is the punishment we give ourselves for someone else's mistake.
Yes, that's how it would work.OMG... WTF Blizzard? WTF???
:( :( :(
This is almost a straight (poker).
Well, Leute, now this is a broken card. While the floop will function as a back-up plan, this will severely help the druids. I told you before what the core of their power consists of - ramp and ultra draw abilities. This card is a must-include in any druid combo deck (and probably in big druid too).
Good call. Once a player sees this spell being played, they can know for sure when to use the tech correctly (Dirty Rat, Demonic Project).
Ah, you're right. You don't have 7-10 Mana minions any more.
Disgusting, 4 mana draw 4 is really good ! And Druid ? The class with mana ramp and a lot of draw already?
Now coming to druid decks, this means Hadronox or Master Oakheart are almost guaranteed now on 9 mana crystals. On Wild, Druid is 90% OTK type of decks, now, this i’ll help them even more...
Seems completely busted to me. Absolutely broken in both Wild and Standard. This'll get you a full dust refund within a month.
Why does this card give me deja vu
With aviana drawn that will be CRAZY
Another rant - I thought Ben Brode said how a competent team of experts sits behind the game development and does all of its best, in order for the game to be on the right track. Quote:
I'm sorry, but some cards are just broken from the start. You don't have to be an expert to make this bold assumtpion (look at Jade Idol back in MSoG, Psychic Scream as the ultimate clear and Ultimate Infestation in combination with ramp and now the juicy, juicy Juicy Psychmelon as a tutor for key combo pieces).
This wouldn't be so bad if Druid wasn't suddenly better even than Warrior at amassing armor. Used to be ramping was a risk-reward because you had no defense playing all those ramp cards. Now Druid can armor up so much, they have no problem surviving while playing ramp and draw.
My fav class gets more support for my fav deck, wild Aviana/Kun Malygos druid :D
I can't be more excited.