Why do these cards need such smorcy statlines? This could easily be a 4 mana 4/5 and really push Rogue in a really good direction, but no, of course not.
Rogue has needed an effect like this to get meaningful value out of its myriad weapon buffs. While the 5/3 statline is going to make it pretty hard to defend, you'll have plenty of weapon charges to defend it with. Throw a Leeching Poison on your weapon and defending this guy may actually be a breeze.
Buffing durability is way more complicated and easy to fail than just buff atack +X (Attack is a addition, while durability is a multiplication) this may be a good solution. Time and the rest of the set will tell.
Makes Leeching Poison and any other weapon buffs look more viable. It's definitely vulnerable to damage spells, but it should be relatively protected from minion trading given that it allows you to use your weapon to kill of enemy minions. Here's hoping for a new weapon-centric tempo rogue.
This card is gain +1 durability on your wepon most of the time since it has to be alive. The 5/3 stats are weak and without anything else going for it I don't think it will see play outside of Arena.
How do they always manage to make a good/interesting effect but fuck it up by making the card cost too much or have bad stats? It happened so many times already.
Wording may be inaccurate, effect should be correct. Reveal video.
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Battlecry: Give your weapon +1 Durability
I want a new title, but Flux won't let me have one,
These 5 3....BLIZZARD, MAKING A GOOD MINIONS STAT 5 3 DOESNT BALANCE IT IT DESTROYS IT. Seriosly, how many 5 3 s do we have this exp lol?
Ok in arena thanks to Envenom Weapon.
Why do these cards need such smorcy statlines? This could easily be a 4 mana 4/5 and really push Rogue in a really good direction, but no, of course not.
sounds interesting
Decent and might even see play. 5/3 is bad though.
I've no clue what I'm doing...
Rogue has needed an effect like this to get meaningful value out of its myriad weapon buffs. While the 5/3 statline is going to make it pretty hard to defend, you'll have plenty of weapon charges to defend it with. Throw a Leeching Poison on your weapon and defending this guy may actually be a breeze.
5/3 is cool, it forces trade.
Medivh, the Guardian synergy
That's Incredible!
Buffing durability is way more complicated and easy to fail than just buff atack +X (Attack is a addition, while durability is a multiplication) this may be a good solution. Time and the rest of the set will tell.
This is trash lol. Unless rogue gets a worthy weapon, this is never to the same level as greenskin, and greenskin is NOT too great.
They should have make this a flexible card maybe 2 mana 2/2 would be better since it is going to die anyway.
Makes Leeching Poison and any other weapon buffs look more viable. It's definitely vulnerable to damage spells, but it should be relatively protected from minion trading given that it allows you to use your weapon to kill of enemy minions. Here's hoping for a new weapon-centric tempo rogue.
This card is gain +1 durability on your wepon most of the time since it has to be alive. The 5/3 stats are weak and without anything else going for it I don't think it will see play outside of Arena.
Great sinergy would be if it prevents Blade Flurry from destroying your weapon, but i doubt this hardly, because designspace....
"Rogue Weapon" will be new type of deck ? PogChamp
How do they always manage to make a good/interesting effect but fuck it up by making the card cost too much or have bad stats? It happened so many times already.