• 2

    posted a message on They are removing buddies

    Buddies were a fun addition for a while but definitely glad it's not permanent. They made the game a lot messier, with a bunch of broken interactions

    Posted in: Battlegrounds
  • 3

    posted a message on Any Cookie Clicker Players? What & how many upgrades should I buy?

    Just remember to tempo out the cookies vs. aggro

    Posted in: Other Games
  • 0

    posted a message on Guff, the Jar Jar Binks of Hearthstone

    Druid definitely seems too strong at the moment and Guff is an obvious contender to be nerfed. Part of it is also the Kazakusan treasures and particularly the ones that go face. They could reduce the damage of Embers to 6 per shot and make Locusts only target minions to bring it more in line.

     

    Posted in: General Discussion
  • 0

    posted a message on Is Illidan bugged

    The effect is different than what the golden version says on the text. So it's bugged. No question about it. 
    Maybe this is how they want it to work and forgot to update the card text, but that seems unlikely since there is now zero difference between the regular and golden version effect

    Posted in: Battlegrounds
  • 0

    posted a message on Sneeds is the most toxic card in the game.

    Sneeds is ridiculously strong in Arena, but it wouldn't be too bad if it were just a legendary. The problem is that it can very easily be discovered by Deeprun Engineer which is a common and basically an auto pick. So you see it way more often than you do other legendaries like Ysera or Lady Prestor.

    They should either remove it from the discover pool or make it much more rare 

    Posted in: The Arena
  • 0

    posted a message on Can Fungalmancer Flurgl Discover Brann Bronzebeard?

    I think they would have specifically mentioned that if it were the case. Like how they have said certain hero powers are less likely for Nguyen. Probably just bad luck on your part

    Posted in: Battlegrounds
  • 0

    posted a message on Just come back from long break - 30k dust! Need help.

    At this point Standard is pretty much all about finishing your quest line first or aggroing your opponent before they finish theirs. Usually happens around turn 8. 

    So if you don't enjoy a combo/aggro style of gameplay, standard is probably not enjoyable right now. 

    Posted in: General Discussion
  • 0

    posted a message on Battlegrounds Meta Sept 5 2021 - Your thoughts

    The frog deathrattle interaction with Baron is neat from a design perspective, but it's too powerful right now and it also breaks the game, with the animations going so long that turns are skipped.

    Usually Doomsayer is mainly an issue in the midgame. Then you transition to single big demons that don't spawn tokens. So bumping it up to tier 4 might be enough to solve the issue. 

    Posted in: Battlegrounds
  • 1

    posted a message on 5 mana 7/7, and previous reward track.. not rewarding

    Right now the tempo of the 7/7's plays a fairly relevant part in the games ending a turn or two after quest completion.

    If you went all out and made them 5 mana 1/1's instead it would definitely scale back the explosive finishes of those games. 
    But keeping the stats and increasing the mana cost instead is probably a better way of doing it. 

     

    Posted in: General Discussion
  • 0

    posted a message on Crafting advice

    What are these multiple hunter archetypes you speak of?

    Posted in: General Discussion
  • 0

    posted a message on Beast Build = Unstoppable Empire

    In terms of balance Impatient Doomsayer is a lot worse because of how hard it snowballs. With Froggers you need to get to Rivendare on Tier 5 before it really works and a lot of the times the units for the build are so heavily contested that putting it together can be difficult.

    But Doomsayer gives you a ton of resources and tempo immediately, meaning that you're not punished even if you don't hit the great Demon synergies

    (Edit: For some reason it links the golden version. It's obviously not THAT broken)

    Posted in: Battlegrounds
  • 0

    posted a message on Beast Build = Unstoppable Empire

    It's an issue not just for the power level but for the animation times. I had a turn completely skipped yesterday because we were both playing Froggers. 

    But given they just did a huge minion overhaul it's expected that some things are unbalanced. There will probably be a patch next week or so

     

    Posted in: Battlegrounds
  • 0

    posted a message on New Druid Common Card Revealed - Best In Shell

    There's probably a good chance it is. From what I can tell the card isn't officially translated yet, so it might be missing some details

    Posted in: News
  • 12

    posted a message on Balance Changes Coming Next Week - 5 Nerfs, 10 Buffs!

    I like the approach of buffing more cards than they're nerfing. Should lead to a lot more experimentation and shaking up the meta. Often nerfs just tend to change the powerlevel of the various deck rather than lead to new ones. 

    Posted in: News
  • 5

    posted a message on Balance Changes Coming Next Week - 5 Nerfs, 10 Buffs!

    So Crabrider must be the neutral Murloc getting nerfed. My guess would be 1 less health. 4 health is just too hard to deal with that early

    Posted in: News
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