if it is like you said it is also a problem for you to existence of Bloodlust too, isn't it ?
Rollback Post to RevisionRollBack
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players. ah, but a tournement mode could be great !!!
Druid kinda loses it's best AOE spell. It will clearly change the way that the deck is played, as getting an opponent to 14 with an empty board is no longer going to cut it. It hurts me a little bit since I have played druid and the combo is far from the worst thing in the game at the moment. Still, it raises promise that Druid might evolve with WOG to be something that is more fair and less gimmicky.
Well now everyone who is up voting this thread just take a moment to consider that now all druid needs to do is play savage roar in an aggro deck and it will still crush you.
if it is like you said it is also a problem for you to existence of Bloodlust too, isn't it ?
That's not an entirely fair comparison. 5 mana vs. 3 mana and the 5 mana spell doesn't pump your hero as well. The only reason for condemning bloodlust far as I can see is that shamans can use a field buff more efficiently in general than can druids, given the nature of their hero power. Shamans already have burst, so even if bloodlust is broken, it is eclipsed by Doomhammer combo and the myriad of cheap overload burn spells.
Well now everyone who is up voting this thread just take a moment to consider that now all druid needs to do is play savage roar in an aggro deck and it will still crush you.
Yeah you're right, also deathrattle druid is good for savage roar but use your summoning deathrattle cards for it. That's really solid.
Rollback Post to RevisionRollBack
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players. ah, but a tournement mode could be great !!!
It needed to be 8 mana if they kept the charge, and 5 mana if they cut it. It's a decent card, it will still be picked in arena, and disables one of the most broken and annoying parts of Hearthstone, the Druid combo.
Thats 6/6 of stats between 3 miniona for 4 mana, way too good.
Please learn to read. It now costs 5 mana. For 1 mana more, you can get a 2/6 in addition to 3 2/2s with the neutral card Wobbling runts. Way too bad is more like it.
Also this is a common theme in threads...saying the sum total of stats instead of noting if it is across multiple bodies or how it is distributed. Silver hand knight is 6/6 of stats for 5. Is it better than pit fighter? No.
Hate this nerf. Loved most of the others. The whole point was charge, a surge of the force of nature, so it lost all flavor and it is easily destroyed by AOE.
But combo had to die. And the funny thing is with Forbidden Flame just being announced I can now see what I think the perfect nerf is: "0 cost - Spend all your Mana. For every 2 mana spent summon a 2/2 Treant with Charge that dies at the end of the turn"
Combo dies - Can't play roar after you play FoN or any kind of extra buff because all your mana is gone. (if you double innervate out 1 roar, you deserve it for 4 cards)
Flavor Intact - Still sudden surge and protected against AOE, still even produces 3 Treants at 6 mana.
Approved Damaged cap - 10 mana = 5 Treants = 10 damage. That's pyroblast with the flexability split the damage
Improved play - Want to play it on turn 2 to take out a clutch minion with 2 health, no problem. Top deck it at 10 with an empty hand, it will still be good.
Hate this nerf. Loved most of the others. The whole point was charge, a surge of the force of nature, so it lost all flavor and it is easily destroyed by AOE.
But combo had to die. And the funny thing is with Forbidden Flame just being announced I can now see what I think the perfect nerf is: "0 cost - Spend all your Mana. For every 2 mana spent summon a 2/2 Treant with Charge that dies at the end of the turn"
Combo dies - Can't play roar after you play FoN or any kind of extra buff because all your mana is gone. (if you double innervate out 1 roar, you deserve 14 for 4 cards that is horrible value)
Value is irrelevant if your opponent is dead. Charge was the problem; there's no way around that.
Also note that Forbidden Flame cannot hit face. If they made FoN use all your mana AND work like Icehowl, then maybe it would be OK, but that's too much text to pack into one card.
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Hate this nerf. Loved most of the others. The whole point was charge, a surge of the force of nature, so it lost all flavor and it is easily destroyed by AOE.
But combo had to die. And the funny thing is with Forbidden Flame just being announced I can now see what I think the perfect nerf is: "0 cost - Spend all your Mana. For every 2 mana spent summon a 2/2 Treant with Charge that dies at the end of the turn"
Combo dies - Can't play roar after you play FoN or any kind of extra buff because all your mana is gone. (if you double innervate out 1 roar, you deserve 14 for 4 cards that is horrible value)
Flavor Intact - Still sudden surge and protected against AOE, still even produces 3 Treants at 6 mana.
Approved Damaged cap - 10 mana = 5 Treants = 10 damage. That's pyroblast with the flexability split the damage
Improved play - Want to play it on turn 2 to take out a clutch minion with 2 health, no problem. Top deck it at 10 with an empty hand, it will still be good.
Your hypothetical four card combo would be 22 damage. Not that it's unreasonable. Just saying.
Rollback Post to RevisionRollBack
Anger is the punishment we give ourselves for someone else's mistake.
Hate this nerf. Loved most of the others. The whole point was charge, a surge of the force of nature, so it lost all flavor and it is easily destroyed by AOE.
But combo had to die. And the funny thing is with Forbidden Flame just being announced I can now see what I think the perfect nerf is: "0 cost - Spend all your Mana. For every 2 mana spent summon a 2/2 Treant with Charge that dies at the end of the turn"
Combo dies - Can't play roar after you play FoN or any kind of extra buff because all your mana is gone. (if you double innervate out 1 roar, you deserve 14 for 4 cards that is horrible value)
Flavor Intact - Still sudden surge and protected against AOE, still even produces 3 Treants at 6 mana.
Approved Damaged cap - 10 mana = 5 Treants = 10 damage. That's pyroblast with the flexability split the damage
Improved play - Want to play it on turn 2 to take out a clutch minion with 2 health, no problem. Top deck it at 10 with an empty hand, it will still be good.
Your hypothetical four card combo would be 22 damage. Not that it's unreasonable. Just saying.
You're right. On 10 mana and 4 cards it would be 22. So used to force roar being 14. :)
I like this nerf and the arcane golem one the most. All this charge, one turn kill bull**** is bad for the game.
I would definitely love to see some card that could stop a OTK cold besides Ice Block that leaves you right back in the fire next turn.
Like: "Secret: If you take more than 10 damage this turn, heal for 20" or "While this creature is in play, you may only take damage from one source this turn"
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players.
ah, but a tournement mode could be great !!!
Druid kinda loses it's best AOE spell. It will clearly change the way that the deck is played, as getting an opponent to 14 with an empty board is no longer going to cut it. It hurts me a little bit since I have played druid and the combo is far from the worst thing in the game at the moment. Still, it raises promise that Druid might evolve with WOG to be something that is more fair and less gimmicky.
Mostly Harmless
Well now everyone who is up voting this thread just take a moment to consider that now all druid needs to do is play savage roar in an aggro deck and it will still crush you.
Mostly Harmless
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players.
ah, but a tournement mode could be great !!!
Combo was broken. Had to happen.
Druid is going to need some good cards in the expansion.
Force of Nerfture, i love it, sweet justice
I hope they get some kind of Treant synergy spell to go with this. A Quartermaster to go with your Soul of the Forest and FoN sounds awesome!
No.
It needed to be 8 mana if they kept the charge, and 5 mana if they cut it. It's a decent card, it will still be picked in arena, and disables one of the most broken and annoying parts of Hearthstone, the Druid combo.
Hmm i might be subbing in Leeroy Jenkins and another charge minion in place of Force of Nerf when Standard rotates in.
Thats 6/6 of stats between 3 miniona for 4 mana, way too good.
Interesting idea, but they ripped the whole deck apart. Keeper and Lore as well as Force. Plus, 1-of isn't great when your win condition is drawing it
Hate this nerf. Loved most of the others. The whole point was charge, a surge of the force of nature, so it lost all flavor and it is easily destroyed by AOE.
But combo had to die. And the funny thing is with Forbidden Flame just being announced I can now see what I think the perfect nerf is: "0 cost - Spend all your Mana. For every 2 mana spent summon a 2/2 Treant with Charge that dies at the end of the turn"
Combo dies - Can't play roar after you play FoN or any kind of extra buff because all your mana is gone. (if you double innervate out 1 roar, you deserve it for 4 cards)
Flavor Intact - Still sudden surge and protected against AOE, still even produces 3 Treants at 6 mana.
Approved Damaged cap - 10 mana = 5 Treants = 10 damage. That's pyroblast with the flexability split the damage
Improved play - Want to play it on turn 2 to take out a clutch minion with 2 health, no problem. Top deck it at 10 with an empty hand, it will still be good.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Anger is the punishment we give ourselves for someone else's mistake.
Now Stand Against Darkness is worse. :(
In seriousness, FINALLY!
Vote for Stormwind Strategist in this weeks' Card Design Competition. Click the image or HERE for full view.