Hey guys! I've been playing Dungeon runs for a while and i have for tips for those, who can't beat it.
1) Warrior - Pirates are preetty good! Especially when you play Captain and 5 Patches will jump out of your deck. Picking them is always good. - Best passive abilities are +1/+1 to all minions and stealth :) - ALWAYS pick Vorpal dagger! It is extremely good.
2) Warlock - I have preeetty good combo here! You just need Mal'ganis ( Big demons, i think... ) and passive Stealth for all minions :) - Pick WISH! - And another combo! Bloodbloom / Cho'Gal + Wish :) - NEVER pick Double battlecries, your demons usually have negative battlecries.
#Spoiler
3) Hunter - You have to get passive Stealth for all minions - Also +1/+1 for all minions is good! - You need to pick Fledgling, then just get it and smack'em in the face. It is pretty easy - Beast synergies are also really good :)
Btw. yeah, im Czech
4) Mage - Two best passives - Spell damage +3 and Stealth for all your minions - Try to pick old tempo mage cards ( Flamewaker, Mana Wyrm, many spells :) ) - Picking 0 mana wand that gives you random mage spell every turn was pretty good :)
This was the moment... he know... he fucked up. But still won :)
5) Paladin - Pick big dragons - Best passives - Your minions cost (5) and Your hero power costs (1) and its upgraded - Pick WISH - Your hero power is pretty good with equality!
6) Druid - Ehm, pick Jades. A lot of Jades! - Or you can try Big druid :) - Best passives are "Big minions cost 5 mana" + Double battlecries - DO NOT pick stealth - You don't have early game, so you will take lots of damage. Then you need taunts, not stealth!
7x Aya, new meta!
7) Shaman - Murlocs. A lot of Murlocs. - Pick Stealth and +1/+1 - These are extremely good! - Also wand that adapts once for each boss you defeated is pretty good :) - Do not face Lava chamber ( Ahahah such fun! )
8) Priest - Pick Big Dragons / C'Thun - Picking double battlecries and (5) mana big minions is pretty good! - Wand of adaptation FTW!
i can add another tip to warlock Scepter of Summoning+ as many Molten Giant as you can if you tap on 2 you can play giants on 3 which is really busted you can also pair that combo if you get offered Crystal Gem to tap on turn 1 and play the giant on turn2, i don't know i found it waaaaay more reliable than the Mal'Ganis cheese because Mal'Ganis seems to be a rare drop while Molten Giants are almost always offered with that Giant hand bucket so it's easy to draft 2-4 giants.
Druid pick double battlecry and jades. Some ramp is good and big minions are also good.Then pick the card that makes big minions cost 5. I picked two of the steal minion treasure because of the tempo swing but there might be better treasures for druid.
Hey guys! I've been playing Dungeon runs for a while and i have for tips for those, who can't beat it.
1) Warrior - Pirates are preetty good! Especially when you play Captain and 5 Patches will jump out of your deck. Picking them is always good. - Best passive abilities are +1/+1 to all minions and stealth :) - ALWAYS pick Vorpal dagger! It is extremely good.
Until you run up against the lava chamber. Then it's auto-concede.
Hey guys! I've been playing Dungeon runs for a while and i have for tips for those, who can't beat it.
1) Warrior - Pirates are preetty good! Especially when you play Captain and 5 Patches will jump out of your deck. Picking them is always good. - Best passive abilities are +1/+1 to all minions and stealth :) - ALWAYS pick Vorpal dagger! It is extremely good.
Until you run up against the lava chamber. Then it's auto-concede.
Yeah, you are right, this would be impossible match :/
Hey guys!
I've been playing Dungeon runs for a while and i have for tips for those, who can't beat it.
1) Warrior
- Pirates are preetty good! Especially when you play Captain and 5 Patches will jump out of your deck. Picking them is always good.
- Best passive abilities are +1/+1 to all minions and stealth :)
- ALWAYS pick Vorpal dagger! It is extremely good.
2) Warlock
- I have preeetty good combo here! You just need Mal'ganis ( Big demons, i think... ) and passive Stealth for all minions :)
- Pick WISH!
- And another combo! Bloodbloom / Cho'Gal + Wish :)
- NEVER pick Double battlecries, your demons usually have negative battlecries.
#Spoiler
3) Hunter
- You have to get passive Stealth for all minions
- Also +1/+1 for all minions is good!
- You need to pick Fledgling, then just get it and smack'em in the face. It is pretty easy
- Beast synergies are also really good :)
Btw. yeah, im Czech
4) Mage
- Two best passives - Spell damage +3 and Stealth for all your minions
- Try to pick old tempo mage cards ( Flamewaker, Mana Wyrm, many spells :) )
- Picking 0 mana wand that gives you random mage spell every turn was pretty good :)
This was the moment... he know... he fucked up.
But still won :)
5) Paladin
- Pick big dragons
- Best passives - Your minions cost (5) and Your hero power costs (1) and its upgraded
- Pick WISH
- Your hero power is pretty good with equality!
6) Druid
- Ehm, pick Jades. A lot of Jades!
- Or you can try Big druid :)
- Best passives are "Big minions cost 5 mana" + Double battlecries
- DO NOT pick stealth - You don't have early game, so you will take lots of damage. Then you need taunts, not stealth!
7x Aya, new meta!
7) Shaman
- Murlocs. A lot of Murlocs.
- Pick Stealth and +1/+1 - These are extremely good!
- Also wand that adapts once for each boss you defeated is pretty good :)
- Do not face Lava chamber ( Ahahah such fun! )
8) Priest
- Pick Big Dragons / C'Thun
- Picking double battlecries and (5) mana big minions is pretty good!
- Wand of adaptation FTW!
Working on other classes :)
#AddedPaladin
i can add another tip to warlock Scepter of Summoning+ as many Molten Giant as you can if you tap on 2 you can play giants on 3 which is really busted you can also pair that combo if you get offered Crystal Gem to tap on turn 1 and play the giant on turn2, i don't know i found it waaaaay more reliable than the Mal'Ganis cheese because Mal'Ganis seems to be a rare drop while Molten Giants are almost always offered with that Giant hand bucket so it's easy to draft 2-4 giants.
Hehe. DUNG RUNS. That's the perfect name for them, considering the late bosses are always shitting on you.
Druid pick double battlecry and jades. Some ramp is good and big minions are also good.Then pick the card that makes big minions cost 5. I picked two of the steal minion treasure because of the tempo swing but there might be better treasures for druid.
thank you for your tips ! :)
It's nice to be IMPORTANT,
But it's more important to be NICE!
on shamanbattlecry +jade is INSANE.
but it's not the only way to win with a lot of classes.
#+Shaman+Drood
#PlusPriest