Id unnerf BGH, owl, leper gnome, and arcane golem. All of these cards were really healthy for the metagame and toned down control decks. They don't hurt control decks at all, they just tone them down, so they don't run like 10 big minions, which now you're going to see. Every deck is going to run Ragnaros the Firelord again, which is a card I was sooooo happy to see gone. You will not see new big minions like Blood of The Ancient One because the standard big minion spam (rag, ysera, alextraza, sylvannas, and your class legend) recieved 0 nerfs and still beat any other big minon announced.
Wish they didnt overkill Druid cards other than combo I really liked keeper of grove and ancient of lore I mean why not 8 mana lore and 2/3 keeper or 5 mana keeper
With the Arcane Golem nerf, Leeroy can go back to being the four drop charge minion. Plus, he's not really seeing much play anymore with the introduction of Argent Horserider.
With the nerf of Molten Giant Handlock is pretty much dead outside of the Reno Jackson highlander variant. Unnerfing Soulfire would allow Warlock more removal, and since Darkbomb is being rotated out for Standard, Warlocks are gonna need any removal they can get.
Personally I think that most nerfs are unneeded. I've only been on the receiving end on Hunter's Mark/Owl targeting Belcher, but I never felt it was unfair. Those cards are really situational which is why they are only played as 1 ofs. I don't see why it's a problem that a lot of decks run a singleton Owl or even BGH. Cards like Tirion are just ridicules if you don't have an out. Removal in Hearthstone is just generally really bad (compared to MTG for instance) and I don't buy the premise that it's because of Owl and BGH that people don't run stuff like Polymorph. People don't run Polymorph because it's clunky and expensive and is bad in a fast format. Owl and BGH at least give you an out while not falling behind in tempo. The nerfs of Molten Giant and Blade Furry are just sad. I've never played Rogue or Hand/Reno lock though I have climbed with Echo Mage one season. All of those decks are in my mind fun, interactive and require a lot of skill. Molten Giant also creates a great sub game of whether you can afford to attack your opponent below 10 or not.
The only thing I agree with is that Druid needed a nerf and I think that targeting the combo was the right call. I don't agree with the Ancient/Keeper nerfs though. I understand that they feel that Innervate is a part of Druids identity but it still feels like it's the real offender here and not the dudes. If they were worried about design space then they made the wrong choice. It's just a matter of time before Druid gets a new 4 and 7 drop that will replace the others and then we're back at square one.
I think Blade Fury was the one real bummer. I don't disagree that the card was exceedingly powerful for 2 mana; but removing face damage and making it cost 4 feels like total overkill. It seems like they want to push a C'thun Rogue, but with no reliable board clear (Vanish does not count) and no survivability, it feels a little miscalculated.
The druid nerfs also feel a little overdone. KotG, while an exceedingly frustrating card, was nerfed into oblivion. 2/3 stats would've been a bit more balanced in my opinion. With that said, I'm very happy Druids won't have auto-include double silence going forward. With the combo getting nerfed, I'm not really sure that AoL needed to be touched at all. Combo nerf was very well done.
Arcane Golemn could've been at least an interesting choice at 4/5. 4/4 is unplayable garbage. They may as well have rotated it into Wild and given standard a departing card (Loatheb please!)
Everything else was pretty good. I was disappointed that they didn't look at the mana cost of execute, which is just not really conditional in a class that is so good at doing ping damage.
Blade Fury is basically a Shadowflame for weapons. It could potentially be about as good as Shadowflame was (which was decent) if Rogue gets some seriously good weapons.
...which one would it be?
I think Blade Flurry. It's not like Oil was too good in the meta anyway, and without Oil, the card's rather alright, certainly not deserve-worthy.
Undertaker
I will probably nerf myself reserving my money spent on this game. Shouldn't have, shouldn't have. looking at wher ethey are heading, its all $ $.
Id unnerf BGH, owl, leper gnome, and arcane golem. All of these cards were really healthy for the metagame and toned down control decks. They don't hurt control decks at all, they just tone them down, so they don't run like 10 big minions, which now you're going to see. Every deck is going to run Ragnaros the Firelord again, which is a card I was sooooo happy to see gone. You will not see new big minions like Blood of The Ancient One because the standard big minion spam (rag, ysera, alextraza, sylvannas, and your class legend) recieved 0 nerfs and still beat any other big minon announced.
Wish they didnt overkill Druid cards other than combo I really liked keeper of grove and ancient of lore I mean why not 8 mana lore and 2/3 keeper or 5 mana keeper
None. All nerfs are welcome welcome!
Until I see what rogue gets to replace it, I am saying the blade flurry nerf was too far.
I got two on my list.
Leeroy Jenkins
With the Arcane Golem nerf, Leeroy can go back to being the four drop charge minion. Plus, he's not really seeing much play anymore with the introduction of Argent Horserider.
Soulfire
With the nerf of Molten Giant Handlock is pretty much dead outside of the Reno Jackson highlander variant. Unnerfing Soulfire would allow Warlock more removal, and since Darkbomb is being rotated out for Standard, Warlocks are gonna need any removal they can get.
sylvanas 5 mana! becuase balance!
I'd make arcane golem a 4/5. Or maybe go back further and reverse weird nerfs like dalaran mage. Other than that, pretty happy.
Shieldbearer.
There is a lot of steak here...
Personally I think that most nerfs are unneeded. I've only been on the receiving end on Hunter's Mark/Owl targeting Belcher, but I never felt it was unfair. Those cards are really situational which is why they are only played as 1 ofs. I don't see why it's a problem that a lot of decks run a singleton Owl or even BGH. Cards like Tirion are just ridicules if you don't have an out. Removal in Hearthstone is just generally really bad (compared to MTG for instance) and I don't buy the premise that it's because of Owl and BGH that people don't run stuff like Polymorph. People don't run Polymorph because it's clunky and expensive and is bad in a fast format. Owl and BGH at least give you an out while not falling behind in tempo. The nerfs of Molten Giant and Blade Furry are just sad. I've never played Rogue or Hand/Reno lock though I have climbed with Echo Mage one season. All of those decks are in my mind fun, interactive and require a lot of skill. Molten Giant also creates a great sub game of whether you can afford to attack your opponent below 10 or not.
The only thing I agree with is that Druid needed a nerf and I think that targeting the combo was the right call. I don't agree with the Ancient/Keeper nerfs though. I understand that they feel that Innervate is a part of Druids identity but it still feels like it's the real offender here and not the dudes. If they were worried about design space then they made the wrong choice. It's just a matter of time before Druid gets a new 4 and 7 drop that will replace the others and then we're back at square one.
I think Blade Fury was the one real bummer. I don't disagree that the card was exceedingly powerful for 2 mana; but removing face damage and making it cost 4 feels like total overkill. It seems like they want to push a C'thun Rogue, but with no reliable board clear (Vanish does not count) and no survivability, it feels a little miscalculated.
The druid nerfs also feel a little overdone. KotG, while an exceedingly frustrating card, was nerfed into oblivion. 2/3 stats would've been a bit more balanced in my opinion. With that said, I'm very happy Druids won't have auto-include double silence going forward. With the combo getting nerfed, I'm not really sure that AoL needed to be touched at all. Combo nerf was very well done.
Arcane Golemn could've been at least an interesting choice at 4/5. 4/4 is unplayable garbage. They may as well have rotated it into Wild and given standard a departing card (Loatheb please!)
Everything else was pretty good. I was disappointed that they didn't look at the mana cost of execute, which is just not really conditional in a class that is so good at doing ping damage.
Blade Fury is basically a Shadowflame for weapons. It could potentially be about as good as Shadowflame was (which was decent) if Rogue gets some seriously good weapons.
All the mage spells that freeze go back -1 mana. Ice nova, cone of cold, blizzard.
Not sure if hyped yet.