Control is killed by reno cause you can not kill a reno deck with a control one, it out values you with bran + kazakus, and if you go to fatigue you lose because he renoes to full life...
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There is no cancer deck in hearthstone ! You are the Cancer !
I agree that Gadgetzan Auctioneer has issues and can be semi-toxic in terms of its usefulness in certain decks, but it doesn't single-handedly dictate the meta. Vanilla Miracle Rogue won't even exist in standard post-Tomb Pillager and Conceal, and the Miracle theorycrafts for the new Quest are pretty shit, so skeptical we will see Miracle in the meta for a long time.
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Control is killed by reno cause you can not kill a reno deck with a control one, it out values you with bran + kazakus, and if you go to fatigue you lose because he renoes to full life...
You CAN win against Reno, in fact, I've always had positive winrates against RenoLock with Control Warrior, even before Jade Druid made me scrap all attempts at it after about the first week. It requires a fundamental understanding of the matchup. It IS doable. Jade Druid, on the other hand, you better be the Son of RNGesus himself if you want to win against Jade Druid with any deck resembling a classic control deck. Fatigue is another archetype and I'm not even referencing it, that's another fundamental flaw in Jade Idol's design.
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Jade Idol IS oppressive. Jade as a mechanic is not inherently oppressive. While annoying to play against with a control deck when going against Jade Shaman or Rogue, I don't feel the utter futility I feel when knowing my primary win condition (either late-game value or fatigue) is made completely obsolete by infinite one-mana cycling golems. It's broken and unhealthy to the game state as fuck. Like literally everyone else has said here, the reason the meta is dominated by aggro and midrange is because aggro and midrange are the only archetypes fast enough to get ahead of the Jadestone, and the primary counters to aggro and midrange, control decks, are completely subdued by vomiting Jades onto the board via Jade iDumb.
You have your win condition and they have theirs. If you like to win against Jade Druid and your win condition doesn't work, play another deck. There are plenty to Chose from, it doesn't have to be aggro. If you merely want your deck to be competetive, then please queue up behind me in the line, I am waiting for Midrange Hunter to be viable again.
Generating infinite value is not, and will never be, healthy for ANY game. I literally do not care if they gave us a common card that resets the Jade Counter to 1, because that wouldn't even stop a Jade Druid in full late-game mode with a deck 46 cards deep of only Jade Idols.
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Jade Idol IS oppressive. Jade as a mechanic is not inherently oppressive. While annoying to play against with a control deck when going against Jade Shaman or Rogue, I don't feel the utter futility I feel when knowing my primary win condition (either late-game value or fatigue) is made completely obsolete by infinite one-mana cycling golems. It's broken and unhealthy to the game state as fuck. Like literally everyone else has said here, the reason the meta is dominated by aggro and midrange is because aggro and midrange are the only archetypes fast enough to get ahead of the Jadestone, and the primary counters to aggro and midrange, control decks, are completely subdued by vomiting Jades onto the board via Jade iDumb.
You have your win condition and they have theirs. If you like to win against Jade Druid and your win condition doesn't work, play another deck. There are plenty to Chose from, it doesn't have to be aggro. If you merely want your deck to be competetive, then please queue up behind me in the line, I am waiting for Midrange Hunter to be viable again.
If they nerfed Jade Idol, Midrange Hunter would again have a place in the meta, because Midrange Hunter was always a go-to counter to control decks such as Warrior, but after Jadestone completely neutered control decks, and with no control decks to keep aggro in check, aggro just runs over Midrange Hunter and so it has no place in the meta.
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As many said, it's not that its OP, but rather that it makes any value play utterly futile. Playing against jade druid is unfun, even when compared to the obviously stronger pirate warrior. Clearing a board of huge minions using your control tools, spending 10 mana and three cards is only met with a board that's even bigger a turn late.
It also makes big legendaries feel tiny: 8/8 Ragnaros used to be a big boy, and Deathwing wasn't easily toppled, but now any druid can vomit vanilla 10/10s in any matchup that goes the distance.
Jade Idol IS oppressive. Jade as a mechanic is not inherently oppressive. While annoying to play against with a control deck when going against Jade Shaman or Rogue, I don't feel the utter futility I feel when knowing my primary win condition (either late-game value or fatigue) is made completely obsolete by infinite one-mana cycling golems. It's broken and unhealthy to the game state as fuck. Like literally everyone else has said here, the reason the meta is dominated by aggro and midrange is because aggro and midrange are the only archetypes fast enough to get ahead of the Jadestone, and the primary counters to aggro and midrange, control decks, are completely subdued by vomiting Jades onto the board via Jade iDumb.
You have your win condition and they have theirs. If you like to win against Jade Druid and your win condition doesn't work, play another deck. There are plenty to Chose from, it doesn't have to be aggro. If you merely want your deck to be competetive, then please queue up behind me in the line, I am waiting for Midrange Hunter to be viable again.
Prior to Jade Druid becoming a thing, every win-condition was viable because there were general checks and balances and moderate counters to each meta deck. Jade Druid guts an entire archetype. That in turn guts the counters to that archetype that already existed and gives the archetypes being countered by said archetype room to trample the meta. Pirate Warrior got just Patches in MSOG. A single card. If you think the reason it didn't exist before MSOG was because of a free 1/1 charge, you're incredibly shortsighted. It's because Control Warrior actually existed, and now that it CAN'T exist, Pirate Warrior gets to plunder its way over everyone.
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Excuse me, completely forgot about Small-Time Buccaneer. However, my point stands. 3 cards are never enough to swing a deck from completely unknown to 90% winrates in a single expansion. If that's the case, there were other factors at play. Anyone could see that.
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Generating infinite value is not, and will never be, healthy for ANY game. I literally do not care if they gave us a common card that resets the Jade Counter to 1, because that wouldn't even stop a Jade Druid in full late-game mode with a deck 46 cards deep of only Jade Idols.
There are a couple of infinite cards in the game already, like Jaraxxus and Ysera, but they're bigger investments, easier to clear and not as oppressive. Jade is plain unbalancing.
If not for jade druid, more defensive techs could be a thing, in the form of control warrior et al. I mean, look at reno mage, it was the only deck to consistently beat pirates, but as soon as stb got nerfed, the prevalence of jade erased the deck from the meta. Not even the highest value non-jade card to ever be added to the game--Kazakus--can compete with jade druid.
Excuse me, completely forgot about Small-Time Buccaneer. However, my point stands. 3 cards are never enough to swing a deck from completely unknown to 90% winrates in a single expansion. If that's the case, there were other factors at play. Anyone could see that.
Are we really at the point where people are defending a card that spawns infinite rising stat minions for ONE mana each?
Jade Druid is the only deck that ignores the fatigue barrier and that alone isn't good. On top of that, you have the cost/stat deal. Again, why is this even being defended? How slow the deck is or how aggro keeps it in check doesn't matter. It's existence alone is mind-boggling.
Lol and fatigue is good for the game? Now that's mind boggling. It's also mind boggling that people think something shouldn't have something that hard counters the fuck out of it. Do you truly want this to become the most boring game in existence?
You missed the point, Mr. Jade Druid.
It's also highly ironic you are supposedly against boring games while supporting the most boring deck out there.
I don't know where people get this "jade idol is the culprit of agressive meta" thing? Miracle rogue has way higher winrate across the board if we remove pirate warrior from the meta. So could I say that miracle rogue is the culprit of the aggressive meta? No, the culprit of the agressive meta is pirate warrior's strong power level (and also aggro shaman's). There is no real "counter" to this deck. Even if you make a deck and tech it fully against pirate warrior, you still can't get awesome winrate against it (well you can get pretty good but you lose every other matchup in ladder).
Jade druid is just a deck that is really strong against all slow decks but gets cucked by most other midrange decks and all aggro decks. While it might not feel fair to lose to it with your fatigue warrior, I think the more appropriate resolve to this would be giving warrior more aggressive late game/ mid game tools to finish the game (playing bunch of 1 or 2 attack minions doesn't really threathen). Or then just play more tempo oriented warrior list like dragon warrior with later curve if you really want to play your big guys (or whatever will be the go-to after xpac).
And yeah the infinite jade idol is irrelevant against anything else than control warrior (You would probly win even vs reno mage by just summoning every jade from your deck). And btw jade blossom is stronger card than jade idol.
And if you want to play meme decks like mill rogue, why don't you just concede every game against druid instantly? You aren't probly trying to get ranks anyways if you play so sub optimal decks + those decks have other as strong counters (looking at you aggro decks!)
Your defense for why Jade Druid is so toxic to control decks is just to "play another deck". How is that healthy for the game? Do you actually enjoy the net-deck meta right now? It's just copy-paste for the winratez, and that's supposed to be an entertaining experience?
Jade Druid neutered an entire archetype, which hasn't been done in the history of Hearthstone to this point. It is why the meta is stagnant and uninteresting and super one-sided, because if Jade Druid did not exist, control decks would have room to breathe and stomp all over Pirate Warrior like they used to. You can't just argue that, "Oh, Jade Druid is weak to aggro, which just so happens that that is what the meta is". The meta is what it is because that is the only thing capable of beating Jade Druid.
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No deck has ever been oppressive enough to completely eliminate an entire archetype from the meta before, and that should be enough of an example as to why this card needs a nerf. Before Jade Druid: A healthy meta with multiple good decks with strengths and weaknesses. After Jade Druid: Piratestone. Jadestone. Rockpaperscissorstone. It's bullshit.
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At this point, I want them to nerf it -- not because of its power level, but because I'm so sick of all the Jade.
Spreading one powerful, monotonous mechanic across three classes was NOT a stroke of genius.
This I think is a lot more reasonable of an argument for adjustments than "omg but mah fatigue decks are dead now" or "1 mana 10/10s unbalanced"... though I do think Un'Goro should fix a lot of those issues. Like in general as much as I liked the stuff in MSoG I'm also going to be happy to move on to a new meta with different decks in it, and the rotation essentially guarantees that for most of the decks in the meta right now. Even being someone who doesn't feel like it was unbalanced design, I do agree with people who are arguing it was a mistake to design everything to be so homogeneous.
Pirate Warrior looks like it's going to be hated out of the meta pretty easily, and Jade Druid is bad against anything with a proactive gameplan... so those don't concern me much. Jade Shaman is a different story and harder to guess at, since it still seems competitive with Elemental decks. Jade Rogue is probably just never going to take off, and I don't think anyone has seen enough of it on ladder to be tired of it if it did. I'm fine with Jade surviving rotation, but definitely hopeful it becomes niche like C'Thun. Same thing with Kazakus, I'd be happy if people played it but it wasn't 1/3 of my matchups.
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the real problem here is Gadgetzan Auctioneer who allowed infinit value , same for miracle Rogue
Control is killed by reno cause you can not kill a reno deck with a control one, it out values you with bran + kazakus, and if you go to fatigue you lose because he renoes to full life...
There is no cancer deck in hearthstone ! You are the Cancer !
I agree that Gadgetzan Auctioneer has issues and can be semi-toxic in terms of its usefulness in certain decks, but it doesn't single-handedly dictate the meta. Vanilla Miracle Rogue won't even exist in standard post-Tomb Pillager and Conceal, and the Miracle theorycrafts for the new Quest are pretty shit, so skeptical we will see Miracle in the meta for a long time.
Check out my entry for this week's Card Design Competition here!
Check out my entry for this week's Card Design Competition here!
Maybe an idea is to decrease the amount from 3 idols to two idols. Wouldn't completely destroy the card but would slow it down a bit.
Generating infinite value is not, and will never be, healthy for ANY game. I literally do not care if they gave us a common card that resets the Jade Counter to 1, because that wouldn't even stop a Jade Druid in full late-game mode with a deck 46 cards deep of only Jade Idols.
Check out my entry for this week's Card Design Competition here!
Check out my entry for this week's Card Design Competition here!
As many said, it's not that its OP, but rather that it makes any value play utterly futile. Playing against jade druid is unfun, even when compared to the obviously stronger pirate warrior. Clearing a board of huge minions using your control tools, spending 10 mana and three cards is only met with a board that's even bigger a turn late.
It also makes big legendaries feel tiny: 8/8 Ragnaros used to be a big boy, and Deathwing wasn't easily toppled, but now any druid can vomit vanilla 10/10s in any matchup that goes the distance.
Check out my entry for this week's Card Design Competition here!
Excuse me, completely forgot about Small-Time Buccaneer. However, my point stands. 3 cards are never enough to swing a deck from completely unknown to 90% winrates in a single expansion. If that's the case, there were other factors at play. Anyone could see that.
Check out my entry for this week's Card Design Competition here!
Check out my entry for this week's Card Design Competition here!
No deck has ever been oppressive enough to completely eliminate an entire archetype from the meta before, and that should be enough of an example as to why this card needs a nerf. Before Jade Druid: A healthy meta with multiple good decks with strengths and weaknesses. After Jade Druid: Piratestone. Jadestone. Rockpaperscissorstone. It's bullshit.
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At this point, I want them to nerf it -- not because of its power level, but because I'm so sick of all the Jade.
Spreading one powerful, monotonous mechanic across three classes was NOT a stroke of genius.
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