Yeah. I enjoyed it the first time. But now it is bloody annoying. Needs to be moved up a tier or 3. Macaw I can see going to tier 4. Leapfrogger to tier 6 with the golden stat line would be fine imo. The reborn battlecry beast needs to be next turn and golden version would be permanent.
Honestly I think the demon generator on 3 is a much bigger issue. Just a single one of those can power spike a player to oblivion, beasts can't do that unless you highroll like crazy. That and Leapfrogger build is significantly harder to assemble than a vanilla demon build, where you can power level because you get infinite value from the generator.
Murlocs usually have bigger stats at the start of combat, so even against beasts with reborn they should live.
And then poison just stops the combo in its tracks
It would be hard to be more wrong about something even if you tried. As others have said, Rat is a key piece of the build and when Rat pops the fight usually ends with a couple of 456693673697/49354069734679 rats on the board and maybe a 23947354079/209574360 Maexxna as well. The only chance any build has against beasts right now is sniping Barron early. Unfortunately this only seems to happen when I'm playing beasts.
Frog is an issue for sure. Cool idea but just way overcooked. When they fix Frog the next culprit will be the 3 drop demon doomsayer guy. That card is just nuts as well but it's overshadowed right now because beasts are so absurdly broken.
Unpopular opinion - it's not that overpowered, generally, though if it all comes together it's a very strong late game comp.
Feels like a bit of a unicorn build, if I'm honest, until the super late game. Without baron and at least one golden, you're going to just die to most midgame builds (not really enough stats without 4 DR procs from the parrot). If you can treble multiple minions that are in fierce competition and get a key T5, then of course you're going to have a strong build. Running a rat early turns it into a tossup, so you can't add that until later when you have baron and golden parrot. Very easy to just run out of targets for the buff to jump onto in the midgame and get smacked around, I find. Most beast builds die out before lategame, particularly if demons are in.
I'd also of the opinion that impatient doomsayer isn't the entire issue with demons, though it's strong. It's got a relatively narrow window of effectivess before you're switching over to less tokens and more big demons and getting zero value. You've got the immune demon at 4 being significantly easier and allowing for weaver ridiclousness with less consequences which feels like a big part of that, along with the huge scaling of urz'hul. Doomsayer does help propel you between the two modes, though, and increases odds of seeing the immune demon and urz'hul. But a nerf to TT4 would make it not around for long enough to be effective. Maybe up it to avenge (4).
In terms of balance Impatient Doomsayer is a lot worse because of how hard it snowballs. With Froggers you need to get to Rivendare on Tier 5 before it really works and a lot of the times the units for the build are so heavily contested that putting it together can be difficult.
But Doomsayer gives you a ton of resources and tempo immediately, meaning that you're not punished even if you don't hit the great Demon synergies
(Edit: For some reason it links the golden version. It's obviously not THAT broken)