That card is a candidate for a nerf to 6 mana. Many people predict it will be this card to get a nerf to tone down cubelock and whatever new OP cube decks spawn.
Yeah, but that would be too straightforward and pragmatic. Nerfs often come flying out of left field - remember poor Warsong Commander? Seeing more potential for a Doomguard HoF anyway.
I rather see Doomguard nerfed to 4/7 than rotated out alltogether, he's OP in wild too. Cube will probably become a problem elsewhere since he's neutral so he should be nerfed.
the funny thing is that this time i think Blizzard will nerf Amethyst Spellstone since they were very strict in giving warlocks no heals in previous expansion so that the class could have a clear and fairly explotable weakness,
I can see why you would think that, however when you SAP a minion while your opponents hand is full it actually "kills" that minion, thus enabling it's deathrattle. Oh well, lessons learned! :)
For some reason Vanishing or Sapping a minion when opponent hand is full triggers Deathrattles, happens all the time with Void daddy as well. The minions are still not considered dead for Guldan or other res purpose.
Something wrong with the dynamics of Carnivorous Cube that maybe Blizzard should look into.
So this is the scenario, I'm playing rogue class against warlock cube.
- At the end of Warlocks turn he killed his Golem with Carnivorous cube
- Warlock with hands full already because of my cold light oracle
- My deck has Sap, a card that returns the card on the hands of the opponent, which makes the card unplayable for that turn. I sapped Carnivorous Cube and expected it not to play its death rattle. Since it lifts up the card and cancels out its play.
- Sadly, the card burned (hands was full) BUT it played its death rattle.
What I understand is that SAP returns a card in the hand canceling out its play that turn returning it. It shouldn't have played the summon 2 copies.
But maybe I'm wrong, I don't know. But if I'm right please correct Sap's dynamics to other cards. If I was wrong then so be it.
Let Cube deck rule the meta Hahahaha :)
I can see why you would think that, however when you SAP a minion while your opponents hand is full it actually "kills" that minion, thus enabling it's deathrattle. Oh well, lessons learned! :)
Something wrong with the dynamics of Carnivorous Cube that maybe Blizzard should look into.
So this is the scenario, I'm playing rogue class against warlock cube.
- At the end of Warlocks turn he killed his Golem with Carnivorous cube
- Warlock with hands full already because of my cold light oracle
- My deck has Sap, a card that returns the card on the hands of the opponent, which makes the card unplayable for that turn. I sapped Carnivorous Cube and expected it not to play its death rattle. Since it lifts up the card and cancels out its play.
- Sadly, the card burned (hands was full) BUT it played its death rattle.
What I understand is that SAP returns a card in the hand canceling out its play that turn returning it. It shouldn't have played the summon 2 copies.
But maybe I'm wrong, I don't know. But if I'm right please correct Sap's dynamics to other cards. If I was wrong then so be it.
Let Cube deck rule the meta Hahahaha :)
The card is "burned", so it has no room in hand, thus it dies on board, thus the deathrattle goes off. You can try this out with any deathrattle minions and a full hand. Any return to hand won't happen, since there is no room, thus it dies.
For some reason Vanishing or Sapping a minion when opponent hand is full triggers Deathrattles, happens all the time with Void daddy as well. The minions are still not considered dead for Guldan or other res purpose.
Of course they are considered dead. They died, otherwise the deathrattle would not go off. And guldan will be able to resurrect them.
I can see why you would think that, however when you SAP a minion while your opponents hand is full it actually "kills" that minion, thus enabling it's deathrattle. Oh well, lessons learned! :)
For some reason Vanishing or Sapping a minion when opponent hand is full triggers Deathrattles, happens all the time with Void daddy as well. The minions are still not considered dead for Guldan or other res purpose.