throwback to that one time i was called out for m o o c h i n on someone else's tavern...
I am sorry but moochin uninvited for a quick game of HS especially at a library is totally despicable - the lowest of the low. Oh damn I did the exact same thing - guess we're pretty bad people.
I especially loved the part where it looks like you both invaded the same tavern. That was Satanherself in Malsz's screenshot.
This change likely doesn't even revive Handlock in Wild, honestly. The only decks Molten Giant is currently utilized in are Giant decks in Wild. Currently the best iteration is Giantlock, which has endless early game removal to stay alive through aggro onslaughts, whereas other iterations struggle to interact with the board early since they either don't have the cards available to do so or they need to implement draw mechanics.
Will Handlock see play? Of course. Given that Cubelock struggles with Giantlock, I'll be surprised if a slower Warlock variant finds a way to contend with it.
If you're open to Wild, one of the most fun decks I've played in a long time is Control's combo priest. Here's a recent link showing him playing it. The deck code is a pinned comment. You're missing some cards for it, but it would be incredibly cheap to make. Lyra the Sunshard and Shadow Visions are the only cards that aren't rare, common, or basic. Lyra can be replaced as well and Control actually ran a budget version without Lyra on the Asia server that he took to legend.
In playing this deck, I'd say you're forced to make a lot of decisions each and every game. I'd compare the games to boxing in a sense. Your tactic is essentially rope a dope. He throws a few things at you that don't do much. When he drops his guard you just land a single uppercut that KOs him.
As a Wild player, I am very happy with these nerfs. Thank you for paying attention to the format, even if you don't choose to support it on a competitive level.
Now that Patches was finally hit with the nerfbat, will he be seeing a new voice line when he enters the battlefield? It's not as egregious as Lady Liadrin's previous opening line, but it doesn't fit nearly as well now post-nerf.
Wow, I had no idea this was even an issue. Thanks for posting OP, I clearly need to check Reddit more. This is really disappointing. Despite maybe not being the most competitive DK, Rexxar is by far my favorite due to the design. It's really sad to find out that he's essentially being disregarded going forward. I pulled him in gold in my first pack and was actually excited at the prospect of his hero power expanding over time, especially since I play Wild. I really hope they reconsider on this. It's like a software developer releasing a program and refusing to update it.
Next revealed card: Give all golden minions immune and +10 attack. Pay to win confirmed
Exactly, this is the first step in making gold cards a thing for blizzard. Why don't just let a golden zola give you a golden copy and a non golden zola a non golden copy. I wouldn't be surprised anymore if blizzard would pull of a card with something like; "If this card is golden deal 1 to a random enemy." or whatever.
Holy crap people. We're talking about a card that they named Gorgon Zola. Think about it. Most cheese is yellow. It puts a gold (yellow) card in hand. It's just Gorgon Zola giving you cheese.
Wild is easier. Probably because the most skilled players like standard better. So especially for newer players it can be very convenient to play wild, even if the don't have rotated cards.
Technically, the pro players and streamers prefer Standard because it's the sole format supported by Blizzard. Since Blizzard only supports Wild come rotation time, it's fiscally more beneficial for the "best" players to focus on Standard the majority of the time. The unfortunate side-effect is that when they dabble in Wild, particularly at low ranks, they give the impression that decks like Naga Giants are running amok when that's not truly the case.
Actually that's starting to see play in some competitive Pirate Warrior lists in Wild now with Win Axe being nerfed. The drawback is minimal to nonexistent against decks that don't interact with your board much in the early game like Naga Hunter and Highlander Priest, and has potential to trade up with some of the smaller guys. Pre-nerf that would definitely be a valid point.
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You wouldn't play Auctioneer. I believe he ran a second Acolyte. Here's a different take by Haze, who managed to hit rank 1 Legend with the deck.
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This change likely doesn't even revive Handlock in Wild, honestly. The only decks Molten Giant is currently utilized in are Giant decks in Wild. Currently the best iteration is Giantlock, which has endless early game removal to stay alive through aggro onslaughts, whereas other iterations struggle to interact with the board early since they either don't have the cards available to do so or they need to implement draw mechanics.
Will Handlock see play? Of course. Given that Cubelock struggles with Giantlock, I'll be surprised if a slower Warlock variant finds a way to contend with it.
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0/2 here too. At least you're not alone?
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If you're open to Wild, one of the most fun decks I've played in a long time is Control's combo priest. Here's a recent link showing him playing it. The deck code is a pinned comment. You're missing some cards for it, but it would be incredibly cheap to make. Lyra the Sunshard and Shadow Visions are the only cards that aren't rare, common, or basic. Lyra can be replaced as well and Control actually ran a budget version without Lyra on the Asia server that he took to legend.
In playing this deck, I'd say you're forced to make a lot of decisions each and every game. I'd compare the games to boxing in a sense. Your tactic is essentially rope a dope. He throws a few things at you that don't do much. When he drops his guard you just land a single uppercut that KOs him.
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Don't you get Firelands Portal for playing the first (free) fight in Karazan?
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As a Wild player, I am very happy with these nerfs. Thank you for paying attention to the format, even if you don't choose to support it on a competitive level.
Now that Patches was finally hit with the nerfbat, will he be seeing a new voice line when he enters the battlefield? It's not as egregious as Lady Liadrin's previous opening line, but it doesn't fit nearly as well now post-nerf.
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Pretty sure the average for epics is approximately 1 in 10, but the pity timer is 1 in 20. Someone feel free to correct me if I'm wrong.
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Wow, I had no idea this was even an issue. Thanks for posting OP, I clearly need to check Reddit more. This is really disappointing. Despite maybe not being the most competitive DK, Rexxar is by far my favorite due to the design. It's really sad to find out that he's essentially being disregarded going forward. I pulled him in gold in my first pack and was actually excited at the prospect of his hero power expanding over time, especially since I play Wild. I really hope they reconsider on this. It's like a software developer releasing a program and refusing to update it.
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I've never used BlueStacks personally. I used Nox player a couple months ago and it worked just fine. I'd suggest giving that a go.
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Approximately 25% of my games at rank 5+ in wild were against Highlander Priest last season and this is your complaint?
Standard players, ignore the OP! Play your standard decks in Wild to your heart's content!
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