Apparently Activision never learned from their mistakes since the force of nature savage roar combo days. Alternatively, they print fun and interactive cards like arbor and hysteria then nerf them after we complain a lot about them. These op cards are printed for this very reason, otherwise the meta would become boring really fast.
It's REALLY good against the current top tier pool of decks, and not nearly as good against lower tier control decks. (Like Warlock, Shaman & Priest that have lots of good early game control tools to deal with wide boards.)
Well yeah if you highroll then anything is insanely OP. I mean the deck has a lot of ways to fil the board and take advantage of that but having played the deck from D10 to Legend I can tell you that:
1. The lowrolls are not uncommon and there are games where I just have to concede like turn 5 cause I have absolutely nothing.
2. There are a lot of decks running stupid amounts of board clears cause of this deck. No joke there have been games where muy opponent clears 2 boards of glowflies, 2 Forces (Sometimes even with a solar eclipse to fill the board) and like the 4 treants the 6 mana card gives you. You can add also some "sticky" boards with Soul of the forest as well. I think with the rise of Ramp Pally the decks running a bunch of small AoE are being pushed out which is great depending on which variant you play. If you're playing pure tokens (gibberling, adorable inf, bees, blessing type of deck) then you like less AoE but the Paladin match-up is slightly unfavorable. But if you play the treant variant (Feno's version) then you like less AoE and the Paladin match-up is actually favorable as the Druid.
The Druid highrolled, but the meta needs to adapt. You need ways to clear massive boards by turn 5, or else you get rolled by Druid and TtS Ramp Paladin. There are decks that can do it and those should start seeing more play.
I know this was lucky, but still 35 minion damage in standard after 3 mana shouldn't be possible
https://photos.app.goo.gl/MqTm7PgvkeeGDURo8
Apparently Activision never learned from their mistakes since the force of nature savage roar combo days. Alternatively, they print fun and interactive cards like arbor and hysteria then nerf them after we complain a lot about them. These op cards are printed for this very reason, otherwise the meta would become boring really fast.
It's REALLY good against the current top tier pool of decks, and not nearly as good against lower tier control decks. (Like Warlock, Shaman & Priest that have lots of good early game control tools to deal with wide boards.)
Well yeah if you highroll then anything is insanely OP. I mean the deck has a lot of ways to fil the board and take advantage of that but having played the deck from D10 to Legend I can tell you that:
1. The lowrolls are not uncommon and there are games where I just have to concede like turn 5 cause I have absolutely nothing.
2. There are a lot of decks running stupid amounts of board clears cause of this deck. No joke there have been games where muy opponent clears 2 boards of glowflies, 2 Forces (Sometimes even with a solar eclipse to fill the board) and like the 4 treants the 6 mana card gives you. You can add also some "sticky" boards with Soul of the forest as well. I think with the rise of Ramp Pally the decks running a bunch of small AoE are being pushed out which is great depending on which variant you play. If you're playing pure tokens (gibberling, adorable inf, bees, blessing type of deck) then you like less AoE but the Paladin match-up is slightly unfavorable. But if you play the treant variant (Feno's version) then you like less AoE and the Paladin match-up is actually favorable as the Druid.
The Druid highrolled, but the meta needs to adapt. You need ways to clear massive boards by turn 5, or else you get rolled by Druid and TtS Ramp Paladin. There are decks that can do it and those should start seeing more play.
That said, Arbor Up does feel overtuned.