Anyone know how mulligan interacts with 2nd class selection? If you mulligan away a card and then choose whatever class, when the 2nd classes' cards are added could they remove the mulliganed card? Does it matter if the card mulliganed away is neutral or of the initial class? Anyone have any idea?
I'm pretty sure the 15 cards from class 1 are predetermined at the start of the match and won't change during the match. It looks like the game just adds 15 more cards determined by your other class when you pick it.
Anyone know how mulligan interacts with 2nd class selection? If you mulligan away a card and then choose whatever class, when the 2nd classes' cards are added could they remove the mulliganed card? Does it matter if the card mulliganed away is neutral or of the initial class? Anyone have any idea?
I'm pretty sure the 15 cards from class 1 are predetermined at the start of the match and won't change during the match. It looks like the game just adds 15 more cards determined by your other class when you pick it.
Actually, it could be 10 class cards, 10 neutrals, and then 10 placeholders for the class you'll choose.
Although its RNG, but is dual class man. dual class!
If its a create your own dual class, after 1 day will be the meta OP classes and cards.
So it's either that or RNG brawl, choose one
Doubtful, with so many different combinations, such a meta would need several weeks to evolve. Just when you think something is broken beyond belief, it gets replaced by new broken.
Rollback Post to RevisionRollBack
Free to try and find a game, dealing cards for sorrow, cards for pain.
Would be great if it was a constructed brawl which you could build.. Now it just feels like the other pure rng brawls.. Nothing interesting I would ptefer a brawl where everyone would just mix mage and paladin for the ultimatr secret palasin rather than this rng fest.
It seems like there is no algorithm in place to balance the mana cost of these decks. I've had games where I've had to wait until turn 5 to play a card because every draw is way to much mana. That's gotta be the most frustrating part of this RNG nonsense.
Most of my games seem to be me losing because all of my cards suck and/or not being able to play much of anything or my opponent losing because of the same reasons. I have played around 20 games and maybe 2 or 3 of them were remotely interesting games.
Pretty shit brawl overall, but at least games are relatively fast since they are so one sided most of the time.
Druid/Hunter is pretty fun. That beast synergy is amazing. So far I'm like 20something and 3, and I lost 2 of those 3 because of misplays and the other one was just bad RNG. I've had some pretty epic games so far though. I've found that as long as you don't concede you're pretty likely to draw an answer to whatever your opponent is playing eventually. Plus, since most people concede the moment you make a decent play it's pretty easy to have a positive winrate in these random brawls.
Anyone know how mulligan interacts with 2nd class selection? If you mulligan away a card and then choose whatever class, when the 2nd classes' cards are added could they remove the mulliganed card? Does it matter if the card mulliganed away is neutral or of the initial class? Anyone have any idea?
I'm pretty sure the 15 cards from class 1 are predetermined at the start of the match and won't change during the match. It looks like the game just adds 15 more cards determined by your other class when you pick it.
Actually, it could be 10 class cards, 10 neutrals, and then 10 placeholders for the class you'll choose.
But that's just my theory.
Your numbers may be entirely accurate. I wasn't trying to account for neutrals and class cards individually. I was trying to say that it seems like the first 15 cards in your deck are determined when you choose class 1, and the next 15 in your deck are determined when you choose class 2.
It's nothing different than the absolutely retarded "Randomonimum". You just get a bunch of TOTALLY RANDOM CARDS from both classes, which never combo or synergize together... What's the point in this then?!
Best brawl ever! easy to get lvl's too and soo fun when i dont get meched in turn 5
Rollback Post to RevisionRollBack
I have Played Magic since about 1995-96 and a few years as professional , Pokémon for 3-4 years as professional, WoW 4 years in a top 3 in world guild and played hearthstone since closed beta. So i do have some years of professional gaming behind me.
I hope they add new heroes that can pick cards from 2 different classes, but have some other downside, either a bad hero power or they can't use nuetrals or something.
Rogues have won me 5 games in a row:
The Roshambo to Hearthstone. Please be nice. Don't insult or be mad at someone for throwing Rock.
Although its RNG, but is dual class man. dual class!
If its a create your own dual class, after 1 day will be the meta OP classes and cards.
So it's either that or RNG brawl, choose one
The Roshambo to Hearthstone. Please be nice. Don't insult or be mad at someone for throwing Rock.
From my experience Druid as the starting class far exceeds anything else. Good minions, ramp and a good hero power.
Having said that this suffers from what most crossroads suffer from, you either get cards you can win with, or you don't. Predetermined games usually.
Free to try and find a game, dealing cards for sorrow, cards for pain.
Would be great if it was a constructed brawl which you could build.. Now it just feels like the other pure rng brawls.. Nothing interesting I would ptefer a brawl where everyone would just mix mage and paladin for the ultimatr secret palasin rather than this rng fest.
this is the best brawl ever !!
most of the cards even don't have synergy like c'thun, they are good for their own stat.
loved it !
what's the math formula for this combination ?
It seems like there is no algorithm in place to balance the mana cost of these decks. I've had games where I've had to wait until turn 5 to play a card because every draw is way to much mana. That's gotta be the most frustrating part of this RNG nonsense.
This account has been permanently banned.
I picked Paladin/Warrior and had a Flying Machine get out of control thanks to Seal of Champions, Inner Rage, and Charge. So that was fun.
Old school WoW Mage motto: if you don't end the run with the most damage dealt AND the most deaths, you're not trying hard enough.
Most of my games seem to be me losing because all of my cards suck and/or not being able to play much of anything or my opponent losing because of the same reasons. I have played around 20 games and maybe 2 or 3 of them were remotely interesting games.
Pretty shit brawl overall, but at least games are relatively fast since they are so one sided most of the time.
Druid/Hunter is pretty fun. That beast synergy is amazing. So far I'm like 20something and 3, and I lost 2 of those 3 because of misplays and the other one was just bad RNG. I've had some pretty epic games so far though. I've found that as long as you don't concede you're pretty likely to draw an answer to whatever your opponent is playing eventually. Plus, since most people concede the moment you make a decent play it's pretty easy to have a positive winrate in these random brawls.
Oh I get what you are saying
The Roshambo to Hearthstone. Please be nice. Don't insult or be mad at someone for throwing Rock.
It's nothing different than the absolutely retarded "Randomonimum". You just get a bunch of TOTALLY RANDOM CARDS from both classes, which never combo or synergize together... What's the point in this then?!
Oops...
Best brawl ever! easy to get lvl's too and soo fun when i dont get meched in turn 5
I have Played Magic since about 1995-96 and a few years as professional , Pokémon for 3-4 years as professional, WoW 4 years in a top 3 in world guild and played hearthstone since closed beta. So i do have some years of professional gaming behind me.
pure rng crap
Kaladin's RoS Set Review
Join me at Out of Cards!
I hope they add new heroes that can pick cards from 2 different classes, but have some other downside, either a bad hero power or they can't use nuetrals or something.
At first I thought that you mixed decks with your opponent so I went with shaman, thinking that it was the worst.
Turns out I was wrong in two ways.
I choose paladin when I could and priest secondary and went 5 and 0 with shaman.
100% winrate so far :D