-The quest can complete itself as early as turn 3-4. It's a joke how fast it comes out.
-You can prep out the crystal core.
-There's no counter to the deck when they draw the tits. Even face decks lose to it pretty hard when they draw well. The newer variations with vanish are impossible for any midrange/control deck to win against.
-It impacts the meta in a horrible way. Blizzard keeps talking about card design space with stuff like blade flurry being problematic, but then they print shit like this which basically tells the meta to play face aggro or always lose to quest rogue. This happened as well with jade druid pushing face decks into extreme popularity, but I feel like this one is much worse and isn't even completely disadvantaged against aggro. As a side note, druid has turned into another face class as a result of the meta.
Ungoro as a whole is amazingly fun, but the caverns really kills the enjoyment.
You can complete the quest on turn one - two wisps, two shadow steps. Next turn you could prep out the quest and coin out a stonetusk boar.
Quest Rogue needs to be nerfed, and fast. It's not that it is unbeatable - it is, by a couple different strategies - but rather because it is forcing the entire meta to bend around those strategies, and destroying all archetypes that can't adapt. Since Quest Rogue basically does nothing for 3-4 turns, then arms its bomb one turn, and destroys you the next, your options are pretty much limited to making a full-on agro deck that can beat it by taking advantage of the 3-4 do-nothing bounce turns, or by building a heavily tech'd control deck within classes that have the right kinds of board clear to wipe a board of 5/5's around turn 6. You still wind up with a "meta" in this case - Agro beats Rogue, Rogue beats Tech'd Control some of the time and anybody stupid enough to play anything else almost all the time, and Tech'd Control beats rogue some of the time, agro most of the time, and anyone else once in a while (but less than 50/50 due to their anti-rogue tech).
Quest Rogue is a gaping, sucking hole in the center of the meta that is warping everything around it for miles. It needs to be slowed down, so that more mid-range and control strategies can re-enter the meta, and the ones that currently can survive can de-tech a bit. More control decks and fewer quest rogues, in turn, will result in less agro, which pretty much everyone agrees is a good thing...and was something Blizzard apparent intended for this new expansion, but failed to deliver because of Caverns.
As an aside, about Dirty Rat: It's a great card against Quest Rogue, but depending on which class you are playing, it can be *terrible* against anyone else. If you have a good full-clear wipe like Twisting Nether or Brawl, Dirty Rat can be valuable in any matchup. But if you don't, it is essentially a dead draw against anyone *but* Quest Rogue.
This honestly wasn't much different than the last meta of you have to be fast enough not to die to pirates (people are still dying now despite the massive amount of good taunts and tech cards added and are complaining on the forums about having to be able to beat this deck and they can't have fun), but can't play any control that isn't Reno with insane value as otherwise Jade stomps you.
The meta now is pirates which can be teched against, Rogue which can't beat even mid-range Zoo or mid-range Hunter, let alone aggro decks like Pirates, and you have late game decks like Exodia Mage which will kill you 100% of the time from any life total and no matter how many minions you have on board if it draws its 30 card deck.
You have Shaman Elemental/Jade that still stomps Rogue and is quickly beginning to dominate the Meta as it stomps Pirates, Rogue, has a good shot against Mage. As well Taunt Warrior is quite viable against a number of decks.
Honestly the meta right now is one of the more diverse, and decks have bad match-ups, but instead of fix them or just understand Quest Priest will never ever ever beat Quest Rogue unless you tech your entire deck against, people just whine on the forums and will do so for the next 4 months thinking Blizzard will nerf Jades which never happened and it will probably be Quest Rogue for the next 4.
I don't understand that barking around the Rogue Quest. I think Shield Slam should be nerfed, Jade Idol should be nerfed, Equality should be nerfed, Hex should be nerfed, Firelands Portal should be nerfed. Should I continue?
There are some unfair cards in the game, but The Caverns Below is not one of those. It's not as OP as many of you think. It can be countered and it can be rushed down.
Jade was a very small part of the meta. Druid was among the least played classes last cycle the last time I saw the data. So yes, it usually doomed very slow control decks to a near-automatic loss, but since it was sufficiently rare, the only problem was the "unfairness" of the auto-loss. Control decks could still survive the meta, because they encountered Jade Druid so infrequently.
Quest Rogue, in contrast, is wiping several classes straight out of the meta and warping every deck that does survive to deal with it. And you encounter it constantly, so you cannot just ignore it and eat the loss like you could Jade Druid.
-The quest can complete itself as early as turn 3-4. It's a joke how fast it comes out.
-You can prep out the crystal core.
-There's no counter to the deck when they draw the tits. Even face decks lose to it pretty hard when they draw well. The newer variations with vanish are impossible for any midrange/control deck to win against.
-It impacts the meta in a horrible way. Blizzard keeps talking about card design space with stuff like blade flurry being problematic, but then they print shit like this which basically tells the meta to play face aggro or always lose to quest rogue. This happened as well with jade druid pushing face decks into extreme popularity, but I feel like this one is much worse and isn't even completely disadvantaged against aggro. As a side note, druid has turned into another face class as a result of the meta.
Ungoro as a whole is amazingly fun, but the caverns really kills the enjoyment.
You can complete the quest on turn one - two wisps, two shadow steps. Next turn you could prep out the quest and coin out a stonetusk boar.
That's not possible. Starting hand only has 4 cards going second, you draw your 5th card get quest done turn 1, turn 2 you draw prep. Having to make up opening hands that start with 5 cards + coin is just sad.
No version is running wisp either due to how terrible it is, but that's the least of the problems when you are so far removed from reality to think people start with 5 cards in their hand.
That's not possible. Starting hand only has 4 cards going second, you draw your 5th card get quest done turn 1, turn 2 you draw prep. Having to make up opening hands that start with 5 cards + coin is just sad.
No version is running wisp either due to how terrible it is, but that's the least of the problems when you are so far removed from reality to think people start with 5 cards in their hand.
Salty noobs are so cute. You're losing to a deck after like three days of a new set and you're crying for it to be nerfed even though a week ago you probably thought the card was terrible. Give it some time and figure out how to play against it!
This many days into Grand Tournament, all the pros thought Secret Paladin was a meme deck. This many days into Blackrock Mountain, all the pros thought Patron was a meme deck. Just because a deck is good now doesn't mean it will dominate the meta.
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Retired streamer and Hearthstone journalist @Shevvek
It's more that the quest is arguably the easiest and fastest to complete. Let's say for example that you make it to turn 7 as a Mage, normally you could reset the board with a flamestrike, but now it can't even kill a stonetusk boar, or a Southsea deckhand. If they still have return capacity, you can pull off ridiculous charge combos with only a small amount of mana. Blizzard have nerfed charge many times because of the OTK potential, yet Leeroy is laughable when you can win with 1 drops instead.
Salty noobs are so cute. You're losing to a deck after like three days of a new set and you're crying for it to be nerfed even though a week ago you probably thought the card was terrible. Give it some time and figure out how to play against it!
This many days into Grand Tournament, all the pros thought Secret Paladin was a meme deck. This many days into Blackrock Mountain, all the pros thought Patron was a meme deck. Just because a deck is good now doesn't mean it will dominate the meta.
Your premises don't back up your argument. You're using decks that hadn't been refined early, and therefore were written off prematurely, to support the conclusion that a deck being strong early on doesn't mean it will be successful later. Secret Paladin and Grim Patron were in fact in an opposite position compared to quest rogue, and are therefore not valid for comparison. A more analogous example would be pirate warrior, a strong deck when MSOG was released, which everyone argued was a fad that was easy to counter and wouldn't last, but instead is still dominating the meta today.
I"ve been playing against C.C. as much as anyone else, and I have to say, don't step back and try to stop them. they can luck out and finish it anyway. but, they are an excessively greedy deck with their opener. be greedy back, dump your shit on the board and go face and push them int a position that even a turn 5 core play isn't very effective. many decks have a "greedy play" that you usually don't play because normally the opponent has something to do. C.C. rogue DOESN'T DO SHIT, it's all just accumulation and gunning for the quest complete. if you go greedy, you can ether mattering on your deck try and end it fast, aka, aggro out. or you can have so much advantage that you start shutting down his entire gameplan. the only deck that might have bad hand to do so is shaman actually, since some of their answer work right now is hex and devolve, which doesn't do a lot against the 5/5 effect.
I don't understand that barking around the Rogue Quest. I think Shield Slam should be nerfed, Jade Idol should be nerfed, Equality should be nerfed, Hex should be nerfed, Firelands Portal should be nerfed. Should I continue?
There are some unfair cards in the game, but The Caverns Below is not one of those. It's not as OP as many of you think. It can be countered and it can be rushed down.
Firelands Portal and Shield Slam are examples of strong cards, but not OP. No, you don't have to continue. It's just ridiculous to read all this stuff about two secrets and dirty rats(yeah, so many ways to counter a quest) or advices to rush down(what if I don't want to play aggro? Do I have to play secret mage or to put two dirty rats in every deck?
I could mention the decks that were tearing up ladder for the first few days of BRM and TGT, but nobody would remember them because they were stomped by Secret Paladin and Patron Warrior. I remember shredding ladder with an inspire deck for like a week. The point is that we just don't know if Quest Rogue is good because there hasn't been time to see if it has any natural predators. Cheesy fast decks are always great in the first few days, because reactive decks need to know what they are reacting to in order to be built properly. It's easy to imagine that Quest Rogue will lose super hard to some deck nobody is running yet. Or not, maybe Quest Rogue is great!
The point is simply: we just don't know what the meta will be. Early in card sets, we miss good decks and overrate bad decks all the time. Have some humility and appreciate that at least for the moment there's a super janky looking combo deck tearing up the ladder with all these cards everybody thought were bad.
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Retired streamer and Hearthstone journalist @Shevvek
I don't understand that barking around the Rogue Quest. I think Shield Slam should be nerfed, Jade Idol should be nerfed, Equality should be nerfed, Hex should be nerfed, Firelands Portal should be nerfed. Should I continue?
There are some unfair cards in the game, but The Caverns Below is not one of those. It's not as OP as many of you think. It can be countered and it can be rushed down.
Firelands Portal and Shield Slam are examples of strong cards, but not OP. No, you don't have to continue. It's just ridiculous to read all this stuff about two secrets and dirty rats(yeah, so many ways to counter a quest) or advices to rush down(what if I don't want to play aggro? Do I have to play secret mage or to put two dirty rats in every deck?
Rogue quest is cancer.
Have you not played a tcg before? Not every deck is going to beat every other deck half of the time. The best way to beat a combo deck will always be to to rush it down. Luckily, even some control decks have the tools to beat the quest! Sorry your random jank cant cut it, i guess.
Salty noobs are so cute. You're losing to a deck after like three days of a new set and you're crying for it to be nerfed even though a week ago you probably thought the card was terrible. Give it some time and figure out how to play against it!
This many days into Grand Tournament, all the pros thought Secret Paladin was a meme deck. This many days into Blackrock Mountain, all the pros thought Patron was a meme deck. Just because a deck is good now doesn't mean it will dominate the meta.
Big game experts are so cute too. It doesn't matter what people though about a card before it released. Both of your examples don't make any sense, if the pros didn't see a potential of a card it obviously doesn't mean anything.
"Give it some time and figure out how to play against it!" I've figured it out! Just play pirate warrior! Problem solved! (No) When pirate warrior was at the top after MSOG released, people said exactly same thing. "Give it some time, people will tech against it, it won't dominate the meta at all". How can't you see that this shit is broken? Pirates may dominate meta again, cause they are faster than any other deck and are good against quest rogue. Decks that are good against pirates will be punished by quest rogue.
Even though quest rogue may have not so great winrate, it's still very unhealthy for the game. Just like jade mechanics. If both of them wouldn't exist it would be much easier to tech against pirate decks.
Salty noobs are so cute. You're losing to a deck after like three days of a new set and you're crying for it to be nerfed even though a week ago you probably thought the card was terrible. Give it some time and figure out how to play against it!
This many days into Grand Tournament, all the pros thought Secret Paladin was a meme deck. This many days into Blackrock Mountain, all the pros thought Patron was a meme deck. Just because a deck is good now doesn't mean it will dominate the meta.
Big game experts are so cute too. It doesn't matter what people though about a card before it released. Both of your examples don't make any sense, if the pros didn't see a potential of a card it obviously doesn't mean anything.
"Give it some time and figure out how to play against it!" I've figured it out! Just play pirate warrior! Problem solved! (No) When pirate warrior was at the top after MSOG released, people said exactly same thing. "Give it some time, people will tech against it, it won't dominate the meta at all". How can't you see that this shit is broken? Pirates may dominate meta again, cause they are faster than any other deck and are good against quest rogue. Decks that are good against pirates will be punished by quest rogue.
Even though quest rogue may have not so great winrate, it's still very unhealthy for the game. Just like jade mechanics. If both of them wouldn't exist it would be much easier to tech against pirate decks.
You mean like last meta where it was rock paper scissors as well with Pirates, Jade, and Reno.
Rule number one of TCG balance: every good deck is hated.
Too much midrange? Curvestone. Too much aggro? Brainless face decks. Too much control? Boring fatigue decks. Too much combo? Nerf the unfair decks!
If you get rid of every deck that people hate, you end up with literally nothing. I've been playing Hearthstone since beta and there has literally been no period of time during which people didn't hate the top deck in the game. Ever. Every single top competitive deck has been hated and people have demanded that it be nerfed. Does that say more about the game or the players?
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Retired streamer and Hearthstone journalist @Shevvek
Salty noobs are so cute. You're losing to a deck after like three days of a new set and you're crying for it to be nerfed even though a week ago you probably thought the card was terrible. Give it some time and figure out how to play against it!
This many days into Grand Tournament, all the pros thought Secret Paladin was a meme deck. This many days into Blackrock Mountain, all the pros thought Patron was a meme deck. Just because a deck is good now doesn't mean it will dominate the meta.
Big game experts are so cute too. It doesn't matter what people though about a card before it released. Both of your examples don't make any sense, if the pros didn't see a potential of a card it obviously doesn't mean anything.
"Give it some time and figure out how to play against it!" I've figured it out! Just play pirate warrior! Problem solved! (No) When pirate warrior was at the top after MSOG released, people said exactly same thing. "Give it some time, people will tech against it, it won't dominate the meta at all". How can't you see that this shit is broken? Pirates may dominate meta again, cause they are faster than any other deck and are good against quest rogue. Decks that are good against pirates will be punished by quest rogue.
Even though quest rogue may have not so great winrate, it's still very unhealthy for the game. Just like jade mechanics. If both of them wouldn't exist it would be much easier to tech against pirate decks.
Or you could play quest warrior or mid-range hunter, but if you want to contribute to a cancer meta go ahead and play pirate warrior, btw, he is right tho, stop being salty, this is how you identify the noobs in this game, they prefer the cheap fast decks instead of looking for counters
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I win my last 3 games vs quest rogue with my no quest rogue.
Hallucination give me betrayal with that I able to kill steath Moroes and other 5/5, kill other with shadow strike and win the running.
I using the new beast kill pirate in battlecry, helps vs quest rogue and pirate warrior, try this if you face so many quest rogues.
I asked for nerf MC, shaman cards, pirate warrior before the techs and 8 manas CotW but this quest deck is fine.
Make it "Quest: Play 5 minions of the same name. Reward: Crystal Core."
Crystal Core to "For the rest of the game, your minions are 4/4."
I don't understand that barking around the Rogue Quest. I think Shield Slam should be nerfed, Jade Idol should be nerfed, Equality should be nerfed, Hex should be nerfed, Firelands Portal should be nerfed. Should I continue?
There are some unfair cards in the game, but The Caverns Below is not one of those. It's not as OP as many of you think. It can be countered and it can be rushed down.
Jade was a very small part of the meta. Druid was among the least played classes last cycle the last time I saw the data. So yes, it usually doomed very slow control decks to a near-automatic loss, but since it was sufficiently rare, the only problem was the "unfairness" of the auto-loss. Control decks could still survive the meta, because they encountered Jade Druid so infrequently.
Quest Rogue, in contrast, is wiping several classes straight out of the meta and warping every deck that does survive to deal with it. And you encounter it constantly, so you cannot just ignore it and eat the loss like you could Jade Druid.
I bet this dude is super fun at parties.
Salty noobs are so cute. You're losing to a deck after like three days of a new set and you're crying for it to be nerfed even though a week ago you probably thought the card was terrible. Give it some time and figure out how to play against it!
This many days into Grand Tournament, all the pros thought Secret Paladin was a meme deck. This many days into Blackrock Mountain, all the pros thought Patron was a meme deck. Just because a deck is good now doesn't mean it will dominate the meta.
Retired streamer and Hearthstone journalist @Shevvek
It's more that the quest is arguably the easiest and fastest to complete. Let's say for example that you make it to turn 7 as a Mage, normally you could reset the board with a flamestrike, but now it can't even kill a stonetusk boar, or a Southsea deckhand. If they still have return capacity, you can pull off ridiculous charge combos with only a small amount of mana. Blizzard have nerfed charge many times because of the OTK potential, yet Leeroy is laughable when you can win with 1 drops instead.
"Hey Pal, Trade Prince Gallywix here!"
All Classes Golden - 11/5/2016
I"ve been playing against C.C. as much as anyone else, and I have to say, don't step back and try to stop them. they can luck out and finish it anyway. but, they are an excessively greedy deck with their opener. be greedy back, dump your shit on the board and go face and push them int a position that even a turn 5 core play isn't very effective. many decks have a "greedy play" that you usually don't play because normally the opponent has something to do. C.C. rogue DOESN'T DO SHIT, it's all just accumulation and gunning for the quest complete. if you go greedy, you can ether mattering on your deck try and end it fast, aka, aggro out. or you can have so much advantage that you start shutting down his entire gameplan. the only deck that might have bad hand to do so is shaman actually, since some of their answer work right now is hex and devolve, which doesn't do a lot against the 5/5 effect.
I could mention the decks that were tearing up ladder for the first few days of BRM and TGT, but nobody would remember them because they were stomped by Secret Paladin and Patron Warrior. I remember shredding ladder with an inspire deck for like a week. The point is that we just don't know if Quest Rogue is good because there hasn't been time to see if it has any natural predators. Cheesy fast decks are always great in the first few days, because reactive decks need to know what they are reacting to in order to be built properly. It's easy to imagine that Quest Rogue will lose super hard to some deck nobody is running yet. Or not, maybe Quest Rogue is great!
The point is simply: we just don't know what the meta will be. Early in card sets, we miss good decks and overrate bad decks all the time. Have some humility and appreciate that at least for the moment there's a super janky looking combo deck tearing up the ladder with all these cards everybody thought were bad.
Retired streamer and Hearthstone journalist @Shevvek
a
Rule number one of TCG balance: every good deck is hated.
Too much midrange? Curvestone. Too much aggro? Brainless face decks. Too much control? Boring fatigue decks. Too much combo? Nerf the unfair decks!
If you get rid of every deck that people hate, you end up with literally nothing. I've been playing Hearthstone since beta and there has literally been no period of time during which people didn't hate the top deck in the game. Ever. Every single top competitive deck has been hated and people have demanded that it be nerfed. Does that say more about the game or the players?
Retired streamer and Hearthstone journalist @Shevvek