Still a totally playable card, because 12 points of stats that can only be removed piecemeal is VERY strong, especially in a class with minion buffs like druid. Minion buffs which become more appealing now that savage roar, force of nature, keeper of the grove and ancient of lore are no longer "must haves".
I'd like them having taunt. Otherwise, a great nerf, right on the spot. Force of Nature is summon treants, they shouldn't die right away, less so have charge.
I disagree, combining that cards for combo was the problem. Because, there was a possibility of finishing the game from your hand. This way, need board control for getting reward from Savage Roar and this rule is valid for all classes. So, it is normal and acceptable when considering about all druid nerfs.
Plus it still lets Savage Roar be a decent board clear, or a very very expensive 2 damage. It's solid design. Doesn't work all the time, but works well when it does. And it STILL works well with FoN. Druid is all about having a large board or having large minions, and savage roar is the crux of that philosophy.
Thats 6/6 of stats between 3 miniona for 4 mana, way too good.
Please learn to read. It now costs 5 mana. For 1 mana more, you can get a 2/6 in addition to 3 2/2s with the neutral card Wobbling runts. Way too bad is more like it.
Also this is a common theme in threads...saying the sum total of stats instead of noting if it is across multiple bodies or how it is distributed. Silver hand knight is 6/6 of stats for 5. Is it better than pit fighter? No.
You need to relax. I meant to post that in reply to a comment that said "5 mana for 6/6 sucks, need to reduce the mana to 4". Spend your time better than to hate on people's posts.
Amount of skill (subjective) has nothing to do with what is nerfed. I mean old patron warrior was the highest skill deck in the history of the game, and was nerfed. Secret paladin was the lowest skill deck in the game and was never nerfed.
Amount of skill (subjective) has nothing to do with what is nerfed. I mean old patron warrior was the highest skill deck in the history of the game, and was nerfed. Secret paladin was the lowest skill deck in the game and was never nerfed.
Right.
But i strongly disagree with secret pal being the lowest skilled deck. Combo Druid was (to my opinion) by far the easiest decks and most retarded to play and to reach legend with. One of the only deck where you can win an unwinnable game on the back on the combo or instawin one game with an absurd innervate play on turn 1 or two.
Do y'all think I should dust my copies of Force of Nature while they're still worth the full value? I'm a little conflicted if I think it's still going to be in any viable decks.
Do y'all think I should dust my copies of Force of Nature while they're still worth the full value? I'm a little conflicted if I think it's still going to be in any viable decks.
Rule of thumb: Always dust everything that gets nerfed. You lose absolutely nothing doing so. Just don't spend the dust yet just in case you decide to re-craft.
Amount of skill (subjective) has nothing to do with what is nerfed. I mean old patron warrior was the highest skill deck in the history of the game, and was nerfed. Secret paladin was the lowest skill deck in the game and was never nerfed.
Right.
But i strongly disagree with secret pal being the lowest skilled deck. Combo Druid was (to my opinion) by far the easiest decks and most retarded to play and to reach legend with. One of the only deck where you can win an unwinnable game on the back on the combo or instawin one game with an absurd innervate play on turn 1 or two.
Bots were only able to take secret paladin to legend, they could not do it with any other deck. They also had a +50 win percentage with Secret Pally, 40 with the other decks. So there really is no need for opinions, the data is there.
Amount of skill (subjective) has nothing to do with what is nerfed. I mean old patron warrior was the highest skill deck in the history of the game, and was nerfed. Secret paladin was the lowest skill deck in the game and was never nerfed.
Right.
But i strongly disagree with secret pal being the lowest skilled deck. Combo Druid was (to my opinion) by far the easiest decks and most retarded to play and to reach legend with. One of the only deck where you can win an unwinnable game on the back on the combo or instawin one game with an absurd innervate play on turn 1 or two.
Bots were only able to take secret paladin to legend, they could not do it with any other deck. They also had a +50 win percentage with Secret Pally, 40 with the other decks. So there really is no need for opinions, the data is there.
What data ? Bots did it with secret pal but also with aggro shaman, grinder shaman, face hunter and Zoolock. That does not mean those decks requires absolutely no skill to play.
Still a totally playable card, because 12 points of stats that can only be removed piecemeal is VERY strong, especially in a class with minion buffs like druid. Minion buffs which become more appealing now that savage roar, force of nature, keeper of the grove and ancient of lore are no longer "must haves".
An elegant nerf. I'm so pleased that Team 5 reduced the cost alongside the nerf.
A+
No more EZ Mode Druid. What a great day.
I'd like them having taunt. Otherwise, a great nerf, right on the spot. Force of Nature is summon treants, they shouldn't die right away, less so have charge.
There is a lot of steak here...
It's pretty nice to be able to play against druid now with 14 health, you don't just insta lose
also, 800 dust here we come :)
Plus it still lets Savage Roar be a decent board clear, or a very very expensive 2 damage. It's solid design. Doesn't work all the time, but works well when it does. And it STILL works well with FoN. Druid is all about having a large board or having large minions, and savage roar is the crux of that philosophy.
trolden: someone plays force of nature and savage roar at turn 9 while opponent has 14 HP then the opponent concedes out of custom.
Dusting time!
It's all about control, son!
should remove the epic gem from it now...
Only after everyone dusts for full value
Good fucking riddance! This combo takes a relatively low amount of skill and chance to setup and can happen TWICE in a match.
Long over due
Amount of skill (subjective) has nothing to do with what is nerfed. I mean old patron warrior was the highest skill deck in the history of the game, and was nerfed. Secret paladin was the lowest skill deck in the game and was never nerfed.
Do y'all think I should dust my copies of Force of Nature while they're still worth the full value? I'm a little conflicted if I think it's still going to be in any viable decks.
A bot winning in a competitive game is no indication that the bot is unskilled.
Kaladin's RoS Set Review
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