I think it will. Paladin Has enough tools to survive early game vs aggro. It also has enough card draw to draw into its combo early enough vs control and other combo decks. Additionally, despite being a combo deck it can afford to run Mojomaster as the combo doesn't require 10 mana. Finally, it is possible to make a deck that is by all intents and purposes also a Healadin deck in addition to being an OTK deck, further increasing the survivability.
The version that wins through Uther seems to be high tier 2 on ranks 1-5 on NA, so I don't see why not. Paladin and hunter seem to be the classes that are making the most of RR so far. The tiger is proving to be more powerful than I thought. They now have three killer decks and span combo, mid-range and aggro with Uther / wrath, even pally and odd pally.
I think It will be tier 2. Deathrattle seems like too large of a counter and I can see it getting outpaced by other combo decks. Mechathun decks in particular would have a field day with tiger pally.
The version that wins through Uther seems to be high tier 2 on ranks 1-5 on NA, so I don't see why not. Paladin and hunter seem to be the classes that are making the most of RR so far. The tiger is proving to be more powerful than I thought. They now have three killer decks and span combo, mid-range and aggro with Uther / wrath, even pally and odd pally.
I've seen the Uther OTK version and while I think it is strong, I for one believe the Shirvalah version will end up even stronger.
Yeah, I believe chances are high for Bazookadin to end up being a tier 1 deck. Not only the deck has enough tools to deal with many other decks out there, but Shirvallah, the Tiger is a very flexible card, which is a very powerful thing.
I went 8-0 with OTK (4 Horsemen) Paladin yesterday. It felt unstoppable. Then I lost a few and ended up with a record of 10-4. Still, that's a 71% winrate, which is great. It may be worth mentioning that one game I auto-conceded because of a slight misplay (playing Call to Arms, pulling 2 Loot Hoarders, them both dying resulting in me overdrawing one card - Uther) and I knew I couldn't win otherwise against Taunt Druid, two games Uther was in the bottom 5 cards (one game he was the last card), and I still only lost those because I lost the 50/50 coin flip on rolling the correct third horseman 2-5 times in a row, and one game I can't remember why I lost. Importantly, none of the losses were due to my being overwhelmed on board or through burn. I've just about come to the conclusion that as long as you draw Uther within the top ~23 cards of your deck (i.e. not the bottom ~7), you have a great chance of winning. It's the deck which has felt by far the strongest out of all of the decks I've tried so far in RR. That may be because it's just great in the current state of development of the meta, so there's a chance it won't be as viable when the meta is settled, but I have high hopes.
It also farms hunters, which is most of the ladder at the moment. If I see a hunter I basically think of it as a near-guaranteed win. You just need to save a full clear (pyro + equality or equality + consecration) for when they drop Zul'jin, consider keeping Thalnos in the mulligan to enable Thalnos + consecration for when they drop spellstone, don't attack into their secrets until you have either the board or mana to deal with wandering monster/venomstrike/snake trap (in fact possibly don't attack even then, because if you don't proc their secrets they can't play more of that secret), and in any match up you want to consider keeping Kangor in the mulligan - the part of the deck I like the least is summoning your removal activators (pyro) and burst heal activator (kangor) from deck with CtA, so keeping one of them in hand allows you to control when you are able to use them as activators and not just as deck-thinning fodder.
Just one question guys..OTK paladin has a limit of 50 dmg...what can otk pala can do about infinite armor and against classes such as odd warrior and druid??
You have Uther of the Ebon Blade weapon to reduce their armour, they have to deal with the monster that is Lynessa Sunsorrow if they don't have any silence (if the druid player uses Naturalize on her, well, it is still a good thing for you because of the card draw ;)), and if all that in combination with two Holy Wrath for 50 damage is not enough, they still have to deal with five Shirvallah, the Tiger (if you are running one Augmented Elekk and two Baleful Bankers). ;)
The version that wins through Uther seems to be high tier 2 on ranks 1-5 on NA, so I don't see why not. Paladin and hunter seem to be the classes that are making the most of RR so far. The tiger is proving to be more powerful than I thought. They now have three killer decks and span combo, mid-range and aggro with Uther / wrath, even pally and odd pally.
I've seen the Uther OTK version and while I think it is strong, I for one believe the Shirvalah version will end up even stronger.
But Uther doesn't require you to cycle to the end of your deck, and the OTK is regardless of life totals. Not saying you're wrong, but the stats currently say the DK one is doing better.
lmao at this thread. Paladin still has shit draw and relies too much on two card combos for board clear.
You won't outdraw combo decks and you won't reliably beat aggro.
You wanna tell me a 6 card combo that requires you to draw your entire deck is going to be tier 1? Control MEcha'thun Warlock is basically the same thing and yet it never got any better than tier 4.
Nah, doubt it. Lynessa ain't going to be huge - in fact, I'd expect her to die on cast (thanks, hammer!) unless you have a steed, and even then it's not a huge threat, solely speeding things up or milling (I often end up milling without her, and she can easily draw 4+; wonder how much she can basically be replaced with LoH?). Doesn't feel like that variant would be fast enough to beat the ridiculous speed of other combo decks, plus it's hard countered by priests (oh, you hero powered to drop a steed? Here, have that and a bunch of other small stuff in your deck! Four times!), as well as being wrecked by Hakkar. Oh, and armor gain, if you're not on 4HM backup plan. I'd expect that variant to be T2 or so, though it depends what else appears.
First, I have played with this deck a lot of times and never milled myself. Second, Lynessa Sunsorrow would never die on cast unless you use a spell that causes damage in one of your minions before playing her, which doesn't make any sense. And third, it would be very silly to use your hero power to drop a steed against priest, that is why you have two Novice Engineer and Bloodmage Thalnos in your deck.
lmao at this thread. Paladin still has shit draw and relies too much on two card combos for board clear.
You won't outdraw combo decks and you won't reliably beat aggro.
You wanna tell me a 6 card combo that requires you to draw your entire deck is going to be tier 1? Control MEcha'thun Warlock is basically the same thing and yet it never got any better than tier 4.
It´s good and most of the time fun to play , but i guess it will be T2! And if played right you can also shoot down some druids/warrior with lots of armor too
Yeah, I'm pretty sure it would be tier 1 or at least tier 2, but not less than that.
Just one question guys..OTK paladin has a limit of 50 dmg...what can otk pala can do about infinite armor and against classes such as odd warrior and druid??
you win through uther's hero power The Four Horsemen, it's been forever like that since Druid started stacking armor back in frozen throne and managed to get even more armor gain in KnC and WW, against infinite armor you go for the horsemen.
Nah, doubt it. Lynessa ain't going to be huge - in fact, I'd expect her to die on cast (thanks, hammer!) unless you have a steed, and even then it's not a huge threat, solely speeding things up or milling (I often end up milling without her, and she can easily draw 4+; wonder how much she can basically be replaced with LoH?). Doesn't feel like that variant would be fast enough to beat the ridiculous speed of other combo decks, plus it's hard countered by priests (oh, you hero powered to drop a steed? Here, have that and a bunch of other small stuff in your deck! Four times!), as well as being wrecked by Hakkar. Oh, and armor gain, if you're not on 4HM backup plan. I'd expect that variant to be T2 or so, though it depends what else appears.
First, I have played with this deck a lot of times and never milled myself. Second, Lynessa Sunsorrow would never die on cast unless you use a spell that causes damage in one of your minions before playing her, which doesn't make any sense. And third, it would be very silly to use your hero power to drop a steed against priest, that is why you have two Novice Engineer and Bloodmage Thalnos in your deck.
Novice and thalnos cycle; you can't always hold onto them. Not to mention that priest is also beating down with big dragons, so you don't get a chance to. You need to try and dig; you also sometimes need a target for steed ASAP (usually T8), and end up with a clogged as flip hand because it's full of time out, combo pieces, equality, pyro, big pieces of draw etc.; I've had many a time when my hand is full, and literally everything cycles or needs to be kept for a two card combo. I've also intentionally milled, because you're hunting for fatigue. Oh, and don't forget acolyte is unreliable as sometimes it'll draw three, sometimes nil. Even with just one, it's annoying like that.
As for Lynessa dieing, I guess I was looking at a slightly old decklist of Kripp's, even if it had Lynessa (this is the problem with "Use the latest decklist from X!" mantra - it's actually hard to find the latest), which still had hammer of wrath, which will be draw (and thus there's logic to using it on own minions for extra lynessa draw in some MUs). Nonetheless, dead or not, she's not going to be any more than 5 power in the most extreme case, and most likely a 3/7 DS. Woo, threat. Most likely kills 1-3 things or eats removal; certainly not bad, but not a huge upgrade over something like LoH, I'd have thought. The draw/selfmill is the main facet of both, anyway.
If you can get a deck with that many moving combo pieces to not mill, then well done. I'll stick to cheaper to craft and less moving parts combos, I think.
Believe it or not, a 5/13 minion with divine shield, taunt and deathrattle: summon two 2/6 minions with taunt is a huge threat, especially for decks like Odd Paladin. And no, it's not hard to setup, dude. Give this card a try first and then we will continue with this conversation (and yeah, I know you have to craft it). ;) Also, I don't run Acolyte of Pain.
Just one question guys..OTK paladin has a limit of 50 dmg...what can otk pala can do about infinite armor and against classes such as odd warrior and druid??
Nothing. It looses to Odd Warrior. That said every deck has a bad matchup and Odd Warrior isn't prevalent enough. Druid with over 20 armor is a rare thing.
lmao at this thread. Paladin still has shit draw and relies too much on two card combos for board clear.
You won't outdraw combo decks and you won't reliably beat aggro.
You wanna tell me a 6 card combo that requires you to draw your entire deck is going to be tier 1? Control MEcha'thun Warlock is basically the same thing and yet it never got any better than tier 4.
I've got to disagree about Paladin having shit draw. See: Crystology, Prismatic Lense, Lay on Hands, and Flash of Light just to name what comes to mind off the top of my head.
The poll should´ve been specified cause there is Holy Wrath OTK, and typical Uther OTK horseman decks.
Fair point, I guess my question was whether either one will make it into tier 1. Obviously the one which ends up being stronger will get played much more than the inferior one.
Personally I'm not a fan of otk decks that are as awkward as the 50 damage Paladin one. Takes too long, other decks can do the same thing quicker and more effectively, is unlikely to kill the opponent another way, there is a chance they have the armor to defend against it. Seems like a "for fun" deck to me. The one with the horsies I like better but is a bit inconsistent since I think if you don't start with the coin it's a problem. You need people to just not kill your horsies for a turn in that case.
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I think it will. Paladin Has enough tools to survive early game vs aggro. It also has enough card draw to draw into its combo early enough vs control and other combo decks. Additionally, despite being a combo deck it can afford to run Mojomaster as the combo doesn't require 10 mana. Finally, it is possible to make a deck that is by all intents and purposes also a Healadin deck in addition to being an OTK deck, further increasing the survivability.
The version that wins through Uther seems to be high tier 2 on ranks 1-5 on NA, so I don't see why not. Paladin and hunter seem to be the classes that are making the most of RR so far. The tiger is proving to be more powerful than I thought. They now have three killer decks and span combo, mid-range and aggro with Uther / wrath, even pally and odd pally.
I think It will be tier 2. Deathrattle seems like too large of a counter and I can see it getting outpaced by other combo decks. Mechathun decks in particular would have a field day with tiger pally.
I've seen the Uther OTK version and while I think it is strong, I for one believe the Shirvalah version will end up even stronger.
Yeah, I believe chances are high for Bazookadin to end up being a tier 1 deck. Not only the deck has enough tools to deal with many other decks out there, but Shirvallah, the Tiger is a very flexible card, which is a very powerful thing.
I went 8-0 with OTK (4 Horsemen) Paladin yesterday. It felt unstoppable. Then I lost a few and ended up with a record of 10-4. Still, that's a 71% winrate, which is great. It may be worth mentioning that one game I auto-conceded because of a slight misplay (playing Call to Arms, pulling 2 Loot Hoarders, them both dying resulting in me overdrawing one card - Uther) and I knew I couldn't win otherwise against Taunt Druid, two games Uther was in the bottom 5 cards (one game he was the last card), and I still only lost those because I lost the 50/50 coin flip on rolling the correct third horseman 2-5 times in a row, and one game I can't remember why I lost. Importantly, none of the losses were due to my being overwhelmed on board or through burn. I've just about come to the conclusion that as long as you draw Uther within the top ~23 cards of your deck (i.e. not the bottom ~7), you have a great chance of winning. It's the deck which has felt by far the strongest out of all of the decks I've tried so far in RR. That may be because it's just great in the current state of development of the meta, so there's a chance it won't be as viable when the meta is settled, but I have high hopes.
It also farms hunters, which is most of the ladder at the moment. If I see a hunter I basically think of it as a near-guaranteed win. You just need to save a full clear (pyro + equality or equality + consecration) for when they drop Zul'jin, consider keeping Thalnos in the mulligan to enable Thalnos + consecration for when they drop spellstone, don't attack into their secrets until you have either the board or mana to deal with wandering monster/venomstrike/snake trap (in fact possibly don't attack even then, because if you don't proc their secrets they can't play more of that secret), and in any match up you want to consider keeping Kangor in the mulligan - the part of the deck I like the least is summoning your removal activators (pyro) and burst heal activator (kangor) from deck with CtA, so keeping one of them in hand allows you to control when you are able to use them as activators and not just as deck-thinning fodder.
You have Uther of the Ebon Blade weapon to reduce their armour, they have to deal with the monster that is Lynessa Sunsorrow if they don't have any silence (if the druid player uses Naturalize on her, well, it is still a good thing for you because of the card draw ;)), and if all that in combination with two Holy Wrath for 50 damage is not enough, they still have to deal with five Shirvallah, the Tiger (if you are running one Augmented Elekk and two Baleful Bankers). ;)
But Uther doesn't require you to cycle to the end of your deck, and the OTK is regardless of life totals. Not saying you're wrong, but the stats currently say the DK one is doing better.
lmao at this thread. Paladin still has shit draw and relies too much on two card combos for board clear.
You won't outdraw combo decks and you won't reliably beat aggro.
You wanna tell me a 6 card combo that requires you to draw your entire deck is going to be tier 1? Control MEcha'thun Warlock is basically the same thing and yet it never got any better than tier 4.
I tried having fun once. It was awful.
First, I have played with this deck a lot of times and never milled myself. Second, Lynessa Sunsorrow would never die on cast unless you use a spell that causes damage in one of your minions before playing her, which doesn't make any sense. And third, it would be very silly to use your hero power to drop a steed against priest, that is why you have two Novice Engineer and Bloodmage Thalnos in your deck.
Is 1 Bloodmage Thalnos, 2 Crystology, 2 Flash of Light, 2 Novice Engineer, 2 Potion of Heroism and Lynessa Sunsorrow usually recasting again 2 Potion of Heroism and 2 Flash of Light (if you used them on your minions, which you should against odd warrior and druids) in the late game not enough card draw for you? Ok...
Also, Paladin has many more ways to survive than Mecha'thun Warlock, dude.
Yeah, I'm pretty sure it would be tier 1 or at least tier 2, but not less than that.
I saw Theo playing it on stream yesterday.
When i went to bed he was at rank 25(Legend ofc) . It’s really a consideration, since it’s decent vs Aggro and Kingsbane Rouge. ( But bad vs Druids)
you win through uther's hero power The Four Horsemen, it's been forever like that since Druid started stacking armor back in frozen throne and managed to get even more armor gain in KnC and WW, against infinite armor you go for the horsemen.
Believe it or not, a 5/13 minion with divine shield, taunt and deathrattle: summon two 2/6 minions with taunt is a huge threat, especially for decks like Odd Paladin. And no, it's not hard to setup, dude. Give this card a try first and then we will continue with this conversation (and yeah, I know you have to craft it). ;) Also, I don't run Acolyte of Pain.
Nothing. It looses to Odd Warrior. That said every deck has a bad matchup and Odd Warrior isn't prevalent enough. Druid with over 20 armor is a rare thing.
I've got to disagree about Paladin having shit draw. See: Crystology, Prismatic Lense, Lay on Hands, and Flash of Light just to name what comes to mind off the top of my head.
The poll should´ve been specified cause there is Holy Wrath OTK, and typical Uther OTK horseman decks.
Fair point, I guess my question was whether either one will make it into tier 1. Obviously the one which ends up being stronger will get played much more than the inferior one.
Personally I'm not a fan of otk decks that are as awkward as the 50 damage Paladin one. Takes too long, other decks can do the same thing quicker and more effectively, is unlikely to kill the opponent another way, there is a chance they have the armor to defend against it. Seems like a "for fun" deck to me. The one with the horsies I like better but is a bit inconsistent since I think if you don't start with the coin it's a problem. You need people to just not kill your horsies for a turn in that case.