Very decent card. But could you imagine if it did 3 damage to ALL minions? If such a card existed I would call it Duskbreaker. This is not dissing this card which is decent. But more pointing out how strong that card is. Then again, Hunter doesn't want to play control, so that is a plus to this card.
Very decent card. But could you imagine if it did 3 damage to ALL minions? If such a card existed I would call it Duskbreaker. This is not dissing this card which is decent. But more pointing out how strong that card is. Then again, Hunter doesn't want to play control, so that is a plus to this card.
I will add a similar thought to yours. Don't get me wrong, Flanking Strike is good especially for hunter. My concern is that decks will be optimized to play around Duskbreaker. The 3/3 beast it summons will die to that dragon. I'm not sure Flanking Strike will be good enough in the end.
Why are people calling this a good card? It's not even a straight up improvement over the already existing Dispatch Kodo. There are two reasons why this card isn't an improvement.
A) It can only hit minions, you can't use it on the opponents face in a top deck situation.
B) Your opponent has to have something on the board to use this on. If your opponent has no board, this card can't be used.
Honestly even in a non-face hunter deck, those restraints make this card, I'd argue worse then kodo. An empty board completely ruins this card on turn 4 and on turn 5+ this card is to weak to make much of an impact. Kodo can at least apply pressure on turn 4 even with an empty board.
Very decent card. But could you imagine if it did 3 damage to ALL minions? If such a card existed I would call it Duskbreaker. This is not dissing this card which is decent. But more pointing out how strong that card is. Then again, Hunter doesn't want to play control, so that is a plus to this card.
Hellfire is (4) deal 3 damage to all minions and is not restricted to just an archetype. So what’s the big deal?
Why are people calling this a good card? It's not even a straight up improvement over the already existing Dispatch Kodo. There are two reasons why this card isn't an improvement.
A) It can only hit minions, you can't use it on the opponents face in a top deck situation.
B) Your opponent has to have something on the board to use this on. If your opponent has no board, this card can't be used.
Honestly even in a non-face hunter deck, those restraints make this card, I'd argue worse then kodo. An empty board completely ruins this card on turn 4 and on turn 5+ this card is to weak to make much of an impact. Kodo can at least apply pressure on turn 4 even with an empty board.
Going from 2 damage to three is a big improvement for Control. Lets you kill a raft of things more easily, including flame totems, for example, or an un-Kelesethed pirate lord, or, say, a ship's cannon. Feels like a big jump in efficiency, getting the extra damage.
And if the board is empty T4? Then you're doing well already. A 3/3 is for board control here, not pressure, assuming a control shell.
1 extra damage isn't nearly as good as you think it is on turn 4. Kodo is almost never played as is. Would you play kodo if it dealt 1 extra damage on the battle cry? I don't think you would especially in wild (which is what you are talking about I assume) due the better options available.
The problem with this card really stems from the lack of flexibility. If your opponent has a 3 health minion on the board (or you have a minion that can trade to make it 3 health) this is a good turn 4 card. But your opponent instead traded in his minions on turn 3? Shit out of luck, can't play it. Playing against control? shit out of luck they aren't dropping anything before turn 5. Missed it on turn 4? It's now a bad top deck.
A card like this would be great if it was (deal 5 damage to a minion, summon a beast with the remaining damage as stats). Same premise, but now its a good card against low health minions and decent removal against control. 3 damage on turn 4 is just flat out bad, even with the body.
Don't get me wrong, this is a playable card (Kodo is generally a good draw from random beast cards). But without flexibility this is no where near good enough. It reminds me a lot of infested wolf which never sees play nowadays because of how weak a 3/3 minion is on turn 4.
Don't get me wrong, this is a playable card (Kodo is generally a good draw from random beast cards). But without flexibility this is no where near good enough. It reminds me a lot of infested wolf which never sees play nowadays because of how weak a 3/3 minion is on turn 4.
This card is very obviously intended for Spell Hunter (minionless). If you are thinking outside the context of that archetype, it's bound to seem unremarkable.
In other words, you don't use it because you think it's OP. It's clearly not. You use it because it enables your archetype, period.
I'm not saying it's a particularly powerful archetype, so please let's not start that discussion here. I'm just pointing out why this card exists.
Why are people calling this a good card? It's not even a straight up improvement over the already existing Dispatch Kodo. There are two reasons why this card isn't an improvement.
A) It can only hit minions, you can't use it on the opponents face in a top deck situation.
B) Your opponent has to have something on the board to use this on. If your opponent has no board, this card can't be used.
Honestly even in a non-face hunter deck, those restraints make this card, I'd argue worse then kodo. An empty board completely ruins this card on turn 4 and on turn 5+ this card is to weak to make much of an impact. Kodo can at least apply pressure on turn 4 even with an empty board.
i'm not sure about midrange/face deck but this will staple in non-face/slow hunter because hunter doesnt have any stand-alone card below 5 mana can deal more than 2 dmg (except bow and kill command but this is huge waste) in standard
and what deck has empty board on turn 4 ?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Instant two-of in every Hunter deck going forward. Really great card and it covers one of Hunter's weaknesses with awful removal options.
GINGER!
Very decent card. But could you imagine if it did 3 damage to ALL minions? If such a card existed I would call it Duskbreaker. This is not dissing this card which is decent. But more pointing out how strong that card is. Then again, Hunter doesn't want to play control, so that is a plus to this card.
People are comparing this to Dusk Breaker, I think it's almost, if not as good.
Pros: No conditions attached, doesn't hit your own board.
Cons: Single target effect.
So yeah, it's a very good card.
Houndmaster is better.
Free to try and find a game, dealing cards for sorrow, cards for pain.
Why are people calling this a good card? It's not even a straight up improvement over the already existing Dispatch Kodo. There are two reasons why this card isn't an improvement.
A) It can only hit minions, you can't use it on the opponents face in a top deck situation.
B) Your opponent has to have something on the board to use this on. If your opponent has no board, this card can't be used.
Honestly even in a non-face hunter deck, those restraints make this card, I'd argue worse then kodo. An empty board completely ruins this card on turn 4 and on turn 5+ this card is to weak to make much of an impact. Kodo can at least apply pressure on turn 4 even with an empty board.
This is almost an auto-pick in arena.
though 1 good card given for the hunter
A card Hunter desperately needed and it's common so it'll be all over arena.
This is actually insane, easy 2-of in every Hunter deck.
Oh wow! A Hunter spell card that does more than 2 damage? So rare it'll be standard to have 2 in 80% of decks.
The problem with this card really stems from the lack of flexibility. If your opponent has a 3 health minion on the board (or you have a minion that can trade to make it 3 health) this is a good turn 4 card. But your opponent instead traded in his minions on turn 3? Shit out of luck, can't play it. Playing against control? shit out of luck they aren't dropping anything before turn 5. Missed it on turn 4? It's now a bad top deck.
A card like this would be great if it was (deal 5 damage to a minion, summon a beast with the remaining damage as stats). Same premise, but now its a good card against low health minions and decent removal against control. 3 damage on turn 4 is just flat out bad, even with the body.
Don't get me wrong, this is a playable card (Kodo is generally a good draw from random beast cards). But without flexibility this is no where near good enough. It reminds me a lot of infested wolf which never sees play nowadays because of how weak a 3/3 minion is on turn 4.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland