How do people not see this is a twisting nether, that doesn't activate deathrattles for 1 less mana? The only downside is that they might draw their big minions again, but that still takes another draw away from them. (Plus possible comboes with the gibberer XD)
But in all seriousness, those cards are over the line, especially Psychic Scream. This reminds me of Spreading Plague, before it got nerfed, and this one is better. You don't just stall the game, you also disrupt your opponent with their draws. And I didn't say your aggro opponent - No, it will affect every other arch-type as well. This card is only weak in an attrition deck, which the Raza Priest isn't. You care more about bursting down the opponent and stalling the game, until you find your combo pieces; being aggressive was the only viable strategy, because you could rush down the opponent before this moments happens. Just like quest rogue Prep-ed + Vanish, followed by cheap 5/5s with charge. This card is a very powerful board clear, a very radical way to deal with aggro decks, and I'm going to say it out loud - it's nowhere healthy to the game.
Do you really think the current meta - which has since face hunter times more or less been the same (overly aggressive, mindless, one dimensional, low skilled) - is healthy for the game? Do you think that the current meta is healthy? Do you think tempo rogue, razakus priest is healthy for the game? Razakus priest is as mindless and one dimensional as face hunter back then and tempo rogue now. Do you think that the mindlessness of token shaman and bloodlust is healthy? Do you think pirate warrior was healthy for the game as it influenced all other archetypes?
Let me answer: the answer is no. The meta is not healthy. It is deeply rigged towards aggressive, buff, rush, otk-style, go face is the place decks. It is mindless, dumb, stupid, uncreative, moronic.
So now you say that the new priest cards are going to effect all other archetypes as well. But are the current rush decks not influencing the meta as a whole? So what is the point? What are you trying to say. That your beloved aggressive play style is in danger? Where is control now? No where to be found in the viability sector because of the so much loved rush decks. Is that balance? No sir. What are you afraid of? A more balance, diverse, slower meta? That is my friend dearly needed.
TL/DR: Everything that rises the skill floor of meta decks diversified over all classes is wellcome. And the power level between archetypes should be balanced a lot more. The power differential in unfavorite matchups should be way much smaller. There then competition based on skill starts. A control deck vs exodia mage = now insta-concede for the control deck. The power differential is to great.
Hmm so let me get this straight. Aggro = unhealthy, tempo = unhealthy, otk = unhealthy, spell burn = unhealthy, token decks = unhealthy, so basically only control = healthy? But wait a minute you also want a "balanced, diverse meta", one so diverse where ideally every single deck is control? Something doesn't add up here...
Maybe let me rephrase your post: any deck that makes me lose = unhealthy, amirite?
Very well said, I really hope after the rotation we will finally have a meta where you really have to think to make a deck and to win. I'm so tired of mindless braindead aggro stupidity and quest mages with Ice block.
In case you didn't know, Quest Mage thrives in slower metas. So get your face ready for "A-ha, a-ha, a-ha, hello".
I think people need to stop looking at this card in the reference of Raza-Anduin combo priest because that will only be around until April and then it's done in Standard when both Raza and Dragonfire Potion rotate out. This removal only works in a combo style priest deck and the only other combo style deck that I could see this being used in post rotation in April is Innerfire Priest. As has been mentioned, this card is not good in an attrition style and typical control deck and priest will need to either get help from other cards to make this card playable in that style of deck or find another combo in April.
2) Check my decks. Do you really believe, since I defend the aggro arch-type, that this is mainly because I'm a big fan of it and, most importantly, I am super angry and scared, that I will lose my "beloved" style? Let me tell you one thing, boy: aggro IS healthy for the game. Tempo Rogue is healthy, Token shaman (but not the evolve combo on its own) is healthy. And do you know why - because this is what makes the meta so fresh, so diverse.
I'm obviously talking about the famous rectangle: AGGRO <- beaten by - anti-aggro CONTROL <- beaten by - greedier CONTROL <- beaten by - COMBO <- beaten by - AGGRO etc. Kinda simplistically described, but that's the case. You can find more interesting literature here and here.
Back to the aforementioned decks - Tempo R, Zoolock, Token Shaman specifically aren't fast enough, they aren't aggressive enough as much were aggro pirate shaman, murlocadin and pirate warrior before the nerfs. Those were unfair regarding how insane their explosive starts were. Tempo rogue and zoolock weren't that popular, they become such only when those decks become weaker. And I, playing as a handlock, do you know how many times was I a witness, when they were out of steam. True, I was living on the edge, trying to survive, but they desperately tried to find that last burst. Their deck, consisting of low quality minions, was kinda useless to them. Top-decking a gollaka crawler or a Fire Fly was absolutely devastating for them. And I won bunch of times, because I could heal and I could put taunts in their ways.
What you call mindless, is actually another play strategy. I want to apologize saying, that I feel like you will become passionate about it and I feel like we won't get into an agreement, but there is nothing wrong with the current aggro decks. I like them, because they are fair, they have a lot of weaknesses. Of course aggro will almost always have a good opening, they play only cheap cards. If you face them a lot, then just... tweak your decks better. Run more anti-aggro tools, don't be greedy just because you want to. If you want a more slow meta, then find one in casual. You won't lose anything there; if you stumble upon a fast deck, then just concede and search again. Or if you get fed up doing this so often, they go in hearthpwn, search for the "add a friend" page and add someone, which you want to have fun with.
But don't redirect your anger towards the aggro arch-type and say, that the problem lies only there. That's just blasphemy, it's a very narrowed thinking. I'm not going to disagree, that some aggro decks were oppressively strong due to some powerful cards - aggro shaman before the STB nerf (STB + tunnel trogg + totem golem + if you wish the infamous 4m 7/7 too), pirate warrior with their weapon synergies, druid with the innervate explosive starts... But were they the only problematic decks? What about jade druid and the inability to counter it as a control deck (before the KoFT), what about control priest in wild - invite a control paladin to the party, let's see how he would like his Tirion stolen.
And I also won't deny, that the reward system mainly benefits the faster decks, since every player gets an equal amount of gold after every 3 wins, it doesn't matter how long your games laster. So this condition influences people to play more fast decks, but that's a game-design flaw. And the main one - if there were other ways to win, accessible to all classes, then you would have seen other game strategies. Right now it's the person, which lowers the opponent's health to zero first. This is the simplicity of hs, it was like this since the release of the game. So no wonder, that people adjust their decks around this game strategy - either with an early aggression, which your decks consists of too many expensive cards to overcome, or with an otk strategy and a lot of stall, which will hit you out of nowhere. But those are different tactics, don't blame the arch-type, that your style was countered.
And about why Psychic Scream is so problematic. It negates the final weakness of this class - not that priest lacked strong board clears, but now it doesn't matter what deck you are facing. Granted, you have to survive and play this card, but even in the Raza mirror matches the person, who plays this first will almost always win. You just dilute the opponent's hand, you disrupt their game strategy. Aggro and Mid-range will take the greatest hit, because those decks lack draw. But this also affects combo decks, because now they have to search even deeper to find their pieces, not to mention, that control is in a better position regarding fatigue, but not taking into consideration the opponent which they will be facing - the burn down Raza. Now priest players will horrifically stall the game in their favour, until they find the game winning combo.
And I don't understand, why you can't understand, the reason why everyone is so upset. And Also how everything is so paradoxical in what you say. At first you mention how Raza priest is one of those annoying mindless decks and at the same time you have nothing against priest getting this card. This one is borderline broken - absolutely cheap and effective. It provides a clean board and a disruption for the opponent. If this can't light a spark of a worry within you, then don't judge people who post on here.
TL/DR: Everything that rises the skill floor of meta decks diversified over all classes is wellcome. And the power level between archetypes should be balanced a lot more. The power differential in unfavorite matchups should be way much smaller. There then competition based on skill starts. The power differential is to great.
The opposite will occur with the release of this priest card.
1) OK, wise guy, if you play this card and clean the board and disrupt the opponent's draws, how do you think they have any chances to win afterwards? Their deck will be against them, because they will draw even more badly, all they have to count on is their hand and how low on health you will be, so that they can finish you off. Can't you see, that once you play this card, the game is pretty much over. The same way as Quest rogue completed their quest and vanished the board. The difference here, is that this class has comeback tools.
2) My idea of a nerf isn't purely demolishing. Or at least that much. It was made, so that aggro and mid-range decks, as well control, playing the beatdown role, will still have a chance against priest. With his change you will only disrupt the deck of your opponent by giving away your worthless minions. You may not think it's was a fair change (nor a smart one), but imho it's way better than the current effect of this card.
3) Inb4 oh good gracious, how will priests overcome the loss of their Dragonfire Potion. Surely it's an act of heroism, that they will stick to this weaker board clear.
About Lightbomb - it's a wild card, so maybe the devs don't have nothing much against powerful cards there. They said it - wild is wild. I would rather welcome the nerf to tunnel trogg and totem golem, maybe the Naga sea witch or I dunno other problematic wild cards than this. + this is a card you can play around.
this actually needs to be a neutral card, so aggro can get neutral powerful staples like scalebane, aptches and bonemare, sowhy is this not a neutral for control decks?
Psychic Scream it is a disgusting card. It is too op. It is a card that destroy every aggro. Putting in the aggro deck garbage cards. This cards ruined the expansion. Now we will have the wait at least 2 months before the nerf. Blizzard don't like the priest right? Psychic Scream vs garbage Crushing Walls. Priest is out of control in standard. Priest is totally out of control in wild (25% of matches are against priest in wild) and now this. Fuck Blizzard you ruined the expansion I will not make the pre purchase.
First whining and bitching about aggro / cancer / braindead decks.
Now whining and bitching about too strong control cards and decks.
Northsire cleric, radiant elemental, I can also add gnomish engineer and even twillight drake, if those minions were on the board at that time - then just top-decking a 1/3, which could draw you a card, when something is healed, but you play pirate warrior or zoolock, even tempo rogue, can be considered useless card. The minions are not useless on their own, but in other classes yes. That's why I meant.
Damn you Blizzard,why you pushing deathrattle hunter and silver hand recruit paladin then print hard counter like this in same expansion .Now is 2017 not 2016,priest doesnt need buff anymore
To be fair, Dragonfire rotates in 3 or so months. Which helps, a bit.
This is just ridiculous. Flat out ridiculous. Yes, it will cause you to lose the fatigue war, and that's basically the only negative. Besides that, this card is crazy because it doesn't trigger deathrattles and is unconditional 100% board clear. As if Priest needed more board clears or something. Priest is going to be nuts for the next few months after this is released. Everyone said they wanted a control meta and this is what they get. Hope you're happy.
ATM 44.5% voted for meta-defining, which means 55.5% of players have no clue about the game.
This is the most broken card printed since Jade Idol.
The only thing that could keep this in check is the recruit mechanic. If you are playing a deck thats centered about recruit, you would rather have all your minions sent back to your deck instead of being destroyed. We will obviously need some good recruit cards for this to happen.
On the other hand, I can see a silver lining here. Blizz will never make a balance patch for wild, and priests are insanely powerful right now in wild. Maybe this card will push it so much in standard that priests will get hit by the nerfhammer and we will get a healthier meta in wild. Until then it will be prieststone in both formats.
Are you a regular Legendary player?
Because I know I personally do have a clue about Hearthstone and I voted ‘Very good’ because I believe the card is very good and because I do not believe the card will warp the meta in all three formats: Arena, Wild and Standard.
Maybe this card will not on be in every priest deck but it's so annoying to play against it. Why they make so disgusting cards? And all of them they give to priest.
Rollback Post to RevisionRollBack
One day this game will stop existing. I can't wait.
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How do people not see this is a twisting nether, that doesn't activate deathrattles for 1 less mana? The only downside is that they might draw their big minions again, but that still takes another draw away from them. (Plus possible comboes with the gibberer XD)
nvm
Is Randuin not already tier 1?
I think people need to stop looking at this card in the reference of Raza-Anduin combo priest because that will only be around until April and then it's done in Standard when both Raza and Dragonfire Potion rotate out. This removal only works in a combo style priest deck and the only other combo style deck that I could see this being used in post rotation in April is Innerfire Priest. As has been mentioned, this card is not good in an attrition style and typical control deck and priest will need to either get help from other cards to make this card playable in that style of deck or find another combo in April.
I'm obviously talking about the famous rectangle: AGGRO <- beaten by - anti-aggro CONTROL <- beaten by - greedier CONTROL <- beaten by - COMBO <- beaten by - AGGRO etc. Kinda simplistically described, but that's the case. You can find more interesting literature here and here.
I don't want draw totem or Silver Hand recruit next turn. Nasty.
this actually needs to be a neutral card, so aggro can get neutral powerful staples like scalebane, aptches and bonemare, sowhy is this not a neutral for control decks?
This is just ridiculous. Flat out ridiculous. Yes, it will cause you to lose the fatigue war, and that's basically the only negative. Besides that, this card is crazy because it doesn't trigger deathrattles and is unconditional 100% board clear. As if Priest needed more board clears or something. Priest is going to be nuts for the next few months after this is released. Everyone said they wanted a control meta and this is what they get. Hope you're happy.
Hemet, Jungle Hunter meta incoming. Time to kill all those 1-3 mana shit cards the priest shuffled into your deck.
This shuts down tokens so hard.
Maybe this card will not on be in every priest deck but it's so annoying to play against it. Why they make so disgusting cards? And all of them they give to priest.
One day this game will stop existing. I can't wait.