Just look at this and share this poor fella's pain...
Turn 3 and 7 BUFFED minions. Is that really what they wanted? With this year's rotation Wild has started to show its wickedness, its OPness and will be more and more restricted to old players and whales. After all why would a new player venture in such unforgiving territory?
Refined egg druid is just an example (and my favorite climber so far). But quest murloc and many other aggro/flood decks (pirates anyone) have insane potential there. Control decks? Meh... I've killed 2 quest priests already that played 2 deathlords, the taunt tortoise, Reno, Amara AND STILL LOST! I usually kill Renolocks too even them being considered Tier 1 in the last snapshot. That says all.
Are you guys enjoying this? I think it can be fun (if you're the winning side), but not for many people and less and less people as time goes by, just like Magic's legacy/vintage.
Before standard rolled in, I was a huge fan of Hobgoblin Paladin decks, and those decks have been getting a lot of love with each new set. I don't really play Wild too much so my rank there is usually low, but I pretty much haven't lost a single game ever with Hobgoblin Paladin in Wild.
I think that Wild should be made rotational, with a different set of sets being allowed each month. After a new set is released, the first month should be unlimited*, but after that, the newest set plus around three others should make up the card base for the month. This would keep Wild both fresh and make it somewhat of a deck building challenge, because the meta would never repeat. It would also be great for tournaments, because one can easily imagine them being set up such that the players did not know which sets would be included in advance and then given a set amount of time (say, two hours) to craft their decks. Note that rotating out Basic and Classic cards some months would be great, and create very unique metas I suspect.
One could also easily imagine that Blizzard not only use select sets each month, but use other semi-random rules. What deck could you build with cards that start with A-K? Or that contain exactly two words in their name? Beats the heck out of me, but it would be fun to try to cobble something together and get a clean test of our deck-building skills.
Before standard rolled in, I was a huge fan of Hobgoblin Paladin decks, and those decks have been getting a lot of love with each new set. I don't really play Wild too much so my rank there is usually low, but I pretty much haven't lost a single game ever with Hobgoblin Paladin in Wild.
Yes! That's another degenerate one. I remember Day9 playing it like a year ago or more, it was already sick, don't know how it wasn't played more (thanks god)
I think that Wild should be made rotational, with a different set of sets being allowed each month. After a new set is released, the first month should be unlimited*, but after that, the newest set plus around three others should make up the card base for the month. This would keep Wild both fresh and make it somewhat of a deck building challenge, because the meta would never repeat. It would also be great for tournaments, because one can easily imagine them being set up such that the players did not know which sets would be included in advance and then given a set amount of time (say, two hours) to craft their decks. Note that rotating out Basic and Classic cards some months would be great, and create very unique metas I suspect.
One could also easily imagine that Blizzard not only use select sets each month, but use other semi-random rules. What deck could you build with cards that start with A-K? Or that contain exactly two words in their name? Beats the heck out of me, but it would be fun to try to cobble something together and get a clean test of our deck-building skills.
......
* so that we can be reminded how degenerate it is
That's kind of cool but it already exists, it's called Tavern Brawl. IMO the idea doesn't fit the purpose they created Wild for. I don't think they would start banning cards or sets, maybe nerfing some key ones such as Hobgoblin, Echoing Ooze and others that make degenerate decks possible. That'd be healthier and they already said that might happen if needed be.
I think that Wild should be made rotational, with a different set of sets being allowed each month.
Pure genius! :) I've thought about this very thing. Why can't we select multiple select sets in our collection manager? I try to build decks for fun with only 3 sets to choose from (say... GVG, Blackrock, & MSG for example), but it's tough to really visualize how certain cards will interact if they're not next to each other without all of the other sets jumbled in there. I've challenged myself to build decks using just the letter "A", or the number 5 in the search bar, to pretty decent success. It's still so much fun to try different challenges like that. This idea of yours about Wild would solve all of the problems that an OP, hyper aggressive, lop-sided game mode like this has. The only problem I can think of with this is newer players not having any cards in the early sets. It'd be totally unfair for them, and they'd just get trounced if all they had to work with was JTU or MSG cards while other players get to use all available sets. Hmmm... Maybe setting up a second collection manager that made copies of all of the cards you had in those sets AND giving everyone 10 free packs of each set to open and work with. All of which would disappear at the next rotation. That would give everyone a chance to "open" some packs and mess around with cards they might not have and see how very specific ones they do have would interact with other very specific cards. The possibilities are endless!
This is what wild will be forever. After they come to a point where they see how crazy it is getting they will probably release another format, where the "banned" cards will be playable. Much like the hall of fame cards, but for wild, and they will go to the "legacy" format.
You cannot control a format like wild, it will become game breaking with the combos that will become possible. It's going to be fucking awesome.
Rollback Post to RevisionRollBack
"I realized life is this crazy, mystical thing, and sometimes you just go out like a buster."
Wild is great, and i don't think aggro prevails over there, people get to legend with aggro, midrange, control and wacky decks, it'a amazing what sort of stuff is viable. And it's getting better and better.
This is what wild will be forever. After they come to a point where they see how crazy it is getting they will probably release another format, where the "banned" cards will be playable. Much like the hall of fame cards, but for wild, and they will go to the "legacy" format.
You cannot control a format like wild, it will become game breaking with the combos that will become possible. It's going to be fucking awesome.
This summarized my thoughts perfectly. Really enjoying the wild wicknedness, so many new deck ideas but don't have time to play them all.
Egg druid is still not the best deck, you can easily streak in the upper ranks to rank 5 even fairly easily. Egg druid gets beat by shaman and freeze mage easily. Egg druid might even be worse this expansion because it got minimal upgrades or sidegrades. It was a solid tier 2 deck last expansion.
The real issue with wild is the lack of skilled competitive players compared to standard. It makes the format more casual, which is great for some people but if you want to stream or play competitively wild is not really an option unless you enjoy poor viewers. Hopefully with the heroic tavern brawl coming up and the expansion aging more people will play wild. At the upper ranks most players are just experimenting with incredibly greedy decks or older decks like mech mage. Compared to standard where you see high level competitive decks at rank 20.
The power level has increased in the latest expansions, especially msog that many of the older op cards aren't even played much. Dr. boom is rarely seen and the once terrifying secret mage is no longer on top. Piloted shredder is actually considered too slow for many decks. The decks that benefit the most from a huge card pool are the reno decks and last expansion renolock was the best deck. The defensive tools available actually sort of limit the amount a deck can dominate. You have powerful heals and powerful taunts in wild that can counter any deck. I doubt wild will ever get to the point where you die before you get your first turn like some other card games because blizzard would step in.
Just look at this and share this poor fella's pain...
Turn 3 and 7 BUFFED minions. Is that really what they wanted? With this year's rotation Wild has started to show its wickedness, its OPness and will be more and more restricted to old players and whales. After all why would a new player venture in such unforgiving territory?
Refined egg druid is just an example (and my favorite climber so far). But quest murloc and many other aggro/flood decks (pirates anyone) have insane potential there. Control decks? Meh... I've killed 2 quest priests already that played 2 deathlords, the taunt tortoise, Reno, Amara AND STILL LOST! I usually kill Renolocks too even them being considered Tier 1 in the last snapshot. That says all.
Are you guys enjoying this? I think it can be fun (if you're the winning side), but not for many people and less and less people as time goes by, just like Magic's legacy/vintage.
Cool, thanks for ruining the game.
Before standard rolled in, I was a huge fan of Hobgoblin Paladin decks, and those decks have been getting a lot of love with each new set. I don't really play Wild too much so my rank there is usually low, but I pretty much haven't lost a single game ever with Hobgoblin Paladin in Wild.
That are expected.
Expansion after expansion, adventure after adventure Blizzard release crazy insane OP unfair cards for aggro and almost none good for control.
I think that Wild should be made rotational, with a different set of sets being allowed each month. After a new set is released, the first month should be unlimited*, but after that, the newest set plus around three others should make up the card base for the month. This would keep Wild both fresh and make it somewhat of a deck building challenge, because the meta would never repeat. It would also be great for tournaments, because one can easily imagine them being set up such that the players did not know which sets would be included in advance and then given a set amount of time (say, two hours) to craft their decks. Note that rotating out Basic and Classic cards some months would be great, and create very unique metas I suspect.
One could also easily imagine that Blizzard not only use select sets each month, but use other semi-random rules. What deck could you build with cards that start with A-K? Or that contain exactly two words in their name? Beats the heck out of me, but it would be fun to try to cobble something together and get a clean test of our deck-building skills.
......
* so that we can be reminded how degenerate it is
I dunno. For a degenerate deck, my control priest seems to steamroll them nicely. ;)
:)
Tu ne cede malis, sed contra audentior ito!
Pure genius! :) I've thought about this very thing. Why can't we select multiple select sets in our collection manager? I try to build decks for fun with only 3 sets to choose from (say... GVG, Blackrock, & MSG for example), but it's tough to really visualize how certain cards will interact if they're not next to each other without all of the other sets jumbled in there. I've challenged myself to build decks using just the letter "A", or the number 5 in the search bar, to pretty decent success. It's still so much fun to try different challenges like that. This idea of yours about Wild would solve all of the problems that an OP, hyper aggressive, lop-sided game mode like this has. The only problem I can think of with this is newer players not having any cards in the early sets. It'd be totally unfair for them, and they'd just get trounced if all they had to work with was JTU or MSG cards while other players get to use all available sets. Hmmm... Maybe setting up a second collection manager that made copies of all of the cards you had in those sets AND giving everyone 10 free packs of each set to open and work with. All of which would disappear at the next rotation. That would give everyone a chance to "open" some packs and mess around with cards they might not have and see how very specific ones they do have would interact with other very specific cards. The possibilities are endless!
Tu ne cede malis, sed contra audentior ito!
This is what wild will be forever. After they come to a point where they see how crazy it is getting they will probably release another format, where the "banned" cards will be playable. Much like the hall of fame cards, but for wild, and they will go to the "legacy" format.
You cannot control a format like wild, it will become game breaking with the combos that will become possible. It's going to be fucking awesome.
"I realized life is this crazy, mystical thing, and sometimes you just go out like a buster."
Wild is great, and i don't think aggro prevails over there, people get to legend with aggro, midrange, control and wacky decks, it'a amazing what sort of stuff is viable. And it's getting better and better.
Not even a Skywalker will ever be able to balance this snowball of RNG. RNG everywhere
That or you can have fun games, like me yesterday playing Ramp Druid against Taunt Warrior in wild.
This summarized my thoughts perfectly. Really enjoying the wild wicknedness, so many new deck ideas but don't have time to play them all.
If you enjoy wild, check this Facebook group: www.facebook.com/groups/1788845674716314/
Egg druid is still not the best deck, you can easily streak in the upper ranks to rank 5 even fairly easily. Egg druid gets beat by shaman and freeze mage easily. Egg druid might even be worse this expansion because it got minimal upgrades or sidegrades. It was a solid tier 2 deck last expansion.
The real issue with wild is the lack of skilled competitive players compared to standard. It makes the format more casual, which is great for some people but if you want to stream or play competitively wild is not really an option unless you enjoy poor viewers. Hopefully with the heroic tavern brawl coming up and the expansion aging more people will play wild. At the upper ranks most players are just experimenting with incredibly greedy decks or older decks like mech mage. Compared to standard where you see high level competitive decks at rank 20.
The power level has increased in the latest expansions, especially msog that many of the older op cards aren't even played much. Dr. boom is rarely seen and the once terrifying secret mage is no longer on top. Piloted shredder is actually considered too slow for many decks. The decks that benefit the most from a huge card pool are the reno decks and last expansion renolock was the best deck. The defensive tools available actually sort of limit the amount a deck can dominate. You have powerful heals and powerful taunts in wild that can counter any deck. I doubt wild will ever get to the point where you die before you get your first turn like some other card games because blizzard would step in.