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    posted a message on What is your favorite card voiceline?

    Jaraxxus or Mal'Ganis, for sure. Honorable mention to Rafaam for those organ chords.

    Posted in: General Discussion
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    posted a message on I Hit A Wall at Diamond 1 Three Stars

    I've only made legend twice - in December of last year and January of this year. In December I was playing Zoo when nobody else was and in January I played Highlander Paladin. Both tempo oriented decks that are awkward to deal with that people didn't have experience playing against and I cruised to legend. Not sure there's anything really like that, now, particularly since Cheese Paladin warped the meta and tempo decks can't keep up with aggro Rogue.

    Point is, in order to get to legend you need to either 1) get lucky, 2) play a deck that can handle the entire meta or 3) grind T1/T2 decks with a >50% WR.

    Posted in: Standard Format
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    posted a message on What’s your lvl on new progress system?

    192, with pass. Playing a couple hours a day between ranked and BG, usually completing quests but not totally guided by them at this point.

    Posted in: General Discussion
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    posted a message on Skydiving Dancing Warrior

    1-4 at D5. Hit the nut curve against a Quest Warlock, otherwise lost handily to another Questlock, a Whirlkick Rogue (who had a 12/12 and 8/8 QA at the end of turn 5), Face Hunter and Dragon Druid. The face hunter matchup was close and I probably should have armored more instead of curving out. Some very bad hands, particularly if you draw Ganargs and Sword Eaters without any draw or buffs. 

    Edit: 3-5 at D5 before making some changes. Dropped 1 Skydiving Instructor, Captain Greenskin, 2x Playmaker and 2x Athletic Studies for Quest, Sky General Kragg, 2x Corsair Cache and 2x Wrenchcalibur. Loses some of the rush flavor, but 4-0 with this version so far. Corsair Cache can probably be a 1-of, but I like being able to consistently have a weapon online and hitting either Ancharr or Wrench with the +1 charge is huge.

    Posted in: Skydiving Dancing Warrior
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Really hope Savage Roar is sent to wild. So frustrating to die from full health on turn 6 because i couldn't clear a board of 2/2s in time. Just brainless gameplay. Spam tokens, wait for board to stick, then double savage roar.

    Posted in: General Discussion
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    posted a message on When do you concede?

    1) When my opponent has obvious lethal on the board. If my opponent has a lethal that isn't obvious (e.g. requires specific trades) and I still have outs, I'll see if he screws up.

    2) When I'm clearly going to lose the fatigue battle and there's no possible way for me to claw it back or force a draw.

    3) If I'm playing a combo deck and he burns a key piece.

    Posted in: General Discussion
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    posted a message on Singleton Spell Shaman

    Strong deck! 4-0 at D5/D4 against a Token Druid, HL Hunter, Quest Priest and Lifesteal DH (the DH misplayed badly, to be fair). As long as you can survive a strong aggro opener, this deck has outs against everyone. Might drop the Kobold Stickyfingers (When did Kibler play this?) - there's really only a handful of weapons you really want to destroy in this meta, let alone steal. I get that it increases weapon tech density in a HL deck, but not facing enough weapons to justify a 5 mana 4/4 in most matchups.

    Posted in: Singleton Spell Shaman
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Having played various Big Paladin decks over the last two years and lots of N'Zoth Pali since DMF, the rise of Cheese Paladin infuriates me. I give full credit to the redditor who created it, for figuring out a broken list, but don't these people clicking through HSReplay and spamming this shit have any shame? Don't you want to play a deck that rewards the decisions you make in the game? Don't you want to be punished or rewarded for your card play, as opposed to whether you queue into your perfect counter? 

    Give me a Bag of Hell Rogue finding 100x lethal any day over someone just pushing the button on a broken deck.

    Posted in: General Discussion
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    posted a message on Warlock allowed to destroy entire deck with Tickatus in ranked?

    enoX - don't super care for your tone. I responded to you respectfully, would ask you to do the same. I'm not really a priest player - this season I've been playing HL Mage, Zoo and Control Shaman. It is true that the Tickatus played WR reflects the fact that he's almost never tempo'd out, even against aggro, and therefore only played in favorable matchups, but his inflated WR shows that in those matchups, he almost certainly wins the game. Control Warlock should not be so favored against other control decks and needs a card that burns 10 cards in order to win. It's a bullshit interaction with essentially no possible counterplay. There's no risk involved, like there is with Illucia (whose own played WR suggests that tempoing her out is almost always a bad idea). There are no considerations for timing, beyond needing to corrupt it first, it can be tutored by Sense Demons and you can play a second free copy on turn 10! It's a "win the game" card against control that doesn't require any thinking - why is that good for the game?

    Posted in: Warlock
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    posted a message on Warlock allowed to destroy entire deck with Tickatus in ranked?
    Quote from enoX_36 >>
    Quote from Goodlake >>
    Quote from Popeye123 >>
    Third, tickatus is nowhere near mindrender illucia’s power level. Tickatus is much much MUCH slower and the player has to be ahead on board or at least not behind to play tickatus. Illucia is 3 mana and can pretty much steal a win if a good player knows the matchup and when to play her. 

     

     1) Mindrender Illucia requires good timing and the Priest player runs the risk of his opponent making good use of the Priest's own cards, including the topdeck on the next turn. While it can steal a win against ETC warrior or Il'Gynoth DH, it can also miss if you've mistimed the play. It's a card that rewards skill in certain matchups and punishes misplays. Tickatus, on the other hand, just rewards the player for putting it in his deck and the only punishment is that it's usually a dead card against aggro. It almost doesn't even matter what is burned against most control matchups, because pushing your opponent 10 cards towards fatigue and destroying their resources is so powerful. Illucia is immensely more skill testing and immensely more fair.

    2) As for Tickatus being anti control/combo tech, isn't that what people are complaining about? It's a card that simply wins certain matchups and requires no skill to play. The card is good at what it does, but what it does shouldn't exist.

     This is simply not true. OTK decks kill you before turn 8 nowadays, if you play mozaki mage and don't kill your opponent by that turn you either draw poorly or play badly. Tickatus stands no chance against those decks while that "skillful" mindrender illucia can disrupt combos in more ways than you expect. You don't hit mozaki? Just play their apprentices and all the burn cards. You don't hit illgynoth? Play their mo'args and life steal spells. No ETC? No problem, play mercenary, inner rage/penflinger and broom. It's so easy to beat otk decks with illucia, people started playing priest with her as the only minion, c'thun for mirror matchup and galakrond for value, everything else being removal. Her effect is just brain dead, 0 skill involved. Just don't play her on turn 3, that's all you need to do.

    Mindrender Illucia isn't even in every Priest deck, whereas Tickatus is in every warlock deck besides Zoo. Every one! That's because there is no downside to playing Tickatus beyond queuing into a bad matchup, whereas poor Illucia play can punish a Priest player as much as the opponent. Stats on mindrender are hard to come by, but the most popular HL Priest deck at legend gives her a 40.5% played WR, compared to a 51% deck WR (Tickatus has >60% played WR). And that's at legend! That should raise some eyebrows when we talk about skill testing.

    Mindrender requires you to recognize the deck you're facing, what the wincon is, when they're likely to have key combo pieces in their hand and can only be played when you yourself aren't holding anything your opponent can use. Tickatus requires you to play Galakrond or Twisting Nether while it's in your hand and then you're taking your opponent to fatigue and then he comes down as soon as it's safe, which is a reasonably easy condition to create with all the removal at Warlock's disposal.

    The reward/punishment framework is a useful one when comparing cards like this. What is the punishment for playing Tickatus poorly? You don't burn the "right" cards? Probably doesn't necessarily matter, you've still put your opponent 5 cards closer to fatigue and have deprived him of 5 resources he was counting on while building the deck, while giving him an 8/8 he has to deal with immediately. Compare to Illucia, where opponents have the opportunity to utilize your own cards for their benefit, including potentially ruining your C'Thun, playing your Galakrond, etc. If you highroll and steal their ETC, Il'Gynoth or Mozaki, then yeah, you've just highrolled and stolen a game against specific combo opponent. Grats. If you don't, then you've wasted a turn, given your opponent potentially valuable resources and generated almost nothing for yourself.

    We can construct hypothetical examples for when either card wins games or when they don't, but the statistics seem to suggest that Tickatus is an "I win" card in the matchups where he's playable (i.e. everything except aggro), while Illucia is a dead card against most opponents that you're potentially better off not playing in all but the most specific cases.

    Posted in: Warlock
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    posted a message on Warlock allowed to destroy entire deck with Tickatus in ranked?
    Quote from Popeye123 >>
    Third, tickatus is nowhere near mindrender illucia’s power level. Tickatus is much much MUCH slower and the player has to be ahead on board or at least not behind to play tickatus. Illucia is 3 mana and can pretty much steal a win if a good player knows the matchup and when to play her. 

    ....

    Tickatus is literally a tech/counter card for grindy control matchups which is what it is perfect for honestly, giving you card advantage and giving your opponent a disadvantage if you burn something important. And it puts them closer to fatigue. It’s a control tech card, and it performs its role perfectly.

     1) Mindrender Illucia requires good timing and the Priest player runs the risk of his opponent making good use of the Priest's own cards, including the topdeck on the next turn. While it can steal a win against ETC warrior or Il'Gynoth DH, it can also miss if you've mistimed the play. It's a card that rewards skill in certain matchups and punishes misplays. Tickatus, on the other hand, just rewards the player for putting it in his deck and the only punishment is that it's usually a dead card against aggro. It almost doesn't even matter what is burned against most control matchups, because pushing your opponent 10 cards towards fatigue and destroying their resources is so powerful. Illucia is immensely more skill testing and immensely more fair.

    2) As for Tickatus being anti control/combo tech, isn't that what people are complaining about? It's a card that simply wins certain matchups and requires no skill to play. The card is good at what it does, but what it does shouldn't exist.

    Posted in: Warlock
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    posted a message on How will control and greedy decks even exist for a year with Tickatus?
    Quote from OoZuNoO >>

    In my experience, the meta has already answered Tickatus: pressure the lock to make it playing Tick on 8 game losing, or draw most of your deck by turn 8. Either way, ive only been able to play Tickatus once every game, not counting the times i couldnt even play it. 

    The only people still complaining about Tickatus are probably Priest players, since their control decks have poor card draw and take the full blow of double Tick everytime, which is why Blizz wont change Tickatus at all, they know half the playerbase get off by torturing priests LUL, endless source of entertainment. If you're playing priest you should be used to being bullied by the rest of the meta, nerfing Tick wont change that buddy.

    Galakrond/Control Warlock has a 45-50% WR against the meta and Tickatus itself (let alone the second copy) is simply game-winning against certain decks. Yes, if you're playing aggro or tempo rogue, you're not worried about Tickatus, but there's no other card in standard that just wins a broad swathe of matchups regardless of board state.

    Posted in: General Discussion
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    posted a message on Ropers
    Quote from Amaranthus >>

     

    Quote from Goodlake >>

    I rope every Tickatus player I face. 

    Interesting. How do you know someone is a Tickatus player? Do you only start roping when he plays Tickatus? How many turns to rope will there be left? Or do you rope just any warlock? Do you stop when you realize he plays a different deck? And most of all, is it justified roping someone for playing a single card you don't like?

    So many questions.

     Once Tickatus comes down, it is reasonable to assume they are a Tickatus player.

    If my opponent is going to play a griefing card (which is well within his rights!), I'm going to grief back (which is well within mine).

    Posted in: General Discussion
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    posted a message on Ropers

    I rope every Tickatus player I face. 

    Posted in: General Discussion
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    posted a message on Legend Straightforward Control Shaman

    One thing to be mindful of for people planning to make this HL, you can load your deck with duplicate primes through Fist of Raden. 4 Reliquary of Souls is great, as long as you've already played Zeph and DQA...

    Posted in: Legend Straightforward Control Shaman
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