ehhh, you don't need it. There is so much heal in priest already that there is almost no real reason to use it. Maybe when talon priest rotates this could see play in the 3 slot just because but besides that talon will always be king.
doesn't change the fact that this isn't as good as other 3 drops. I'd sooner play Tar Creeper over this against aggro since you could just do him into tortollan taunt, with this your asking to get bashed in the face for more damage than it can heal.
ehhh, you don't need it. There is so much heal in priest already that there is almost no real reason to use it. Maybe when talon priest rotates this could see play in the 3 slot just because but besides that talon will always be king.
Can't imagine it being very good in constructed, but should be quite good in arena. Perfectly fine to play on curve, and has some late game topdeck relevance depending on the gamestate.
If this card had taunt then sure, maybe it's as good if not better than Earthen Ring in more niche situations, but as it stands it's just too slow of an effect on a weak stated minion that may not stick around very long, even in a class with buffs. Priest of the Feist is objectively better than this card in that regard, twice the health and can get more healing than this card can on the turn it's played which is a big deal and if it sticks can continue to get more healing.
Honestly I don't know why they didn't just make this neutral or just anything but a Priest card. Other classes like Warlock could use more healing cards.
I want to like it but I don't really. Obviously you want to buff it with Power Word: Shield or similar. Like others mentioned, I seriously would think about it whether Farseer isn't the better minion than Acolyte since the heal is guaranteed, immediate and can target individually, or even attack enemies with Auchenai.
I guess Lifesteal works like that, when the opponent kills it with a weapon or a bigger minion, you heal one time for 3?
Ya if u let this live more than one turn , definitely more value that it seems. With that new two-drop for priest should be good (that one which gives ur minions +1 +1 at the end of the turn) . Still will try spirit lash instead of this.
3 mana card which cannot be used as turn 3 card, as it does not have 4 health. They really should have made this either a 2 mana 2/3 or 3 mana 3/4 card.
Hmm, i wonder what will the neutral Lifesteal minions be like, this one is basically like neutral.
My great fear is that they massively overvalue Lifesteal. Obviously HS is a different game and all but MTG, the game this one is pretty heavily based on, values Lifelink (same mechanic) basically as free, worth less then a single stat point. So you'd expect Lifesteal to at least be valued no more than taunt, but I'm pretty sure it's gonna be valued at something full-crazy like 1.5-2 stat points because...I really don't know. You can't even over heal so there mechanic is actually worse than in MTG :/
Hmm, i wonder what will the neutral Lifesteal minions be like, this one is basically like neutral.
My great fear is that they massively overvalue Lifesteal. Obviously HS is a different game and all but MTG, the game this one is pretty heavily based on, values Lifelink (same mechanic) basically as free, worth less then a single stat point. So you'd expect Lifesteal to at least be valued no more than taunt, but I'm pretty sure it's gonna be valued at something full-crazy like 1.5-2 stat points because...I really don't know. You can't even over heal so there mechanic is actually worse than in MTG :/
Probably so. Minions are easily buffed, so i guess that has to be compensated somehow.
For a class card it feels like it should have another stat or extra ability. I suppose it is a soft taunt against aggro but even coining it out T2 it's going to die vs Southsea Deckhand and 1/3 weapon from N'Zoth's Mate. And of course no potential synergy with clerics as Earthen Farseers would. 3/4 body would have made more sense. Compared with other Priest 3 drops like Talonpriest, Glimmerroot, Dark Cultist, even Velen's Chosen, this card is lacking in quality comparably.
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This would possibly be very good in Rogue or Warlock, but... not in Priest. It's a good card, just not in Priest.
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#JeSuisFieryWarAxe!
New players would love this card. I remember as a new player during WotOG, I'll be using cards like these to survive at Rank 18
Play Aggro. Stick with Aggro. Go Face. No where else. Win by Turn 5. Control Decks are garbage.
Can't imagine it being very good in constructed, but should be quite good in arena. Perfectly fine to play on curve, and has some late game topdeck relevance depending on the gamestate.
If this card had taunt then sure, maybe it's as good if not better than Earthen Ring in more niche situations, but as it stands it's just too slow of an effect on a weak stated minion that may not stick around very long, even in a class with buffs. Priest of the Feist is objectively better than this card in that regard, twice the health and can get more healing than this card can on the turn it's played which is a big deal and if it sticks can continue to get more healing.
Honestly I don't know why they didn't just make this neutral or just anything but a Priest card. Other classes like Warlock could use more healing cards.
Boring and useless in priest..
Who can take your trash out?
Stomp it down for you?
Shake the plastic bag
and do the twisty thingy, too?
terrible.
pack filler
Wouldnt even see play in warlock imo. Farseer is just better and more flexible.
A potentially really annoying card when matched with other cards that add health to minions... which priest has a lot of
I want to like it but I don't really. Obviously you want to buff it with Power Word: Shield or similar. Like others mentioned, I seriously would think about it whether Farseer isn't the better minion than Acolyte since the heal is guaranteed, immediate and can target individually, or even attack enemies with Auchenai.
I guess Lifesteal works like that, when the opponent kills it with a weapon or a bigger minion, you heal one time for 3?
Ya if u let this live more than one turn , definitely more value that it seems. With that new two-drop for priest should be good (that one which gives ur minions +1 +1 at the end of the turn) . Still will try spirit lash instead of this.
Do it or do not , there is no try...
3 mana card which cannot be used as turn 3 card, as it does not have 4 health.
They really should have made this either a 2 mana 2/3 or 3 mana 3/4 card.
Heres a thought, lifesteal are the shadowpriest cards. It allows you to heal while still using shadowform.
This one is really dependent on if lifesteal can work on a non taunt minion. It didnt with Mistress of Pain.
Solid card. Earthen Ring Farseer with the potential to gain you more than 3 life, but without the flexibility to heal a minion.
You have to learn the rules of the game. And then you have to play better than anyone else.
Hmm, i wonder what will the neutral Lifesteal minions be like, this one is basically like neutral.
For a class card it feels like it should have another stat or extra ability. I suppose it is a soft taunt against aggro but even coining it out T2 it's going to die vs Southsea Deckhand and 1/3 weapon from N'Zoth's Mate. And of course no potential synergy with clerics as Earthen Farseers would. 3/4 body would have made more sense. Compared with other Priest 3 drops like Talonpriest, Glimmerroot, Dark Cultist, even Velen's Chosen, this card is lacking in quality comparably.