I'll say it. It's a class legendary that will rotate eventually, it's okay for cards to be good. You play your turn knowing how much damage Tarim would do and act accordingly. If you leave yourself dead on board to Tarim and they have it you lose the game fair and square. There's no RNG to it, it fits paladin's class identity of changing attack and health values, it doesn't have or give charge, its effect on the board state is easy to comprehend and calculate, punishes people who put all their eggs into one basket (I'll play an 8/8 onto this board, that should be unbeatable right?) or who don't bother to interact with the board.
There's a power level for constructed playable cards. Tarim is really good, so is Swipe and Mana Wyrm and Flametongue Totem and DK Rexxar and Primordial Drake and many others. We play around these cards as best we can or we put them in our own decks and win with them.
Yes, I play the format regularly, in fact it's more reasonable to assume that I have heard of it. Wild is where people play 33/33 on turn 5 or OTK you with Togwaggle or curve Tunnel Trogg into Toten Golem or Mana Wyrm into anything and murder you. Tarim happens to be good against a lot of the degenerate decks hanging out in wild. Why do you ask?
Tarim isn't really a problem on his own, it's paladin's ridiculous ease in flooding the board over and over and OVER again that makes it too much of a guarantee to get good value. Nerf aggro shitters and tarim becomes dicier, less often will it find a great board state to hit, and on those occasions it will more often still not be an overwhelming swing, while still remaining a good card with high upside but also potential downside, as all high upside cards should have. Right now the downside is almost zero because aggro is way too efficient, as it has always been in hearthstone
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"Sometimes you eat the bear, and sometimes the bear turns into a cat and eats you." - Anonymous Druid
you dont know where the issue is, and yet you demand a nerf.
Sunkeeper Tarim is a good legendary but i dont see him getting nerfed, what should be INDIRECTLY nerfed is Stonehill by giving paladin unplayable taunts like the indirect nerf Netherspite historian took in kobolds and catacombs after releasing lots of bad dragons.
Will this community ever stop whining about every single slightly good card?
Slightly good ? x) I've been trying a couple other card game this week, and now looking back at HS, the powerlevel of some cards is just absurd. I still like the game but man, those "did I draw my OP card ? Yes > I win ; No > I lose" moments... It's basically every game. I really wonder why they let the game in the current state.
This meta became win if : CtA t4 ; lackey t5 ; spiteful t6. How can you want to play control right now ? Quest Rogue ? Instant concede. Rin+Pact on 7 ? Instant concede. Very interesting gameplay !
Do you know when a card is broken? Just try to think if this card was from a different class and ask if it is going to be good. Tarim would be good in ALL classes, just because it is SO much versatile and the math behind it is just insane, been a 3/7 is ridiculous because this card can tank 3 minions that was just transformed into 3/3, and guess what, it is a taunt.
I just can't see an explanation for a card like this exist, legendaries must serve for a specific archetype, not for ALL types of decks. Some people says that Tyrion is the best legendary card in the game, but for real, Tyrion can be countered easy with silence. And guess what, Tarim just CAN'T be countered.
Do you know when a card is broken? Just try to think if this card was from a different class and ask if it is going to be good. Tarim would be good in ALL classes, just because it is SO much versatile and the math behind it is just insane, been a 3/7 is ridiculous because this card can tank 3 minions that was just transformed into 3/3, and guess what, it is a taunt.
I just can't see an explanation for a card like this exist, legendaries must serve for a specific archetype, not for ALL types of decks. Some people says that Tyrion is the best legendary card in the game, but for real, Tyrion can be countered easy with silence. And guess what, Tarim just CAN'T be countered.
Do you know when a card is broken? Just try to think if this card was from a different class and ask if it is going to be good. Tarim would be good in ALL classes, just because it is SO much versatile and the math behind it is just insane, been a 3/7 is ridiculous because this card can tank 3 minions that was just transformed into 3/3, and guess what, it is a taunt.
I just can't see an explanation for a card like this exist, legendaries must serve for a specific archetype, not for ALL types of decks. Some people says that Tyrion is the best legendary card in the game, but for real, Tyrion can be countered easy with silence. And guess what, Tarim just CAN'T be countered.
Yes, it can, just clear the board. By now everyone should know that most aggro paladin decks we see work based off the idea of flooding the board. Can your deck clear boards easily? Then you'll beat Tarim and Paladins easily. "But Paladins can fill their board too easily!" Yeah, that is EXACTLY the problem we currently have, Tarim being strong is just a symptom of how easy it is for Paladin to fill the board. Before the fastest ways to fill the board were Stand Against Darkness and Lost in the Jungle, but with the first one costing five the most you could do in the same turn was playing Level Up, but that's spending an entire turn to make a strong play that can still be countered decently enough.
Now you have Baku's hero power, the Unidentified Maul that gives 2 silver hand recruits, Call to Arms, you still have Lost in the Jungle and Vinecleaver made a comeback. It's ridiculous how fast you can refill your board after it's cleared, and how much easier it is to have your minions stick now with cards like Level Up, Fungalmancer, Lightfused Stegodon and the Unidentified Maul that gives divine shield to all your minions. Hell, even Stormwind Champion helps for that and it has made countless people win with odd pally because your board sticks.
And you also have the fact that discovering it from Stonehill Defender is easier right now because the game has the least amount of cards it's ever had in standard for quite a while, and with such a reduced cardpool there's much less variance and you can get specific taunts more consistently, which sucks, but the same happens with lots of rng cards right now (like spiteful decks that can at worst low roll an 8/8 which is pretty decent and highroll a 12/12 in a 2 out of 5 chance), and that's a problem the game faces in general.
Also, having Tarim be strong enough to be auto included in any archetype is kind of a problem, except for the part where in standard basically only aggro archetypes reliably work, and control archetypes of paladin have to compete against other control decks that are simply much stronger to win often enough to make it worth it. And in wild, outside of aggro paladin archetypes, Tarim is hardly an issue next to things like naga giants decks.
Dr. 7 never got nerfed, and he summoned minions that could clear boards and win games. Why should Tarim receive any different treatment when it relies on having minions on the board? The real issue here is Call to Arms.
Will this community ever stop whining about every single slightly good card?
Since last year Paladin has followed a retarded playstyle. Throw everything again and again. If they survive, buff them.
THIS IS GOATSE!
I'll say it. It's a class legendary that will rotate eventually, it's okay for cards to be good. You play your turn knowing how much damage Tarim would do and act accordingly. If you leave yourself dead on board to Tarim and they have it you lose the game fair and square. There's no RNG to it, it fits paladin's class identity of changing attack and health values, it doesn't have or give charge, its effect on the board state is easy to comprehend and calculate, punishes people who put all their eggs into one basket (I'll play an 8/8 onto this board, that should be unbeatable right?) or who don't bother to interact with the board.
There's a power level for constructed playable cards. Tarim is really good, so is Swipe and Mana Wyrm and Flametongue Totem and DK Rexxar and Primordial Drake and many others. We play around these cards as best we can or we put them in our own decks and win with them.
Have you ever heard of Wild?
THIS IS GOATSE!
Yes, I play the format regularly, in fact it's more reasonable to assume that I have heard of it. Wild is where people play 33/33 on turn 5 or OTK you with Togwaggle or curve Tunnel Trogg into Toten Golem or Mana Wyrm into anything and murder you. Tarim happens to be good against a lot of the degenerate decks hanging out in wild. Why do you ask?
Tarim isn't really a problem on his own, it's paladin's ridiculous ease in flooding the board over and over and OVER again that makes it too much of a guarantee to get good value. Nerf aggro shitters and tarim becomes dicier, less often will it find a great board state to hit, and on those occasions it will more often still not be an overwhelming swing, while still remaining a good card with high upside but also potential downside, as all high upside cards should have. Right now the downside is almost zero because aggro is way too efficient, as it has always been in hearthstone
"Sometimes you eat the bear, and sometimes the bear turns into a cat and eats you." - Anonymous Druid
you dont know where the issue is, and yet you demand a nerf.
Sunkeeper Tarim is a good legendary but i dont see him getting nerfed, what should be INDIRECTLY nerfed is Stonehill by giving paladin unplayable taunts like the indirect nerf Netherspite historian took in kobolds and catacombs after releasing lots of bad dragons.
Do you know when a card is broken? Just try to think if this card was from a different class and ask if it is going to be good. Tarim would be good in ALL classes, just because it is SO much versatile and the math behind it is just insane, been a 3/7 is ridiculous because this card can tank 3 minions that was just transformed into 3/3, and guess what, it is a taunt.
I just can't see an explanation for a card like this exist, legendaries must serve for a specific archetype, not for ALL types of decks. Some people says that Tyrion is the best legendary card in the game, but for real, Tyrion can be countered easy with silence. And guess what, Tarim just CAN'T be countered.
Also it's ironic that this thread popped up again a year after it was made.
Dr. 7 never got nerfed, and he summoned minions that could clear boards and win games. Why should Tarim receive any different treatment when it relies on having minions on the board? The real issue here is Call to Arms.