Remember to keep your discussion constructive. If you need to blow off some steam, please visit our Group Therapy Thread over in General Discussion. Some food for thought:
What are your initial impressions of Mage in Standard?
Are there any Mage decks that you love to play as?
Are there any Mage decks you can't stand playing against?
Freeze mage is still good. Tempo mage is probably even better, even though it changed a lot. And c'thun grind mage could be a thing. And please dont run yogg-saron in freeze, it kinda sucks.
Plz blizz give mages a decent legendary. First flame leviathan now anomalus...
Remember to keep your discussion constructive. If you need to blow off some steam, please visit our Group Therapy Thread over in General Discussion. Some food for thought:
What are your initial impressions of Mage in Standard?
Are there any Mage decks that you love to play as?
Are there any Mage decks you can't stand playing against?
What are some must craft Mage cards?
I play Jaina since the beginning of hearthstone, so i do in Standard. I Like The Mage Secrets and the New Yogg Saron Card works pretty good in Mage :)
I played a Reno-Yogg-Cho Deck was very funny. I Also play OTK Malygos Mage, super funny too.
IMO the only drawback to Faceless Summoner is that it competes with Ethereal Conjurer, but maybe you don't even need to run that anymore. For 6 mana, you average 7.5/8 stats, not bad. Anyone know what is shaping up to be the go-to Standard Tempo Mage list?
edit: Wanted to add, I think Cult Sorcerer is an amazing card, and totally useful replacement for Mad Scientist (and doesn't even make sense to run secrets in tempo mage anymore).
If you run Tome and Scarab, you can usually get a nice dose of secrets and burn, with the benefit that your opponent has no real idea what secret you have up, so they have to basically play around them all.
I love the new tempo mage with Tome, but the issue I've had with it so far is that it struggles against fast starts from Shaman and Zoo. Flamewreathed Faceless is a real problem, and evolution is also, since Mage often requires damage over 2 turns to clear a big board.
Still searching for just the right mix. I hope I find it, because Mage in Standard is tons of fun to play.
Remember to keep your discussion constructive. If you need to blow off some steam, please visit our Group Therapy Thread over in General Discussion. Some food for thought:
What are your initial impressions of Mage in Standard?
Are there any Mage decks that you love to play as?
Are there any Mage decks you can't stand playing against?
I'm not extremely experienced with freeze Mage but it feels a little weak to me. I understand it may just be my skill level dragging me down but still.... many of the aggro decks can put on consistent heavy pressure that you eventually run out of defensive spells or you simply can't draw them fast enough. C'thun can grow very powerful and can destroy you before you've had enough time to accumulate your burn spells or play alex. Some of the new minions have high HP, flame strike won't suffice. Paladins have great heals so you almost have to one turn kill them otherwise there's a chance they'll heal back to full HP after you play Alex. Control warriors still own you but they seem less prevalent so far. and freeze plus doomsayer almost never works. Granted they waste a turn killing doomsayer but it's very rare for it to actually kill minions.
I have found out that dragon mage is kind of viable right now, even without Twilight Guardians. Counters C'Thun decks pretty hard, and can decently compete with zoo. Didn't experiment more, I don't have enough time for that.
What are your initial impressions of Mage in Standard?
I don't think that mage is very well positioned at the moment. Freeze Mage depends on a certain meta to be competitive, and a meta where popular decks can drop 7/7s on turn 4 (or 3 with coin) or can heal 20 with a single spell is not that meta. Tempo Mage got some great new cards like Faceless Summoner that are really strong, but it still suffers from the same problems with consistency that it always has.
Are there any Mage decks that you love to play as?
I love playing the new Yogg mage decks that just prolong the game as long as possible before dropping Yogg-Saron, Hope's End. It's not competitive in the slightest, but it's really fun to play. Special shout out goes to Cabalist's Tome, which is one of my favourite cards of WotOG. Might be too slow to play on ladder, but the card feels so rewarding when it goes off.
Are there any Mage decks you can't stand playing against?
I really dislike playing against tempo mage, mostly because I find it a very tilting experience. In most games, I find myself winning without any significant difficulty (unless I'm playing control warrior or something). The problem is that when I lose, it's typically because the tempo mage handed the wheel to RNGesus and made stupid plays with mathematically low chances of success that somehow pull through. It makes me feel like there's some hidden code in Hearthstone that makes it so that the worse your opponent plays, the better their "random" number generator results are.
What are some must craft Mage cards?
Focusing only on new cards, Cult Sorcerer is sweet in most mage decks, even though the majority of them don't actually play C'Thun. As stated above, both Faceless Summoner and Cabalist's Tome are sweet, though I'd say only the summoner would be "must craft".
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What are your initial impressions of Mage in Standard?
I don't think that mage is very well positioned at the moment.
Nah mages are fine. Especially freeze, it shits on pretty much every shaman or druid deck without healing. And you have a chance to win even against heal paladin, as long as you combo properly (and has some good draws since its a bad matchup anyway ). Only deck that really beats it is still warrior, but even then its not impossible to win.
I'd say freeze mage is one of the strongest decks right now. Between tier 1 and 2.
Having read comments here, I'll try freeze mage again (recently crafted Ice Block and Alex partly for that purpose (but mostly 'cause I want to craft classic cards that won't rotate out.) And get back to you. I have been playing Wild mech mage a bit for a change. :)
Tempo Mage is strong, add in Yogg Saron as a get out of jail free card and you're good to go, plus Cult Sorcerer and Cabalist's Tome are amazing additions to the archetype.
mage underperforming right now imo because can't deal with too many heavy minions. I find it dificult to beat C'thun priest and C'thun druid, and C'thun warrior (lol) with any deck (maybe except of classic freeze) Also N'zoth paly and Rogues are kind of ridiculous in terms of value. Sometimes i realy wish mage got twisting nether or doom! instead flamestrike when playing in current meta. C'thun druids with innervate openings seems pretty hard to beat. I'm not talking arena right now
Mage in Standard
Remember to keep your discussion constructive. If you need to blow off some steam, please visit our Group Therapy Thread over in General Discussion. Some food for thought:
Freeze mage is still good. Tempo mage is probably even better, even though it changed a lot. And c'thun grind mage could be a thing. And please dont run yogg-saron in freeze, it kinda sucks.
Plz blizz give mages a decent legendary. First flame leviathan now anomalus...
Yeah, I was hoping that the Mage Legendary might open new ideas for a mage deck. At least Rhonin looks kinda playable now.
Mage is doing fine. When mage is not a good option to ladder?
I like freeze mage, even having very bad matchups around.
Cassino one. Makes no sense...
Ice Block for freeze, Arcane Blast for tempo
WaifuJanna- Main Jaina, Jaina is love, Jaina is life! Solarian Prime best Waifu!
IMO the only drawback to Faceless Summoner is that it competes with Ethereal Conjurer, but maybe you don't even need to run that anymore. For 6 mana, you average 7.5/8 stats, not bad. Anyone know what is shaping up to be the go-to Standard Tempo Mage list?
edit: Wanted to add, I think Cult Sorcerer is an amazing card, and totally useful replacement for Mad Scientist (and doesn't even make sense to run secrets in tempo mage anymore).
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If you run Tome and Scarab, you can usually get a nice dose of secrets and burn, with the benefit that your opponent has no real idea what secret you have up, so they have to basically play around them all.
I love the new tempo mage with Tome, but the issue I've had with it so far is that it struggles against fast starts from Shaman and Zoo. Flamewreathed Faceless is a real problem, and evolution is also, since Mage often requires damage over 2 turns to clear a big board.
Still searching for just the right mix. I hope I find it, because Mage in Standard is tons of fun to play.
must craft cards... i'd tell my opponents to craft Yogg-Saron, Hope's End. :)
seem many interesting and hilarious random stuff happening...
i've yet to really play the Mage in standard but freeze mage seems to be the thing. many freeze effects/ spells.
my decks (comments appreciated):
Lyra's Dragons (standard) | C'Thun Druid (standard) | Lyra's Prince (standard) | C'Thun Undead (wild)
I'm not extremely experienced with freeze Mage but it feels a little weak to me. I understand it may just be my skill level dragging me down but still.... many of the aggro decks can put on consistent heavy pressure that you eventually run out of defensive spells or you simply can't draw them fast enough. C'thun can grow very powerful and can destroy you before you've had enough time to accumulate your burn spells or play alex. Some of the new minions have high HP, flame strike won't suffice. Paladins have great heals so you almost have to one turn kill them otherwise there's a chance they'll heal back to full HP after you play Alex. Control warriors still own you but they seem less prevalent so far. and freeze plus doomsayer almost never works. Granted they waste a turn killing doomsayer but it's very rare for it to actually kill minions.
I have found out that dragon mage is kind of viable right now, even without Twilight Guardians. Counters C'Thun decks pretty hard, and can decently compete with zoo. Didn't experiment more, I don't have enough time for that.
There is a lot of steak here...
I don't think that mage is very well positioned at the moment. Freeze Mage depends on a certain meta to be competitive, and a meta where popular decks can drop 7/7s on turn 4 (or 3 with coin) or can heal 20 with a single spell is not that meta. Tempo Mage got some great new cards like Faceless Summoner that are really strong, but it still suffers from the same problems with consistency that it always has.
I love playing the new Yogg mage decks that just prolong the game as long as possible before dropping Yogg-Saron, Hope's End. It's not competitive in the slightest, but it's really fun to play. Special shout out goes to Cabalist's Tome, which is one of my favourite cards of WotOG. Might be too slow to play on ladder, but the card feels so rewarding when it goes off.
I really dislike playing against tempo mage, mostly because I find it a very tilting experience. In most games, I find myself winning without any significant difficulty (unless I'm playing control warrior or something). The problem is that when I lose, it's typically because the tempo mage handed the wheel to RNGesus and made stupid plays with mathematically low chances of success that somehow pull through. It makes me feel like there's some hidden code in Hearthstone that makes it so that the worse your opponent plays, the better their "random" number generator results are.
Focusing only on new cards, Cult Sorcerer is sweet in most mage decks, even though the majority of them don't actually play C'Thun. As stated above, both Faceless Summoner and Cabalist's Tome are sweet, though I'd say only the summoner would be "must craft".
Apparently, Hearthpwn won't save your signature if it's empty.
My dragon mage. Ask or check my profile for the link, its a lot of fun and doing very well this month.
Having read comments here, I'll try freeze mage again (recently crafted Ice Block and Alex partly for that purpose (but mostly 'cause I want to craft classic cards that won't rotate out.) And get back to you. I have been playing Wild mech mage a bit for a change. :)
Tempo Mage is strong, add in Yogg Saron as a get out of jail free card and you're good to go, plus Cult Sorcerer and Cabalist's Tome are amazing additions to the archetype.
mage underperforming right now imo because can't deal with too many heavy minions. I find it dificult to beat C'thun priest and C'thun druid, and C'thun warrior (lol) with any deck (maybe except of classic freeze) Also N'zoth paly and Rogues are kind of ridiculous in terms of value. Sometimes i realy wish mage got twisting nether or doom! instead flamestrike when playing in current meta. C'thun druids with innervate openings seems pretty hard to beat. I'm not talking arena right now
Tempo mage is strong.. but Shaman will own you unless you get lucky.