You guys should definitely check it out. I just switched servers (as part of the no-quest fix), and decided to play a bit with it.
After beating Manastorm, Mukla, Illidan and the Inn Keeper, you are encouraged to try Play mode.
And what fun that is with approximately 10 free packs! Ever dreamed of getting mauled game after game by golden legendary and epics at rank 25? Here's your chance!
How does this game get new players, and why do they stay?
Blizzard got greedy with HS, and consequently they killed the new player experience. I truly don't get it. I suppose they are happy with their current playerbase, and hope new players are willing to spend money on the game to catch up.
Old player experience is just getting bludgeoned by the same three overpowered decks over and over again. It's not much better. In fact it could be worse.
Who the hell jump straight to rank as a new player? - Play arena and expand your collection and complete quests in casual - that was what I did back when the game startet and I have almost every card.
Yeah, I recruited a friend of mine to play and he has been stuck on rank 20 for the past 2 weeks. He faces decks with at least 3-5 legendaries, a couple of these decks are net-decks from tempo storm. How long can this go on?
You guys should definitely check it out. I just switched servers (as part of the no-quest fix), and decided to play a bit with it.
After beating Manastorm, Mukla, Illidan and the Inn Keeper, you are encouraged to try Play mode.
And what fun that is with approximately 10 free packs! Ever dreamed of getting mauled game after game by golden legendary and epics at rank 25? Here's your chance!
How does this game get new players, and why do they stay?
Play mode is not limited to Ranked. There is also Casual, which is where new players actually belong. Casual, where new players should expect to remain for a very long time if they don't want to lose to skilled opponents with legendary cards.
In Casual, every player -- every single player, no matter how long you've been playing, no matter the size of your collection -- has a win rate of approximately 50 percent by design.
If you can't handle losing about half of your games, your skin is way too thin to be playing any competitive game.
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Dude there is nothin casual about casual! Your run in to the same decks as on ladder, Only difference is you dont lose your ladder rank when you lose! And Occasionally you run in some players who are in test mode or in Quest mode. Other then that its almost as die hard as ladder.
The point is with the current business model there is no incentive for new players to start playing this game. they will spend a lot of money and get no value in return. Then they will get bumbed out about the game that they expected to be more newbee friendly and stop playing it, because they feel they wasted every dollar-buck or euro spent. And thats a legit concern from any new player. But when they bring it up on these forums they get hammered in to the ground by players who have no brain or who use their dads credit-card and thus have no value of money in their life. This game needs more new players on the long term, so stop being elitist! and scared that someone else might have a chance on ladder to.
Just my 2 cents..
Rollback Post to RevisionRollBack
" In the beginning, there was nothing, which exploded."
If you are a new player you shouldn't be playing ranked. Ranked is a competitive mode and no new players are ready to play competitively when they first start. I start a new account from time to time and I usually go straight into ranked, but I know the mechanics a lot better than a new player and I have very little trouble competing even against decks with 4-5 legendaries because most of the people at the lower ranks don't know how to pilot their deck correctly anyway (except the rank 20 farmers, which blizzard should do something about).
new players get roughly 20 (a few more if you start at the start of an expansion) across the course of a month, after that, it is super slow moving. Because after that it is just normal f2p, and hearthstone gives you very little. As an f2p player, I will say that the experience itself is not that bad, but it certainly sucks to come into the game with expectations you will get to do something cool, and if you aren't really lucky, you end up with no ability to do that. The addition of a random legendary from the special card type of each expansion helps, but I am not sure if that will continue, as the special card types are a gimmick of the year of the Mammoth. I wish you could choose which you got instead of it being random, but that is mostly opinion. An idea I have had that would be cool is if they replaced that legendary with a catered pack of like ten cards. The cards all fit a theme of a class, with 2 epics and 8 rares or something like that. It would be the same value, but would get people farther into making a deck, and they would not end up with one useless card they had to dust or leave useless because they had no support for the archetype. And ideally you would add a legendary to that special pack, but that would require blizzard give more free stuff, and they don't like that idea.
Rollback Post to RevisionRollBack
Just fill your deck with one drops, that is creative deck design, right?
the special card types are a gimmick of the year of the Mammoth.
I have no proof for this, but I expect so, based on the fact that they have now done legendaries of all the types they had not, of course they could print more cards of those types, but I figure they will just be a thing that happens occasionally, and not the theme like they have been this year. Also year of the mammoth implies big crazy stuff, which those cards are, and I assume that they will try something different design-wise next year
Rollback Post to RevisionRollBack
Just fill your deck with one drops, that is creative deck design, right?
How does this game get new players, and why do they stay?
The game gets new players thanks to massive advertisement and the game technically being free to play.
Then those players get told in every single comment section and on every single message board that they "just have to git gud in arena". Most players get crushed in constructed and quickly grow frustrated in arena, and eventually drop the game. A few players, however, are lucky/talented enough to be successful and stick with the game so they can say in about 8-12 months that all you need to do is "git gud in arena". And the cycle continues.
Ranked right now is so terrible for new players because this system has been in place for roughly 3 years now without significant alterations, and most players you encounter on rank 20 are people that are already playing for 6+ months, thus making the experience for actual "new" players pretty rough.
And sidenote: Casual is only "casual" for a very limited amount of games. The last time I did a test run was right after Karazhan launched, and encountered my first net deck after 11 or 12 wins in casual. I'm sure the MMR is working properly, but you can easily win a few times too often, and as a result, you can easily end up with losing 10 consecutive games. In the end, there isn't much casual about "casual".
You guys should definitely check it out. I just switched servers (as part of the no-quest fix), and decided to play a bit with it.
After beating Manastorm, Mukla, Illidan and the Inn Keeper, you are encouraged to try Play mode.
And what fun that is with approximately 10 free packs! Ever dreamed of getting mauled game after game by golden legendary and epics at rank 25? Here's your chance!
How does this game get new players, and why do they stay?
I think if new players will play in separate pool, searching of the game for them will significantly increase.
Blizzard got greedy with HS, and consequently they killed the new player experience. I truly don't get it. I suppose they are happy with their current playerbase, and hope new players are willing to spend money on the game to catch up.
Do new players only get 10 packs?
Old player experience is just getting bludgeoned by the same three overpowered decks over and over again. It's not much better. In fact it could be worse.
It might be getting better, but it is, right now, horrible. Should a new player be facing DKs at level 25 no stars?
I think that's why they introduced dungeon runs, so new players can experience building powerful decks and beat something.
But new players should play new players till they reach a certain level
Who the hell jump straight to rank as a new player? - Play arena and expand your collection and complete quests in casual - that was what I did back when the game startet and I have almost every card.
Yeah, I recruited a friend of mine to play and he has been stuck on rank 20 for the past 2 weeks. He faces decks with at least 3-5 legendaries, a couple of these decks are net-decks from tempo storm. How long can this go on?
My Hearthstone Playlist on YouTube
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Dude there is nothin casual about casual! Your run in to the same decks as on ladder, Only difference is you dont lose your ladder rank when you lose! And Occasionally you run in some players who are in test mode or in Quest mode. Other then that its almost as die hard as ladder.
The point is with the current business model there is no incentive for new players to start playing this game. they will spend a lot of money and get no value in return. Then they will get bumbed out about the game that they expected to be more newbee friendly and stop playing it, because they feel they wasted every dollar-buck or euro spent. And thats a legit concern from any new player. But when they bring it up on these forums they get hammered in to the ground by players who have no brain or who use their dads credit-card and thus have no value of money in their life. This game needs more new players on the long term, so stop being elitist! and scared that someone else might have a chance on ladder to.
Just my 2 cents..
" In the beginning, there was nothing, which exploded."
Nature is the Day.
Man is the Sun.
Woman is the Moon.
The Stone is the Sky.
The Art is the Way.
If you are a new player you shouldn't be playing ranked. Ranked is a competitive mode and no new players are ready to play competitively when they first start. I start a new account from time to time and I usually go straight into ranked, but I know the mechanics a lot better than a new player and I have very little trouble competing even against decks with 4-5 legendaries because most of the people at the lower ranks don't know how to pilot their deck correctly anyway (except the rank 20 farmers, which blizzard should do something about).
new players get roughly 20 (a few more if you start at the start of an expansion) across the course of a month, after that, it is super slow moving. Because after that it is just normal f2p, and hearthstone gives you very little. As an f2p player, I will say that the experience itself is not that bad, but it certainly sucks to come into the game with expectations you will get to do something cool, and if you aren't really lucky, you end up with no ability to do that. The addition of a random legendary from the special card type of each expansion helps, but I am not sure if that will continue, as the special card types are a gimmick of the year of the Mammoth. I wish you could choose which you got instead of it being random, but that is mostly opinion. An idea I have had that would be cool is if they replaced that legendary with a catered pack of like ten cards. The cards all fit a theme of a class, with 2 epics and 8 rares or something like that. It would be the same value, but would get people farther into making a deck, and they would not end up with one useless card they had to dust or leave useless because they had no support for the archetype. And ideally you would add a legendary to that special pack, but that would require blizzard give more free stuff, and they don't like that idea.
Just fill your deck with one drops, that is creative deck design, right?
Just fill your deck with one drops, that is creative deck design, right?